The return of classic movement mechanics?

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> > > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
> >
> > The great schism already started with halo 4 and 5
>
> The great schism started in Halo 2.

I’m well aware of that. I meant what Spartan blue was talking about ಠ_ಠ

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> > > > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
> > >
> > > The great schism already started with halo 4 and 5
> >
> > The great schism started in Halo 2.
>
> I’m well aware of that. I meant what Spartan blue was talking about ಠ_ಠ

Me too, in a sense. I meant both literally and figuratively.

The Great Schism did indeed start in canon in Halo 2.

Also, ironically enough, Bungie developed sprint as far back as Halo 2 (although they didn’t finish/implement it). Sprint would come to fruition in Halo two AAA titles later, but it technically started in Halo 2.

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> There has already been a topic for this, it’s the sprint debate… And it’s been droning on and on and on about the same thing.
>
> Classic mechanics are classic for a reason- they were great when we had them but we should be ready for new changes with new games. Otherwise you may be better off just enjoying the older, classic Halo games instead of expecting 343i to cater to your demands in new titles.
>
> And luckily for those diehard old school fans, 343i has been generous enough to bring back all the classic Halo titles in the MCC (except for Reach which is backwards compatible anyway) which you can all still enjoy and find MP matches on to this day.

“Generous enough to bing back all classic halo titles in the mcc” lmao I don’t need to tell you how that turned out do I? As of right now it’s playable and I enjoy it but until its fixed… meh.

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> I have never understood the “classic movement mechanics” debate.
>
> I LOVE the old games, when they came out and even now. I love the new games just as much. But with each game, each aspect of it evolves and improves, including the movement mechanics.
> The faster and more agile the movement mechanics, the more I personally feel immersed in both the gameplay and the story. I mean, we are playing as supersoldiers after all, should they be able to sprint, roll, dive, climb or anything that a normal person can do but better/faster?

The whole “we are playing as super soliders therefore we should do X,Y,Z” argument has been debunked so many times now.

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> > 2535444702990491;49:
> > Classic mechanics are classic for a reason- they were great when we had them but we should be ready for new changes with new games. Otherwise you may be better off just enjoying the older, classic Halo games instead of expecting 343i to cater to your demands in new titles.
> >
> > And luckily for those diehard old school fans, 343i has been generous enough to bring back all the classic Halo titles in the MCC (except for Reach which is backwards compatible anyway) which you can all still enjoy and find MP matches on to this day.
>
> “Generous enough to bing back all classic halo titles in the mcc” lmao I don’t need to tell you how that turned out do I? As of right now it’s playable and I enjoy it but until its fixed… meh.

Fair, but it’s also fair to evaluate the situation based on their intent. 343i really wanted to deliver the MCC as a gift to OG fans.

I do fully agree that it’s too bad how it all turned out at launch, but at least they’re still actively working towards fixing it. Allthingsconsidered, I understand the disappointment though.

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> > 25th most played on live is bottoming out. 20k daily population is bottoming out. Honestly they need to try ANYTHING else.
>
> I consider games like “Brink” or “Battleborn” to be “bottoming out.” Not performing to your expectations (or even “Top 10”) isn’t bottoming out.
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> > The advanced mobility trend has come and gone.
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> And yet it’s still here.

Where? I cannot tell you how many times I saw call of duty fans say “cod needs to go back to its roots” “we are tired of jet pack cod” and when the infinite warfare trailer came out the dislike bar was so much bigger then the like bar that it looks like darth vaders lightsaber. So what did sledgehammer do? They had to scrap advanced warfare 2 and make a completely new game which was cod WWII. (Which I heard was garbage because of snipers not important I know). Battlefield left the modern era and went to world war 1 and now battlefield 5 is going to world war 2. Black ops 4 was announced and will be boots on the ground. And I almost guaran-damn-tee you that doom eternal won’t have sprint in it either. So please correct me if I’m wrong but I dont think I can name any new game that’s coming out with an advanced mobility style of game.

I just hope they realize that sprint shouldn’t be there. Honestly, none of the other spartan abilities bother me that much. Give me a wider FoV, faster base movement speed, and thruster, stabilize, ADS, Clamber, and Ground Pound and I’m a happy camper.

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You gotta bout tree fiddy?

