The return of classic movement mechanics?

> 2533274794139417;8:
> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much

exactly old halos while very fun felt so slow exception of reach of course
i hope new h5 mechanics return
also armor abilities like in reach especially EVADE IS ONE OF BEST MUST RETURN

> 2535448261431211;21:
> > 2533274932512744;18:
> > Hope so!! I’m so freaking sick of spartan abilities
>
> Could not agree more. I am really hoping they improved the gameplay as much as they have the art style this time around. And to me, that means dropping most of if not all spartan abilities. Especially sprint, I truly hate what sprinting has done to the gameplay.

why everyone hate when you are fast in halo instead of being slow?
old halos are fun but i think would be even better with atleast sprint
also evade from reach must return was so fun

> 2535444114935539;3562:
> > 2533274794139417;8:
> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> exactly old halos while very fun felt so slow exception of reach of course
> i hope new h5 mechanics return
> also armor abilities like in reach especially EVADE IS ONE OF BEST MUST RETURN

Honestly, you’re not moving slow at all in Halo 1-3. You’re actually moving quite fast, but 30 FPS mixed with a sub-70 FOV means you think you’re moving slower than you are. I just finished Halo 2 Anniversary in 60 FPS and on PC, and I felt extremely fast while playing that, almost as fast as I was when playing Halo 5.

If Sprint stays, I go. I don’t want to sacrifice combat capability for the ability to move at the speed the map designers intended.

> 2535444114935539;3563:
> > 2535448261431211;21:
> > > 2533274932512744;18:
> > > Hope so!! I’m so freaking sick of spartan abilities
> >
> > Could not agree more. I am really hoping they improved the gameplay as much as they have the art style this time around. And to me, that means dropping most of if not all spartan abilities. Especially sprint, I truly hate what sprinting has done to the gameplay.
>
> why everyone hate when you are fast in halo instead of being slow?
> old halos are fun but i think would be even better with atleast sprint
> also evade from reach must return was so fun

(each point is made into a paragraph to make it easier to read)

Why not raise the movement speed and FOV so you can be fast while shooting. Reach was very slow when in combat, you were at a snails pace when shooting someone so if they ran away you had to chase them to get vision again, in doing so he now has the upper hand. If you raise base movement speed, FOV etc you can feel fast and not get punished for being aggressive. H2 wasn’t that slow, CE was mainly due to FOV and delayed jumps, H3 also had low FOV and was very floaty in air and slowish direction change. If you played the Reach no bloom no sprint settings they raised movement speed and made evade and jetpack a pick-up, the game felt far faster than default Reach.

The game could be a nudge faster than that with better directional change and a higher field of view and slightly less floaty. We wouldn’t have to either move OR shoot at that point but move AND shoot. That is the key point of contention with sprint and what separates the classic games and new ones, even H4 without sprint and a raised BMS felt like Halo.

CoD and most games with sprint have a quick kill time. The point of the mechanic of that game is to react to what you see quickly, stop sprinting and kill them. Sprinting is also punished in CoD as doing it without a care will get punished hard. Halo has long kill times and relatively short lines of sight and the only weapon not really affected is the sniper rifle.

I’ve probably mentioned it about 20 times in this thread but considering there’s 179 pages i’ll repeat it. As someone who is pro-classic and anti-sprint i don’t want a slow game. H3 was too slow, the BR was horrible, the netcode was bad, most of the weapons were weak and there were further things that made it feel slow, i think it got far more right than 4 or 5 but there was issues with slowness in 3. A better example would be the speed of H2 or modified Reach settings with the intensity of combat of CE, with added movement tools as pick-ups or map features.

Fluid combat is what sprint stops and one of the most important things Halo had. I would argue that games like Fortnite, CSGO and Overwatch in particular are games that are designed around their combat mechanics and is the main draw of each respective game. The combat of Halo is radically different in 5 to accommodate for movement mechanics, mechanics that worsen the combat.

