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> > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> >
> > i agree with you.
> > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > and there not gone chance it more.
> > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> >
> > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > and it shows there all the communety is split about it about sprint.
> > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
>
> I think the forums on waypoint do not give the full picture. Most forums online are people going to express their frustrations. For those who enjoyed 343i games, they wouldn’t even bother to come to the forum. I know not everyone who didn’t like the games will come to the forums either but unhappy players are more likely to do it. The thing is, wears all passionate about the franchise so we want the best for it. Halo is such a special game that it could mean many different things to different people. That’s the main reason there is a split in the community.
First off I definitely agree that Halo is different things to different people and also agree that forums, any of them don’t tell the whole picture, but they definitely do tell a lot. One can argue that for every person that doesn’t come on here because they like the direction of Halo now, there’s someone who doesn’t like the direction who doesn’t come on here aswell. So I feel that cancels each other out and that’s where forums play a pretty big role.
I also think the MAIN reason why there’s such a split in the community is because 343I fundamentally really changed how Halo was played. It went from an Arena FPS to a loadout, ADS, kill streaks etc FPS. Honestly, 343I just need to make Infinite play more along the lines (NOT THE SAME) of Halo 1-3. Anything that prevents your gun being up, minus changing weapons, don’t use it. If not, we’ll get a other Halo 5 situations. Just look at Warzone in Halo 5 for example. It plays NOTHING like Halo, like at all! If you don’t like it, half of MP in 5 is unplayable for you and that’s terrible!! It goes both ways too obviously. If you want to make a Halo game with sprint, ADS style zooming, loadouts, batter royal whatever! Just make a separate game. It would benefit everyone, it really would! Just image how much better Halo 5 would be without Warzone and image if Warzone had it’s own game (maybe it’s a free to play game…)
Bungie started the changes with Reach, so they definitely get some blame too. Personally, I think bungie really was experimenting with things and trying to cash in a bit on games like COD popularity in Reaches MP and if they continue the series Halo 4 would have been more like the first three games after the backlash that Reach got in a lot of things multiplayer wise, but that’s just my opinion.
If 343I try to do a other Halo 5 type of Halo game, it won’t do great. I’ll call it right now. I just really don’t see why it’s so difficult for 343I/Microsoft to envision doing what I suggested above (separate games) it would definitely work!
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> > Has anyone tried to make a custom game in Halo 5 that changed all the movement mechanics to what would be preferred in infinite. Just curious because I realized that all the armor abilities can be toggled and the base movement speed, acceleration, and jump height as well can all be tuned in custom games. Seems like a good place to test some of the things in this thread.
>
> Just wanted to say that the mythic playlist is up on Halo 5. It has its own custom maps made just for it. This only has thrusters and stabilizers. I recommend we all try it and give feed back on it.
>
> I think it’s fun but I personally don’t like the maps. Most feel like a maze. There are too many turns and walls and it is nearly impossible to get in a shootout with anyone that is not next to a corner. Making it an easy escape. I also feel the BMS should be bumped up a tad more as well.
>
> If infinite will be like this then I think both crowds will be happy as long as BMS is up. Map design will change the gameplay as well and I hope infinite will have a large variety from small maps to more open maps.
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> To me this is the closest we have gotten to a beta test for infinite. We won’t see Halo news until the reveal of the Xbox series x. It’s a launch title and is the reason 343i can’t say anything. If those are the mechanics they want to stick with then I recommend everyone play the mythic playlist and maybe come to the forum and talk about the good and bad here.
I like the style of the Mythic playlist but like you I’m not big on the most of the maps but that’s either near or there. My biggest issue with it is the weapons. The weapons in Halo 5 were meant for Halo 5 style of play. They don’t work in the mythic playlist. I love the look, sounds, etc of the H2BR but I hate it as a starting weapon in the mythic playlist. It’s just WAY too good and WAY too forgiving. I’d love to see pistol starts in it and see how that would play.
So as much as I’d like to play mythic playlist in Halo 5, I don’t think I will be much because of this unfortunately
I hope that infinite is more along the lines of Mythic Slayer though.