The return of classic movement mechanics?

> 2533274823394867;3161:
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> > > 2533274823394867;3159:
> > > i give you a 10+ for trying and post a suggestion same if it fails automatic about this.
> >
> > Height above your head my posts went: Moon
> >
> > Seriously, you’re taking a sarcastic suggestion and taking it as an extremely serious post.
> > You’re only wasting your own time.
> > Then again, you don’t seem to understand how the sarcastic suggestion would work in game, I suggest you go back to that post, and reread it.
>
> i have read it good
> but what i told more was that there are communety members that not wane see any type off sprint in the halo game’s
> what do you gone tell to then about your suggestion since there are communety members that only wane see that halo stay’s full classic that means also no loatout system.
> and there are communety members that wane see halo become’s modern with sprint and other things.
> and like the OP from this thread has post it all on the first post that The Halo community really is split in half.
> that means some communety members are going to be happy with the way halo series is gone be and the other half is staying unhappy.
> and since we not know how halo infinite will become we all most wait and see it.

if both sides are equal in size i would go with the no sprint option, as a more unique feature and resulting unique gameplay that destinguishes the game from others is a better selling point. The standard implementation of sprint likely is not enough to catch players that wouldn’t have played halo before. The draw of Halo’s otherwise unique gameplay is the stronger selling point in my opinion.

> 2533274823394867;3161:
> i have read it good

Okay, it’s quite a simple enough thing to see how it’d affect gameplay, so go ahead and explain what’d happen in the game and which players would pick which loadout.
I’ve got three options here.
1: Either you do not understand, despite it being said, that it’s a sarcastic suggestion. It’s not a real suggestion I’d make, I would not genuinely make that suggestion to be implemented into Halo, not because I dislike sprint and loadouts, but because not a single person, going in for a win, would pick the sprint loadout.
2: You don’t understand the suggestion at all, what people would choose, and why. Or how it’d impact the game.
3: You do understand it, but you’ve got no proper response to it, and therefore are adamant to still have a go at it, but focusing on an entirely different aspect, loadouts, as if that, out of all things regarding that suggestion, would be the resulting uproar.

> 2533274823394867;3161:
> but what i told more was that there are communety members that not wane see any type off sprint in the halo game’s
> what do you gone tell to then about your suggestion since there are communety members that only wane see that halo stay’s full classic that means also no loatout system.
> and there are communety members that wane see halo become’s modern with sprint and other things.
> and like the OP from this thread has post it all on the first post that The Halo community really is split in half.
> that means some communety members are going to be happy with the way halo series is gone be and the other half is staying unhappy.
> and since we not know how halo infinite will become we all most wait and see it.

I wouldn’t be surprised if Anti-Sprinters were happy, would that sarcastic and not-going-to-be-implemented suggestion, be implemented against all impossible odds. Despite sprint still being in the game, and I would assume that those anti-sprinters who also dislike loadouts, would overlook their dislike towards loadouts, as long as it’s only two loadouts available.

That’s besides everything though, as you do not bring any new information to me, and neither do I care who’s happy or miserable, as long as that person isn’t me.

> 2533274820483063;3154:
> Has anyone tried to make a custom game in Halo 5 that changed all the movement mechanics to what would be preferred in infinite. Just curious because I realized that all the armor abilities can be toggled and the base movement speed, acceleration, and jump height as well can all be tuned in custom games. Seems like a good place to test some of the things in this thread.

There was a Mythic Arena playlist, but I never played it. It made gameplay similar to classic Halo with thrusters. I’d rather build Infinite off of Reach Hardcore tbh.

> 2533274820483063;3154:
> Has anyone tried to make a custom game in Halo 5 that changed all the movement mechanics to what would be preferred in infinite. Just curious because I realized that all the armor abilities can be toggled and the base movement speed, acceleration, and jump height as well can all be tuned in custom games. Seems like a good place to test some of the things in this thread.

yes, but it doesn’t work. All the maps are made with those abilities in mind so playing them with them turned off isn’t exactly great.