We could have weapons, items, map design that affect movement, it would add more skill and creativity to the game and not force players to move OR shoot which lessens cat and mouse. Every part of a map has to be sprint proof, we can add any number of goofy things as pick-ups and it’s far easier to get it to integrate with the combat and pacing of the game.

To take Reach as an example when Jetpack was a spawn item most chose it on maps with exposed ceilings like uncaged or vertical maps like reflection. Any map that was NOT suitable for jetpack because it broke the map had to suffer as jetpack was a loadout. As a pick-up you could scatter 4 on a map, nobody cared, there was a new sense of control and denial and awareness with where and how it could be used, it became manageable. Something added power off spawn can’t compensate for.

Like the community :heart: I rly hope, 343 Will nail every aspect of halo infinite just like they nailed h5 team arena :heart:

> 2533274822068856;3551:
>

This is in response to the long post.

I talked about this when we discussed your previous suggestion for Clamber, and I’m going to repeat the same in a more general context: if you’re going to leave mechanics in, do not use nerfing as a compromise. The sole purpose of movement mechanics is to empower the player. Whether it be the sensation of superhuman ability or the feeling of freedom, it is the sense of power that makes the mechanics satisfying.

Rarely is an existing mechanic so powerful that it affords to be nerfed. Chances are it has already gone through countless iterations to balance its power with its fun. Nerfing it any further will only leave you with a worse mechanic that may feel boring, frustrating, and overly restrictive compared to its previous iteration.

In Halo 5, Thruster Pack and Slide are already once nerfed mechanics. I’m not sure how many are aware of this, but they are both functional descendants of Evade, even thought Slide was almost certainly thought of independently by 343i. Evade in Reach was a very powerful mechanic that could move the player long distances in a very short amount of time. It was an incredibly satisfying mechanic to use because it allowed the player to conserve momentum in an intuitive way. When Halo 4 introduced Thruster Pack as its replacement, it nerfed the momentum conservation so that the player was stopped nearly instantly. The only saving grace of of the mechanic was that it could be used in mid-air. Slide doesn’t allow for much distance or momentum conservation either.

The travel distance on these abilities has already been nerfed to mitigate the issues that plagued Evade. Decreasing it any further will leave nothing but a jarring nudge that feels like running out of fuel midway through the animation. It will not be the experience that made people love Spartan Abilities. Neither will it be the experience classic fans are asking for.

I don’t like Spartan Abilities. I would rather have no Spartan Abilities than Halo 5. But what I like even less is a game that shoots itself in the foot by not fully embracing its mechanics in fear of alienating players who, in truth, have already left. There is no better way to become mediocre and forgotten than an indecisive compromise.

> 2533275031935123;3564:
> > 2535444114935539;3562:
> > > 2533274794139417;8:
> > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> >
> > exactly old halos while very fun felt so slow exception of reach of course
> > i hope new h5 mechanics return
> > also armor abilities like in reach especially EVADE IS ONE OF BEST MUST RETURN
>
> Honestly, you’re not moving slow at all in Halo 1-3. You’re actually moving quite fast, but 30 FPS mixed with a sub-70 FOV means you think you’re moving slower than you are. I just finished Halo 2 Anniversary in 60 FPS and on PC, and I felt extremely fast while playing that, almost as fast as I was when playing Halo 5.
>
> If Sprint stays, I go. I don’t want to sacrifice combat capability for the ability to move at the speed the map designers intended.

Yeah, my friends and I have been playing nothing but Halo 2 and Halo 2 Anniversary the past few days. Halo 2 Anniversary’s gameplay is what Halo 4 should have been!

