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> > > > Both aren’t equal, I would guarantee if we could get a count of both sides the people who are for classic halo and no sprint would outnumber the ones are against it 3:1, probably even. Just look at the numbers, sales, fan reception, etc.
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> Mostly a sarcastic dig at the ‘3:1’…
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> But for 343… what else is going to sway them back towards classic Halo?
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> Halo Infinite has to compete against other systems / games. It has to reach out to a much different demographic (FFS, I can’t believe that H3 was nearly 12 years ago). It has to be marketable as a Twitch friendly E-sport.
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> How do you turn a handful of passionate forum threads and a couple of (amusingly) angry youtube videos into a marketable demographic?
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> The popularity of the (now functional) MCC at least gives 343 an idea of the nostalgia for classic Halo. The popularity of play lists like Mythic give them an idea of how the current Halo 5 market accepts such changes (especially the subsection of players who came after H3).
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> It would be fascinating to sit in on the internal meetings at 343…
I honestly don’t get your point.
The problem within the “pro-sprint” community seems to me that most people watch this debate as an conflict between “old, outdated gameplay” vs “super modern advanced movement gameplay” - this is not the case anymore. It’s not 2012, sprint is neither new nor a standard feature in a FPS. The advanced Movement hype was a short living trend and H5 was part of it. I mean if you really want to dig in into the market - Titanfall 2 is built from the ground up for “advanced” movement, yet it didn’t appeal to a lot of people. It looks cool and all that, but after a few days it gets repetitive as hell. People seem not to care about games like these.
I mean you throw in words like “twitch / esports friendly” what is that supposed to mean? Is H5 a “twitch friendly” game in your eyes? Because there is / never was a stable viewership for this game. So I really don’t get the point.
Counter Strike is literally always the number 1 or 2 in terms of popularity and has no sprint, Overwatch had the biggest impact (came out after H5 btw.) in the FPS Genre before Battle Royale and has no sprint, Crossfire is similiar to CS and is the biggest FPS in Asia (the sequel is coming to Xbox, which means more people in the West will play it), Doom is literally one of the most hyped games this year.
So again, what has nostalgia has to do with this? The Run & Gun Supporters don’t want H3 remastered, what people want is a game that follows the formula and improves on it. This would be like me saying: “Oh, you want sprint. Hmm, lets look at how H4 does in MCC? Not good, so lets remove it” - it is totally irrelevant.
By the way, the people you brush off as “angry youtubers” are the biggest Content-Creators for this franchise, same goes for the ones that stream the game on Twitch & Mixer. And most of them were able to critisize the game constructively - just because you don’t agree with them, it doesn’t mean that they are “angry”
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> If we were to head back towards a classic Halo… how do you reconcile the different movement in campaign vs multiplayer.
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> What works for multiplayer - not so much for campaign. And would it not be too confusing / jarring if they are markedly different?
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> Could you get away with having pick ups / mods for certain abilities in campaign?
Why should there be 2 different movement styles in campaign & in multiplayer in the first place?
Not having sprint in the campaign is as important as in the multiplayer. It’s essential for the enemy A.I. encounters. The fact that the player was able to do way more things, while the enemies stood the same led into such unbalanced encounters in the campaign. The Bullet Magnetism & tracking came to the point where the gameplay turned into the most awkward thing with no replayability.