The return of classic movement mechanics?

This is insane, and it frightens me how many people in this forum want to keep the Halo 5 mechanics, even if its design is flawed. It has been proven again and again, that the mechanics do not make the game faster when the map has just gone bigger. Its a trick, nothing else. The mechanics make the game slower. The only thing that should stay in the Infinite is dash. Remove sprint and all the other nonsense, and increase movement speed with 10%.

> 2533274794139417;8:
> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so

This truly makes no sense to me. If you enjoyed the classic gameplay style and focus on map control, grenade placement, and winning gunfights through precision, why would you not like that anymore? It is not a matter of just being “slow”. The game would be designed around no sprint. Halo 3 is not a “slow” game. The movement mechanics do a lot more than just speed up your character. They change the focus of the gameplay and I can understand if you like the way new Halo plays better, but I wouldn’t characterize it as just faster, and I also think it is undeniable that it is a vastly different experience from Halo 2 and 3.

> 2533274889489936;2:
> As in we all have to walk around really slowly and such?

Vast oversimplification.

> 2533274844174765;3422:
> This is insane, and it frightens me how many people in this forum want to keep the Halo 5 mechanics, even if its design is flawed. It has been proven again and again, that the mechanics do not make the game faster when the map has just gone bigger. Its a trick, nothing else. The mechanics make the game slower. The only thing that should stay in the Infinite is dash. Remove sprint and all the other nonsense, and increase movement speed with 10%.

It doesn’t matter how many times you “prove” that halo 5’s mechanics are bad. If people enjoy them more than OG halo, you’re not gonna change their mind. Just like how I could spend forever trying to convince you that Halo 3’s movement is incredibly boring and slow. Nothing would change. Besides, regardless of if you like the mechanics in halo 5 or not, they are still designed and balanced pretty well (save for Spartan charge and ground pound). It increases the skill ceiling and adds another dynamic to the gameplay. It’s not really fair to just dismiss the new movement because you don’t like it.

> 2535466533436400;3425:
> > 2533274844174765;3422:
> > This is insane, and it frightens me how many people in this forum want to keep the Halo 5 mechanics, even if its design is flawed. It has been proven again and again, that the mechanics do not make the game faster when the map has just gone bigger. Its a trick, nothing else. The mechanics make the game slower. The only thing that should stay in the Infinite is dash. Remove sprint and all the other nonsense, and increase movement speed with 10%.
>
> It doesn’t matter how many times you “prove” that halo 5’s mechanics are bad. If people enjoy them more than OG halo, you’re not gonna change their mind. Just like how I could spend forever trying to convince you that Halo 3’s movement is incredibly boring and slow. Nothing would change. Besides, regardless of if you like the mechanics in halo 5 or not, they are still designed and balanced pretty well (save for Spartan charge and ground pound). It increases the skill ceiling and adds another dynamic to the gameplay. It’s not really fair to just dismiss the new movement because you don’t like it.

If this goes beyond just liking it or not liking it and they are objectively well designed and balance, that means someone can prove that it’s well designed or not well designed, which is what that guy claimed has happened. Especially since you can measure speed, so you can absolutely be right/wrong in saying Halo 3 is slow (boring is entirely subjective)

Aren’t you doing the same thing, dismissing his solution just because you do like the mechanics?

> 2533274829873463;6:
> > 2535449076192416;1:
> > There is absolutely no way this game won’t have the classic gameplay the oldest of Halo fans have adored! I am so pumped for this!
>
> As long as ground pound, spartan charge aren’t there then I don’t mind as much but surely they should increase the movement speed instead of the sprint, not a fan of being slowed down to a half just because someone shot at me.

I think your completely right, personally i could not mind see the boost removed as well. Keep the sprint and maybe the slide, but the boosting needs to go.