> 2533274825830455;3567:
> > 2533274822068856;3551:
> >
>
> This is in response to the long post.
>
> I talked about this when we discussed your previous suggestion for Clamber, and I’m going to repeat the same in a more general context: if you’re going to leave mechanics in, do not use nerfing as a compromise. The sole purpose of movement mechanics is to empower the player. Whether it be the sensation of superhuman ability or the feeling of freedom, it is the sense of power that makes the mechanics satisfying.
>
> Rarely is an existing mechanic so powerful that it affords to be nerfed. Chances are it has already gone through countless iterations to balance its power with its fun. Nerfing it any further will only leave you with a worse mechanic that may feel boring, frustrating, and overly restrictive compared to its previous iteration.
>
> In Halo 5, Thruster Pack and Slide are already once nerfed mechanics. I’m not sure how many are aware of this, but they are both functional descendants of Evade, even thought Slide was almost certainly thought of independently by 343i. Evade in Reach was a very powerful mechanic that could move the player long distances in a very short amount of time. It was an incredibly satisfying mechanic to use because it allowed the player to conserve momentum in an intuitive way. When Halo 4 introduced Thruster Pack as its replacement, it nerfed the momentum conservation so that the player was stopped nearly instantly. The only saving grace of of the mechanic was that it could be used in mid-air. Slide doesn’t allow for much distance or momentum conservation either.
>
> The travel distance on these abilities has already been nerfed to mitigate the issues that plagued Evade. Decreasing it any further will leave nothing but a jarring nudge that feels like running out of fuel midway through the animation. It will not be the experience that made people love Spartan Abilities. Neither will it be the experience classic fans are asking for.
>
> I don’t like Spartan Abilities. I would rather have no Spartan Abilities than Halo 5. But what I like even less is a game that shoots itself in the foot by not fully embracing its mechanics in fear of alienating players who, in truth, have already left. There is no better way to become mediocre and forgotten than an indecisive compromise.

I get where you’re coming from, but my proposed nerfs would only be needed due to the reduced map sizes that would come with the removal of Sprint. The changes would be made relative to map sizes. If abilities weren’t nerfed, they would be as game breaking as much as Sprint. Imagine Halo 3 gameplay and maps, with Thrust that functions the same as it does in Halo 5. Explosives in Halo 3 would be a lot less effective if Halo 5 Thrust were introduced. So to make explosives more effective, we increase the blast radius. But then, explosives would become room-filling. This would make explosives too effective and forgiving in tighter areas of maps, making them more of a crutch for worse players to rely on (especially in objective gametypes). It would lower the skill gap.
To get around this, the horizontal distance a single use of Thrust sends you would be lowered from what it is in Halo 5, instead of making the blast radius of explosives larger. Almost everything is based around map design in multiplayer arena shooters. 343’s take on Halo has been a bit of a pain, because instead of making gameplay that works with familiar map design, they changed map design to suit their new movement options. If I could only have classic or new Halo gameplay, I would take classic every day of the week. However, I do believe some abilities could work with classic movement and map design philosophy.

> 2533274866906624;3557:
> > 2712882632690848;3555:
> > > 2533274866906624;3552:
> > > Great post, and well though out. I believe sprint is the most important option to go, and maybe use something instead like a walk button (similar to CS: GO). That way you are always moving normal speed while aiming, and the walk animation makes you very quiet and has its pros.
> >
> > I don’t think he thought well of slide (among others), how can you slide without sprint? Crouching? Then how does crouching work when you’re moving?
> >
> > As for the “walking”, you can already do that by lightly pushing the thumbstick, no reason to add a button for that…
>
> The ability would be akin to the counter-strike game’s ability which made your footsteps silent among other things.

Pushing lightly the thumbstick does make your footsteps silent.

