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> But I think it’s a good idea, and the reason is very simple: the competitive is not for everyone. never has been. Each halo had competitive playlists with different rules and settings from the rest of the game. The H5 mistake was trying to make players who do not like competitive to play it.
A: Competitive / casual is more of a mindset than anything.
Not everyone who’s competitive likes what’s bunched together as “competitive”, and not everyone who’s casual like what’s bunched together as “social/casual”.
B: No, not really. Halo 2 and Halo 3’s Ranked vs Unranked playlists were almost identical, save a few minute details, but you would always play with the same ruleset.
Enter Reach, however and they started experimenting. One Ranked playlists which changed over the course of the game’s lifespan, even in that, most playlists at the start could easily have been made ranked.
Though, it was at that time a “Rift” started regarding “competitive / social” game rules.
C: Or perhaps the problem isn’t Halo 5 offering unranked versions of the ranked playlists, but that a lot of players think “social” means “minimal effort to win”.
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> Do you remember Halo Reach? the MLG playlist was a totally different game, but: for fun players (most of them) had fun in the slayer team with abilities, while competitive players had fun in their playlist.
MLG was nothing more than an additional different playlists like that of SWAT, Action Sack and Grifball.
I’m fairly certain there were plenty of competitive players who played normal Team Slayer in Reach.
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> I believe that halo should have the right to evolve again, adapting to all other fps
Who ever revoked the “evolution rights” from Halo?
And what does “adapting to all other FPS” even mean? Seems to me it’s do what other popular / mainstream titles are doing.
It’s quite sad that this has to be repeated so many times.
People who do not like current Halo, are not fond of the newer mechanics introduced, but are not opposed to other changes.
Here’s a thoughtcookie for you:
Why is it that whenever someone doesn’t like something and want it gone, those defending act as if the developers have no ideas/imagination of what to implement if that something was gone, and were completely unable to include other mechanics, if that something was not present. Yet, when those defending that something go on being the spokesperson of change, changing “evolution, adapting and change”, then the developers have all the resources, imagination and time in the world to make the new big grand franchise revitalizing miracle. So, what are these new franchise evolving, competitive adaption, revitalizing ideas?
Well, doing what the developer has been doing for their last titles of course, look what other popular titles have going on, and do that. No secret some people want Battle Royal in Infinite. More?
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> - Different characters joinable in multiplayer
> - Weapons with different values of rateo, impact, range etc.
> - Armors with different values of strenght, agility, revocery
> - Abilities and Powers
> - Building of your character and progresion career
1: Overwatch, Team Fortress, Titanfall, CoD, Battlefield, Destiny.
2: Destiny, Anthem, Borderlands.
3: Destiny (You remember how people were afraid armors would start to affect gameplay in Halo 4 when armor upgrades were revealed? Throwing player customization out the window for the most effective armor build? Yeah that didn’t sit well then, think it’d changed?)
4: Same as 1.
5: Destiny, Borderlands, Anthem.
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> but, i would like also a little old style area, similar to H2/H3 gameplay.
But when would that part ever be its own thing with its own “evolutions, changes and adaptations” if all it’s ever going to be is a watered down version of the “full experience” in an attempt to remake an experience which most have played a lot of and want a new twist on, an experience which quite frankly isn’t up to par.
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> - No abilities
> - Classic movements
> - H2 BR as primary weapon
> - Classic weapons balancing (no automatic weapons OP)
> - The best maps from HCE to H3 (forge maps obviously) especially those used in MLG Tournaments.
See? This is just a watered down version of the previous changes, not trying into the main game at all which features character progression and seemingly randomly generated weaponry, in order to attempt a “classic” experience.
It doesn’t take the old games and add new ideas, which aren’t on the current Path. It doesn’t take old mechanics and perfect them.
CnC4 is a perfect example of a game “evolving”, recieving major backlash from the community.
DNF is a perfect example of a game “getting with the times of modern shooters” and failing miserably, even if the physics and graphics had been better made.
I’d say it’s safe to add Quake Champions to the list of games “getting with the times”, peeping at Overwatch, that game fell off the gamer radar quickly despite it being a household name for many gamers.
But, what game was a surprise reveal, re-enetered the household of many, was critically acclaimed (not including MP), did its own thing while keeping things fresh? Also featuring a back story of being called “Call of insert title” by the developers themselves? Doom 2016 of course.
You can’t herd competitive and social players into separate playlists based on some sort of checklist, because it is not binary.
Not to mention, making gameplay between different modes very differently from each other makes it difficult to easily jump between modes without it being confusing/jarring.