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> > This is actually one of the main reasons why I like sprint / enhanced movement.
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> > Spawn control may have been a ‘skill’… but it just takes the fun out of the game.
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> I’d argue that the difficulty of setting up a spawn trap is attributed to how the spawn system works and map design, far more so than than what movement mechanics are in use.
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> > All I know is I don’t mind the Classic way making a return as long as its only in Arena Matchmaking then in Warzone have all the extra new style of gameplay. That way everyone is happy. If your a Competitive Player play Arena Classic Gameplay Experience. Then if your Casual fan that doesn’t mind something different then play Warzone. Having both styles of gameplay is the best choice instead of one over the other.
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> First off, at Halo 5’s launch they did have something to say about the mechanics being used across the whole game, and that was “consistency”. i343 wanted the game to be consistent through and through. Getting used to the game playing a certain way, only to jump into another mode and discover that it has different base mechanics, or lack of them, can be jarring. Imagine playing a racer with one complete mode being Mario Kart, and then jumping into another mode in the same game which’d play like Forza.
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> Second, no, not everyone would be happy, competitive and causal aren’t specific lists of items/mechanics required to keep that type of player entertained. Additionally, keeping the “competitive mode” a watered down version of the full game, never allows the “competitive mode” to be its own thing with its own new additions, it will never be the full version of the game. There are plenty of new things to consider implementing if you flush these ideas that there are “must have mechanics for the game to sell”.
First off in the past Halo Titles that everyone loved so much that Gameplay difference was there in the game already by having players start every match off weak and finding more powerful weapon on map. Then the core community wanted more so they release BR Starts which is a huge difference compared to SMGs.
Then we go to Halo 3 and make so we start off with BRs yet again but changing the game mechanics up in Forge such as Spawns, Weapons, Grenades, and even that map size.
Yet again we go to Reach which was successful and when 343i took over they came out with a more competitive version by changing the game mechanics up in there TU with the Bloom as well as the Amor Abilities and the weapons then making it so you have to find your Abilities instead of starting off with it.
Now least just fast forward to Halo 5 and I want to agree with you they did say there not going to change up at the beginning. But that change over time with the Splinter Grenades Location and Damage as everything else I the game except for the magnum. They said in one of there announcements over a year or two ago that they were going to change the magnum as well fix all the problems in the game but soon abandon the game. Then when you quote them on what they announced to the public they say there not releasing anymore updates to Halo 5 instead we are going to focus on Halo 6. Which is cool and all but when you release over 40GB updates for Halo Wars 2 instead of the game that made you real money it raises the question.
But back to the topic just because someone says something doesn’t always mean they will keep to it. Plus, they said that same thing in Halo 4 videos as well and the only problem is the communities are different in many ways. So, what they should be doing is going back to how Halo was done before by adding a place for everyone in Halo 6. With Classic Gameplay in Arena and Enhanced Gameplay in Warzone that way both sides are happy and each one can evolve in their own way without enter fearing with one another.
So, in the future of Halo with the two-community separated Warzone can be this amazing Large-Scale War Combat Mode with everything coming into play. While Arena can become this amazing Super Hardcore Gameplay experience that brings back old Pro Players as well having Tournaments for the Community.
It’s not hard to tell but just because one doesn’t have something similar doesn’t mean its watered down. People of the old Halo games as well as some new players like the old style more the only thing they complain about more than anything is Sprint, Spartan Charge, and Ground Pound. Which is understandable for some people in many ways. I don’t have a problem with any of it infect I want more.
But that’s my opinion and that’s why I say it’s better to make everyone happy in some shape or form instead of one crowd over another. Plus, you can add the other new stuff in H5 as some with the Classic experience but in no shape or form will it be watered down if the battle are awesome and rewarding.
Like it’s nice and all that you care so much to the point that you break down what people post and all but if you’re not going to come up with your own ideas of what you would like to see then there’s really no point in this conversation. Because bashing at others isn’t the reason why I come to the Forums like most people. I only come here to express my opinion about certain things that I wish to see as an all-around gamer. Halo just happen to be a game that I will always play no matter how bad it gets just like I do with 007. As for others I can’t really say but I’ll see you later…