> 2533274945422049;3162:
> > 2533274823394867;3161:
> > > 2533274795123910;3160:
> > > > 2533274823394867;3159:
> > > > i give you a 10+ for trying and post a suggestion same if it fails automatic about this.
> > >
> > > Height above your head my posts went: Moon
> > >
> > > Seriously, you’re taking a sarcastic suggestion and taking it as an extremely serious post.
> > > You’re only wasting your own time.
> > > Then again, you don’t seem to understand how the sarcastic suggestion would work in game, I suggest you go back to that post, and reread it.
> >
> > i have read it good
> > but what i told more was that there are communety members that not wane see any type off sprint in the halo game’s
> > what do you gone tell to then about your suggestion since there are communety members that only wane see that halo stay’s full classic that means also no loatout system.
> > and there are communety members that wane see halo become’s modern with sprint and other things.
> > and like the OP from this thread has post it all on the first post that The Halo community really is split in half.
> > that means some communety members are going to be happy with the way halo series is gone be and the other half is staying unhappy.
> > and since we not know how halo infinite will become we all most wait and see it.
>
> if both sides are equal in size i would go with the no sprint option, as a more unique feature and resulting unique gameplay that destinguishes the game from others is a better selling point. The standard implementation of sprint likely is not enough to catch players that wouldn’t have played halo before. The draw of Halo’s otherwise unique gameplay is the stronger selling point in my opinion.

Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.

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> Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.

Whoa… that’s a big call. Albeit a somewhat confusing one? (first you say 3:1 and then ‘probably even’).

The ‘classic halo’ fans are certainly vocal, that’s for sure.

In terms of marketing analysis etc… all 343 can go off is the player numbers for MCC and the popularity of play lists like Mythic. Those numbers are at least ‘real’. :slight_smile:

> 2585548714655118;3167:
> > 2533275010844883;3166:
> > Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.
>
> Whoa… that’s a big call. Albeit a somewhat confusing one? (first you say 3:1 and then ‘probably even’).
>
> The ‘classic halo’ fans are certainly vocal, that’s for sure.
>
> In terms of marketing analysis etc… all 343 can go off is the player numbers for MCC and the popularity of play lists like Mythic. Those numbers are at least ‘real’. :slight_smile:

I don’t know if you’re beeing sarcastic or not, but let’s just assume you aren’t: You can’t compare apples with pears.

  • MCC is just a Re-Release of several, old Halo Titles. - The game was literally broken for 4 years and is still being fixed until today -> 2020.Halo 5 on the other hand is a game built from the ground up for current gen, it’s literally the only mainline Halo Game for the Xone. And the capacity of Forge & custom game browser is also something that should not be forgotten. On one hand you have a Forge System with way more options (in terms of objects & complexity) -> so constantly new maps & gametypes beeing added into the pool, on the other hand (in MCC) you’ve no custom game browser and way less options in Forge.
    The last Halo Title with the run & gun gameplay was released in 2007. You can not expect people to play the same 10 maps for 15 years.

If you really want to compare something, you can start with the popularity & the impact on the FPS genre by the times they were released.
The run & gun (classic) Formula never had the chance to fail. It was a growing franchise. H3 was one of the most successful games of the decade (and a system-seller) yet there was so much more potenial and stuff to improve on. But we never had to chance to do so.

By the way, the Mythic Playlist is not a bad idea and I like the direction, however, it is not an indicator for anything. Most people (except the few ones that still play the game) don’t even know about the existence of the playlist. Additionally to that, you can’t really judge if those movements would work in a new game by playing it in the H5 Sandbox.

> 2585548714655118;3167:
> > 2533275010844883;3166:
> > Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.
>
> Whoa… that’s a big call. Albeit a somewhat confusing one? (first you say 3:1 and then ‘probably even’).
>
> The ‘classic halo’ fans are certainly vocal, that’s for sure.
>
> In terms of marketing analysis etc… all 343 can go off is the player numbers for MCC and the popularity of play lists like Mythic. Those numbers are at least ‘real’. :slight_smile:

I meant to put probably even more, as in its probably higher 3:1. Moreover, both sides are vocal but it’s the classic fans who’s points are widely upon in the fanbase as well as garner the most attention.

MCC and the Mythic arena playlist are terrible metrics since for the former the game was completely broken at launch and wasn’t fixed until 4 years later. While the latter is simply a playlist in a 5-year-old game that most of the fanbase doesn’t even care about, not to mention, barely anyone knows it exists. Credible metrics would be things like population numbers, views of youtube, views of twitch, sales, reception among fans, etc. In which have been at an all-time low, Halo 5 has virtually no presence on either YouTube or Twitch and has been that way since launch. The most subscribers for a halo channel that post strictly or mostly Halo 5 content is 49.6k subscribers, the one after that which consists of a mix of reach and H5 videos are 71.6k & 128k. So, only one channel is over 100k subscribers if we are being generous, you also have to take into account only a fraction of their subscribers actually watch their videos.