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> > 2533274851997977;60:
> > I have never understood the “classic movement mechanics” debate.
> >
> > I LOVE the old games, when they came out and even now. I love the new games just as much. But with each game, each aspect of it evolves and improves, including the movement mechanics.
> > The faster and more agile the movement mechanics, the more I personally feel immersed in both the gameplay and the story. I mean, we are playing as supersoldiers after all, should they be able to sprint, roll, dive, climb or anything that a normal person can do but better/faster?
>
> The whole “we are playing as super soliders therefore we should do X,Y,Z” argument has been debunked so many times now.

“Debunked” doesn’t really fit the context in which I said that. If I were saying a super soldier can roll, sprint and whatnot thus a playable version of them needs to have that, then certainly that what be debunkable, based on various points. That’s not saying it couldn’t be countered and lambasted just as much as the original debunking.
But I was saying that I personally feel more immersed in the gameplay with those mechanics because those movements are more akin to what we in the real world do on a daily basis.
I don’t say that to impose my personal preferences on others, and wouldn’t say that. I respect the creators of the game(and other members of the gaming community), and ultimately, whatever the game mechanics end up being, I’ll go along with all of them like I always have and enjoy the entirety of it the best I can.
But I say that on this public forum because I feel that my personal reason for liking these advanced movements mechanics will ring true with others with others.

With this apparently being such a hot debate on the forums, I can’t help but wonder how many Halo fans play the games and enjoy each game with its own individual story, style, graphics, characters, and are relatively indifferent to the changing mechanics from one game to the next without ever touching the forums, or even knowing they exist.

I myself am what I’d call relatively indifferent. I prefer the modern advanced movements, especially as it feels more comfortable shifting from one game to the next with very little adjusting movement understanding, and am even happy to say I’d enjoy a touch up to H1-3 with sprint added to see how that could feel to play.
But beyond my preference, I’m a Halo fan and have been since CE day 1, so I’ll respect whatever the 343i team comes up with and enjoy it.
I see no point in arguing with or criticizing other Halo fans for what kind of movement they like in a game.
Why do I need to prove to you my perceived value of a sprint/climb/roll mechanic in enjoying the immersion of the story?
Just as much as why do you need to prove to me how much better you think it is without that?
Can’t we all just respect the creative vision that drives the franchise forward, and give critical feedback without being needlessly negative and enjoy the game for what it is?
Just my 2 cents worth on the matter.

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> > > >
> > > > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> > > >
> > > > EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
> > > >
> > > > EDIT: Coming up on 260 comments. What have I done?
>
> Increasing the base movement speed will only get you so far, they don’t need the thruster boost, but sprinting, and ads is a must, maybe vaulting but thats debatable . You’ve got to also keep in mind now since this is going on pc as well and you xbox only guys are not the only one that will get this game in your hands. I am aware that pc halo dudes like ninja and dr disrespect have been asking for classic stuff back and that’s where the classic playlist come in , your movement does not need to be the default, moving to pc is a big move and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps. Ive been on pc for years now and if I was 343 I would be trying to get a very large chunk of pc people to play cause that’s more money which in turn will equal= better games. to do that they do not just need to focus only on your side of the community which is my worry and feeling i get from their teaser…just because you guys have tissue papers near you and tears always coming from your eyes.

And how far does BMS get you? What does sprint give that BMS can’t? Upping BMS satisfies the “gotta go fast” mentally, it neutralizes the limitations sprint gives such as not being able to move and fire at the same time, not being able to move Omni-directional at max speed, it better balances the weapons as it’s not having to compensate for varying speeds (even then there was more than one speed with Halo 1-3, slightly push the tumbstick and you walked, push it more and you jogged and push it all the way and you was max speed). I don’t see a single thing sprint offers that BMS can’t when it comes to gameplay, furthermore BMS isn’t as restrictive.

“and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps.” and they’d be exactly why generic games get put in the market👍 Sounds pretty boring when people want everything to share the exact same damn things, so much for being unique right? Do you not see a problem with that?

You seem so sure you know exactly what pc players would want yet some of PCs best games happen to be some of the oldest ones out there, some lacking what you say every pc players thinks is “needed”.

