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*Original post. Click at your own discretion.
> 2533274825830455;2424:
> > 2533274888477235;2423:
> > Theres no arguing these mechanics are good when theres only a fraction of the players left. Its simple. the players who like the new mechanics stayed, and those who didnât (the vast majority) have left.
>
> What Snockooz is saying, and youâre ignoring, are the people who left for reasons other than the new mechanics. Itâs true that people who stayed are at least fine with the new mechanics, but thatâs all. Itâs not necessarily true that everyone who likes the new mechanics stayed, or that everyone who left doesnât like the new mechanics. You canât infer anything about peopleâs feelings towards advanced movement from the popularity of Halo 5.
say what you want man. Fact is halo is declining. Youâre in denial
> 2535459978700180;2441:
> I really donât get why this have to be a damn issue, I mean, they can code BOTH gameplay styles isnât it?, then just give the player the chance to walk around pointing their gun and falling from ledges like the good old days, and give the chance to change to mother mechanics like sprint, grab ledges and have more movement animations, HELL it would be -Yoinking!- awesome have a red vs blue match one team with classic mechanics vs team with modern mechanics just for the hell of it. Even further you can have TWO GAMES in by the price of one, just gor trough the campaign on classic, THEN replay on modern, that would be ZOMG teh BEAST!
They can physically code both gameplay styles yes, but itâs a whole different issue to balance two gameplay styles at the same time.
If theyâre going to go through so much effort that theyâre designing two games, why not just create two games?
Classic vs modern in the same game would be terrible, because either one team would be zooming around the map like sonic the hedgehog, or the map would be built in a way where you literally couldnât traverse effectively without those mechanics.
> 2535459978700180;2441:
> PD - One game already did this an is called DEAD SPACE 3, may not be the most popular, but I enjoyed it when it was released
And then you kinda realize why it wasnât the most popular, or why thereâs nothing after Dead Space 3.
You saying Halo is declining is one thing. You said before that Halo was declining for a specific reason, which you did not prove.
It is just as valid of a claim that everyone left Halo because Chief wasnât the right shade of green in the past few games. Everyone who didnât like that color (the vast majority) left the game and everyone who did stuck around.
Youâre ruining your own argument by claiming that you have some insight into other peopleâs feelings when chances are they barely reveal those feelings in the first place.
I think that saying that all of the people who liked the old movement have moved on is a gross exaggeration, considering the fact that a lot of people on this forum (and on this topic) seem interested in new mechanics being removed/altered. I donât think that you can speak for a whole community of a game series and say that everyone who likes the new mechanics left. Halo Reach is still being played (how ever small its community is now) and MCC is still being played as well. And in addition, I donât think that everyone who plays Halo 5 prefers the new mechanics. I know Iâm better at Halo 5 than 3 but I donât prefer the new movement. (My skill level difference between the two has more to do with guns than my utilization of the different movement systems). The new mechanics arenât going to be a deal breaker for me or for a lot of the community, but like tsassi said itâs a culmination of things; some large and some small.
He never said Halo wasnât declining, and I think we all know that.
I never said anything about balance, because it wouldnât be any balance, I mean mechanics built more than 10 years ago to current may have some OP characteristics but also some severe disadvantages but thatâs exactly the point, someone called the good old days when you had the best a developer could with a limited hardware, now you have something different because the developer think in adding stuff now that they have better stuff to work with, and all the point is to have fun and and entertaining time, which is something most people in these old communities seem to forget, because as I said that should be an option, not mandatory, then the player can choose, which is something is lacking in recent halo games.
Dead Space 3 is a complex subject because the degree of success it had depended on factors inherent to the game and others that were not related to the game at all (like EAs expectations of profit), but the example is that there where both options in the game, classic and modern, and at least for me they worked great in PS3 when playing solo.
> 2535459978700180;2441:
> I really donât get why this have to be a damn issue, I mean, they can code BOTH gameplay styles isnât it?, then just give the player the chance to walk around pointing their gun and falling from ledges like the good old days, and give the chance to change to modern mechanics like sprint, grab ledges and have more movement animations, **HELL it would be -Yoinking!- awesome have a red vs blue match one team with classic mechanics vs team with modern mechanics just for the hell of it. Even further you can have TWO GAMES in by the price of one, just go trough the campaign on classic, THEN replay on modern, that would be ZOMG teh BEAST!**PD - One game already did this an is called DEAD SPACE 3, may not be the most popular, but I enjoyed it when it was released
That wouldnât be fun at all because the classic side would be at a major disadvantage especially if the maps are designed around the enhanced mobility.