Funnily enough, most of the big Halo Youtubers got most of their subscribers and views criticizing Halo 5, 343 Halos, or 343 in general. I bet you can’t even find me a gameplay video of Halo 5 on YT that has at least a half a million views that were posted within the last 3 years. For Twitch the numbers aren’t any better, in fact, they’re far worse. Ever since practically launch its been at the very bottom, and its been that way for Halo since H4. Furthermore, Halo 5 is the least sold mainline Halo game and lowest-rated, likewise, the population numbers have been at an all-time low. There is a whole lot more to speak on but I will just leave it at that.

> 2535433721770439;3168:
> > 2585548714655118;3167:
> > > 2533275010844883;3166:
> > > Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.
> >
> > Whoa… that’s a big call. Albeit a somewhat confusing one? (first you say 3:1 and then ‘probably even’).
> >
> > The ‘classic halo’ fans are certainly vocal, that’s for sure.
> >
> > In terms of marketing analysis etc… all 343 can go off is the player numbers for MCC and the popularity of play lists like Mythic. Those numbers are at least ‘real’. :slight_smile:
>
> I don’t know if you’re beeing sarcastic or not, but let’s just assume you aren’t: You can’t compare apples with pears.
> - MCC is just a Re-Release of several Halo Titles. - The game was literally broken for 4 years and is still being fixed until today → 2020.Halo 5 on the other hand is a game built from the ground up for current gen, it’s literally the only mainline Halo Game for the Xone. And the capacity Forge & custom game browser is also something that should not be forgotten. On one hand you have a Forge System with way more options (in terms of objects & complexity) → so constantly new maps & gametypes beeing added into the pool, on the other hand (in MCC) you’ve no custom game browser and way less options in Forge.
> The last Halo Title with the run & gun gameplay was released in 2007. You can not expect people to play the same 10 maps for 15 years.
>
> If you really want to compare something, you can start with the popularity & the impact on the FPS genre by the times they were released.
> The run & gun (classic) Formula never had the chance to fail. It was a growing franchise. H3 was one of the most successful games of the decade (and a system-seller) yet there was so much more potenial and stuff to improve on. But we never had to chance to do so.
>
> By the way, the Mythic Playlist is not a bad idea and I like the direction, however, it is not an indicator for anything. Most people (except the few ones that still play the game) don’t even know about the existence of the playlist. Additionally to that, you can’t really judge if those movements would work in a new game by playing it in the H5 Sandbox.

Mostly a sarcastic dig at the ‘3:1’…

But for 343… what else is going to sway them back towards classic Halo?

Halo Infinite has to compete against other systems / games. It has to reach out to a much different demographic (FFS, I can’t believe that H3 was nearly 12 years ago). It has to be marketable as a Twitch friendly E-sport.

How do you turn a handful of passionate forum threads and a couple of (amusingly) angry youtube videos into a marketable demographic?

The popularity of the (now functional) MCC at least gives 343 an idea of the nostalgia for classic Halo. The popularity of play lists like Mythic give them an idea of how the current Halo 5 market accepts such changes (especially the subsection of players who came after H3).

It would be fascinating to sit in on the internal meetings at 343…

> 2533275010844883;3169:
> I meant to put probably even more, as in its probably higher 3:1. Moreover, both sides are vocal but it’s the classic fans who’s points are widely upon in the fanbase as well as garner the most attention.

Not sure how you work that out?

In my local groups… pretty much everyone was happy with enhanced mechanics. Most of them didn’t even know that there was a classic crowd. My kids (both avid gamers) love enhanced mobility.

> 2533275010844883;3169:
> Halo 5 has virtually no presence on either YouTube or Twitch and has been that way since launch. The most subscribers for a halo channel that post strictly or mostly Halo 5 content is 49.6k subscribers, the one after that which consists of a mix of reach and H5 videos are 71.6k & 128k. So, only one channel is over 100k subscribers if we are being generous, you also have to take into account only a fraction of their subscribers actually watch their videos

I’m too old to be knowledgable on such things :slight_smile:

Were the numbers solid at it’s peak? How do these numbers compare to other similar games four and a bit years after release?

