> 2533274833081329;3400:
> > 2533274796308956;3399:
> > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
>
> But Halo 5 took back the old mechanics after the events of Halo 4.
>
> Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
>
> And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
> 2533274796308956;3398:
> > 2577506572474191;3387:
> > The game itself needs to go back to what made Halo good. Innovation. Halo was the first game to make a dual stick FPS work on a console. 2 was the first to bring competitive online play to the masses on console. 3 refined everything while adding a few new features. The formula stayed the same but each game changed the gaming industry without changing what the game was. Starting with Reach until now, all the games have tried to do is copy other franchises. Halo lost who it was. If you take something from call of duty, don’t take load outs. Take the “if it isn’t broke, don’t fix it” and innovate elsewhere. Halo doesn’t need to be like every other FPS. Counter strike is still huge. Doom is still huge. Stay true to the formula. If you want different game-play, make a new franchise.
>
> Doom added grapple…
Doom Eternal added grapple. Not 2016. Grapple was also a mechanic that did not break the game, it innovated it.
> 2535441307847473;3402:
> > 2533274833081329;3400:
> > > 2533274796308956;3399:
> > > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
> >
> > But Halo 5 took back the old mechanics after the events of Halo 4.
> >
> > Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
> >
> > And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
>
> Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
>
> I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
I say Halo 5 took back the old mechanics because it got rid of those Halo 4 mechanics. Timed and predictable spawns, even starts, fighting for limited power weapons on the map, etc. etc.
That’s why I can’t take anyone who says that modern Halo ditches the old mechanics when the majority of Halo 5’s success was sticking to the old mechanics this time.
> 2535434101253033;3405:
> Hi, I have a question that I am very curious to hear from everyone. Will the upcoming Halo Infinite have the aim down sight and sprint mechanics?
What is aim down sight ? Aiming in Halo 5 is the the same as Halo 3, right? Only the scope is different.
I hope they bring Halo 5 scope models… Because, it’s more practical on close range weapons, and I like the style of them. Their design are very cool
> 2533274833081329;3404:
> > 2535441307847473;3402:
> > > 2533274833081329;3400:
> > > > 2533274796308956;3399:
> > > > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
> > >
> > > But Halo 5 took back the old mechanics after the events of Halo 4.
> > >
> > > Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
> > >
> > > And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
> >
> > Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
> >
> > I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
>
> Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
>
> For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
>
> I say Halo 5 took back the old mechanics because it got rid of those Halo 4 mechanics. Timed and predictable spawns, even starts, fighting for limited power weapons on the map, etc. etc.
>
> That’s why I can’t take anyone who says that modern Halo ditches the old mechanics when the majority of Halo 5’s success was sticking to the old mechanics this time.
You don’t seem to quite understand what innovative means. Using new methods relative to halo when it was in every other game is not innovation neither from a general perspective or a halo one. If Halo had done it differently or better than other shooters sure, but nothing about the changes halo 4 made were original or creative or new.
Halo 5 shifted the pendulum back, but the movement mechanics stick out like a sore thumb far more in relation to how the game plays. Halo 4 just added randomness, loadouts and a very poor attempt at story integration into multiplayer by copying from CoD. Halo 5 just aped what Titanfall and Advanced warfare did. Hopefully we don’t get a battlepass or a ‘character’ shooter this time round.
Halo 5 was not successful, the online pop died fast and the campaign was horrendous, it’s saving grace were microtransactions from warzone. H5 was barely more successful than 4.
> 2533274836395701;3407:
> > 2533274833081329;3404:
> > > 2535441307847473;3402:
> > > > 2533274833081329;3400:
> > > > > 2533274796308956;3399:
> > > > > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
> > > >
> > > > But Halo 5 took back the old mechanics after the events of Halo 4.
> > > >
> > > > Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
> > > >
> > > > And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
> > >
> > > Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
> > >
> > > I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
> >
> > Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
> >
> > For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
> >
> > I say Halo 5 took back the old mechanics because it got rid of those Halo 4 mechanics. Timed and predictable spawns, even starts, fighting for limited power weapons on the map, etc. etc.
> >
> > That’s why I can’t take anyone who says that modern Halo ditches the old mechanics when the majority of Halo 5’s success was sticking to the old mechanics this time.
>
> You don’t seem to quite understand what innovative means. Using new methods relative to halo when it was in every other game is not innovation neither from a general perspective or a halo one. If Halo had done it differently or better than other shooters sure, but nothing about the changes halo 4 made were original or creative or new.
