The return of classic movement mechanics?

> 2533274823394867;3200:
> > 2533274820483063;3186:
> > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
>
> i agree with you.
> the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> and there not gone chance it more.
> and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
>
> and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> and it shows there all the communety is split about it about sprint.
> and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.

I think the forums on waypoint do not give the full picture. Most forums online are people going to express their frustrations. For those who enjoyed 343i games, they wouldn’t even bother to come to the forum. I know not everyone who didn’t like the games will come to the forums either but unhappy players are more likely to do it. The thing is, wears all passionate about the franchise so we want the best for it. Halo is such a special game that it could mean many different things to different people. That’s the main reason there is a split in the community.

> 2533274820483063;3154:
> Has anyone tried to make a custom game in Halo 5 that changed all the movement mechanics to what would be preferred in infinite. Just curious because I realized that all the armor abilities can be toggled and the base movement speed, acceleration, and jump height as well can all be tuned in custom games. Seems like a good place to test some of the things in this thread.

Just wanted to say that the mythic playlist is up on Halo 5. It has its own custom maps made just for it. This only has thrusters and stabilizers. I recommend we all try it and give feed back on it.

I think it’s fun but I personally don’t like the maps. Most feel like a maze. There are too many turns and walls and it is nearly impossible to get in a shootout with anyone that is not next to a corner. Making it an easy escape. I also feel the BMS should be bumped up a tad more as well.

If infinite will be like this then I think both crowds will be happy as long as BMS is up. Map design will change the gameplay as well and I hope infinite will have a large variety from small maps to more open maps.

To me this is the closest we have gotten to a beta test for infinite. We won’t see Halo news until the reveal of the Xbox series x. It’s a launch title and is the reason 343i can’t say anything. If those are the mechanics they want to stick with then I recommend everyone play the mythic playlist and maybe come to the forum and talk about the good and bad here.

> 2533274945422049;3201:
> Halo 2 cut sprint only shortly before release and it worked fine.

Actually, that’s wrong. Sprint for Halo 2 was cut very early in development, to the point where basically no weapon in the game had a sprint animation designed for it. I think it’s only around two or so that do have one.

> 2533274801176260;3204:
> > 2533274945422049;3201:
> > Halo 2 cut sprint only shortly before release and it worked fine.
>
> Actually, that’s wrong. Sprint for Halo 2 was cut very early in development, to the point where basically no weapon in the game had a sprint animation designed for it. I think it’s only around two or so that do have one.

oh, thanks for the correction.

i still hope that sprint is either changes so that the weapon is always up and the turning ability of your character is limited so that map scaling is less affected, or is replaced by a higher top bms. Halo mythic arena gives me hope that it can be done even in late developement.

> 2533274945422049;3201:
> > 2533274823394867;3200:
> > > 2533274820483063;3186:
> > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> >
> > i agree with you.
> > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > and there not gone chance it more.
> > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> >
> > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > and it shows there all the communety is split about it about sprint.
> > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
>
> halo reach and halo 4 sprint has the problem of unfocused map design, as the maps have to be designed for not having sprint and having sprint at the same time (because of the recharge). as a custom game option sprint could remain as remnant code. this would be cool. But it creates more problems than it solves for the halo formula.
> seeing how well the mythic arena settings worked in the halo 5 sandbox, disabling sprint and increasing the top bms is no problem. Halo 2 cut sprint only shortly before release and it worked fine.

then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
if some playlist not have sprint and others have.

but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.
like i told to Naqser on this thread all and on the other thread all.
that there are people in the anti sprint side that not any see any type off sprint in the halo game.

what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
and thats the only way to keep both side’s happy on the main thing.
that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.

