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> > > Hope so!! I’m so freaking sick of spartan abilities
> >
> > Could not agree more. I am really hoping they improved the gameplay as much as they have the art style this time around. And to me, that means dropping most of if not all spartan abilities. Especially sprint, I truly hate what sprinting has done to the gameplay.
>
> why everyone hate when you are fast in halo instead of being slow?
> old halos are fun but i think would be even better with atleast sprint
> also evade from reach must return was so fun
(each point is made into a paragraph to make it easier to read)
Why not raise the movement speed and FOV so you can be fast while shooting. Reach was very slow when in combat, you were at a snails pace when shooting someone so if they ran away you had to chase them to get vision again, in doing so he now has the upper hand. If you raise base movement speed, FOV etc you can feel fast and not get punished for being aggressive. H2 wasn’t that slow, CE was mainly due to FOV and delayed jumps, H3 also had low FOV and was very floaty in air and slowish direction change. If you played the Reach no bloom no sprint settings they raised movement speed and made evade and jetpack a pick-up, the game felt far faster than default Reach.
The game could be a nudge faster than that with better directional change and a higher field of view and slightly less floaty. We wouldn’t have to either move OR shoot at that point but move AND shoot. That is the key point of contention with sprint and what separates the classic games and new ones, even H4 without sprint and a raised BMS felt like Halo.
CoD and most games with sprint have a quick kill time. The point of the mechanic of that game is to react to what you see quickly, stop sprinting and kill them. Sprinting is also punished in CoD as doing it without a care will get punished hard. Halo has long kill times and relatively short lines of sight and the only weapon not really affected is the sniper rifle.
I’ve probably mentioned it about 20 times in this thread but considering there’s 179 pages i’ll repeat it. As someone who is pro-classic and anti-sprint i don’t want a slow game. H3 was too slow, the BR was horrible, the netcode was bad, most of the weapons were weak and there were further things that made it feel slow, i think it got far more right than 4 or 5 but there was issues with slowness in 3. A better example would be the speed of H2 or modified Reach settings with the intensity of combat of CE, with added movement tools as pick-ups or map features.
Fluid combat is what sprint stops and one of the most important things Halo had. I would argue that games like Fortnite, CSGO and Overwatch in particular are games that are designed around their combat mechanics and is the main draw of each respective game. The combat of Halo is radically different in 5 to accommodate for movement mechanics, mechanics that worsen the combat.
We could have weapons, items, map design that affect movement, it would add more skill and creativity to the game and not force players to move OR shoot which lessens cat and mouse. Every part of a map has to be sprint proof, we can add any number of goofy things as pick-ups and it’s far easier to get it to integrate with the combat and pacing of the game.
To take Reach as an example when Jetpack was a spawn item most chose it on maps with exposed ceilings like uncaged or vertical maps like reflection. Any map that was NOT suitable for jetpack because it broke the map had to suffer as jetpack was a loadout. As a pick-up you could scatter 4 on a map, nobody cared, there was a new sense of control and denial and awareness with where and how it could be used, it became manageable. Something added power off spawn can’t compensate for.