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> > > > > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> > > > >
> > > > > i agree with you.
> > > > > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > > > > and there not gone chance it more.
> > > > > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> > > > >
> > > > > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > > > > and it shows there all the communety is split about it about sprint.
> > > > > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
> > > >
> > > > halo reach and halo 4 sprint has the problem of unfocused map design, as the maps have to be designed for not having sprint and having sprint at the same time (because of the recharge). as a custom game option sprint could remain as remnant code. this would be cool. But it creates more problems than it solves for the halo formula.
> > > > seeing how well the mythic arena settings worked in the halo 5 sandbox, disabling sprint and increasing the top bms is no problem. Halo 2 cut sprint only shortly before release and it worked fine.
> > >
> > > then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
> > > if some playlist not have sprint and others have.
> > >
> > > but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.
> > > like i told to Naqser on this thread all and on the other thread all.
> > > that there are people in the anti sprint side that not any see any type off sprint in the halo game.
> > >
> > > what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
> > > and thats the only way to keep both side’s happy on the main thing.
> > > that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.
> >
> > 343 must however decide for a definitive gameplay style to design the maps. i propose the hybrid mythic arena style. this is necessary, as a half comited design is usualy bad.
>
> most players hate the one style you have in the old halo titels.
> the walking and shooting only thats at some point for a lot not more fun to have.
> if there add things like sprint or assanation in the game then you get more diffrend style’s in the game and thats something more fun for a lot off players.
> then you need to think more and use your brain more then it was before.
> when you use sprint you need to time it good time it wrong and you are death.
> same go’s with ground pound in halo 5 if you time it wrong you are death.
> time it right then you can make a kill with it or more kills with it.
>
> who knows that halo Infinite become’s the first shooter game that is more open world then a lazy menu to choose from.
> that you can walk with your spartan on a ship and need to move to spots on the ship to start you campaing missions or matchmaking place.
> a more like Jump Force that you can walk with your own char to place’s where on 1 place you can buy armor parts like the halo reach system is a good thing.
> who knows halo is the first that is doing it from all the shooters.
>
> sprint most stay in the halo titels that it needs some chance’s here and that sure.
> that there most go back to halo reach sprint system is better then you cant sprint for ever like you have now but need to recharge also before using it again thats something there need to use in halo Infinite and in other halo titels that you need to use your brain good from when the timing is right to use sprint and you not wane waste it.
the problem with sprint is not that it is a necessarily bad mechanic, but it is a bad mechanic in halo. the added complexity of when to sprint and when not is overshadowed by the reduced omnidirectionality of fire fights, reduced importance of map control and map scale stretching. it can create a working game, but in its current form it harms the brand creating gameplay of halo. halo 5 is a good game, but not a good halo game ( new coke problem).
the slow gameplay of older halo titles is easily cured by increasing the movement speed.
