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> > Ascension was played along the outskirts and from tower to tower. Due to the lack of movement, your best option was on the rim of the map. And the rim had short sight lines to accommodate the movement. Snowbound was fought mainly underground due to the same reasons. I could go on.
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> Ascension gave you the option to move slowly around the edges of the map in cover or cross faster across the dish at the risk of being exposed. This is the so often lauded “risk vs. reward” system used to defend sprint, and it was achieved purely by map design, without butchering the core mechanics.
> Snowbound had the overshield and camo spawn outside the maps, encouraging/forcing the player to go outside or lose an advantage. Weapons spawned usually where they weren’t useful, such as the beam rifle spawning inside the base but the plasma pistol or needler spawning on top. So you had to go outside either to get the weapons that were effective inside, or stay outside to make the most use of the weapons you got inside.
> I can also go on, if you want to go on.
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> > The skill gap is huge. It’s the highest skill gap a Halo has had.
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> No. No, it’s really, really not. The difference between an intermediate player and a high-rank player is very small due to all the tools that are set in place by the game for you to suck less. Sprint, clamber, Autoaim, Bullet Magnetism, etc. I’m not saying the gap is the smallest it has been in the franchise, but it’s definitely in the lower half. Maybe only undermined by Halo 4, because of the killstreaks and the resulting snowball effect during matches. The highest skill gap, however, is still in Halo CE, arguably Halo 2 if you include all the button combos.
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> > The skill floor of any Halo is understanding the basics.
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> Correct.
> H5G has more basics than previous games, with the addition of new mechanics (and I’m not just talking movement, but also Ground Pound, ADS, etc.) so there is more to learn, so there is a higher skill floor.
> The original Halo games were “easy to learn, hard to master”. H5G, however, is “hard to learn, slightly harder to master”.
> And no, I’m not just talking from me sucking at the game. There is a huge amount of users complaining online, including right here in these forums, about the game being “too sweaty”.
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> > Really, you think the movement or skill jumps in Halo 5 are not challenging. That’s fine, were they ever a challenge in old games. We had crouch jumping being the main one and then what. Knowing which ledges we can magically stand on to get to places. That is not difficult either. The movement at a base level in Halo 5 is not challenging but the skill jumps are, some are really hard and others are decent.
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> The jumps themselves were not challenging in the original trilogy. The challenge came from learning to do them, say, backwards, while still fighting the enemy. That is also a difference between skill floor and skill ceiling. H5G hardly has any jumps that can be done without clamber, so there is no skill to be learned here, because A) clamber is an inherently forgiving mechanic and B) you’re forced to face the wall to do them, disrupting combat and thus even removing a skill that was present in previous games.
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> > It works as a Halo game
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> No, it doesn’t.
> The last few “Halo” games, however, were still balanced similarly to the series roots but now have (a) mechanic(s) that completely undermine(s) the concept. You may not like the videos posted, which - admittedly - were making fun of the mechanic, but they are still factually correct: It is ridiculously easy to run away in “modern Halo”, even after desprint was added, thanks to stuff such as thrusters, clamber and let’s not forget sprint now being literally infinite.
Crossing the middle of Ascension is a suicide mission. Everyone had a BR and made it near impossible. The risk was way too high for such a little reward. It’s not remotely close to the uses of Sprint. Snowbound was even worse in this regard. You went outside at the spawns of camo and overshield then went right back underground. People who were effective with the beam riffle stayed under where most the people were. Going outside to use it was just waiting for someone who had no idea how the map worked. It was that simple. Don’t try and over exaggerate the map design. The maps were built with slow base movement in mind.
The skill gap in halo 5 is by far the biggest. First you say clamber makes jumps too easy. Then you say that the skill floor was raised. Then you say it is said that the game is “too sweaty.” Yet somehow the skill floor went up and the skill gap shrunk. That’s so contradicting. First of all, it does have the same skill floor as other halos. The basics is knowing the controls. Spartan charge and slide are just a press of a button when sprinting. Thrusters are a single button. You don’t even need to know how to stabilize to use that ability because it’s done automatically when aiming down your sight in the air. If the player knows what button does what then they have met the basics. That goes for all the Halo games. Learning routes on the maps or how to reach a high ledge to clamber are part of the skill gap. A team of golds in Halo 5 will get destroyed by plats. And plats get destroyed by diamonds. There is a huge gap between ranks and have experienced it first hand. Halo 5 does have the highest skill gap and there is no argument there. The reason people say it’s “to sweaty” is because experienced players have much higher advantage knowing the flow and tricks of the maps. It’s part of the skill gap.
Now let’s talk about skill jumping. The game has been out for 4 years and I still can’t do all the jumps. If you see proximity channel on YouTube, they are still learning new jumps. Clamber adds more fuidity to players who struggle, yet you don’t see it often with experienced players because they have learned that it isn’t always needed. In skill jumps, you have to put an effort to barely get to clamber. Your not just timing an a button with your movement speed. Your over simplifying Halo 5’s jumps while making it seem like older halos were incredible. Yes you could learn to do it backwards in a fight but more often than not those chances are way to far apart when compared to how often skill jumps can be used in Halo 5 and the advantage they give is far greater. If you don’t think the halo 5 skill jumps are hard I would love you to teach me how to do them because I still don’t know them all.
Lastly, those videos are a joke, and saying they are factually correct is just mind blowing. You can’t Sprint out of a firefight. You just can’t. You can thruster behind a wall and then Sprint but as I said before, players who do that are almost always picked off. If the player is skilled enough and has complete awareness of all things around him then he should be appluaded for having a skill like that. We can make a video of Halo 3 that shows the same thing. Just shoot someone who is almost around a corner and get there before you kill him. That happens alot in the older halos but no one says let’s lower their speed because they get away from firefights. It’s a troll video that is funny to watch but has absolutely nothing to do with 99% of the game.
You don’t like Halo 5 and that’s fine but you can’t just shrug at the actual facts.