The return of classic movement mechanics?

> 2585548714655118;3377:
> > 2533274826349616;3374:
> > Clamber takes away the skill of timing your jumps and crouching at the right time mid jump to reach certain platforms.
>
> Yes and no.
>
> Jumps could be set so that well timed / crouched jumps are rewarded with a clean landing and instant battle readiness.
>
> Poorly timed / missed jumps are penalised with a clamber (slow / delay to shoot).
>
> I’m much happier with that then completely missing the jump.

Personally I’m not a fan of that idea. My goal with my ideas is to get rid of any time where your gun isn’t at the ready outside of switching weapons, reloading, thowing nades, and meleeing. That’s how it was in the old halo games and quite frankly I think it provides a much more smooth and enjoyable experience.

Granted that’s just my take on it.

Subjective and emotive. I like (most) of the advance movement mechanics. And I like the action / consequence mechanic where each decision you make has a consequence (good or bad). I’m all for shades of grey. And I’m not fussed whether your gun is up or down… as long as you are in control of when you do it.

> 2585548714655118;3380:
> My (subjective) feeling is that it penalises you about the right amount.
>
> If you feel the need to increase the skill gap it could be slowed a bit.
>
> Just don’t go back to the clunky mechanism of completely missing the jump.

By slowing you down a little no matter how easy / difficult the jump would be? So, the consequences of missing the jump the first time, is that you’re running a slightly late and is a helpless target for a brief moment.

The beauty of not having clamber, is that it’s the map designer who decide the consequences of missing any particular jump, anywhere on the map.
Each jump having a different outcome, based on if you succeed or not. An easy jump could have you fall to your death if you mess up royally, as the specific route it is on is an important one. Another easy jump could just have you be able to jump back up, because the route you’re on isn’t important, it’s not that rewarding. Each and every single jump is its own hazard, its designed around its own area and the importance it plays on the map, it is a part of the whole picture.

Introduce clamber and you trivialise map movement, reduce the skill you need to traverse the map, the challenge is reduced. Every failure to make a jump not requiring clamber, is equalised in terms of the consequence, as long as you manage to at least clamber. No matter how easy or difficult the jump is, there are no interesting and varied outcomes from failing different jumps.

I fail to see how a slowed down clamber would increase the skill gap, as the mechanic itself isn’t changed in the slightest.
The only thing you do is prolong the time you’re vulnerable, and it would also be more along the lines of dropping down a floor with a quick route back up to where you started, in terms of time you’re not where you want to be.

I’m praying the keep sprint and clamber. I don’t understand the argument against it. A super shoulder in able to grab ledges…c’mon people clamber should’ve been in Halo since 3 tbh. Crouch jumping was not skillful. For some reason ppl think your a boss if you could crouch jump lol. Just stop, every decent Halo player crouched jump only noobs was lost. Keep clamber and Sprint. I want thrusters too but I wouldn’t be upset if they removed it

> 2535432050666059;3361:
> I like the new mythic game mode as the base model for halo infinite. The changes id like to see is #1 for the aim magnetism to return to the smooth mechanics from the older games. #2 keep thrusters, stabilizers, ground pound and clamber. (Sparten Charge Out and Sprint OUT). If you could somehow have the thrusters happen with your gun still drawn, a slower thrust, while still aiming, would be perfect. I would also nerf the ground pound. I like the mythic map designs where u can make jumps without clamber, but for the sake of speed and mobility, it should stay. I would even increase the base speed that we see in mythic. If sprint is gone then sparten base speed should be very fast. This would allow the game to play fast without sprint. Finally i would like to see aim down sight removed, and have the magnum stay a 5 shot starting weapon, but have the Halo C.E model and redicle(not the 3 shot power). H5 magnum fights were to sweaty and erratic… I think i speak for most when we also want h2 BR returned.(real h2 BR, not halo 5 version thats a smaller redicle with H5 magnetism).