>
> Halo 5 shifted the pendulum back, but the movement mechanics stick out like a sore thumb far more in relation to how the game plays. Halo 4 just added randomness, loadouts and a very poor attempt at story integration into multiplayer by copying from CoD. Halo 5 just aped what Titanfall and Advanced warfare did. Hopefully we don’t get a battlepass or a ‘character’ shooter this time round.
>
> Halo 5 was not successful, the online pop died fast and the campaign was horrendous, it’s saving grace were microtransactions from warzone. H5 was barely more successful than 4.
Halo Ce take a lot of things in other Fps like duke nukem, Doom (gamemodes like slayer, ctf, gameplay mechanics etc…)
Halo 5 added what Halo needed ( plus thruster pack was in Halo 4, sprint, jetpack was in reach, so they can’t copy Titanfall or Cod Advance Warfare)
> 2533274833081329;3404:
> Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
>
> For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
This sounds like a very non-standard usage of “original” and “innovative”. Usually these words are preserved for ideas that other people haven’t thought of before, or that a creator has at the very least thought of indipendently without influence from other works. This is very much not the case with Halo 4. By definition, you’re not really being innovative if you’re giving people exactly what they are expecting.
I’m not entirely sure what the case you’re trying to make here is. Considering you originally responded to someone saying Halo should leave old mechanics behind, I guess you would just want to say it shouldn’t. But this weird tangent about Halo 4 trying to be original when it clearly didn’t is derailing your case. All you really needed to do was point out that Halo 5 brought back a couple of old mechanics.
> 2533274825830455;3409:
> > 2533274833081329;3404:
> > Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
> >
> > For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
>
> This sounds like a very non-standard usage of “original” and “innovative”. Usually these words are preserved for ideas that other people haven’t thought of before, or that a creator has at the very least thought of indipendently without influence from other works. This is very much not the case with Halo 4. By definition, you’re not really being innovative if you’re giving people exactly what they are expecting.
>
> I’m not entirely sure what the case you’re trying to make here is. Considering you originally responded to someone saying Halo should leave old mechanics behind, I guess you would just want to say it shouldn’t. But this weird tangent about Halo 4 trying to be original when it clearly didn’t is derailing your case. All you really needed to do was point out that Halo 5 brought back a couple of old mechanics.
Yes, I’m trying to say that Halo 5 brought back these old mechanics (in the most complicated phrasing possible) But what I’m also trying to say (poorly) is that the same mindset that leads to “Halo 5 is great because it’s original (by DUUUUUUUUUUUUUU’s words) and adds new mechanics” is the same mindset that led to the development of Halo 4: trying to be original and add new mechanics.
There’s an easy argument that Halo 4’s mechanics were copied from COD or similar ideas, but at the same time half of Halo 5’s Spartan abilities aren’t original in or outside the series. Sprint, Thrusters, and Hover are modified versions of Halo Reach/4’s Sprint, Thruster Pack/Evade, and (loosely) Jetpack. Ground Pound, Slide, & Clamber are not new ideas, and Halo 5’s Spartan Charge and Destiny’s Titan’s Shoulder Charge most likely came from the same influence.
So Halo 4 did what he wanted to happen, leave those old dusty mechanics in the past and push forward with all these new “original” stuff that the series apparently needed. Halo 4 not being widely praised is the “\s” moment where the series probably shouldn’t. The only differences I see between the two games is what stuff was included and excluded, and the fan reception from that.
It was surprising to be given “Halo 4 isn’t original, look at all the stuff from other games and ideas!” when a section of the community praises Halo 5 for being… equally original and innovative.
> 2533274833081329;3410:
> Yes, I’m trying to say that Halo 5 brought back these old mechanics (in the most complicated phrasing possible) But what I’m also trying to say (poorly) is that the same mindset that leads to “Halo 5 is great because it’s original (by DUUUUUUUUUUUUUU’s words) and adds new mechanics” is the same mindset that led to the development of Halo 4: trying to be original and add new mechanics.
>
> There’s an easy argument that Halo 4’s mechanics were copied from COD or similar ideas, but at the same time half of Halo 5’s Spartan abilities aren’t original in or outside the series. Sprint, Thrusters, and Hover are modified versions of Halo Reach/4’s Sprint, Thruster Pack/Evade, and (loosely) Jetpack. Ground Pound, Slide, & Clamber are not new ideas, and Halo 5’s Spartan Charge and Destiny’s Titan’s Shoulder Charge most likely came from the same influence.
