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> In my opinion sprint should stay as a standard in Halo. I never understood why it wasn’t used earlier back in Halo 2 and 3.
It was considered and tested for Halo 2.
They got some animations in but ultimately cut it from Halo 2 becauase they felt it caused pacing issues.
As far as I can tell, no information has been released on if sprint was tested for Halo 3.
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> I really feel like many hardcore halo fans expect the future halo games to play and feel exactly like the previous parts.
This has been on the walls quite a few times already, and it’s not a short explanation.
First; there’s a common idea floating around that if something should be removed, something else must take its place. I’d attribute this to those liking, say sprint, would want something of equal value back to replace what they’ve lost. While those who dislike sprint, see it as it is better having nothing, over having something bad. This often result in the scenario where you’d be displeased, and you put the responsibility of your happiness, on those with a different opinion than yours, to make you happy.
Now you’ve made it their job to come up with a replacement, and explain it well enough, so that you, most likely already biased against the same people you demand a replacement from, can from the theoretical explanation imagine how the new feature / mechanic would work, and what kind of experience you’d draw from it.
Second; In the event that someone actually suggest something, it is almost always looked over. No one actually cares in the end. That’s the reason threads with ideas extremely rarely go double digits in page numbers, and no, I do not count wishlist threads. I’m talking about a thread dedicated to a single idea. It’s difficult conveying a thought / concept through words and words alone, anyone who reads must be open to it. Then, what’s going to be discussed? The harsh reality is that very few are actually interested in what ideas others cook up.
Now, in the unlikely case that someone has commented on provided examples of what’s wanted instead of, say sprint, the response has been “it’s just Halo X.5”, and I kid you not when I say that it doesn’t matter what, or how many, suggestion(s) has been made, it’s going to be, Halo X.5.
Third: a lack of ideas are seen as an objection to all change. Dislike Sprint, and got nothing to replace it with other than an increased BMS? Oh you just want Halo 3.
A single post does not in any way convey what anyone wants from a game. No one breaks out their personal game design document the instance they’re displeased with something.
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> Where is the point in creating new halo games then? It would only attract to people who are familiar with halo.
I’m going to entertain this;
New story, new weapons and grenades, new vehicles, new maps, new game modes ( Both multiplayer modes and PvE modes), more custom games options, new tools to utilise ( like Forge and theatre for Halo 3 ), more in-depth customization. Improving what was succesful previously, for instance.
It’s quite amazing that we’re sitting here pondering what the idea is with a new game if it’s like an older one, when we have power-games like CS:GO, DotA, LoL which still manage to attract new players.
Attracting new players, what does that mean to you. Take it in, consider it, what are your thoughts around it. Are your ideas on things to use to attract new players, a reflection on what you yourself want in Halo? Do you think sprint is needed to attract new players, because you want sprint?
Halo 4 changed things up quite a bit with a lot of “modern fearures”, yet it didn’t go too well with the game now did it?
Perhaps lost at some point, but maybe the idea to build a good playerbase, is making a game which as a whole is attracting players, rather than chasing players with target features.
You do not win, by trying to be what you’re trying to beat.
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> I never understood that kind of thinking in the past tho. I’m not expecting any new halo games to feel 100% different than the previous one. But it should at least offer new features which aren’t too far fetched out for an first person shooter. Wether you like it or not, halo is and will always be a first person shooter.
And adding gameplay features for the sake of adding them, is pretty much what has led Halo to its current situation.