> 2533274833081329;3426:
> > 2535466533436400;3425:
> > > 2533274844174765;3422:
> > > This is insane, and it frightens me how many people in this forum want to keep the Halo 5 mechanics, even if its design is flawed. It has been proven again and again, that the mechanics do not make the game faster when the map has just gone bigger. Its a trick, nothing else. The mechanics make the game slower. The only thing that should stay in the Infinite is dash. Remove sprint and all the other nonsense, and increase movement speed with 10%.
> >
> > It doesn’t matter how many times you “prove” that halo 5’s mechanics are bad. If people enjoy them more than OG halo, you’re not gonna change their mind. Just like how I could spend forever trying to convince you that Halo 3’s movement is incredibly boring and slow. Nothing would change. Besides, regardless of if you like the mechanics in halo 5 or not, they are still designed and balanced pretty well (save for Spartan charge and ground pound). It increases the skill ceiling and adds another dynamic to the gameplay. It’s not really fair to just dismiss the new movement because you don’t like it.
>
> If this goes beyond just liking it or not liking it and they are objectively well designed and balance, that means someone can prove that it’s well designed or not well designed, which is what that guy claimed has happened. Especially since you can measure speed, so you can absolutely be right/wrong in saying Halo 3 is slow (boring is entirely subjective)
>
> Aren’t you doing the same thing, dismissing his solution just because you do like the mechanics?

No, I’m not. Because regardless of if you think the mechanics should be in a halo game, pretty much everyone agrees that the game is fundamentally well designed, and the game has been praised because of that. I’m not dismissing his solution, because frankly I’ll buy the next halo game no matter what design philosophy they decide to go with. I happen to disagree with him, but I never said that his idea was insane or nonsense, like he said about those who would prefer a halo game with enhanced mobility.

> 2535466533436400;3428:
> No, I’m not. Because regardless of if you think the mechanics should be in a halo game, pretty much everyone agrees that the game is fundamentally well designed, and the game has been praised because of that.

This sounds like an awfully naive statement to make in a thread asking for the return of classic movement mechanics that has reached over 3,000 posts. Where a number of people have literally described in great detail why they believe Spartan Abilities are not well designed. One would have to have lived under a rock to believe that there exists any degree of consensus over the quality of design of Halo 5. And I’m not saying this as an attempt to shed doubts on your beliefs. If you like to think Halo 5 is a fundamentally well designed game with elegant and deep gameplay mechanics, immaculate balance, and ingenious level design, then good for you. But to think that “pretty much everyone” agrees with you on those opinions… well, one can dream.

Of course, you are technically correct that there do indeed exist people who have praised Halo 5 for those reasons. However, if we consider the general reception of the game, it seems fairly mediocre. In the press, it has a Metacritic score of 84, which is about what you’d expect from your run of the mill triple-A game that doesn’t completely botch things up. It is the lowest Metacritic core any of the main series Halo titles have received. In terms of the general gaming public, we of course don’t have any clear figures, but we can at the very least say that it has not attained any sort of widespread acknowledgment like, say, the Doom reboots have done, anything suggesting it had done anything worthy of acknowledgement. Within the Halo community, of course, there is a strong divide between fans of classic mechanics and Halo 5 mechanics, which has spawned debates like this thread and its spiritual predecessor, the 838 pages long sprint discussion thread. So, considering the overall reception of Halo 5 across these different subcategories, I would personally rather characterize it as “controversial”.