> 2533274820483063;3202:
> > 2533274823394867;3200:
> > > 2533274820483063;3186:
> > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> >
> > i agree with you.
> > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > and there not gone chance it more.
> > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> >
> > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > and it shows there all the communety is split about it about sprint.
> > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
>
> I think the forums on waypoint do not give the full picture. Most forums online are people going to express their frustrations. For those who enjoyed 343i games, they wouldn’t even bother to come to the forum. I know not everyone who didn’t like the games will come to the forums either but unhappy players are more likely to do it. The thing is, wears all passionate about the franchise so we want the best for it. Halo is such a special game that it could mean many different things to different people. That’s the main reason there is a split in the community.
> and if we have bad luck we have to wait 1 more extra year for the release off the game since the new xbox X is maybe not gone release this year if the problems in some country keep that high.

there is no full picture about things like this.
and nobody knows how the others think about it that never look on the forums like this or on reddit.
and when people keep telling that a lot off players wane see sprint gone there cant come with proof since there need to ask also to the players that are never looking on this forum or there dont give notting about discussions about things like this.
i hope after the release off the game it can finely be closed.

> 2533274820483063;3186:
> Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.

Who said this was only about Halo Infinite? I know the post is in that section, but the sentiment of “I don’t like these movement mechanics” have been going around since 2010. And for people like myself, hasn’t changed since. Halo 5 has a post like this that’s been going on for 3 years now.

If the next Halo game comes out and has something like Sprint, I’ll just point out the flaws it’ll almost inevitably have and keep going. If the matter was closed simply because the game came out, then Splitscreen should never come back because it was purposely removed in Halo 5.

343i can and are within their right to (metaphorically) go “get lost X group, we’ve considered your opinion and effectively ignored it” because…it happened before.

> 2533274820483063;3202:
> > 2533274823394867;3200:
> > > 2533274820483063;3186:
> > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> >
> > i agree with you.
> > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > and there not gone chance it more.
> > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> >
> > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > and it shows there all the communety is split about it about sprint.
> > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
>
> I think the forums on waypoint do not give the full picture. Most forums online are people going to express their frustrations. For those who enjoyed 343i games, they wouldn’t even bother to come to the forum. I know not everyone who didn’t like the games will come to the forums either but unhappy players are more likely to do it. The thing is, wears all passionate about the franchise so we want the best for it. Halo is such a special game that it could mean many different things to different people. That’s the main reason there is a split in the community.

First off I definitely agree that Halo is different things to different people and also agree that forums, any of them don’t tell the whole picture, but they definitely do tell a lot. One can argue that for every person that doesn’t come on here because they like the direction of Halo now, there’s someone who doesn’t like the direction who doesn’t come on here aswell. So I feel that cancels each other out and that’s where forums play a pretty big role.

I also think the MAIN reason why there’s such a split in the community is because 343I fundamentally really changed how Halo was played. It went from an Arena FPS to a loadout, ADS, kill streaks etc FPS. Honestly, 343I just need to make Infinite play more along the lines (NOT THE SAME) of Halo 1-3. Anything that prevents your gun being up, minus changing weapons, don’t use it. If not, we’ll get a other Halo 5 situations. Just look at Warzone in Halo 5 for example. It plays NOTHING like Halo, like at all! If you don’t like it, half of MP in 5 is unplayable for you and that’s terrible!! It goes both ways too obviously. If you want to make a Halo game with sprint, ADS style zooming, loadouts, batter royal whatever! Just make a separate game. It would benefit everyone, it really would! Just image how much better Halo 5 would be without Warzone and image if Warzone had it’s own game (maybe it’s a free to play game…)

Bungie started the changes with Reach, so they definitely get some blame too. Personally, I think bungie really was experimenting with things and trying to cash in a bit on games like COD popularity in Reaches MP and if they continue the series Halo 4 would have been more like the first three games after the backlash that Reach got in a lot of things multiplayer wise, but that’s just my opinion.

If 343I try to do a other Halo 5 type of Halo game, it won’t do great. I’ll call it right now. I just really don’t see why it’s so difficult for 343I/Microsoft to envision doing what I suggested above (separate games) it would definitely work!