You want thrusters but not sprint? That make no sense. What ever argument you have against sprint you can make for thrusters. H2 Br was over powered. You definitely don’t know what good balance is

The game itself needs to go back to what made Halo good. Innovation. Halo was the first game to make a dual stick FPS work on a console. 2 was the first to bring competitive online play to the masses on console. 3 refined everything while adding a few new features. The formula stayed the same but each game changed the gaming industry without changing what the game was. Starting with Reach until now, all the games have tried to do is copy other franchises. Halo lost who it was. If you take something from call of duty, don’t take load outs. Take the “if it isn’t broke, don’t fix it” and innovate elsewhere. Halo doesn’t need to be like every other FPS. Counter strike is still huge. Doom is still huge. Stay true to the formula. If you want different game-play, make a new franchise.

The new H5 movement mechanics simply add more tools you can use to get the upper hand in a fight. For example, Halo 1 and 2 had no sprint, no clamber, no boost. A player had to rely on crouching, moving side to side, jumping, and their own marksmanship. These mechanics also made Rocket Launchers, Snipers, and Energy Swords more of a prize. At the time of Halo CE and Halo 2, those games were the best in the industry, and there was not really a need to fix anything. Halo 3 added some extra abilities, but they were not a part of the suit. Same with Reach. Halo 4 added more dynamic player movement with sprint, but Halo 5 took a huge leap. This is because Halo is not the best in the industry anymore. So many games have made innovations that Halo did not, Halo is starting to fall behind. I don’t think the game will ever be like it was before. 343i will keep sprint and clamber, and maybe boost, not because they disregard fan input, but because they need to be the best in the industry again. Because they are part of an industry and not just a fanbase, they need better mechanics than other games. I use the Spartan charge and boost and clamber to my advantage, but it really is just a product of time. If Halo had no sprint, no clamber, no boost, new players would be deterred. Halo can do other things to bring back nostalgia, but I don’t believe it will be the mechanics. Halo MCC on console and PC is 343i’s way of addressing veteran player’s concerns, and it is probably the best they can do, to benefit both new players and old.

> 2533274942655628;3385:
> I’m praying the keep sprint and clamber. I don’t understand the argument against it. A super shoulder in able to grab ledges…c’mon people clamber should’ve been in Halo since 3 tbh. Crouch jumping was not skillful. For some reason ppl think your a boss if you could crouch jump lol. Just stop, every decent Halo player crouched jump only noobs was lost. Keep clamber and Sprint. I want thrusters too but I wouldn’t be upset if they removed it

Why would I care about what’s realistic in my not-realistic shooter?

Funny enough, people have all this unbridled hate for Spartan Charge, but that makes more sense and makes you “feel more like a super soldier” more than Sprint ever has.

> 2533274942655628;3385:
> I’m praying the keep sprint and clamber. I don’t understand the argument against it. A super shoulder in able to grab ledges…c’mon people clamber should’ve been in Halo since 3 tbh. Crouch jumping was not skillful. For some reason ppl think your a boss if you could crouch jump lol. Just stop, every decent Halo player crouched jump only noobs was lost. Keep clamber and Sprint. I want thrusters too but I wouldn’t be upset if they removed it

A super shoulder is also able to sprint and shoot at the same time. I don’t know why they removed that feature tbh.

> 2535432369270945;3388:
> The new H5 movement mechanics simply add more tools you can use to get the upper hand in a fight. For example, Halo 1 and 2 had no sprint, no clamber, no boost. A player had to rely on crouching, moving side to side, jumping, and their own marksmanship. These mechanics also made Rocket Launchers, Snipers, and Energy Swords more of a prize. At the time of Halo CE and Halo 2, those games were the best in the industry, and there was not really a need to fix anything. Halo 3 added some extra abilities, but they were not a part of the suit. Same with Reach. Halo 4 added more dynamic player movement with sprint, but Halo 5 took a huge leap. This is because Halo is not the best in the industry anymore. So many games have made innovations that Halo did not, Halo is starting to fall behind. I don’t think the game will ever be like it was before. 343i will keep sprint and clamber, and maybe boost, not because they disregard fan input, but because they need to be the best in the industry again. Because they are part of an industry and not just a fanbase, they need better mechanics than other games. I use the Spartan charge and boost and clamber to my advantage, but it really is just a product of time. If Halo had no sprint, no clamber, no boost, new players would be deterred. Halo can do other things to bring back nostalgia, but I don’t believe it will be the mechanics. Halo MCC on console and PC is 343i’s way of addressing veteran player’s concerns, and it is probably the best they can do, to benefit both new players and old.

