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> > > > > > > > > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> > > > > > > >
> > > > > > > > please not⌠if thatâs the case then Iâll skip this one.
> > > > > > >
> > > > > > > You people are so confusing to me. How can you say you liked Halo? Please go put some actual time into Halo 2 and Halo 3 and you will realize not EVERY MODERN SHOOTER NEEDS TO HAVE SPRINT. Why is that hard to understand. COD does it and suddenly its a norm? There are other ways to innovate gameplay. Look at DOOM. It is such a unique FPS gameplay and Halo used to have that. This is frightening.
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> > > > > > Yet DOOM is so different from the original game, they did it right, Halo also did it right, the thing is this bunch of people wallowing in nostalgia cause Halo 2 and Halo 3 were the most successful games at the moment. H5 was a success, it has maintained player population for many years. These complainers comparing it to H2-3 levels just donât understand how much of a different era it is.
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> > > > > > The community complains, yet theyâre a small percentage of the players. Their opinion and input is really important, but itâs not be-all, specially if they canât get over a 15 year old game.
> > > > >
> > > > > DOOM maintains the core of what made DOOM 1 and 2 good though. Just get in there, shoot all the stuff, and leave. Halo 5 is nearly unrecognizable when put next to Halo 3 or Halo 2. I donât think anyone is wallowing in nostalgia. Halo 2 and Halo 3 kept their player-base very well. Also, Halo 5 is probably a success because it was the only new Halo game released on the Xbox One and was the only one that actually worked on launch.
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> > > > > Also, Citation Needed for your last paragraph.
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> > > > Campaign wise there isnât much difference in the Halo core. As for the Arena shooter core in MP, it has changed, when it did the most on H4 it wasnât well taken and a failure, yet it came back in H5 and it keeps core gameplay with new mechanics, which is what Doom does. I have rarely seen complains on Haloâs campaign gameplay, the story is a different thing. In the end, letâs see how much population Doom Eternal has in 4 years and how it compares to todayâs H5⌠I donât think Doomâs MP is even a deal.
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> > > > As I say, 2 and 3 kept their base cause the era was so much different, Live was new, H2 was the first of itâs kind, there werenât many other competitors, there were less games, etc⌠times change.
> > > >
> > > > I donât have the citation and I wonât do the numbers, but Iâm pretty sure that maybe even less than 1% of the halo players have participated in this topic. Youâre free to do the math if you want to.
> > >
> > > While correlation does not equal causation, there is a clear correlation between Bungie/343i screwing with the core gameplay to become more like CoD/Titanfall and the decline of the series. A lot of people left after Halo 4 and never came back. Which is why I assume 343i doesnât want to give sales numbers for Halo 5. If your sales are great, youâll scream it from the rooftops. Hell, the only reason I came back was because of the Master Chief Collection coming to PC.
> > >
> > > As for Doom, multi-player hasnât really been a big emphasis for the Doom series like Halo has been. That being said, its core gameplay is still praised by its audience. Halo 5âs (and 4âs, and Reachâs) has been divisive since day one. The difference between Doom Eternalâs changes is that the audience feels the changes are natural evolutions that build from the core. The ones who defend 343iâs Halo games donât argue from this perspective. They know the core was thrown out, but donât care. Thatâs where the fundamental breakdown is.
> >
> > I agree mostly. If Halo was campaign only I think the result would be the same as in Doom, praised by audience.
> > I think change is good, I also believe 343i hasnât made the best decisions. I would say the arena shooter core wasnât thrown out, mostly only in Halo 4 but they then corrected and the game was enjoyable in 4v4 games. If by core you mean the movement, then yes, but Halo MP is far from being movement only.
>
> But movement for any game is a big, fundamental thing. One of the things that made Halo so popular was that it was easy to learn but difficult to master. Thatâs why it expanded its audience and each Halo with the culmination of Halo 3. One of the common complaints with Halo 5 is that all of the advanced movement makes it complicated to get into. Then of course they ruin the flow of the map.
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> Thatâs why a lot of people say that Halo 5 is âtoo competitive/sweatyâ. The movement is too complicated compared to the old, so itâs not as easy for people to pick up and play. Thereâs a reason why CoD made a reversal on the advanced movement trend and went back to its roots.
It is, I agree. Halo Reach was more complicated with pickup abilities IMO and loadouts, yet many put it over H5.
I do not believe H5âs advanced movement is complicated, is just another thin layer, there is no âthis movement counter thisâ or things like that. OTOH Loadouts are complicated in that way and yet loadout based games have had a lot of success.