> 2533274820483063;3203:
> > 2533274820483063;3154:
> > Has anyone tried to make a custom game in Halo 5 that changed all the movement mechanics to what would be preferred in infinite. Just curious because I realized that all the armor abilities can be toggled and the base movement speed, acceleration, and jump height as well can all be tuned in custom games. Seems like a good place to test some of the things in this thread.
>
> Just wanted to say that the mythic playlist is up on Halo 5. It has its own custom maps made just for it. This only has thrusters and stabilizers. I recommend we all try it and give feed back on it.
>
> I think it’s fun but I personally don’t like the maps. Most feel like a maze. There are too many turns and walls and it is nearly impossible to get in a shootout with anyone that is not next to a corner. Making it an easy escape. I also feel the BMS should be bumped up a tad more as well.
>
> If infinite will be like this then I think both crowds will be happy as long as BMS is up. Map design will change the gameplay as well and I hope infinite will have a large variety from small maps to more open maps.
>
> To me this is the closest we have gotten to a beta test for infinite. We won’t see Halo news until the reveal of the Xbox series x. It’s a launch title and is the reason 343i can’t say anything. If those are the mechanics they want to stick with then I recommend everyone play the mythic playlist and maybe come to the forum and talk about the good and bad here.

I like the style of the Mythic playlist but like you I’m not big on the most of the maps but that’s either near or there. My biggest issue with it is the weapons. The weapons in Halo 5 were meant for Halo 5 style of play. They don’t work in the mythic playlist. I love the look, sounds, etc of the H2BR but I hate it as a starting weapon in the mythic playlist. It’s just WAY too good and WAY too forgiving. I’d love to see pistol starts in it and see how that would play.

So as much as I’d like to play mythic playlist in Halo 5, I don’t think I will be much because of this unfortunately :pensive: I hope that infinite is more along the lines of Mythic Slayer though.

> 2533274833081329;3208:
> > 2533274820483063;3186:
> > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
>
> Who said this was only about Halo Infinite? I know the post is in that section, but the sentiment of “I don’t like these movement mechanics” have been going around since 2010. And for people like myself, hasn’t changed since. Halo 5 has a post like this that’s been going on for 3 years now.
>
> If the next Halo game comes out and has something like Sprint, I’ll just point out the flaws it’ll almost inevitably have and keep going. If the matter was closed simply because the game came out, then Splitscreen should never come back because it was purposely removed in Halo 5.
>
> 343i can and are within their right to (metaphorically) go “get lost X group, we’ve considered your opinion and effectively ignored it” because…it happened before.

There is nothing wrong with what you said but whatever they chose for infinite is already done. Our efforts should go into what can still be changed. They have all the info they need from this thread

> 2533274820483063;3210:
> > 2533274833081329;3208:
> > > 2533274820483063;3186:
> > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> >
> > Who said this was only about Halo Infinite? I know the post is in that section, but the sentiment of “I don’t like these movement mechanics” have been going around since 2010. And for people like myself, hasn’t changed since. Halo 5 has a post like this that’s been going on for 3 years now.
> >
> > If the next Halo game comes out and has something like Sprint, I’ll just point out the flaws it’ll almost inevitably have and keep going. If the matter was closed simply because the game came out, then Splitscreen should never come back because it was purposely removed in Halo 5.
> >
> > 343i can and are within their right to (metaphorically) go “get lost X group, we’ve considered your opinion and effectively ignored it” because…it happened before.
>
> There is nothing wrong with what you said but whatever they chose for infinite is already done. Our efforts should go into what can still be changed. They have all the info they need from this thread

Which is essentially any future Halo game that has the ability to be changed, and a thread like that would exist on the most current Halo game, which is (kinda) this one.

Really the thread keeps going until there’s no reason to have it.

> 2533274801176260;3204:
> > 2533274945422049;3201:
> > Halo 2 cut sprint only shortly before release and it worked fine.
>
> Actually, that’s wrong. Sprint for Halo 2 was cut very early in development, to the point where basically no weapon in the game had a sprint animation designed for it. I think it’s only around two or so that do have one.

It was actually more than 2.

Here’s all the weapons that had sprint: https://www.youtube.com/watch?v=SAwRp7Il4LY

Just jumping into this… Just played a match of Mythic Rumble in Halo 5. If Infinite was like that movement wise or something similar, I’d be good. I am a fan of the movement implemented in Halo 5 from the start but the Mythic Arena settings play very smooth and is fun - a good mix of classic and modern.

> 2533274823394867;3206:
> then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
> if some playlist not have sprint and others have.

A few playlists are only a fraction of the entire game.
Campaign, any potential firefight or other PvE mode would have sprint.

> 2533274823394867;3206:
> but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.

Excuse me? What?

> 2533274823394867;3206:
> like i told to Naqser on this thread all and on the other thread all. that there are people in the anti sprint side that not any see any type off sprint in the halo game.

