The return of classic movement mechanics?

The main thing for me is if everything is cohesive. I wouldn’t mind if they took away spartan charge and ground pound (I love the new HCS settings). At the same time, I love halo 5 so much it would be hard to imagine a NEW halo without sprint at least. Going back and playing the H2 and H3 feels so wonky now. I’d get used to it again though. Either way, cant wait for Infinite! I still get chills every time I watch the crowd reaction videos from the E3 trailer release.

> 2535449076192416;1:
> In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
>
> EDIT: Coming up on 260 comments. What have I done?

i was adaptive to either or so it really doesnt matter what i think it doesnt reflect on anything negative or positive about mechanics.

I did however like Halo reach movement, maybe sprint could have some tweaking but all in all it was so far the best in my eyes that Halo has offered. 343i being the entrepreneurs and adventures that they are id imagine they are doing something entirely new. with a new engine could mean newer capabilities/possibilities and im worth giving them a try. If its Halo, ill play it. Said and done.

I can only hope there at least be 1 playlist that is an anniversary style. I played halo religiously with 1-3 and with every new game after that i have played less and less due to me not like the new mechanics.

[deleted]

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> > > > > > To be honest, I like classic Halo mechanics but would probably not enjoy them as much nowadays.
> > > > > >
> > > > > > Sprint has become an essential component of most FPS games and Halo is not an exception. Also, sprint in Halo 5 was good because it stops shield recovery as long as you sprint thus not allowing players to run away from fights without a penalty.
> > > > > >
> > > > > > What I think sprint affected negatively in Halo is map design as it is clear that maps in Halo 5 are more norrow with less open areas compared to previous games without sprint.
> > > > > >
> > > > > > Other spartan abilities, imo, should not be in future Halo games, ESPECIALLY SPARTAN CHARGE, as they alter the use of movements unique to Halo, such as crouch jumping which has less use in Halo 5 than in previous Halo games due to clamber.
> > > > >
> > > > > What about Counter-Strike and Overwatch, two of the most popular FPS games for eSports? I’d add Rainbow Six: Siege since sprint is rarely used competitively, but sprint is a part of the game. As for overall popularity, Crossfire (a free to play CS clone) is up there due to the Chinese and Korean market. Hell, even the Doom remake did pretty well, considering the idea of Doom 4 being dead for almost a decade and multiplayer being messed up. I’m not sure about Quake, but people seem to still be interested judging off of Bethesda’s admittedly cringey E3 Conference.
> > > > >
> > > > > I’d argue most people don’t really care about sprint, as long as the game makes sense with or without it.
> >
> > Thinking about it, that pushes Halo a little bit to the “Hero Shooter” genre, right? Hell, giving each Armor Ability multiple properties, like how sprint in Halo 5 is the basis of nearly every other Spartan Ability, could bring more depth and skill to the game while still being simple to play. Basically Halo Reach Recon controls, but X is using Equipment and pressing right on the D-Pad is cycling through grenades. Really simple to play, but has a lot of depth once you pick up an Armor Ability.

My point for this wasn’t that just because you can do something in real life means you should be able to do it in game. I meant it more in the sense of immersion. Also you can’t sprint at full speed and shoot at the same time, which is the point of sprint. Lying down is a feature 343 could indeed add to their game if they wanted, however as Halo is a run and gun type of game it wouldn’t work well and people wouldn’t use it much I’d wager. That said I agree that games should be fun first, as why else are we playing games other than to have fun?

As for the technological limitation, perhaps I erred in my judgement. That said I don’t think such mechanics were popular and/or widespread at that time and hence was something that the gaming culture had yet latched onto, which they seem to have nowadays.

I am not sure what you mean by MLG Reach. Could you explain your thoughts?

If I understand correctly you are thinking about bringing sprint back in a way similar to Reach where it was not a universal ability and one could switch it out for a different power instead. Not a bad idea, though I don’t think 343 will revert to Armour Abilities considering how bad in general their reception was.
Giving different Armour abilities multiple properties is a very interesting concept. That said some may argue that this is also moving away from a Halo experience and may start feeling like Mass Effect in terms of all the different abilities.

It is not “split”. It only looks like current Halo has a big backing because the vast majority of people here play the current Halo (H5). The truth is, Halo died once they moved from classic Halo to advanced movement aka sprint, jetpacks, air dash, etc. Halo would be much more successful if they went back to how it was BEFORE Halo:Reach.