> 2533274825830455;3429:
> > 2535466533436400;3428:
> > No, I’m not. Because regardless of if you think the mechanics should be in a halo game, pretty much everyone agrees that the game is fundamentally well designed, and the game has been praised because of that.
>
> This sounds like an awfully naive statement to make in a thread asking for the return of classic movement mechanics that has reached over 3,000 posts. Where a number of people have literally described in great detail why they believe Spartan Abilities are not well designed. One would have to have lived under a rock to believe that there exists any degree of consensus over the quality of design of Halo 5. And I’m not saying this as an attempt to shed doubts on your beliefs. If you like to think Halo 5 is a fundamentally well designed game with elegant and deep gameplay mechanics, immaculate balance, and ingenious level design, then good for you. But to think that “pretty much everyone” agrees with you on those opinions… well, one can dream.
>
> Of course, you are technically correct that there do indeed exist people who have praised Halo 5 for those reasons. However, if we consider the general reception of the game, it seems fairly mediocre. In the press, it has a Metacritic score of 84, which is about what you’d expect from your run of the mill triple-A game that doesn’t completely botch things up. It is the lowest Metacritic core any of the main series Halo titles have received. In terms of the general gaming public, we of course don’t have any clear figures, but we can at the very least say that it has not attained any sort of widespread acknowledgment like, say, the Doom reboots have done, anything suggesting it had done anything worthy of acknowledgement. Within the Halo community, of course, there is a strong divide between fans of classic mechanics and Halo 5 mechanics, which has spawned debates like this thread and its spiritual predecessor, the 838 pages long sprint discussion thread. So, considering the overall reception of Halo 5 across these different subcategories, I would personally rather characterize it as “controversial”.

I guess I’m not getting my point across well. I totally understand that compared to past halo games, halo 5 doesn’t fit in at all. And yeah, for a classic halo game, halo 5s movement is indeed poorly designed. It doesn’t play the same way and obviously people are free to despise the newer direction of gameplay. People can describe why they think the abilities are poorly designed, or why they’re great, and from the size of this thread it’s clear that people are making their stances known. What I’m trying to say had nothing to do with my personal opinion. Obviously it’s clear that I prefer the new abilities, but what I’m trying to get people to do is think of halo 5 in a vacuum. Forget about the other games, because I’m not arguing whether halo 5 is better or worse than them; that’s entirely subjective, and I know I wouldn’t ever be able to change anyone’s opinion on a game they either love or hate. Halo 5, by itself, compared to other advanced movement games in the industry, is well designed. The controls are tight and everything is smooth and flows well together. I’ve seen several videos by you tubers (Favyn and I think raycevick) who prefer the old movement, but still praise the quality of the actual design and mechanics of the game. They even say that the if it wasn’t a halo game, they’d probably really enjoy it. The whole point of my argument isn’t that halo 5 is objectively better designed than classic halos, just that is a generally well designed game. I also never brought up map design, so I don’t know why you mentioned it. Honestly I agree that most of the maps in halo 5 are pretty lacking.

From what 343 have said and showed of halo infinite so far, it will probably be a cross between classic and advanced movement mechanics. That’s how the art style looks and 343 have said they do not want to abandon what Halo 4 and Halo 5 did. So I am expecting them to keep the more crucial Spartan abilities such as Sprint and clamber, but remove some of the annoying ones such as Spartan charge and ground pound.

> 2535466533436400;3430:
> Halo 5, by itself, compared to other advanced movement games in the industry, is well designed. The controls are tight and everything is smooth and flows well together. I’ve seen several videos by you tubers (Favyn and I think raycevick) who prefer the old movement, but still praise the quality of the actual design and mechanics of the game.
>
> They even say that the if it wasn’t a halo game, they’d probably really enjoy it. The whole point of my argument isn’t that halo 5 is objectively better designed than classic halos, just that is a generally well designed game.

Sure, the quality of polish is fine. There are no glaring bugs that’d make the Spartan Abilities feel janky, if that’s what you mean. But I could say the same about Titanfall, a game I didn’t particularly care for either. It feels to me like you’re describing the minimum standard any game should attain with its mechanics. It’s always nice, of course, but that’s all it is.

It is also a very narrow slice of the game’s design you’re talking about. “Quality of the actual design” is a misleading phrase because it sounds too broad. I say “quality of polish”, because that’s what it is if we’re only talking about the perceived smoothness of the movement. “Quality of design” to me includes not only how the mechanics accomplish what they were designed for, but also the kind of gameplay they create and whether they deserve to even exist, all of which is of course entirely subjective.