> 2533274822068856;3569:
> I get where you’re coming from, but my proposed nerfs would only be needed due to the reduced map sizes that would come with the removal of Sprint. The changes would be made relative to map sizes. If abilities weren’t nerfed, they would be as game breaking as much as Sprint. Imagine Halo 3 gameplay and maps, with Thrust that functions the same as it does in Halo 5. Explosives in Halo 3 would be a lot less effective if Halo 5 Thrust were introduced. So to make explosives more effective, we increase the blast radius. But then, explosives would become room-filling. This would make explosives too effective and forgiving in tighter areas of maps, making them more of a crutch for worse players to rely on (especially in objective gametypes). It would lower the skill gap.
> To get around this, the horizontal distance a single use of Thrust sends you would be lowered from what it is in Halo 5, instead of making the blast radius of explosives larger. Almost everything is based around map design in multiplayer arena shooters. 343’s take on Halo has been a bit of a pain, because instead of making gameplay that works with familiar map design, they changed map design to suit their new movement options. If I could only have classic or new Halo gameplay, I would take classic every day of the week. However, I do believe some abilities could work with classic movement and map design philosophy.

But, see, what I’m saying is that if you want certain type of gameplay, you should commit to it fully. If you want classic sized maps, then you should have classic style mechanics. There is no point trying to contort mechanics to fit maps they were never designed for. Mechanics always take precedence over level design: you first ensure that your mechanics feel good to use, and then you design environments that realize their full potential.

If you want classic maps, you need classic mechanics. If you want Spartan Abilities, you must create maps that make them justice.

If you are serious about a classic–Halo 5 hybrid, just cutting and gluing parts of them together isn’t the way to progress. You have to take a step back, forget the concrete mechanics, and look at what the philosophies of both games actually are. Then, again, not even thinking about what particular mechanics Halo 5 has or what size maps classic Halo has, you just design a game on its own terms that respects both philosophies. In the end, the maps might be huge, and it might have none of the Spartan Abilities from Halo 5, but if the philosophy is there, it will be more faithful than any mashup of two games.

Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)

Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.

> 2533274799966722;3572:
> Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
>
> Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.

So basically you just want Halo 5.5 and for 343 to pander to what you want?

Also how exactly is COD the inherent gold standard of an FPS? COD mechanics work great in the COD franchise, but under no circumstance should all FPS games play the same as COD, especially since “advanced” movement mechanics have gone out of style and numerous games without them are very popular.

> 2533274799966722;3572:
> Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)

That’s unfortunate, however your unwillingness to like even some elements of the older style of gameplay is no more important than someone who didn’t like the newer style of gameplay.

> 2535441307847473;3573:
> > 2533274799966722;3572:
> > Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
> >
> > Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.
>
> So basically you just want Halo 5.5 and for 343 to pander to what you want?
>
> Also how exactly is COD the inherent gold standard of an FPS? COD mechanics work great in the COD franchise, but under no circumstance should all FPS games play the same as COD, especially since “advanced” movement mechanics have gone out of style and numerous games without them are very popular.

If it dont play like halo 5 and No Im not trolling to just rile up any body but please whatever IM DONE and I dont care for the old style of classic ANYTHING.
And show the top 10 FPS the that dont incorporate mechanic that call of duty use and did invent so its not exclusive to COD alone.

> 2533274799966722;3572:
> Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
>
> Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.

Fortunately the majority of us want a Halo game. Even most causals agree and they’re the ones that rake in the most cash. There’s plenty of other games out there with sprint and abilities. Also, Halo 3 was in first place over COD at one point.

> 2535407109813100;3576:
> > 2533274799966722;3572:
> > Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
> >
> > Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.
>
> Fortunately the majority of us want a Halo game. Even most causals agree and they’re the ones that rake in the most cash. There’s plenty of other games out there with sprint and abilities. Also, Halo 3 was in first place over COD at one point.

I’m fairly certain Foxxtrot is just trying to get a rise out of people, but that’s a good point, what is the majority opinion here? I’m genuinely not sure, and honestly I’m afraid Infinite will end up as a half hearted attempt at a compromise which will end up ticking both sides off. It’ll probably play like that Halo 5 Mythic Playlist; it’ll have thrusters, clamber and ground pound which’ll tick off the classic fans, and it won’t have sprint, sliding or spartan charge which’ll tick off modern fans. It’s a lose/lose situation here, and frankly that terrifies me.