>
> So Halo 4 did what he wanted to happen, leave those old dusty mechanics in the past and push forward with all these new “original” stuff that the series apparently needed. Halo 4 not being widely praised is the “\s” moment where the series probably shouldn’t. The only differences I see between the two games is what stuff was included and excluded, and the fan reception from that.
>
> It was surprising to be given “Halo 4 isn’t original, look at all the stuff from other games and ideas!” when a section of the community praises Halo 5 for being… equally original and innovative.
People say weird things. Halo 5 isn’t original as you so acutely pointed out. If somebody says it is, they’re not aware or have forgotten what was trendy for triple-A FPS games around 2012–2015. Arguably, Halo 5 has no pretense of being original, and neither does Halo 4. I’m pretty sure that a number of people from 343i have at some point expressed some variation of “meeting player expectations” both regarding Halo 4 and Halo 5. They know they’re not trying to be original, and they’re not even hiding it. (Frankly, just as an aside, I think if as an artist you’re expressly trying to be original, you’re doing it wrong anyway.)
All Halo 4, and indeed Halo 5, tried to do is take the series in a different direction, not an original direction, just a different direction. And yes, Halo 5 pulled back on some of the ideas from Halo 4 because 343i realized they really didn’t work. But Halo 5 still very strongly tries to distinguish from classic Halo despite reintroducing some gameplay dynamics. I think saying that Halo 5 “stuck” to the old mechanics is at the very least a bit misleading. It took a different avenue of change than Halo 4.
Anyway, no point expecting different people in the community to not contradict each other. There’s really nothing the guy who pointed out that Halo 4 isn’t original can do about somebody else thinking Halo 5 is. Doesn’t stop them from pointing it out though, because that’s what the internet’s for after all.
I would like to see the old classic mechanics be introduced in Halo Infinite, becuase i wanna see how people would cope with not being able to sprint, or dash forward to get more speed.
> 2535436024997695;3412:
> I would like to see the old classic mechanics be introduced in Halo Infinite, becuase i wanna see how people would cope with not being able to sprint, or dash forward to get more speed.
If it has a decent fov and BMS, than there is no need to cope in first place I would say.
> 2533274795098161;3413:
> > 2535436024997695;3412:
> > I would like to see the old classic mechanics be introduced in Halo Infinite, becuase i wanna see how people would cope with not being able to sprint, or dash forward to get more speed.
>
> If it has a decent fov and BMS, than there is no need to cope in first place I would say.
It’s funny how some youtubers said Spartan Abilities are an “illusion”, but they want an increased FOV in H: Infinite
U know… I’m wetting my feet in reach and I don’t remember how I was so good solo Q’n b4 but I like classic mechanics. At the very least, the and sounds of reach are best-we can all agree on that.
Just my two cents. I recently returned to Halo thanks to quarantine. Played through all the campaigns on MCC and Halo 5. Loved the nostalgia that came with the first three titles but they felt so sluggish. TBH I think all the H5 movement mechanics and spartan abilities are perfect for a modern shooter, but that the actual issue is ADS. I think if ADS is removed and the H5 movement and spartan abilities are refined, 343i could be on to something
> 2793304054609165;3416:
> Just my two cents. I recently returned to Halo thanks to quarantine. Played through all the campaigns on MCC and Halo 5. Loved the nostalgia that came with the first three titles but they felt so sluggish. TBH I think all the H5 movement mechanics and spartan abilities are perfect for a modern shooter, but that the actual issue is ADS. I think if ADS is removed and the H5 movement and spartan abilities are refined, 343i could be on to something
The feeling of sluggishness has little to do with the mechics imho. Like I said before, classic Halo feels slow because of the reduced fov and because most modern shooters come with higher units per seconds as their BMS. Some speed and camera-effects can do the trick as well. All what H5 did is adding stuff that doesn’t mix well with Halo or its AI tree branches imho.
> 2535425992673755;3414:
> It’s funny how some youtubers said Spartan Abilities are an “illusion”, but they want an increased FOV in H: Infinite
Well, yeah. The difference is one illusion doesn’t impact gameplay negatively while the other does. Also illusion or not, it’s still a matter of how the game feels and the field of view is de facto the biggest contribute to the issue.