CS:GO would like to disagree with you on that. The top game on Steam and even today 4/21/2020 7:13PM EST. hit a max of 1.2million players at one time and currently over 700k players.

Gamers don’t want advance movement, look how many games are ditching the idea behind. Even the most popular game in the world doesn’t have advance movement besides building a skyscraper when you get shot at. Halo, (more 343 being Bungie only made Reach) is falling behind because they took ideas from other games that weren’t in Halo. If I wanted to play Titanfall I’d play Titanfall not Halo 5.

I’m going to be furious if sprint and clamber don’t come back, but I would like the removal of the boosts and spartan charge and such. ADS is also something I very, very much want to return.

> 2533274832360281;3391:
> > 2535432369270945;3388:
> > The new H5 movement mechanics simply add more tools you can use to get the upper hand in a fight. For example, Halo 1 and 2 had no sprint, no clamber, no boost. A player had to rely on crouching, moving side to side, jumping, and their own marksmanship. These mechanics also made Rocket Launchers, Snipers, and Energy Swords more of a prize. At the time of Halo CE and Halo 2, those games were the best in the industry, and there was not really a need to fix anything. Halo 3 added some extra abilities, but they were not a part of the suit. Same with Reach. Halo 4 added more dynamic player movement with sprint, but Halo 5 took a huge leap. This is because Halo is not the best in the industry anymore. So many games have made innovations that Halo did not, Halo is starting to fall behind. I don’t think the game will ever be like it was before. 343i will keep sprint and clamber, and maybe boost, not because they disregard fan input, but because they need to be the best in the industry again. Because they are part of an industry and not just a fanbase, they need better mechanics than other games. I use the Spartan charge and boost and clamber to my advantage, but it really is just a product of time. If Halo had no sprint, no clamber, no boost, new players would be deterred. Halo can do other things to bring back nostalgia, but I don’t believe it will be the mechanics. Halo MCC on console and PC is 343i’s way of addressing veteran player’s concerns, and it is probably the best they can do, to benefit both new players and old.
>
> CS:GO would like to disagree with you on that. The top game on Steam and even today 4/21/2020 7:13PM EST. hit a max of 1.2million players at one time and currently over 700k players.
>
> Gamers don’t want advance movement, look how many games are ditching the idea behind. Even the most popular game in the world doesn’t have advance movement besides building a skyscraper when you get shot at. Halo, (more 343 being Bungie only made Reach) is falling behind because they took ideas from other games that weren’t in Halo. If I wanted to play Titanfall I’d play Titanfall not Halo 5.

100% agree, Halo doesn’t need advanced movement to be great. I don’t blame anyone for wanting it, but I personally don’t want them back in the game. I think Halo 2 and 3 have held up much better than 4 and 5.

I don’t want a Titanfall copy, I want a game that feels like traditional Halo evolved.