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> It is not “split”. It only looks like current Halo has a big backing because the vast majority of people here play the current Halo (H5). The truth is, Halo died once they moved from classic Halo to advanced movement aka sprint, jetpacks, air dash, etc. Halo would be much more successful if they went back to how it was BEFORE Halo:Reach.

What? This statement isn’t even close to being true.

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> > 2533274813541512;266:
> > It is not “split”. It only looks like current Halo has a big backing because the vast majority of people here play the current Halo (H5). The truth is, Halo died once they moved from classic Halo to advanced movement aka sprint, jetpacks, air dash, etc. Halo would be much more successful if they went back to how it was BEFORE Halo:Reach.
>
> What? This statement isn’t even close to being true.

Yes, it is. Look at how the population for Halo dropped off drastically during Halo:Reach, Halo 4, and Halo 5. While during H2 and H3 the population stayed strong throughout their cycle. A massive amount of people have quit Halo because of these changes.

Call of Duty was smart enough to fix the same mistake that Halo made. CoD:WW2 had a MASSIVE amount of sales because people liked that they went back to classic CoD. Now Halo needs to go back to classic Halo. CoD:WW2 had the most sales for NA in 2017. If Halo goes back to classic Halo, it will see not as massive as WW2, but good sales and will maintain its player population.

> 2535449076192416;1:
> In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
>
> EDIT: Coming up on 260 comments. What have I done?

I don’t know why so many think that everyone wants to go back to moving like snails………. the best they can do is add in classic playlist… they’ve already gave you your chief armor… ima be pissed if they took away sprint and clamber. as for what you did well you just opened Pandora’s box . you’ve also got to keep in mind a lot of us halo guys are on pc now and since this game is going on pc as well here is what the majority of pc people ive seen or have played with in fps feel like every fps game should have movement wise, Sprint, vaulting, clamber is a bit debatable, and ads

> 2533274874192460;270:
> > 2535449076192416;1:
> > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> >
> > EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
> >
> > EDIT: Coming up on 260 comments. What have I done?
>
> I don’t know why so many think that everyone wants to go back to moving like snails………. the best they can do is add in classic playlist… they’ve already gave you your chief armor… ima be pissed if they took away sprint and clamber. as for what you did well you just opened Pandora’s box

Did we move like snails in Halo 4 and 5 when not using sprint?

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> > 2533274874192460;270:
> > > 2535449076192416;1:
> > > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> > >
> > > EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
> > >
> > > EDIT: Coming up on 260 comments. What have I done?
> >
> > I don’t know why so many think that everyone wants to go back to moving like snails………. the best they can do is add in classic playlist… they’ve already gave you your chief armor… ima be pissed if they took away sprint and clamber. as for what you did well you just opened Pandora’s box
>
> Did we move like snails in Halo 4 and 5 when not using sprint?

Increasing the base movement speed will only get you so far, they don’t need the thruster boost, but sprinting, and ads is a must, maybe vaulting but thats debatable . You’ve got to also keep in mind now since this is going on pc as well and you xbox only guys are not the only one that will get this game in your hands. I am aware that pc halo dudes like ninja and dr disrespect have been asking for classic stuff back and that’s where the classic playlist come in , your movement does not need to be the default, moving to pc is a big move and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps. Ive been on pc for years now and if I was 343 I would be trying to get a very large chunk of pc people to play cause that’s more money which in turn will equal= better games. to do that they do not just need to focus only on your side of the community which is my worry and feeling i get from their teaser…just because you guys have tissue papers near you and tears always coming from your eyes.

Adding in permanent classic playlist while not having that movement default would please both sides of the fanbase, but also doing extra things like giving us on pc a very advanced version of forge, fallout/ elder scrolls creation engine level of forge while having a good forge on console as well and letting us share our creations on pc with you guys on console will no doubt increase the longevity of this game by a lot. Add in dedicated servers at launch, private matches, great customization options, no loot boxes but reach style customization they could add in microtransactions to that as well but like I said no rng loot boxes let us have the option to buy armors with real money that can be bought with credits while also having armor you cant buy with credits example being the ones you unlock through challenges In multiplayer , campaign, and achievements., great forge, great gameplay, great story, frequent updates/bug fixes and you have a game on your hands that will last a good long while. What im suggesting is not forcing anything on anyone except when it comes to campaign because I don’t want classic movement in campaign I already deal with that disgusting chief armor when nothing was wrong with the design of his halo 4 and 5 one… when it comes to multiplayer have the options, classic for those that want it and the default movement with sprint for those that do not I just hope and have been hoping for a while that they have non halo games in the works , maybe this slip space engine and them deciding to make games for pc as well as xbox is a sign of that being possible? I hope so

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> moving to pc is a big move and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps.