And as a metric how does 343 feed that back to classic play being the answer?

> 2533275010844883;3169:
> Funnily enough, most of the big Halo Youtubers got most of their subscribers and views criticizing Halo 5, 343 Halos, or 343 in general.

Everyone loves an angry youtuber…

> 2585548714655118;3171:
> And as a metric how does 343 feed that back to classic play being the answer?

If you want exact numbers, probably not at all.
That being said, there is enough uproar in the community to go on.

  • Fans making their own classic Halo with mods like Eldewrito or original Projects such as Installation 01. (More to come with the release of MCC on PC. I’ve already seen the first “Classic Reach” Mod.) - Halo quickly dropping from Esports after the introduction of Advanced Movement. (Reach had quite a few MLG tournaments, however most of them tried to recreate the classic gameplay with the removal of Sprint and Bloom(?). Halo 4 had only one or two before it was dropped because you couldn’t disable these mechanics in the game. They tried again with 5 but once more, they removed it after one or two tries. Microsoft had to make their own tournament to maintain appearences that Halo was still relevant in competitive gaming.) - The decline in popularity in streaming has already been mentioned. - So was the loss of online population and sales in general. (H5G sold less than Halo 3 even though both games released at the same time in their respecitve console’s life cycle and the XBone had the larger install base. People even played the H5G beta less than Halo 3’s.) - Then there’s the fact that even 343 themselves are on the fence about advanced movement, at the very least with regards to sprint (as confirmed by a developer in a conference talk).That is more than enough to at least release one classic game, if only to definitively determine the demand. (Remember, there was no classic Halo game after 3, which to this day is still the most successful title in the franchise.) Especially if the next game(s) will release on PC as well, because the “master race” is far less accepting of fluff mechanics than “console peasants”.

If we were to head back towards a classic Halo… how do you reconcile the different movement in campaign vs multiplayer.

What works for multiplayer - not so much for campaign. And would it not be too confusing / jarring if they are markedly different?

Could you get away with having pick ups / mods for certain abilities in campaign?

> 2585548714655118;3170:
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> > > 2585548714655118;3167:
> > > > 2533275010844883;3166:
> > > > Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.
>
> Mostly a sarcastic dig at the ‘3:1’…
>
> But for 343… what else is going to sway them back towards classic Halo?
>
> Halo Infinite has to compete against other systems / games. It has to reach out to a much different demographic (FFS, I can’t believe that H3 was nearly 12 years ago). It has to be marketable as a Twitch friendly E-sport.
>
> How do you turn a handful of passionate forum threads and a couple of (amusingly) angry youtube videos into a marketable demographic?
>
> The popularity of the (now functional) MCC at least gives 343 an idea of the nostalgia for classic Halo. The popularity of play lists like Mythic give them an idea of how the current Halo 5 market accepts such changes (especially the subsection of players who came after H3).
>
> It would be fascinating to sit in on the internal meetings at 343…

I honestly don’t get your point.
The problem within the “pro-sprint” community seems to me that most people watch this debate as an conflict between “old, outdated gameplay” vs “super modern advanced movement gameplay” - this is not the case anymore. It’s not 2012, sprint is neither new nor a standard feature in a FPS. The advanced Movement hype was a short living trend and H5 was part of it. I mean if you really want to dig in into the market - Titanfall 2 is built from the ground up for “advanced” movement, yet it didn’t appeal to a lot of people. It looks cool and all that, but after a few days it gets repetitive as hell. People seem not to care about games like these.

I mean you throw in words like “twitch / esports friendly” what is that supposed to mean? Is H5 a “twitch friendly” game in your eyes? Because there is / never was a stable viewership for this game. So I really don’t get the point.
Counter Strike is literally always the number 1 or 2 in terms of popularity and has no sprint, Overwatch had the biggest impact (came out after H5 btw.) in the FPS Genre before Battle Royale and has no sprint, Crossfire is similiar to CS and is the biggest FPS in Asia (the sequel is coming to Xbox, which means more people in the West will play it), Doom is literally one of the most hyped games this year.

