> 2533274825830455;2682:
> > 2535446427305943;2678:
> > If you want to be exactly 100% factual, Halo 5 and older (say Halo 2) are exactly the same speed at full sprint. In Halo 2 you can shoot, and do whatever you want without breaking top speed. in Halo 5, doing anything makes you slower.
> >
> > Enhanced Mobility is a Lie in 90 Seconds - YouTube is a good visual aide.
>
> This is false. The movement speeds of Halo games are as follows.
>
> Halo CE, 2, 3: base movement speed (BMS) 2.25 world units per second (WU/s)
> Halo Reach, 4: BMS 2.2 WU/s, sprint 3.63 WU/s
> Halo 5: BMS 2.6 WU/s, sprint 3.38 WU/s
>
> I can provide sources for Halo CE, 2, 3, 4, and 5 if necessary, as well as for BMS of Reach. The sprint speed of Reach I would need to recheck, but you get the point: the BMS of the original trilogy is definitely lower by quite a significant margin than the sprint speed of Halo 5 (and in fact it is lower than the BMS of Halo 5).
>
> You are a victim of a common misconception. The reason in the video you linked both players arrive at the same spot at the same time after seemingly taking the same path is that they didnât. Now, the reason is quite obvious when said explicitly: because Midship and Truth are not the same map. Crucially for this point, Truth is quite a bit larger than Midship, which is why the Halo 5 player takes as much time to move around despite moving at a significantly greater speed than the Halo 2 player.
>
> In terms of maximum movement speed, Halo 5 is in fact the third fastest Halo. In terms of base movement speed, Halo 5 is the fastest Halo.
I edited my post to say that I didnât do pixel measurements, Iâm looking at the way the maps are. See the youtube video I posted earlier. In the same map. We are literally saying the exact same thing but youâre using it to disprove a point that I didnât make, and if I seemed that I made that point, it was by pure accident. Nobody who is on the "side of the debate " that sprint and clamber are bad in halo actually believe that in halo 2 youâre faster in the exact same room at the exact same time as a spartan IV in halo 5.
Let me elaborate on this. Iâll use an example just because I like labs. Enhanced Mobility is a Lie in 90 Seconds - YouTube Two mice. One is faster, and the other has workable thumbs. If you put both of them in a race, the faster one wins (thatâs halo 5).
But whatâs actually going on here is that mouse 5 and mouse 2 are in different laboratories that both look white, as a lab does. But lab 5 is larger in scale. So Mouse 5 might be physically faster. but 5 is going as fast as he can, and he cannot shoot, turn, throw grenades, reload, melee, or anything like that. 2 is working with an average jog, he can spin around, and do all of those things and both characters reach the end of their respective courses at around the same time.
In no way am I alleging that in Halo 2 youâre somehow faster (world measurements and things, like an actual footrace [same map, same room]) than you are in 5. Thatâs ridiculous. The point is that the map design has to be changed around the fact that now you can run fast and you are unable to do anything while running fast. In Halo 5âs version of the same map you reach the same spot at the same time but youâre sprinting and you cannot shoot.
Also in regards to clamber, itâs the exact same argument. You probably have the tools to tell me that in halo 5 you can clear higher areas vertically with clamber than you do in 2. Letâs just take that as fact, but in halo 2 you just jump and land on it, wherever youâre supposed to be you can get there. You can do it forwards, backwards, side to side, you arenât locked in an animation.
The reason why enhanced mobility is bad is that despite reaching the (Relative) same spot at the (Exact) same time, youâre limited in what you can actually do.