I’m not sure where you’re getting that from. As far as gameplay preferences are considered, PC gamers are pretty largely on the conservative side. For example, if you look at the most popular FPS games on Steam, CS: GO is by far the most popular, and has no sprint. Next down is Rainbow Six Siege, which has sprint, but then the next one after that is Team Fortress 2 which, again, does not have sprint. I think saying that PC gamers don’t care about sprint all that much is a fair assessment.

You would also have to consider that PC gamers who would be interested in Halo are, at least initially, mostly people who have at some point either played Halo in their childhood with friends, have owned an Xbox at some point but then abandoned console gaming, or own Halo CE for PC. This group is significantly biased towards people who have little if any experience of games after Halo 3, possibly even after Halo 2. Therefore it’s reasonable to expect these people to be looking for gameplay that closely resembles those original games.

Yet another aspect to note is that PC gamers on average are significantly less fickle than console gamers. Whereas on consoles the most popular game often changes from year to year, and even within a year as new triple-A games release, and the effective game life spans are one to three years (though tending towards the lower end), on PC the most popular games remain popular year after year, and sequels are less frequent. Moreover, the platform favors long running franchises that only make fairly minor tweaks to gameplay between sequels. For example, CS has been the prototypical PC game for nearly two decades with no major changes in mechanics, and is going stronger than ever.

Considering all these factors, I find your claim very difficult to take seriously. It seems to me that you’re not speaking factually about PC gamers, but are projecting your own desires onto them.

> 2533274874192460;272:
> Adding in permanent classic playlist while not having that movement default would please both sides of the fanbase

No, it wouldn’t. It would make classic fans feel like second class citizens whose preferences are neglected in favor of newer fans.

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> > 2533274874192460;272:
> > moving to pc is a big move and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps.
>
> I’m not sure where you’re getting that from. As far as gameplay preferences are considered, PC gamers are pretty largely on the conservative side. For example, if you look at the most popular FPS games on Steam, CS: GO is by far the most popular, and has no sprint. Next down is Rainbow Six Siege, which has sprint, but then the next one after that is Team Fortress 2 which, again, does not have sprint. I think saying that PC gamers don’t care about sprint all that much is a fair assessment.
>
> You would also have to consider that PC gamers who would be interested in Halo are, at least initially, mostly people who have at some point either played Halo in their childhood with friends, have owned an Xbox at some point but then abandoned console gaming, or own Halo CE for PC. This group is significantly biased towards people who have little if any experience of games after Halo 3, possibly even after Halo 2. Therefore it’s reasonable to expect these people to be looking for gameplay that closely resembles those original games.
>
> Yet another aspect to note is that PC gamers on average are significantly less fickle than console gamers. Whereas on consoles the most popular game often changes from year to year, and even within a year as new triple-A games release, and the effective game life spans are one to three years (though tending towards the lower end), on PC the most popular games remain popular year after year, and sequels are less frequent. Moreover, the platform favors long running franchises that only make fairly minor tweaks to gameplay between sequels. For example, CS has been the prototypical PC game for nearly two decades with no major changes in mechanics, and is going stronger than ever.
>
> Considering all these factors, I find your claim very difficult to take seriously. It seems to me that you’re not speaking factually about PC gamers, but are projecting your own desires onto them.
>
>
>
>
> > 2533274874192460;272:
> > Adding in permanent classic playlist while not having that movement default would please both sides of the fanbase
>
> No, it wouldn’t. It would make classic fans feel like second class citizens whose preferences are neglected in favor of newer fans.

don’t give me anymore notifications sir I am typing a long thread where I give my viewpoint and compromise that would appeal to both sides of the community… You do not need to make anyone feel like second class citizens

> 2533274874192460;274:
> don’t give me anymore notifications sir I am typing a long thread where I give my viewpoint and compromise that would appeal to both sides of the community… You do not need to make anyone feel like second class citizens

So, just to confirm we’re on the same page, you don’t want any more notifications from me? Is that right?