See, many of the criticisms I have for Spartan Abilities are not fundamentally tied to Halo. For example, the notion that sprinting forces the player out of combat is a generic criticism that applies to any game that tries to make movement and combat work together. It is fine in games where movement isn’t the point, and in games where there are no weapons. But I just see it as incredibly clumsy design in a game that tries to marry the two. Halo being such a game is just more or less coincidental.

There is a similar deal with Clamber. Ignore reasons I want it removed altogether, since those are probably more ingrained in particulars of Halo. But the same argument about there being an animation that forces the player out of combat still applies. And indeed, there would be an halfway solution that does the same thing without an animation, and could cover up to knee-height misses without looking weird. If we give up being able look in any direction while jumping, you could retaini the climb height of Clamber while still allowing firing during the animation. Then there is of course the old double jump, which avoids all this.

Then there exists broader criticisms about the Spartan Ability sandbox as a whole. There are literally three abilities designed with the purpose of moving the player forward: Slide, Sprint, Thruster Pack. This kind of redundancy is just pointless and inelegant. Instead you could, for example, have a single button that makes the player roll like Evade in Reach when on the ground, and thrust when in air, combining the functionality of these three abilities into one. I can also criticize Stabilizer for being pointless and not really adding much value to gameplay, because I don’t see any value in getting more air time to aim.

Of the previous three paragraphs, the first two apply to any movement oriented shooter, and the last is just a general statement. None of them pertain to these abilities being in a Halo game. And indeed, I can say that if Halo 5 weren’t a Halo game, I still wouldn’t enjoy it. It is generally a very bland game that tries to do the same everyone and their dog were trying to do a few years ago before they got distracted by Battle Royale games.

> 2535466533436400;3430:
> I also never brought up map design, so I don’t know why you mentioned it. Honestly I agree that most of the maps in halo 5 are pretty lacking.

Because I needed a list of three things for rhetorical purposes, and also because if we were talking about a game being “generally well designed”, level design factors into it.

You guys should watch this video

https://youtu.be/yxVQN0x7IS4

Just thought about something… what if there was a “hustle” button… rather than sprint… where:
if you are moving and hit the hustle button you run faster … the trade off is your accuracy slightly decreases. (You can still shoot)

Hustling and then jumping gives you a slightly higher jump.

Thoughts?
Initially I was also thinking about hitting hustle before moving and then moving makes you evade… and hitting hustle and staying still helps you stay in position … perhaps used to slow down a slide down the side of a cliff… or help keep the blast of a grenade bumping you off the side of a cliff. I even thought about the hustle while staying still acting like focusing on the task being accomplished and giving it more attention … where it would even enchanted accuracy a bit when standing still…
but for all the latter of suggestions I can imagine them being controversial… so what’s your opinion on the hustle?

> 2535425992673755;3433:
> You guys should watch this video
>
> Enhanced Mobility is NOT a Lie in 90 Seconds - YouTube

I’ll give him credit that’s a very well made video. I’ll be honest I still personally prefer classic movement, but he does make some very good arguments. I’m definitely not opposed to a hybrid of gameplay between something like Halo 5 and Halo 2.

I understand liking halo 4 or 5 for whatever reason, and you are not wrong or bad for liking these games. The indisputable FACT is Halo is nowhere near as possible as it was before. This drop in popularity can’t be credited to “bad marketing” or “lack of content to keep people playing” it is because the game changed so fast so quickly alienating a huge portion of the fan base. If halo 5 was the be all end all of games and the movement and art style is loved, why do we see 343 returning to the old art style in infinite? Obviously I can’t be certain about gameplay, but given the mythic arena playlist in halo 5 which toned down movement to only thrust and hover, and the backlash they’ve been receiving for SA’s it wouldn’t be a long shot to speculate they are moving to a similar more classic inspired game. Their version of halo hasn’t worked out. Personally liking the games doesn’t change this