So again, what has nostalgia has to do with this? The Run & Gun Supporters don’t want H3 remastered, what people want is a game that follows the formula and improves on it. This would be like me saying: “Oh, you want sprint. Hmm, lets look at how H4 does in MCC? Not good, so lets remove it” - it is totally irrelevant.

By the way, the people you brush off as “angry youtubers” are the biggest Content-Creators for this franchise, same goes for the ones that stream the game on Twitch & Mixer. And most of them were able to critisize the game constructively - just because you don’t agree with them, it doesn’t mean that they are “angry”

> 2585548714655118;3173:
> If we were to head back towards a classic Halo… how do you reconcile the different movement in campaign vs multiplayer.
>
> What works for multiplayer - not so much for campaign. And would it not be too confusing / jarring if they are markedly different?
>
> Could you get away with having pick ups / mods for certain abilities in campaign?

Why should there be 2 different movement styles in campaign & in multiplayer in the first place?
Not having sprint in the campaign is as important as in the multiplayer. It’s essential for the enemy A.I. encounters. The fact that the player was able to do way more things, while the enemies stood the same led into such unbalanced encounters in the campaign. The Bullet Magnetism & tracking came to the point where the gameplay turned into the most awkward thing with no replayability.

> 2585548714655118;3173:
> If we were to head back towards a classic Halo… how do you reconcile the different movement in campaign vs multiplayer.

Why would gameplay mechanics differ between campaign and multiplayer?

> 2585548714655118;3173:
> Could you get away with having pick ups / mods for certain abilities in campaign?

Like?

> 2585548714655118;3173:
> If we were to head back towards a classic Halo… how do you reconcile the different movement in campaign vs multiplayer.

What different movement?
I want sprint & co gone from campaign, first and foremost.
Everything in the game felt the toll that these mechanics had on gameplay. Level design, weapon tuning, vehicle balancing, A.I. That’s not an exclusive multiplayer issue.
Just think of Halo 4’s teleporter-knights: They were designed with ridiculous health and shields to be able to withstand the fire from the sprint-balanced weapons while also having to account for the player running around the map like headless chicken, so they were able to teleport all over the place in order to follow the player wherever they went. In the end this became a horribly bullet-spongy enemy that retreats at a moment’s notice and has full shields again by the time you catch up to him. H5G improved them ever so slightly, but it’s still not on the level that enemy encounters could be designed with a consistent movement system.

> 2533275010844883;3169:
> I meant to put probably even more, as in its probably higher 3:1. Moreover, both sides are vocal but it’s the classic fans who’s points are widely upon in the fanbase as well as garner the most attention.
>
> MCC and the Mythic arena playlist are terrible metrics since for the former the game was completely broken at launch and wasn’t fixed until 4 years later. While the latter is simply a playlist in a 5-year-old game that most of the fanbase doesn’t even care about, not to mention, barely anyone knows it exists. Credible metrics would be things like population numbers, views of youtube, views of twitch, sales, reception among fans, etc. In which have been at an all-time low, Halo 5 has virtually no presence on either YouTube or Twitch and has been that way since launch. The most subscribers for a halo channel that post strictly or mostly Halo 5 content is 49.6k subscribers, the one after that which consists of a mix of reach and H5 videos are 71.6k & 128k. So, only one channel is over 100k subscribers if we are being generous, you also have to take into account only a fraction of their subscribers actually watch their videos.
>
> Funnily enough, most of the big Halo Youtubers got most of their subscribers and views criticizing Halo 5, 343 Halos, or 343 in general. I bet you can’t even find me a gameplay video of Halo 5 on YT that has at least a half a million views that were posted within the last 3 years. For Twitch the numbers aren’t any better, in fact, they’re far worse. Ever since practically launch its been at the very bottom, and its been that way for Halo since H4. Furthermore, Halo 5 is the least sold mainline Halo game and lowest-rated, likewise, the population numbers have been at an all-time low. There is a whole lot more to speak on but I will just leave it at that.

Let’s review some of your suggested metrics:

  • Population numbers: in comparing population one game had ten years ago to a population another game had four years ago, you implicitly assume that nothing has changed in those ten years that would affect the relative popularity of those games if both were released today. This is a big, unfounded assumption. - YouTube/Twitch viewership: you would need to demonstrate that videos/streams for classic Halo games consistently perform better than equivalent videos/streams for Halo 5 to make your case. You know, relative performance. - Sales: same problem as with population. You would also have to have the sales numbers for Halo 5, which none of us do. - Reception: same problem as with population.The common issue you run into with all of these metrics is that the lack of popularity of Halo 5 alone does not imply that classic Halo is more popular. You would have to show metrics related to the present day popularity of classic Halo and compare those to present day popularity of Halo 5 to be able to make the case that classic Halo is more popular now. The past is not the present.