It really wouldnât be two games for the price of one because the content would have to be split down the middle to support each style of gameplay. If anything, itâs half of two games forced together.
Dead Space 3 probably isnât the best example to use.
> 2533274894112092;2447:
> > 2535459978700180;2441:
> > I really donât get why this have to be a damn issue, I mean, they can code BOTH gameplay styles isnât it?, then just give the player the chance to walk around pointing their gun and falling from ledges like the good old days, and give the chance to change to modern mechanics like sprint, grab ledges and have more movement animations, **HELL it would be -Yoinking!- awesome have a red vs blue match one team with classic mechanics vs team with modern mechanics just for the hell of it. Even further you can have TWO GAMES in by the price of one, just go trough the campaign on classic, THEN replay on modern, that would be ZOMG teh BEAST!**PD - One game already did this an is called DEAD SPACE 3, may not be the most popular, but I enjoyed it when it was released
>
> 1. That wouldnât be fun at all because the classic side would be at a major disadvantage especially if the maps are designed around the enhanced mobility.
>
> 2. It really wouldnât be two games for the price of one because the content would have to be split down the middle to support each style of gameplay. If anything, itâs half of two games forced together.
>
> 3. Dead Space 3 probably isnât the best example to use.
well at least you do recognize the classic gameplay is inferior, now lets see if most of the supporters do (thats why I didnât see a real point in arguing in such a topic)
> 2535459978700180;2449:
> > 2533274894112092;2447:
> > > 2535459978700180;2441:
> > > I really donât get why this have to be a damn issue, I mean, they can code BOTH gameplay styles isnât it?, then just give the player the chance to walk around pointing their gun and falling from ledges like the good old days, and give the chance to change to modern mechanics like sprint, grab ledges and have more movement animations, **HELL it would be -Yoinking!- awesome have a red vs blue match one team with classic mechanics vs team with modern mechanics just for the hell of it. Even further you can have TWO GAMES in by the price of one, just go trough the campaign on classic, THEN replay on modern, that would be ZOMG teh BEAST!**PD - One game already did this an is called DEAD SPACE 3, may not be the most popular, but I enjoyed it when it was released
> >
> > 1. That wouldnât be fun at all because the classic side would be at a major disadvantage especially if the maps are designed around the enhanced mobility.
> >
> > 2. It really wouldnât be two games for the price of one because the content would have to be split down the middle to support each style of gameplay. If anything, itâs half of two games forced together.
> >
> > 3. Dead Space 3 probably isnât the best example to use.
>
> well at least you do recognize the classic gameplay is inferior, now lets see if most of the supporters do (thats why I didnât see a real point in arguing in such a topic)
You misunderstood the comment. The classic side would be at a disadvantage because Spartan Abilities make it easier to move around and evade. However, making players more powerful doesnât create superior gameplay. If that was the case, we could give everyone teleportation and invincibility and call it a day. Gameplay quality is much more nuanced than that, and fundamentally subjective. You would need to come to grips with that fact before anyone could hope to have a meaningful discussion with you.
> 2535459978700180;2449:
> well at least you do recognize the classic gameplay is inferior, now lets see if most of the supporters do (thats why I didnât see a real point in arguing in such a topic)
He never said it was superior on a gameplay level though? And which style gives you more advantages against the other is really more a balancing thing than a gameplay one frankly. Letâs say the roles are reversed on the example Nater gave prior:
classic level design were you canât really use AMM at its best - can reach all ledges without climbing (jump height on classic is higher) - UT like BMS and strafe on the âclassicâ movement style squad - weapon balancing based on a no-ADS sandboxBoom! AMM player get a clear disadvantage and would get destroyed nine times out of ten all of a sudden. On the other side if classic movement plays out like H3 while the other side got H5 movements and settings with wider map designs the roles would be reversed. Thatâs why having both worlds is a balancing hell!
I still see people arguing as if there can be some sort of compromise made with sprint. If Halo Infinite has sprint, the game will be 100% designed around it. Keep in mind that in this case there will be nothing in it for people wanting classic movement. No ââjust disable sprint optionââ is going to change that. The gameplay as a whole will be molded around this one feature called sprint.
Halo Infinite will either be for people that like sprint in Halo, or people who like classic movement. Thereâs is NO inbetween.