I’m also not a fan of the idea to implement classic and modern together, I don’t think 343s capable of making it work as they’re having to account for for various other things now. Furthermore what are the expectations on what there is to play? Do you think they’d honestly have 20+ game modes for both styles? I don’t as it’s extra work and it divides up the games player population. Furthermore compromising has been part of halos issues, 343 either goes full on modern halo or they go back to classic, staying in the middle just pisses both off as halo 5 proved.

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> > > > 2533274930223782;278:
> > > > > 2670661386182421;259:
> > > > > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
> > > >
> > > > The great schism already started with halo 4 and 5
> > >
> > > The great schism started in Halo 2.
> >
> > I’m well aware of that. I meant what Spartan blue was talking about ಠ_ಠ
>
> Me too, in a sense. I meant both literally and figuratively.
>
> The Great Schism did indeed start in canon in Halo 2.
>
> Also, ironically enough, Bungie developed sprint as far back as Halo 2 (although they didn’t finish/implement it). Sprint would come to fruition in Halo two AAA titles later, but it technically started in Halo 2.

It was experimented with during the development of Halo 2 and scrapped because of the pacing problems it introduced. Saying it started in Halo 2 is a bit misleading since it is in no way present in the finished game. It would be like saying boost-jumps started in Halo 5.

I sure hope so, that would be great.

> 2533274851997977;289:
> I see no point in arguing with or criticizing other Halo fans for what kind of movement they like in a game.
> Why do I need to prove to you my perceived value of a sprint/climb/roll mechanic in enjoying the immersion of the story?
> Just as much as why do you need to prove to me how much better you think it is without that?

It’s not everyone’s cup of tea, but I like it because it helps me understand things. Through debating the design and trying to justify my opinions I’ve learned to understand game design at a more general level, I’ve learned to understand my own opinions at a level deeper than “it’s (not) fun”, and I’ve learned a bit about other people’s opinions at a deeper level. I’ve always viewed the debate as a quest for understanding more than anything. I want you to justify your position, because I hope that you find something interesting to say, and I try to justify my position, because I want you to make an interesting comment to it. For me, it’s about constantly putting my own ideas to the test. If they’re not sustainable they will slowly morph to better ones if I keep honest with myself. Obviously, I need people to challenge my ideas, and I’d like others to have the same experience.

I don’t know whether this applies to literally anybody else, but this whole debate and criticism is a learning experience, and is my idea of fun.

This would be great and rather unexpected.
A clever, but risky approach would be to have a smart mix of what Classic Halo did best & what new Halo did best, but most importantly : goodbye Sprint, bye Spartan Charge, bye Clamber.
I wouldn’t hold my breath too much, but this would be awesome.

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> > > > 2535444702990491;279:
> > > > > 2533274930223782;278:
> > > > > > 2670661386182421;259:
> > > > > > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
> > > > >
> > > > > The great schism already started with halo 4 and 5
> > > >
> > > > The great schism started in Halo 2.
> > >
> > > I’m well aware of that. I meant what Spartan blue was talking about ಠ_ಠ
> >
> > Me too, in a sense. I meant both literally and figuratively.
> >
> > The Great Schism did indeed start in canon in Halo 2.
> >
> > Also, ironically enough, Bungie developed sprint as far back as Halo 2 (although they didn’t finish/implement it). Sprint would come to fruition in Halo two AAA titles later, but it technically started in Halo 2.
>
> It was experimented with during the development of Halo 2 and scrapped because of the pacing problems it introduced. Saying it started in Halo 2 is a bit misleading since it is in no way present in the finished game. It would be like saying boost-jumps started in Halo 5.

Correct. They tried it in Halo 2 and it didn’t work so they scrapped it. If the truth was that they “didn’t have time to implement it”, then it would have been in Halo 3 and it wasn’t. It wasn’t until reach when they were done with the halo franchise and entering their adolescent, experimental phase, that sprint or any excessive mobility became a thing.

