> 2533274804813082;3053:
> Just one page over you quote me and give me the line of “I used to be arrogant,” insinuating that I am being such.
Has it crossed your mind that I was just, you know, making a self-depreceating comment about past me? Opening my heart about things I’m not proud of, mistakes that aren’t easy to admit? Maybe how you interpreted that comment tells more about you than it tells about me.
> 2533274804813082;3042:
> Neither is that my stance as you state; if you’re going to quote me or attribute statements to me, do it properly.
In case you didn’t notice, I had it in quotation marks instead of a box quote with your name on it (and I never claimed you said such a thing) to indicate that it’s not something you said, but a paraphrasing of the thinking I interpreted from your comments, written in a way that emphasizes the problematic part of your attitude.
> 2533274804813082;3042:
> If me stating my opinion is a display of arrogance then every single person here is arrogant, you included.
Sure, I can deal with that. I already know I used to be arrogant. Who’s to say I’ve completely gotten rid of it? If you find something I say arrogant, by all means bring it to my attention so that I can improve as an individual.
But, just to be clear, stating an opinion is not arrogant, per se. Stating that other people are sillly for (and this is a direct quote of what you said) “singl[ing] out one movement mechanic and put[ting] it’s [sic] level of fun under scrutiny” is because you’re implying that a point of view differing from yours is silly. The thing that makes it arrogant is precisely that whether there is intrinsic fun found in mechanics that’s worth analyzing is entirely subjective as fun is, so there is no other reason for you to call it silly other than it not matching with your personal idea of fun. It doesn’t get much more textbook than that.
> 2533274804813082;3042:
> Not only that, but I can’t help but feel a constant sense of disrespect towards my position and views, and it’s increasingly frustrating.
I’m glad to hear that feeling is mutual.
> 2533274804813082;3042:
> Which ignores the marked and measured fact that you are, in fact, going faster. There is no convincing needed, it is measured fact. 23mph is faster than 17mph.
Umm, okay? Sure. I’m not entirely sure why you felt the need to say this, but cool.
> 2533274804813082;3042:
> Yes. I’ve fractured my thumb while playing, patched it up with a plastic spoon, and gone right back to finish the level out. This is not a good metaphor as you note, however, as you’re breaking the fourth wall and bringing real-world issues to compare gameplay. Truly apples to oranges, rather than comparing gameplay to gameplay. Getting shot isn’t an activity that the player engages in, be it a matter of sprinting or continuing to have a full health/shield bar.
Ah, yes, analogies. Never use them, because people will always try to focus on the differences and not the similarities. I thought I’d get away with it by explicitly stating the point I’m trying to get you to focus on, but apparently that doesn’t work either. I guess the reason it doesn’t work is that people are more interested in finding that “gotcha” moment rather than understanding the point being communicated, and analogies are inherently susceptible to that because by design they’re not 1:1 with the subject matter.
> 2533274804813082;3042:
> But fine, how about scoping? In every single Halo game (except Halo 4) since Halo: Combat Evolved, you’re knocked out of scoping when hit. Does that make scoping not fun?
Probably, for someone. I’ve definitely heard people express frustrations over getting stuck to the scope–descope loop, and I’ve experienced those frustrations myself. But of course, because it has been with us since the beginning, the people who have stuck around are the people not bothered that much by descope. The people who think it hurts the experience would be long gone.