> 2533274804813082;2937:
> With the realization that the games all have basically the same speed (close enough so that there’s really no difference), and that Halo 5 - and I would assume Halo Infinite - gives players massive control over what is allowed in their custom games (such as removing sprint, abilities, even clambering), I have to wonder, still, why a “Classic Gametype” has not been made, and maps made to scale for base movement? The ability is there to accommodate this desire for “classic gameplay” without also punishing the players that enjoy Sprint and Spartan Abilities.
“Classic” custom gametypes have been made. The first gametype I created in Halo 5 was a classic movement gametype, but I also realized immediately: it’s not the same, because it’s not just about the movement speed. The weapons in the game have been designed for hitting players who might be sprinting, or thrusting or moving otherwise fast. So, in particular, the aim assist has been optimized for that. A “classic” gametype with “classic” movement speed actually just feels kind of sluggish in Halo 5, and you need to bump up the movement speed to get “classic” gameplay that’s kind of fun (and this way maps designed for Halo 5 aren’t totally unplayable).
But the real issue here is that having a little corner for the classic fans to play in is not a real solution. In some ways it feels even more degrading and insulting than just being told “this is our game now, and you either like it or not”, because it’s essentially pretending to care, but obviously not giving equal treatment. I’ve always advocated 343i either fully commiting for one direction or another. In a split community, it won’t really resolve anything, but it’s still by far the cleanest in the long term compared to trying to juggle everyone around as if they’re just commodity and constantly creating false hopes and mediocre compromises.
> 2533274804813082;2939:
> Definitely keeping it in mind for the followup video! One of the biggest things that I set out to do in that one - and I think it succeded - was destroy the misinformation of videos like this that try to compare Heretic to Truth.
The way that video is presented is highly misleading. It’s a bad video, and it’s no wonder people come from it with the wrong ideas. However, there is a point in it, which is that despite the higher speed enabled by sprint, it takes the same amount of time to move around, because the maps have been enlarged.
People are really bad at articulating the argument, but the real argument here is more or less as follows. Sprint speed is faster than classic BMS, but the maps are also larger. The effect of this is that things like the average time between encounters, average time to death, average match length, aren’t actually any shorter. You spend as much time running around, getting where you want to go, looking for opponents in Halo 5 as you spend in the classic games. This is in counter to the often heard defense for sprint: “it makes the gameplay faster” or “it helps me get to places/combat faster”.
) but definitely one of the biggest things I hate about it is I feel there is so much dead time in that mode of play it’s not even funny.