What new generation Halo players don’t understand, is that Halo’s classic movement system worked so well with Halo because of the maps and how the base movement speed was adjusted to fit the playstyle for specific playlists. MLG for Halo 3 was intense as hell. Not only was the movement fast, but the maps were heavily designed behind the movement. So, the maps were perfectly sized and created a nice balance between distances. MLG was fast paced, and the gameplay was unique which required precision, skill, and teamwork to make plays happen. The gameplay made it possible to allow better players to come out on top of a 1v1 encounter. It wasn’t a run and gun, twitch shooter where whoever shot first wins. It was more of a tactical, precision, and skilled based game. The classic gameplay was perfect for live viewing tournaments because it was easy to follow. There was no bullsh*t armor abilities where players are constantly running around jumping halfway across the map and dashing left or right with jet packs, ground pounding the floor. Halo 5 is so damn annoying to watch tournaments.
Halo 3 was fast, intense, and the map design was well thought out.
So, Halo: Infinite needs to return to classic gameplay, period. The game needs to feel like an actual Halo game because right now 343i games feel like generic shooters that has copied from COD, Titanfall, and Destiny. Halo needs to become a unique game again. That is the only way Halo will come back to the top of the gaming charts. That’s how a game officially becomes a next gen console seller… (Just look at Halo 3’s launch.) And for the love of Guardians, get rid of the loot box/ micro-transactions and the sh*ty armor customization that’s tied to it. That garbage doesn’t keep players around. The fact that they released a low-tiered flash animated commercial ad about, “REQ” packs, was like a punch in the face to the fanbase.
Although the gameplay for Halo 3 was better than Halo: Reach, Reach destroys any 343i game. The life of Halo: Reach lasted a long damn time due to the playability and armor customization with how the way progression system worked. There was in-game credits where players can play and spend their hard earned credits on armors /effects, etc. That’s how you keep players in. Having better quality of content is better than a quantity of bad designed content. The way you earn something by playing the game is far more rewarding than paying money for something random. There’s nothing special about that.
After watching both the trailers from 2018 and 2019 E3, Halo: Infinite actually looks like an authentic Halo game so far. Lets just hope the game feels like Halo.