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> > > Hi, many people recently have been talking about removing certain mechanics while keeping Sprint and Clamber in as a concession to new Halo fans and while I agree that we need to remove most if not all of the abilities while trying to not antagonize the new fan base here is why I don’t think this as a solution and that it’s only as a halfway measure that wont fix anything but piss-off both veterans and new fans and ill tell you why,
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> > > firstly yes, by taking out all the other abilities 343i would be going back to a more classic approach to Halo and it would allow them to focus a tad more on map, level and gameplay design rather than building those around the abilities, this will absolutely help the players and make the game more enjoyable,
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> > > that being said here’s why it wont work, although you remove plenty of abilities in this case 343i would be retaining the two abilities that cause the most harm to both the community and the entire game itself, with sprint in the game the devs will always be more concerned with how to build the maps around sprint rather than in building a consistent map, we will continue to see the horrible gameplay and map design that we have seen since H4, H5 and to some extent Reach. I could explain in higher detail why sprint doesn’t work in Halo but I think its been said so many times that there is no need for it here.
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> > > the same goes for clamber, many people don’t realize this but clamber is one of THE MOST intrusive and game altering new mechanics in the new Halo games, it’s a forgiving tool that many players can use to make plenty of mistakes and reach places where they shouldn’t be reaching, it removes almost in its entirely the skill gap between good players and bad since a good player will only reach a determined spot 2 seconds faster by using crouch-jump compared to a bad player which uses clamber to reach the exact same spot, whereas without clamber in the game when the good player will get to that exact same spot the rookie wont be able to get there because he doesn’t know how to crouch-jump, between an extra 2 seconds and not getting there at all i think that clamber is a detriment to the skill gap. Clamber also lets you jump and reach places that are almost double of what you would be able to reach when using classic mechanics and also make jumps that are farther away by using it here.
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> > > this abilities, sprint and clamber, FORCE the devs to build the map, level and gameplay design around these things because if they don’t then the maps will be broken as soon as someone uses these abilities, classic gameplay and in my opinion good gameplay CANNOT come back to Halo as long as these abilities are still in the game, not even by nerfing them will they be a good addition to the mechanics because they will still be something that the devs need to build their game around instead of building the game to maximize enjoyment.
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> > > IF 343i was intent on keeping one of the abilities inside the game so the change back to classic is not too abrupt then I would recommend to keep ground-pound, the quirk here is that you wound only be able to use it by jumping from high places, no jet-pack or any character mechanics should be added to assist this ability, this is an ability that doesn’t break the gameplay flow or level design because all you’re doing is jumping from a high place or getting propelled by gravity-lifts and then changing your falling trajectory by a couple of degrees and perhaps dealing some damage to an enemy. I believe that this is the least intrusive out of all the mechanics and could be kept if need-be.
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> > > your thoughts
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> > Looks like your post was probably being constructed as a response to my post which was locked by a moderator. I am not dead set on these two mechanics being in the game or ONLY in the game. However, are you suggesting that we remove everything but Ground Pound? I have to LOL at that one.
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> lol yeah I was but when i tried to post it the post got locked, im not suggesting that 343i keep ground pound and remove everything else, what I am suggesting is that 343i should either keep all or remove all, that there’s no in-between regarding sprint and clamber, but if 343i wants to remove all abilities BUT one then I suggest that they keep ground pound since it’s provably the least intrusive and game breaking out of all of them
I see. I do agree, IDEALLY, that removing everything or continuing the current scheme of movement mechanics, would be best. However, being honest to yourself, do you think either one of those is likely? And out of the two, does one seem more likely than the other? To me, it seems obvious that 343 will either keep going with what they have/add on to it/or slightly modify it.
If they were to make STRIDES towards a more classic feel, I feel that LIMITED Sprint and Clamber would be a good bet. A lot of games have adopted a form of Clamber now. And new players to the Franchise via Halo Reach, H4, and especially H5, have gotten used to additional movement mechanics.
I feel that if 343 attempts to satisfy the majority of players, old and new, (Also considering that not ALL OLD players prefer Bare Bones Movement Mechanics). They will likely try to strike a balance of Classic and New.
I personally really appreciate Clamber as an older player. Even if it is game breaking. I could adapt to it not being there again if I had to, but considering the removal of all else, it would make sense to keep it. If 343 attempts to strike a balance, all of us will have to adapt somehow and to some measure.