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> > > 2533274874192460;270:
> > > > 2535449076192416;1:
> > > > In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
> > > >
> > > > EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
> > > >
> > > > EDIT: Coming up on 260 comments. What have I done?
> > >
> > > I don’t know why so many think that everyone wants to go back to moving like snails………. the best they can do is add in classic playlist… they’ve already gave you your chief armor… ima be pissed if they took away sprint and clamber. as for what you did well you just opened Pandora’s box
> >
> > Did we move like snails in Halo 4 and 5 when not using sprint?
>
> Increasing the base movement speed will only get you so far, they don’t need the thruster boost, but sprinting, and ads is a must, maybe vaulting but thats debatable . You’ve got to also keep in mind now since this is going on pc as well and you xbox only guys are not the only one that will get this game in your hands. I am aware that pc halo dudes like ninja and dr disrespect have been asking for classic stuff back and that’s where the classic playlist come in , your movement does not need to be the default, moving to pc is a big move and a lot of pc people who play fps feel as if things like sprint and ads, maybe vaulting should be in every fps. Ive been on pc for years now and if I was 343 I would be trying to get a very large chunk of pc people to play cause that’s more money which in turn will equal= better games. to do that they do not just need to focus only on your side of the community which is my worry and feeling i get from their teaser…just because you guys have tissue papers near you and tears always coming from your eyes.
>
> Adding in permanent classic playlist while not having that movement default would please both sides of the fanbase, but also doing extra things like giving us on pc a very advanced version of forge, fallout/ elder scrolls creation engine level of forge while having a good forge on console as well and letting us share our creations on pc with you guys on console will no doubt increase the longevity of this game by a lot. Add in dedicated servers at launch, private matches, great customization options, no loot boxes but reach style customization they could add in microtransactions to that as well but like I said no rng loot boxes let us have the option to buy armors with real money that can be bought with credits while also having armor you cant buy with credits example being the ones you unlock through challenges In multiplayer , campaign, and achievements., great forge, great gameplay, great story, frequent updates/bug fixes and you have a game on your hands that will last a good long while. What im suggesting is not forcing anything on anyone except when it comes to campaign because I don’t want classic movement in campaign I already deal with that disgusting chief armor when nothing was wrong with the design of his halo 4 and 5 one… when it comes to multiplayer have the options, classic for those that want it and the default movement with sprint for those that do not I just hope and have been hoping for a while that they have non halo games in the works , maybe this slip space engine and them deciding to make games for pc as well as xbox is a sign of that being possible? I hope so

Why isn’t a higher BMS/FoV enough? Why do you prefer sprinting to faster movement in all directions with your weapons drawn?

Why should Sprint be enabled by default, instead of relegated to a playlist (like you say should happen for “classic” settings)?

Just because the usual expectations for a contemporary FPS include sprinting and ADS doesn’t mean that those mechanics must (or should) be there. Sprint is undoubtedly going to be absent in DOOM: Eternal (which will be on consoles & PC), but we can expect it to be well-received.

Besides, we haven’t gotten what many consider a “real” Halo game in over a decade. You’re belittling others for voicing their grievances with the changes made to a series they love, but you’d be singing a different tune if the roles were reversed. You’re already doing so by saying “I already have to put up with that disgusting Master Chief armor when nothing was wrong with it before”.

> 2533274795098161;42:
> > 2535449076192416;1:
> > EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
>
> It’s only the Waypoint community though. On YT and various forums for what I can tell the big majority wants a classic or at least Reach-like modular gameplay. Than of course there are different opinions about speed, sprint and so on, but advanced movements like climbing, ground pound, dashing, hover and such are mostly hated by the community. The split is there, but ain’t as deep as it might seems here. It just happens that most H5G fans are frequenting Waypoint more compared to other websites while old-school fans for the most part have left the party a while ago (first with Reach, than A LOT more with H4, and than came H5G to kill the mood completely).

I agree. Just type in “classic halo” you’ll see tons of “halo needs to go back to its roots, why h5 failed this, why h4 failed that” their a very high demand for it

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> The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.

The great schism already started with halo 4 and 5

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> > 2670661386182421;259:
> > The debate whether or not Infinite should have advanced movement shall henceforth be known as The Great Schism.
>
> The great schism already started with halo 4 and 5

The great schism started in Halo 2.

I don’t want this game to be as slow as Halo 3, and think that some of the spartan abilities are cool ideas. If I were in charge I would get rid of sprint and spartan charge, but keep basically everything else. Kind of like “slower DOOM”