I don’t think this is news to anyone.

> 2533274823394867;3206:
> what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
> and thats the only way to keep both side’s happy on the main thing.
> that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.

But the default gameplay features sprint, and the default gameplay is used in the majority of the game. A few non-default playlists doesn’t.

The only way to keep everyone happy is to tell all of them to accept and deal with whatever is shoved their way?

> 2533274795123910;3214:
> Excuse me? What?]

look at this post then you remember i have suggest it all about separate playlist’s and that some are not happy about it and most off then wane see compleet sprint gone.
https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/the-return-of-classic-movement-mechanics/dbb9e311-d2f8-48b5-9826-259bffe75cac/posts?page=116.

> 2533274795123910;3214:
> A few playlists are only a fraction of the entire game.
> Campaign, any potential firefight or other PvE mode would have sprint.

then most off the problems with sprint is fix by a lot off players since there are playlist’s that have no sprint option.
and if people not wane see sprint in the campaign mode and the new mode that mabye also is comnig like a new warzone or firefight mode then there most not use the sprint option then.
the only way that the 2 side’s come closer is something like this that in matchmaking some playlist’s have no sprint fuction and other playlist’s have.
or like i have suggest last year all on this thread a separate playlist for sprint and non sprint playlist’s.
that you get 2 diffrend type BTB playlist’s one 1 with sprint and other without sprint thats also a option still.

> 2533274795123910;3214:
> But the default gameplay features sprint, and the default gameplay is used in the majority of the game. A few non-default playlists doesn’t.The only way to keep everyone happy is to tell all of them to accept and deal with whatever is shoved their way?

yea
you know also that old forumale’s not gone work at some point more in the further any more and that you need to chance it and upgrade it sometime’s good for new people to accept it.
do you think all company’s in the world keep working with there old formule’s then you got it wrong.
car company’s need to chance there businesses almost each year with there formule.
do you think the car company’s are staying with there formule to build more new cars on gas or gasoline since that is there formule.
no there do not since there also seeing that its bad for busines more and there need to chance there formule to keep building cars or there company is gone.
its the same with game company’s.
the only diffrend is that game company’s can keep there inter core off the formule of the game save.
and what is the inter core formule off halo.
thats first off all a good Campaign story and that it continues to follow it the previous story from the game before.
thats the same what halo has done.
the end off halo 2 story is that start off halo 3 story.
the end off halo 3 story is the start off halo 4 story.
the end off halo reach story is the start off the main halo series.
and who knows we get at some point that there make a halo campaign story from the events between halo 4 end story and halo 5 first story like there have done with reach.

and what most people on this thread maybe forget also is that the kids that have play halo 3 or halo 1 are adults now.
there have maybe no time more to play game’s more since there are working and having a familie there putting on the first place.
and have stop playing game’s.

> 2533274823394867;3206:
> > 2533274945422049;3201:
> > > 2533274823394867;3200:
> > > > 2533274820483063;3186:
> > > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> > >
> > > i agree with you.
> > > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > > and there not gone chance it more.
> > > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> > >
> > > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > > and it shows there all the communety is split about it about sprint.
> > > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
> >
> > halo reach and halo 4 sprint has the problem of unfocused map design, as the maps have to be designed for not having sprint and having sprint at the same time (because of the recharge). as a custom game option sprint could remain as remnant code. this would be cool. But it creates more problems than it solves for the halo formula.
> > seeing how well the mythic arena settings worked in the halo 5 sandbox, disabling sprint and increasing the top bms is no problem. Halo 2 cut sprint only shortly before release and it worked fine.
>
> then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
> if some playlist not have sprint and others have.
>
> but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.
> like i told to Naqser on this thread all and on the other thread all.
> that there are people in the anti sprint side that not any see any type off sprint in the halo game.
>
> what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
> and thats the only way to keep both side’s happy on the main thing.
> that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.

343 must however decide for a definitive gameplay style to design the maps. i propose the hybrid mythic arena style. this is necessary, as a half comited design is usualy bad.