> 2533274799966722;3575:
> > 2535441307847473;3573:
> > > 2533274799966722;3572:
> > > Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
> > >
> > > Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.
> >
> > So basically you just want Halo 5.5 and for 343 to pander to what you want?
> >
> > Also how exactly is COD the inherent gold standard of an FPS? COD mechanics work great in the COD franchise, but under no circumstance should all FPS games play the same as COD, especially since “advanced” movement mechanics have gone out of style and numerous games without them are very popular.
>
> If it dont play like halo 5 and No Im not trolling to just rile up any body but please whatever IM DONE and I dont care for the old style of classic ANYTHING.
> And show the top 10 FPS the that dont incorporate mechanic that call of duty use and did invent so its not exclusive to COD alone.

Well, if you want to go by some of the most popular on PC, we have Overwatch, Team Fortress 2 and Counter-Strike: Global Offensive. The thing you’ll notice, is that none of them have any advanced movement mechanics except maybe Overwatch with teleports. None of them have Sprint, Slide, Thruster, Ground Pound or any of the other mechanics that Halo 5 has (except ADS for Snipers in all three). Going even further, Rainbow Six: Siege has Sprint, but it’s not a core mechanic. I don’t play it, but in order to maintain combat effectiveness, you don’t sprint everywhere like a mad-man and the maps are, supposedly, designed around not Sprinting.

Besides that, why are we just copying other games? Why isn’t Halo trying to be unique? Even amongst the Arena Shooters of old, Halo was still unique in that it had vehicles and a two weapon limit that other Arena shooters, like Quake, didn’t have.

> 2533274825830455;3571:
> > 2533274822068856;3569:
> > I get where you’re coming from, but my proposed nerfs would only be needed due to the reduced map sizes that would come with the removal of Sprint. The changes would be made relative to map sizes. If abilities weren’t nerfed, they would be as game breaking as much as Sprint. Imagine Halo 3 gameplay and maps, with Thrust that functions the same as it does in Halo 5. Explosives in Halo 3 would be a lot less effective if Halo 5 Thrust were introduced. So to make explosives more effective, we increase the blast radius. But then, explosives would become room-filling. This would make explosives too effective and forgiving in tighter areas of maps, making them more of a crutch for worse players to rely on (especially in objective gametypes). It would lower the skill gap.
> > To get around this, the horizontal distance a single use of Thrust sends you would be lowered from what it is in Halo 5, instead of making the blast radius of explosives larger. Almost everything is based around map design in multiplayer arena shooters. 343’s take on Halo has been a bit of a pain, because instead of making gameplay that works with familiar map design, they changed map design to suit their new movement options. If I could only have classic or new Halo gameplay, I would take classic every day of the week. However, I do believe some abilities could work with classic movement and map design philosophy.
>
> But, see, what I’m saying is that if you want certain type of gameplay, you should commit to it fully. If you want classic sized maps, then you should have classic style mechanics. There is no point trying to contort mechanics to fit maps they were never designed for. Mechanics always take precedence over level design: you first ensure that your mechanics feel good to use, and then you design environments that realize their full potential.
>
> If you want classic maps, you need classic mechanics. If you want Spartan Abilities, you must create maps that make them justice.
>
> If you are serious about a classic–Halo 5 hybrid, just cutting and gluing parts of them together isn’t the way to progress. You have to take a step back, forget the concrete mechanics, and look at what the philosophies of both games actually are. Then, again, not even thinking about what particular mechanics Halo 5 has or what size maps classic Halo has, you just design a game on its own terms that respects both philosophies. In the end, the maps might be huge, and it might have none of the Spartan Abilities from Halo 5, but if the philosophy is there, it will be more faithful than any mashup of two games.