It may be hard to believe, but Sprint/Clamber effect the entire game. Maps have to be enlarged to balance out the fact that you can (A) move at a faster speed in a direct route, and (B) change the route to make shortcuts using clamber. 343 cannot have a package of maps that feel too small, so they enlarge them. This creates more problems, for this makes most weapons suffer from being far too short ranged. So solve this, 343 needs to add more range and control to balance out the fact that (A) targets move much faster, and (B) targets are usually at a farther range. But 343 realizes that range is not enough, so they add LUDICROUS bullet magnetism to compensate. But because this makes weapons are far too forgiving, so 343 adds the smart link to block much of the players view during aiming. But since this makes aiming too blocked, they add range to hip fire to make it easier to aim without. But because of spartan abilities, a concept that 343 likes, 343 decides to add smart link to hovering. This adds the ability to reach jumps not intended, but 343 decide to let it go and leave it alone. But they then realize that this allows players to shortcut out of bounds and back again, allowing for unplanned ambushes from above using hover. So 343 decides to add vehicles that can destroy airborne players. So they add like 50 different air vehicles and variants to plan for every situation. This gives 343 the idea of REQ packs and gear variants. So they MICROTRANSACTIONIZE the entire multiplayer. Which messes with weapon balance, which messes with map size, which messes with spartan abilities, which messes with sprint/clamber, which brings us full-circle.

So you end up with a total DISASTER, because you decided to add sprint and clamber, just for the sake of: Adding more immersion

Starting to see why people are beginning to realize that classic movement is better?

If the “open world” rumor is true, then I don’t know think the classic movement is coming back, unless they increase the speed a little bit.

> 2535442653666868;3395:
> If the “open world” rumor is true, then I don’t know think the classic movement is coming back, unless they increase the speed a little bit.

You could always use vehicles in travel for the most part.

> 2535442653666868;3395:
> If the “open world” rumor is true, then I don’t know think the classic movement is coming back, unless they increase the speed a little bit.

I mean we did it in ODST and people liked to say Halo 3 felt the slowest.

> 2577506572474191;3387:
> The game itself needs to go back to what made Halo good. Innovation. Halo was the first game to make a dual stick FPS work on a console. 2 was the first to bring competitive online play to the masses on console. 3 refined everything while adding a few new features. The formula stayed the same but each game changed the gaming industry without changing what the game was. Starting with Reach until now, all the games have tried to do is copy other franchises. Halo lost who it was. If you take something from call of duty, don’t take load outs. Take the “if it isn’t broke, don’t fix it” and innovate elsewhere. Halo doesn’t need to be like every other FPS. Counter strike is still huge. Doom is still huge. Stay true to the formula. If you want different game-play, make a new franchise.

Doom added grapple…

H2 was the best multiplayer years for me, followed by reach. But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original. Personally I actually feel like a Spartan super soldier with the advance movement. People need to take off the nostalgia goggles and let it be original. And it doesn’t feel like other games like COD, battlefield, or whatever (that was h4 multiplayer where everyone spawned with different loadouts). H5 mechanics feel like an original halo approach. Keep sprint, slide, and clamber, maybe get rid of ground pound but I’m ok with it.

> 2533274796308956;3399:
> But after playing H5 and jumping back into reach on MCC, it’s best to leave the old mechanics in the past. Advance movement is what makes the modern halo original.

But Halo 5 took back the old mechanics after the events of Halo 4.

Halo 4 was the one that tried to be the most original, so Halo 5 is inherently proving that statement wrong.

And this is coming from the same community that desperately craves Dual Wielding and playing as Elites, two “old mechanics”

> 2533274796308956;3398:
> > 2577506572474191;3387:
> > The game itself needs to go back to what made Halo good. Innovation. Halo was the first game to make a dual stick FPS work on a console. 2 was the first to bring competitive online play to the masses on console. 3 refined everything while adding a few new features. The formula stayed the same but each game changed the gaming industry without changing what the game was. Starting with Reach until now, all the games have tried to do is copy other franchises. Halo lost who it was. If you take something from call of duty, don’t take load outs. Take the “if it isn’t broke, don’t fix it” and innovate elsewhere. Halo doesn’t need to be like every other FPS. Counter strike is still huge. Doom is still huge. Stay true to the formula. If you want different game-play, make a new franchise.
>
> Doom added grapple…

It didn’t add sprint though because despite being “advanced” it would utterly wreck the combat experience of Doom. Adding more stuff is not inherently good, in many cases it can be awful.