> 2533274823394867;3215:
> > 2533274795123910;3214:
> > Excuse me? What?]
>
> look at this post then you remember i have suggest it all about separate playlist’s and that some are not happy about it and most off then wane see compleet sprint gone.
> https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/the-return-of-classic-movement-mechanics/dbb9e311-d2f8-48b5-9826-259bffe75cac/posts?page=116.
>
>
>
>
> > 2533274795123910;3214:
> > A few playlists are only a fraction of the entire game.
> > Campaign, any potential firefight or other PvE mode would have sprint.
>
> then most off the problems with sprint is fix by a lot off players since there are playlist’s that have no sprint option.
> and if people not wane see sprint in the campaign mode and the new mode that mabye also is comnig like a new warzone or firefight mode then there most not use the sprint option then.
> the only way that the 2 side’s come closer is something like this that in matchmaking some playlist’s have no sprint fuction and other playlist’s have.
> or like i have suggest last year all on this thread a separate playlist for sprint and non sprint playlist’s.
> that you get 2 diffrend type BTB playlist’s one 1 with sprint and other without sprint thats also a option still.
>
>
>
>
> > 2533274795123910;3214:
> > But the default gameplay features sprint, and the default gameplay is used in the majority of the game. A few non-default playlists doesn’t.The only way to keep everyone happy is to tell all of them to accept and deal with whatever is shoved their way?
>
> yea
> you know also that old forumale’s not gone work at some point more in the further any more and that you need to chance it and upgrade it sometime’s good for new people to accept it.
> do you think all company’s in the world keep working with there old formule’s then you got it wrong.
> car company’s need to chance there businesses almost each year with there formule.
> do you think the car company’s are staying with there formule to build more new cars on gas or gasoline since that is there formule.
> no there do not since there also seeing that its bad for busines more and there need to chance there formule to keep building cars or there company is gone.
> its the same with game company’s.
> the only diffrend is that game company’s can keep there inter core off the formule of the game save.
> and what is the inter core formule off halo.
> thats first off all a good Campaign story and that it continues to follow it the previous story from the game before.
> thats the same what halo has done.
> the end off halo 2 story is that start off halo 3 story.
> the end off halo 3 story is the start off halo 4 story.
> the end off halo reach story is the start off the main halo series.
> and who knows we get at some point that there make a halo campaign story from the events between halo 4 end story and halo 5 first story like there have done with reach.
>
> and what most people on this thread maybe forget also is that the kids that have play halo 3 or halo 1 are adults now.
> there have maybe no time more to play game’s more since there are working and having a familie there putting on the first place.
> and have stop playing game’s.

car amnufacturers and others still keep core values that their cars represent. they have a brand. ferrari makes designer racing cars, landrover makes sturdy vehicles, toyota is the everymans car, etc.
Halo has a core brand in the same way. in halo’s case it is linked to the difference it has to other brands.

> 2533274823394867;3215:
> > 2533274795123910;3214:
> > But the default gameplay features sprint, and the default gameplay is used in the majority of the game. A few non-default playlists doesn’t.The only way to keep everyone happy is to tell all of them to accept and deal with whatever is shoved their way?
>
> yea

Cool, so no Sprint can be the default gameplay, and we’ll have a couple of Sprint playlists to appease who’s left.

If anyone has a problem, they can just deal with it.

I’m glad there’s a really straightforward conclusion to all this based on that reasoning.

I prefer classic movement, specifically Halo 2/3, however I won’t be too bothered if they had additional or some current mechanics. As long as they are done well. With the exception of Spartan Charge. That -Yoink- needs to go.

> 2533274945422049;3216:
> > 2533274823394867;3206:
> > > 2533274945422049;3201:
> > > > 2533274823394867;3200:
> > > > > 2533274820483063;3186:
> > > > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> > > >
> > > > i agree with you.
> > > > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > > > and there not gone chance it more.
> > > > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> > > >
> > > > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > > > and it shows there all the communety is split about it about sprint.
> > > > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
> > >
> > > halo reach and halo 4 sprint has the problem of unfocused map design, as the maps have to be designed for not having sprint and having sprint at the same time (because of the recharge). as a custom game option sprint could remain as remnant code. this would be cool. But it creates more problems than it solves for the halo formula.
> > > seeing how well the mythic arena settings worked in the halo 5 sandbox, disabling sprint and increasing the top bms is no problem. Halo 2 cut sprint only shortly before release and it worked fine.
> >
> > then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
> > if some playlist not have sprint and others have.
> >
> > but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.
> > like i told to Naqser on this thread all and on the other thread all.
> > that there are people in the anti sprint side that not any see any type off sprint in the halo game.
> >
> > what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
> > and thats the only way to keep both side’s happy on the main thing.
> > that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.
>
> 343 must however decide for a definitive gameplay style to design the maps. i propose the hybrid mythic arena style. this is necessary, as a half comited design is usualy bad.