The goal of my proposal is not to have strictly classic or new gameplay. It’s basically to take Halo 3 as a foundation, make movement speed a bit faster, and add a few mechanics that would not drastically change map design and gameplay. It can be difficult to understand, but Thruster, and especially Slide, could absolutely work in Halo 3 if those abilities were altered to specifically suit the map size and movement speed. No, of course it wouldn’t be strictly classic, and it also wouldn’t be new to the level of Halo 4 or 5, or even Reach. Best of all, is that because these abilities would only be complementary to classic map design and movement, the game would not require you to use them. Slide would be a way to transition to a crouch while moving at full speed. Thuster could be given a different animation that looks more like a small side-step, and a new name, like “side-step”. Grenade spam has always been a problem in Halo. Lastly, there’s Clamber, but that one is iffy and would require very extensive playtesting to convince me it would work, and I personally like Clamber. The changes made to these abilities would be relative to Halo 3 map size, and slightly increased Halo 3 movement speed. The goal of the proposal isn’t to make a fully classic or 343 Halo, it’s to spice up the Halo 3 foundation in ways that do not fundamentally upset its map design, or the sense of momentum you feel in that game. Think about it like this: Halo 3’s gameplay is just Halo 2’s gameplay, but with Equipment. People still love Halo 2 and 3. My proposal is Halo 3 with the ability to slide into a crouch, and the ability to side-step out of some of the horrific grenade spam Halo 3 has. And maybe the ability to clamber as a neat custom game option. Now it doesn’t sound so dramatic.

> 2535441307847473;3573:
> > 2533274799966722;3572:
> > Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
> >
> > Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.
>
> So basically you just want Halo 5.5 and for 343 to pander to what you want?
>
> Also how exactly is COD the inherent gold standard of an FPS? COD mechanics work great in the COD franchise, but under no circumstance should all FPS games play the same as COD, especially since “advanced” movement mechanics have gone out of style and numerous games without them are very popular.

True, I would argue that Halo is the gold standard of first person shooter games. Halos 1, 2 & 3 are some of the greatest games of all time.

> 2535410846321679;3577:
> > 2535407109813100;3576:
> > > 2533274799966722;3572:
> > > Im going to say this one last time If Halo Infinite is just Halo 3.5, movement speed increase, Lackluster story bland combat mechanic just to pander to the nostalgic crowd then ITS A NO BUY FROM ME HAVE FUN THE REST OF YOU (sorry about the all caps thing)
> > >
> > > Halo 5 game-play style however call of duty like isn’t a bad thing to me which is the gold standard of a FPS just NEED better weapon gun-play that pattern firing sequence grinds my gears.
> >
> > Fortunately the majority of us want a Halo game. Even most causals agree and they’re the ones that rake in the most cash. There’s plenty of other games out there with sprint and abilities. Also, Halo 3 was in first place over COD at one point.
>
> I’m fairly certain Foxxtrot is just trying to get a rise out of people, but that’s a good point, what is the majority opinion here? I’m genuinely not sure, and honestly I’m afraid Infinite will end up as a half hearted attempt at a compromise which will end up ticking both sides off. It’ll probably play like that Halo 5 Mythic Playlist; it’ll have thrusters, clamber and ground pound which’ll tick off the classic fans, and it won’t have sprint, sliding or spartan charge which’ll tick off modern fans. It’s a lose/lose situation here, and frankly that terrifies me.

This site may seem like an echo chamber at times but from what I’ve seen, most people prefer the older style. At the least even newer players want ground pound, charge, and even clamber removed, though they want thrusters and sprint to stay. Sprint wouldn’t even be a problem if you could always shoot, throw grenades, and melee, ie your gun is always raised. I don’t like the thruster mechanic at all, but to each his own. Just make it a power up on the map, or have it drain your shields after using it since it’s using power from your armor. I don’t think hover is bad. You have to position properly to use it without getting killed.