> 2533274833081329;3404:
> > 2535441307847473;3402:
> > > 2533274833081329;3400:
> > > > 2533274796308956;3399:
> > > > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
> > >
> > > But Halo 5 took back the old mechanics after the events of Halo 4.
> > >
> > > Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
> > >
> > > And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
> >
> > Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
> >
> > I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
>
> Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
>
> For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
>
> I say Halo 5 took back the old mechanics because it got rid of those Halo 4 mechanics. Timed and predictable spawns, even starts, fighting for limited power weapons on the map, etc. etc.
>
> That’s why I can’t take anyone who says that modern Halo ditches the old mechanics when the majority of Halo 5’s success was sticking to the old mechanics this time.

Yes they had fair starts and power weapons were picked up in the map. But the spartan abilities completely turned halos gameplay on its head and changed how it played.

> 2533274888477235;3436:
> I understand liking halo 4 or 5 for whatever reason, and you are not wrong or bad for liking these games. The indisputable FACT is Halo is nowhere near as possible as it was before. This drop in popularity can’t be credited to “bad marketing” or “lack of content to keep people playing” it is because the game changed so fast so quickly alienating a huge portion of the fan base. If halo 5 was the be all end all of games and the movement and art style is loved, why do we see 343 returning to the old art style in infinite? Obviously I can’t be certain about gameplay, but given the mythic arena playlist in halo 5 which toned down movement to only thrust and hover, and the backlash they’ve been receiving for SA’s it wouldn’t be a long shot to speculate they are moving to a similar more classic inspired game. Their version of halo hasn’t worked out. Personally liking the games doesn’t change this

You can’t just attribute the drop in popularity to gameplay either, there are so many more online games than there were during the halo 2 & 3 era. Even if you just count polished AAA shooters there is 10 times the competition than there used to be.

> 2533274826349616;3438:
> > 2533274888477235;3436:
> > I understand liking halo 4 or 5 for whatever reason, and you are not wrong or bad for liking these games. The indisputable FACT is Halo is nowhere near as possible as it was before. This drop in popularity can’t be credited to “bad marketing” or “lack of content to keep people playing” it is because the game changed so fast so quickly alienating a huge portion of the fan base. If halo 5 was the be all end all of games and the movement and art style is loved, why do we see 343 returning to the old art style in infinite? Obviously I can’t be certain about gameplay, but given the mythic arena playlist in halo 5 which toned down movement to only thrust and hover, and the backlash they’ve been receiving for SA’s it wouldn’t be a long shot to speculate they are moving to a similar more classic inspired game. Their version of halo hasn’t worked out. Personally liking the games doesn’t change this
>
> You can’t just attribute the drop in popularity to gameplay either, there are so many more online games than there were during the halo 2 & 3 era. Even if you just count polished AAA shooters there is 10 times the competition than there used to be.

Here we are again.
You’ve got plenty of games which are incredibly old, but still retain big populations.
Not to mention Halo CE competed against PC and PS. Heck, CS was as relevant during the Halo 2 days, as it is now, during the Halo 5 days, if not even more relevant now.

What competition is there now which actually make a difference? As opposed to, say 2007, which many regard as one of the golden years of gaming. Due to the diverse games released back then.

> 2535425992673755;3433:
> You guys should watch this video
>
> Enhanced Mobility is NOT a Lie in 90 Seconds - YouTube

I always appreciate the attitude with which ShyWay presents his opinions, as well as the fact that he understands the nuances of Spartan Abilities. However, the arguments in this video aren’t very convincing. When it comes to shooting while moving, the essence of his argument is “it’s totally possible to maintain momentum while shooting; you just need to shoot in the same direction you’re moving and push all these extra buttons between every shot”, which isn’t the most convincing argument if you want to show that Sprint doesn’t restrict combat. Indeed, the biggest issue for the argument is the fact that all the tricks you can use to conserve momentum in Halo 5 only apply to forward movement. As soon as you need to shoot or throw a grenade in a direction different from where you want to go, none of the tricks presented here work. Arguably, this is the more relevant type of movement, since you rarely actually want to be moving towards the opponent in combat.