most players hate the one style you have in the old halo titels.
the walking and shooting only thats at some point for a lot not more fun to have.
if there add things like sprint or assanation in the game then you get more diffrend style’s in the game and thats something more fun for a lot off players.
then you need to think more and use your brain more then it was before.
when you use sprint you need to time it good time it wrong and you are death.
same go’s with ground pound in halo 5 if you time it wrong you are death.
time it right then you can make a kill with it or more kills with it.

who knows that halo Infinite become’s the first shooter game that is more open world then a lazy menu to choose from.
that you can walk with your spartan on a ship and need to move to spots on the ship to start you campaing missions or matchmaking place.
a more like Jump Force that you can walk with your own char to place’s where on 1 place you can buy armor parts like the halo reach system is a good thing.
who knows halo is the first that is doing it from all the shooters.

sprint most stay in the halo titels that it needs some chance’s here and that sure.
that there most go back to halo reach sprint system is better then you cant sprint for ever like you have now but need to recharge also before using it again thats something there need to use in halo Infinite and in other halo titels that you need to use your brain good from when the timing is right to use sprint and you not wane waste it.

> 2533274823394867;3206:
> > 2533274945422049;3201:
> > > 2533274823394867;3200:
> > > > 2533274820483063;3186:
> > > > Has this thread gotten to the point where its too late to matter. The game is releasing this holiday. By this time in Halo 5 life cycle, we would have already finished the mp beta a month ago. This means the movement mechanics must have been decided long ago with the map design to go with them. I think development on the game has to be way past changing huge mechanics. Like if Sprint was not in it now, they won’t be able to put it in and vice versa.
> > >
> > > i agree with you.
> > > the dissision that 343 has make about adding sprint or not has been make all and who knows it has been done all last year.
> > > and there not gone chance it more.
> > > and the most players on this thread have maybe forget that a lot off communety members like me wane see WARZONE come back.
> > >
> > > and 343 has read all a lot off post’s on the other thread about sprint what has been callt the main thread about sprint.
> > > and it shows there all the communety is split about it about sprint.
> > > and who knows there gone add the halo reach sprint mechanic in the halo game’s that you sprint only for a few sec’s and need to wait a few sec’s after using sprint a cooldown more.
> >
> > halo reach and halo 4 sprint has the problem of unfocused map design, as the maps have to be designed for not having sprint and having sprint at the same time (because of the recharge). as a custom game option sprint could remain as remnant code. this would be cool. But it creates more problems than it solves for the halo formula.
> > seeing how well the mythic arena settings worked in the halo 5 sandbox, disabling sprint and increasing the top bms is no problem. Halo 2 cut sprint only shortly before release and it worked fine.
>
> then what is the problem if some playlist’s like the mythic arena not have sprint and other playlist’s like BTB can keep there sprint then its still not a problem for me.
> if some playlist not have sprint and others have.
>
> but what i told before all if you look at the anti sprint side you see that there are also diffrends between then.
> like i told to Naqser on this thread all and on the other thread all.
> that there are people in the anti sprint side that not any see any type off sprint in the halo game.
>
> what you see in halo 5 now that some playlist not have sprint and others have and thats something i can accept and deal with.
> and thats the only way to keep both side’s happy on the main thing.
> that there are still players that not agree with it is something there have to deal with and accept it since thats the only way to keep both side’s happy and there is notting else.

for playlists its fine. But the developer made maps and campaign have to agree on a definitive gameplay style, so an optimized map design is possible. using the mythic arena design and mechanics as a middle ground would allow for both extra modern and extra classic playlists to exist without the maps being too unoptimized for both ( as a defined middle between the two is the optimization standard).