Who cares if sprint is in the game? If every game mode has a classic version with no sprint and a version with sprint why does it matter? you don’t want sprint? then play the classic modes. You don’t want sprint in your forge or custom game experiences? then if they add a setting to turn off sprint in those modes just turn it off, You want to play multiplayer with sprint? Hey then go play the modes with sprint enabled. you want sprint in your custom games and forge? well hey leave the sprint setting on

Stop with these nonsense threads. If classic playlist launch with the game a long with ones that have sprint no one would feel forced to play something they don’t want to play. its that simple. I don’t want to be forced to play classic setting so you will never see me in any classic playlist

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> > > > > 2535444702990491;279:
> > > > > > 2533274930223782;278:
> > > > > > > 2670661386182421;259:
> > > > > > > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
> > > > > >
> > > > > > The great schism already started with halo 4 and 5
> > > > >
> > > > > The great schism started in Halo 2.
> > > >
> > > > I’m well aware of that. I meant what Spartan blue was talking about ಠ_ಠ
> > >
> > > Me too, in a sense. I meant both literally and figuratively.
> > >
> > > The Great Schism did indeed start in canon in Halo 2.
> > >
> > > Also, ironically enough, Bungie developed sprint as far back as Halo 2 (although they didn’t finish/implement it). Sprint would come to fruition in Halo two AAA titles later, but it technically started in Halo 2.
> >
> > It was experimented with during the development of Halo 2 and scrapped because of the pacing problems it introduced. Saying it started in Halo 2 is a bit misleading since it is in no way present in the finished game. It would be like saying boost-jumps started in Halo 5.
>
> Correct. They tried it in Halo 2 and it didn’t work so they scrapped it. If the truth was that they “didn’t have time to implement it”, then it would have been in Halo 3 and it wasn’t. It wasn’t until reach when they were done with the halo franchise and entering their adolescent, experimental phase, that sprint or any excessive mobility became a thing.

Based on Halo Reach and later Destiny its almost certain Bungie was going this route even if they had stayed as Halo’s developers; whether they would have reverted back for Halo 4 is another matter entirely. Bungie laid the groundwork and 343 simply continued the path.
Now that the advanced movement craze has died down, its possible that 343 will move back to traditional movement for Halo Infinite. On the hand while many fans criticised this change there are many others that praised Halo 5 for its smooth gameplay. I believe Halo 5 has only widened the rift being the two sides of the community.

> 2533274940426117;294:
> This would be great and rather unexpected.
> A clever, but risky approach would be to have a smart mix of what Classic Halo did best & what new Halo did best, but most importantly : goodbye Sprint, bye Spartan Charge, bye Clamber.
> I wouldn’t hold my breath too much, but this would be awesome.

I think that the concept behind Thruster Pack may be salvageable, and that the jumps that make use of Stabilizer and Ground Pound were an interesting novelty. Apart from that, however, I find the Spartan Abilities a bit void of any interesting gameplay consequences. I’d really want to say that I believe there’s a way to make the current Spartan Ability sandbox work with some modifications and heavy trimming, but I have to say that the sandbox 343i came up with is not much to work with.

If we step outside of purely classic gameplay, I think the best 343i could do is either take one, their most promising Spartan Ability (which I think is Thruster Pack), or ditch everything and design one new base ability, and put all their attention into that. Really, they should design a single, simple movement ability and then concentrate on map design that really integrates that ability in many interesting, challenging, and nontrivial ways. This avoids the issue of having to dedicate time to coming up with, designing, and polishing multiple abilities, and trying to make the maps even work with them, which easily leads to a half-baked bag of tricks that don’t really have much to them beyond the surface level.

[deleted]

> 2533274913451466;296:
> Who cares if sprint is in the game? If every game mode has a classic version with no sprint and a version with sprint why does it matter? you don’t want sprint? then play the classic modes. You don’t want sprint in your forge or custom game experiences? then if they add a setting to turn off sprint in those modes just turn it off, You want to play multiplayer with sprint? Hey then go play the modes with sprint enabled. you want sprint in your custom games and forge? well hey leave the sprint setting on
>
> Stop with these nonsense threads. If classic playlist launch with the game a long with ones that have sprint no one would feel forced to play something they don’t want to play. its that simple. I don’t want to be forced to play classic setting so you will never see me in any classic playlist

Have you read a single comment in this thread? A classic playlist wouldn’t work because the weapons and maps would be designed for advanced movement, which causes all sorts of problems, as well as the classic Halo fans feeling like ‘2nd class citizens’ because they are getting the lesser treatment the modern fans are getting. It wouldn’t be equal in the slightest, unless 343 made special weapons and maps for each style of movement, resulting in them basically selling 2 games in 1, which wouldn’t supply enough content for both types of players to be satisfied, leaving no one happy. It just wouldn’t work.