The Clamber argument has a similar, though less severe, issue: “it’s totally possible to not use Clamber for most jumps; you just need to perform this a bit more cumbersome jump”. Maybe you’ll enjoy that if you’re into finger dexterity challenges, but showing how cumbersome movement that is completely standard in classic Halo can be in Halo 5 isn’t really going to win people over or convince them that Clamber is not an unnecessary restriction.

I also find the whole video a bit of a red herring, since ShyWay actually never does what he set out to do. He lists three arguments that he says he will counter. Transcribed word for word from his video, the arguments he stated he would counter are

  • “Sprinting restricts your ability to shoot and throw 'nades, while in classic Halo you could move at top speed while shooting at the same time” - "The game isn’t faster. It has the illusion of being faster because the maps are so much larger. If you compare Midship to Truth, for example, you’re clearing the same portion of map in the same amount of time. - "Clamber punishes you for moving around the map. You’re locked into a pointless animation, and you should never be locked into an animation when traversing the map. Forcing players to face the ledge and lower the gun is an unnecessary restriction"For the first argument, ShyWay shows that in some limited scenarios you can conserve momentum to fire a shot while technically moving at top speed. But he also acknowledges that you lose all that momentum almost immediately after coming out of the animation. You cannot, for example, fire multiple shots at top speed, so you are indeed more restricted than in classic Halo. Therefore the argument as written down has not been countered. Beyond that, as mentioned above, the original argument includes a part that ShyWay left out, which was that Halo 5 doesn’t allow you to move at top speed in any direction, only forward. But, though in the original video, in his defense, this was not an argument ShyWay sought to counter.

The second argument is entirely unaddressed in the video, because ShyWay never actually shows that you can go from base to base on Truth significantly (say 10%) faster than the same route on Midship (which is what would be needed to counter the claim that this takes the same amount of time). This might be possible repeating a sprint–thrust–slide–jump combo, but I’m fairly certain it is not possible just by sprinting.

The first sentence of the third argument is a fact insofar as you need to use Clamber (and you sometimes do), so there is no way to counter it. The fact that you can circumvent Clamber on some jumps doesn’t change the fact that when you do need to use Clamber, you are forced into an animation. The other two sentences are subjective, so there’s nothing to counter there.

The video contains a number of interesting comments, completely unrelated to to the above three arguments, showcasing the different ways in which Sprint an Clamber can be used. The Clamber ledge tricks are totally valid as defenses of Clamber and there are no issues with those (though I again want to emphasize that they don’t actually relate to the above three arguments in any way). However, I want to point out that the trick of sprinting and thrusting towards a curved surface is only a quirk of Halo 5 physics. It is entirely possible to design a boost mechanic (e.g., Thruster Pack) that can do the same without the need for Sprint. Indeed, this trick appeared first time in Halo with Evade in Reach. It is not a point in favor of Sprint, but a point in favor of a forward boost mechanic. In fact, the trick would actually be more interesting if it was possible without Sprint, because then it could be done facing any direction.

> 2533274925072192;3423:
> > 2533274794139417;8:
> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so
>
> This truly makes no sense to me. If you enjoyed the classic gameplay style and focus on map control, grenade placement, and winning gunfights through precision, why would you not like that anymore? It is not a matter of just being “slow”. The game would be designed around no sprint. Halo 3 is not a “slow” game. The movement mechanics do a lot more than just speed up your character. They change the focus of the gameplay and I can understand if you like the way new Halo plays better, but I wouldn’t characterize it as just faster, and I also think it is undeniable that it is a vastly different experience from Halo 2 and 3.

im sorry but halo 3 is slow as f. From point a to point b on exp avalanche is frustraring. And its 2020,so yeah, i Will only accept no sprint with thruster pack.