> 2533274804813082;3021:
> Does this imply that my views are not sincere?
Nope. Just that you can’t tell someone trying to explain their perspective from someone trying to sell you on something. You treat everything I say as a claim to be debunked.
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> To “explain sprint away” would involve completely re-writing what the Spartans are.
“A new stabilization firmware in the GEN3 armor allows the wearer aim accurately even when running at full speed. Improvements to the force multiplying circuits also enable the wearer to perform strafe and backtracking maneuvers without sacrificing speed, allowing them to keep sight on the enemy in any situation.”
Done. No rewriting needed, just a new set of armor that Halo Infinite already has. Of course, if you have strong pro-sprint bias, you may not like this, but the truth is that it’s completely consistent with all established canon.
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> What is not established, and would not be able to be written in no matter what a writer puts, are Spartans running at speeds of 100-150 mph.
And 343i could retcon that at any moment if they needed to. See what I mean with the lore being arbitrary?
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> Hell, even the Flood is based on a real world fungus.
Going from a fungus that infects insects fo Flood is like going from horses to unicorns.
> 2533274804813082;3021:
> Tell me tsassi, when I go into this knowing that there’s going to be no compromise, why should I bother to try and understand?
Empathy? Curiosity? Deeper understanding of the issue? Whatever’s the opposite of “arrogance”? Basic decency and respect?
I mean, why not?
> 2533274804813082;3021:
> Don’t feed me the line of “this is why there’s no compromise,” because before you brought up that there was no intention to compromise from your end, I was trying. For damn near half a year before the arguments got circular. How much understanding has been taken from your side - honestly taken? Because all I remember is more “options” thrown out without really listening at all. Even the laughable suggestions to “just crouch” when we want to move slowly, or even more recently putting a dedicated “walk button” that just transfers the function of Sprint.
I used to be arrogant. I used to think that no sensible person could like sprint, and that if only they understood the effects of sprint on gameplay, their opinion would change. At some point, however, over a period of time I experienced a perspective shift. I came to the in hindsight obvious realization that not everyone values the same things I do. Later, I came to the subtler, though perhaps still obvious realization that people understand things in very different ways. What sounds very natural to one person seems like a very convoluted way of thinking to another.
These realizations have changed the way I approach the discussion. I became less adamant that everybody should dislike sprint. I understood that I need to explain the subjective reasoning and perspective behind my views more. I realized that I need to better understand the thinking and motives of my opponents, and develop some sense of empathy for them.
I’m not afraid to admit that I still lack on the understanding part. I still don’t understand what parts of the sprint mechanic are important to you and why. When I suggest a walk button, it’s a genuine suggestion to the “more dynamic range of control”, and so is “just crouch”. I can say that I honestly don’t understand why people prefer a separate button for moving at different speeds, and why it needs to be the higher speed that’s locked behind a button press. Likewise, while I think I understand the immersion perspective and why the animation is important and why people don’t want to be sprinting in all directions, I don’t really understand why not having these limitations wouldn’t make people feel more like super soldiers. It seems extremely strange to me that people want to move like a super soldier in every other regard, but then they want to run like a normal human. It’s something I really can’t reconcile.
The point is: I still try to understand. I may not be good at it. Sometimes I’m really bad at it. But I still try. Why? Because I don’t want to be the one whose opinion is so good and so important that he doesn’t even need to consider differing views. Because I like to think I care more about the truth than “winning” internet arguments, and I can’t keep thinking that unless I actually try to do something about it.
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> For as much as you snarkily accuse me here, your side doesn’t care what our point is either. This was made quite clear when you said “Zero Compromise”.
You’re right, my side doesn’t care, but I do. However, what you need to understand is that me caring and having empathy is different from me sacrificing my enjoyment of the game for the enjoyment of someone else. I want to be clear here: I don’t expect you to sacrifice your enjoyment for me either. I can completely understand if you don’t want to give up sprint, and there are no hard feelings. I don’t think selfishness in regards to asking for specific features in a product that you are considering buying is in any way rude or disrespectful towards others who are planning on buying that product. I may not like what you want, but you are completely within your right to wish for Halo Infinite to be your perfect game.
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> I think you’re being intentionally biased here. Prior to you providing the raw data, running measured distances and verifying them multiple times took a lot of effort. Not to mention finding canonical sources for arguments, specific instances in both Campaign and Multiplayer that support situational arguments. I think you’re being incredibly unfair and accusatory with this veiled jab, and it really paints the tone of this entire 151 page “discussion.”
I was referring specifically to the argument regarding map sizes. Prior to Snockooz, no one had, to my knowledge, ran as many maps in an effort to study the map sizes.
I’m afraid, you’re reading too much into this comment. While I can admit that your previous post was very frustrating and disheartening, you were not in my mind when I was writing that comment. In fact, it’s a reference to all the previous discussions about map sizes I remember, since all those have been based on a couple of cherry picked examples (on both sides). It’s actually somewhat self-depreciating, because I knew fully well that I hadn’t put in the effort to back up my claims with much data in those discussions.