> 2533274825830455;3177:
> > 2533275010844883;3169:
> > I meant to put probably even more, as in its probably higher 3:1. Moreover, both sides are vocal but it’s the classic fans who’s points are widely upon in the fanbase as well as garner the most attention.
> >
> > MCC and the Mythic arena playlist are terrible metrics since for the former the game was completely broken at launch and wasn’t fixed until 4 years later. While the latter is simply a playlist in a 5-year-old game that most of the fanbase doesn’t even care about, not to mention, barely anyone knows it exists. Credible metrics would be things like population numbers, views of youtube, views of twitch, sales, reception among fans, etc. In which have been at an all-time low, Halo 5 has virtually no presence on either YouTube or Twitch and has been that way since launch. The most subscribers for a halo channel that post strictly or mostly Halo 5 content is 49.6k subscribers, the one after that which consists of a mix of reach and H5 videos are 71.6k & 128k. So, only one channel is over 100k subscribers if we are being generous, you also have to take into account only a fraction of their subscribers actually watch their videos.
> >
> > Funnily enough, most of the big Halo Youtubers got most of their subscribers and views criticizing Halo 5, 343 Halos, or 343 in general. I bet you can’t even find me a gameplay video of Halo 5 on YT that has at least a half a million views that were posted within the last 3 years. For Twitch the numbers aren’t any better, in fact, they’re far worse. Ever since practically launch its been at the very bottom, and its been that way for Halo since H4. Furthermore, Halo 5 is the least sold mainline Halo game and lowest-rated, likewise, the population numbers have been at an all-time low. There is a whole lot more to speak on but I will just leave it at that.
>
> Let’s review some of your suggested metrics:
> - Population numbers: in comparing population one game had ten years ago to a population another game had four years ago, you implicitly assume that nothing has changed in those ten years that would affect the relative popularity of those games if both were released today. This is a big, unfounded assumption. - YouTube/Twitch viewership: you would need to demonstrate that videos/streams for classic Halo games consistently perform better than equivalent videos/streams for Halo 5 to make your case. You know, relative performance. - Sales: same problem as with population. You would also have to have the sales numbers for Halo 5, which none of us do. - Reception: same problem as with population.The common issue you run into with all of these metrics is that the lack of popularity of Halo 5 alone does not imply that classic Halo is more popular. You would have to show metrics related to the present day popularity of classic Halo and compare those to present day popularity of Halo 5 to be able to make the case that classic Halo is more popular now. The past is not the present.

But no present day classic halo exists. only re-releases ( and a visualy upgraded version) in a bundle that had extreme bugs during its release. “Percentage of near release population compared to whole genre population multiplied by genre competitor count” is a somewhat usefull metric.

Beside this: i think a classic or hybrid aproach (like mythic arena) is worth a shot, as the “advanced” gameplay loop fails to be competitive with other genre cousins. The classic/ hybrid style could shine with uniqueness, where approaching the genre cousins had mediocre results.
assuming that todays players can’t fathom a game without the main trend mechanics but alternative solutions, as many do, is very condescending to gamers in my opinion.
The popularity of games that break with todays fps genre tropes in some way (doom, cs:go, overwatch, titanfall) (especialy the hype for the new doom games) shows that a classic halo with tweaks and addons ( hybrid gameplay) can suceed in todays market. ( i.e landrover shouldn’t build ferrari’s, but better landrovers)

The game is so old the back half of the community only knows armor abilities. I love the old mechanics so a subtle addition of armor abilities would be appreciated.

> 2533274945422049;3178:
> But no present day classic halo exists.

Exactly, which is why the claim that most people prefer classic Halo is dubious.

> 2533274825830455;3180:
> > 2533274945422049;3178:
> > But no present day classic halo exists.
>
> Exactly, which is why the claim that most people prefer classic Halo is dubious.

When the community has to make their own classic experience states there’s at least some thirst for it. As far as for most of the community, I can’t say. What would be a good way to judge that from your viewpoint?