Exactly.
And for the people who say " WeLL jUsT diSabLe sPrInT in CusToM gAmEs", NO.
We want to play the full game with classic mechanics, not only a tiny part.
We want to play on dev maps, not on forge maps (they are an addition).
And we want to play matchmaking because itâs always a pain to find players on custom games.
If Halo Infinite will have sprint itâs fine, 343 needs to go where thereâs the money.
But donât say we should be fine with the crumbs.
I feel as if we could not have sprint but have a faster walk speed in the forward direction and a higher jump height. This would remove the need for clamber and sprint, and would mean we could have stuff for skill jumps like a crouch jump. Iâd also like for their to be a return in grenade jumping and such because it allows for people who are more skilled with the game to have a slight advantage over newer players, busy being able to make higher jumps and get an advantage in speed and position. Also, for the love of God remove barriers in campaign.
> 2535469462089417;2455:
> @CrazeTurk
>
> Exactly.
> And for the people who say " WeLL jUsT diSabLe sPrInT in CusToM gAmEs", NO.
> We want to play the full game with classic mechanics, not only a tiny part.
> We want to play on dev maps, not on forge maps (they are an addition).
> And we want to play matchmaking because itâs always a pain to find players on custom games.
>
> If Halo Infinite will have sprint itâs fine, 343 needs to go where thereâs the money.
> But donât say we should be fine with the crumbs.
I agree, while sprint is a mechanic that a lot of people love, it should be just an option for certain game types on certain maps. Or be gone completely. There should be a faster walk speed, and maybe to compensate for sprint like mechanics, have a faster forward walk motion slower strafing motions and the slowest backward motion. This would make game mechanics interesting and make players decide which side to face while walking and add a skill gap in maneuvering. Also in halo 3 the little power up balls were really useful. Maybe make one that either allows faster walking speed or enables a temporary sprint?
> 2533274842758217;2457:
> > 2535469462089417;2455:
> > @CrazeTurk
> >
> > Exactly.
> > And for the people who say " WeLL jUsT diSabLe sPrInT in CusToM gAmEs", NO.
> > We want to play the full game with classic mechanics, not only a tiny part.
> > We want to play on dev maps, not on forge maps (they are an addition).
> > And we want to play matchmaking because itâs always a pain to find players on custom games.
> >
> > If Halo Infinite will have sprint itâs fine, 343 needs to go where thereâs the money.
> > But donât say we should be fine with the crumbs.
>
> I agree, while sprint is a mechanic that a lot of people love, it should be just an option for certain game types on certain maps. Or be gone completely. There should be a faster walk speed, and maybe to compensate for sprint like mechanics, have a faster forward walk motion slower strafing motions and the slowest backward motion. This would make game mechanics interesting and make players decide which side to face while walking and add a skill gap in maneuvering. Also in halo 3 the little power up balls were really useful. Maybe make one that either allows faster walking speed or enables a temporary sprint?
Thatâs just Speed Boost, which already exists.
It was part of Ordnance in Halo 4.
Itâs there in Halo 5âs Warzone (and can be placed on the map like Overshield and Active Camo)
In halo infinite I think that I have some very good ideas about how halo infinites enhanced mobility should be like. All right now sprint, spartan charge, and sliding should be removed. Sprint has since reach has bin one of if not the most hate gameplay mechanic ever to be added be in halo and I dont have a problem with or without sprint because im fine with or without it. Spartan charge is not fun to use or to be killed by because it is just if melee and sprint had a baby, it is just sprint melee and sliding should not be removed but its like if sprint and crouch had a baby, you cant slid without sprint. Now I talk about what should be in infinite, Ground pound, clamber, and thruster pack. Ground pound should stay because it works well with the sandbox and its not over powered. Clamber should stay because its a great mechanic and it makes the maps feel bigger because you have these areas that you can only reach with clamber and it would f**k with the parkour maps that can be built in forge and the parkour community. Thruster pack should stay because its a good not cheap way of moving faster and removing it would also screw parkour. Also ADS and stabilizers are your choice.Thank you for reading my post and join my spartan company, I do not have any spartans on it because all my friends cant sign in to halo waypoint
Operation Spec ops
GalaxySpartan46
Tbh Infinite is probably gonna be classic halo movement/gameplay, so people who really really really donât like that well I guess you gotta like classic halo gameplay/movement or just stay on Halo 5.