> 2535425992673755;3414:
> > 2533274795098161;3413:
> > > 2535436024997695;3412:
> > > I would like to see the old classic mechanics be introduced in Halo Infinite, becuase i wanna see how people would cope with not being able to sprint, or dash forward to get more speed.
> >
> > If it has a decent fov and BMS, than there is no need to cope in first place I would say.
>
> It’s funny how some youtubers said Spartan Abilities are an “illusion”, but they want an increased FOV in H: Infinite
Well the reason for that would be … you can still shoot while on the run if you just increase FOV. Feeling like you are running faster isn’t bad. I think everyone wants to feel like that. But sprinting doesn’t allow you to shoot on the run… it’s an extra button that isn’t necessary … making maps bigger , and making gameplay over all slower.
thruster packs compensate and make the game “faster paced” but extend engagement duration.
Trade offs … trade offs…
id like for one to automatically be able to control speed with just the thumb stick … and id like to always be able to shoot even while running top speed. (If you ever watched halo legends … think about how blue team hijacked the covenant ship and had their montage of speeding through it gunho)
Maybe instead of sprint we could maybe … have a button to lower your weapon … maybe if you wanted a “sprint animation” maybe run with your weapon lowered… not increasing your speed more than it would if you had the weapon raised. That way base speed can remain reasonable, and maps also scaled more reasonable. To feel fast just implement illusions . Nobody is against that as much as I can tell.
> 2535425992673755;3414:
> > 2533274795098161;3413:
> > > 2535436024997695;3412:
> > > I would like to see the old classic mechanics be introduced in Halo Infinite, becuase i wanna see how people would cope with not being able to sprint, or dash forward to get more speed.
> >
> > If it has a decent fov and BMS, than there is no need to cope in first place I would say.
>
> It’s funny how some youtubers said Spartan Abilities are an “illusion”, but they want an increased FOV in H: Infinite
Nothing funny about that. The comment on sprint creating only an illusion of faster gameplay is not a criticism on the value of an illusion. No one’s saying that feeling fast is not fun (I assume; I can’t know what every person with a YouTube channel thinks).
> 2533274836395701;3407:
> > 2533274833081329;3404:
> > > 2535441307847473;3402:
> > > > 2533274833081329;3400:
> > > > > 2533274796308956;3399:
> > > > > But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.
> > > >
> > > > But Halo 5 took back the old mechanics after the events of Halo 4.
> > > >
> > > > Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.
> > > >
> > > > And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”
> > >
> > > Halo 4 was anything but original, virtually all of its “original” features were just blatant copies of COD’s mechanics. They even went as far as to change the value of a kill from 1 point to 10 points.
> > >
> > > I also don’t know what you mean when you say that Halo 5 took back the old mechanics. It kept sprint, added ADS, and a bunch of other “advanced” movement mechanics that had nothing to do with Halo while leaving stuff like equipment, duel wielding, and playable elites behind.
> >
> > Sounds like original mechanics to the Halo series to me - things that a shooter needed to be “relevant” and popular for players that played other shooters to keep them around.
> >
> > For all intents and purposes Halo 4 was the most “innovative” game in the series because it simply added so many of these mechanics that people expected to see in their popular shooter…now if only Halo 4 remained a popular shooter…
> >
> > I say Halo 5 took back the old mechanics because it got rid of those Halo 4 mechanics. Timed and predictable spawns, even starts, fighting for limited power weapons on the map, etc. etc.
> >
> > That’s why I can’t take anyone who says that modern Halo ditches the old mechanics when the majority of Halo 5’s success was sticking to the old mechanics this time.
>
> You don’t seem to quite understand what innovative means. Using new methods relative to halo when it was in every other game is not innovation neither from a general perspective or a halo one. If Halo had done it differently or better than other shooters sure, but nothing about the changes halo 4 made were original or creative or new.
>
> Halo 5 shifted the pendulum back, but the movement mechanics stick out like a sore thumb far more in relation to how the game plays. Halo 4 just added randomness, loadouts and a very poor attempt at story integration into multiplayer by copying from CoD. Halo 5 just aped what Titanfall and Advanced warfare did. Hopefully we don’t get a battlepass or a ‘character’ shooter this time round.
>
> Halo 5 was not successful, the online pop died fast and the campaign was horrendous, it’s saving grace were microtransactions from warzone. H5 was barely more successful than 4.
Lmao what are u saying??
Halo 5 is 2015 game and i still find games in seconds. Even compared to mcc,h5 destroys waiting time in lobby. Pls just shut up.