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> > There’s a variation in base speed on classic halo too. It’s called speed boost and it was interesting because it was a power-up you could pick up on a map; it took skill to control.
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> Which Halo? I don’t remember that powerup (I only remember Overshield and Active Camo), but on Halopedia I’m only finding it as being in Halo 4, Halo 5, and Halo 2 Anniversary. Which, barring the latter, are games that have Sprint as a base function already (which is odd).
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> > Is really a requirement in a halo game though?
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> At this point in Gaming Evolution, I would say yes. Halo has enough that sets it aside (and with this new engine, possibly ahead) of other shooters, there’s no wrong or harm in including what is now a core function. In that it’s included in almost every major game today (the vast majority), it’s also quite inaccurate to label it as a “gimmick”. Thruster Packs - while I enjoy them greatly - are more of a gimmick than sprint. As I mentioned earlier, sprint is as common and core a control function as joystick layout.
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> > If you need sprint to get out of a situation, it sounds like you put yourself into a bad situation and you’re wanting a “get out of jail free” card.
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> Sometimes that what it is, yes. Other times I’ve used it to ambush other players. Then again, there are times that I use sprint just to close a gap a little quicker, then drop back down to standard speed to clear the room. It has a few applications beyond running away.
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> > Let me add in at the end here that I intend no animosity in my statements here. I just want to have a discussion and since text is hard to convey emotion it’s easier to add in a note letting you no I don’t intend any insults or disrespect.
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> No worries! I’ve actually been quite calm throughout this entire thread, which I tried to convey in the video that I made. It’s a small thing to me, but something to fill the time until we get info on Halo Infinite. Though I’m also probably going to work on making a “Classic” game mode.
Well it appears I remember incorrectly about speed boost, it’s been a while and I must’ve confused it with later halos. My sincere apologies there, I’ll go back and correct the post, stating that isn’t the case. That being said, I still think speed boost is a better option for providing increased speed. I’ll think it’s especially great because its not a base mechanic so you can implement it in a variety of ways without introducing a jarring mechanic into basic game play. Plus you add the benefit of putting a power up on a map that needs to be controlled.
I completely disagree that it isn’t a gimmick. Just because it’s used in a majority of games doesn’t make it not a gimmick. You could very easily increase speed without introducing a mechanic that forces a Halo player to lower their weapon. The sprint visuals are just something that a bunch of developers jumped on, along with all of the other advanced movement mechanics. Note that I think it works well in some games, it just isn’t pleasant in Halo and I think it breaks the experience (not completely to be fair, you can see that I did have fun in h5 if you look at my service record).
I recognize that sprint does appear to have additional uses, however, I think all the uses you mentioned could be negated by maps designed for base movement speed. You can sneak up on people and close gaps intelligently on maps designed for their BMS without needing a temporary speed boost that leaves you defenseless.
On the note about a majority of games having it again,that doesn’t mean it should be included in Halo, on the contrary, I think removing would be a way to distinguish Halo from other games. I would prefer that 343 make changes to the gameplay map pickups or something similar. Things that can drastically change the game play and make it new while leaving the base mechanics the same. This allows you to experiment with a variety of new things without breaking the base game. By making mechanics like sprint base mechanics, you change the game play in a way that isn’t easily fixed where by adding things to the environment unpleasant things can be easily removed.
Finally, I think 343 implemented sprint in the least intrusive way possible, to their credit. I just don’t think it fits in Halo. While I enjoyed h5, replayability for me is low due to sprint and the other advanced movement mechanics making basic gameplay overly complicated; there’s no ‘chill’ in halo 5 imo.
If I’ve missed something here or my text is weird somewhere in the message, I apologise. I’m on my phone and the text is acting up. On a side note, what do you think of the other mechanics? I too like thrusters, I just don’t think they should be a base mechanic, ground poind doesn’t really belong, and spartan charge is an abomination.