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> > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
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> > Map control requires maps that have areas you want to control. Thatās a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
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> > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
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> Not really man it just proves this FORUM is divided. The other millions of players who liked halos classic gameplay left the franchise when it changed.
All of this is an assumption. I will agree that there is a large portion of players that have left because of modern gameplay mechanics alone. However, to assume that is the soul reason millions have left is ludacris.
Other reasons why people have left. Because bungie is no longer the developer. Adding bloom. Removing dual wielding. Using forge maps as MP maps at launching reach and 5. Using campaign areas as mp maps. Load outs in Halo 4 and reach. Lack of equal starts in reach and 4. Having players start with armor abilities instead of making them map pickups like equipment in 3. Kill streaks in 4. Art style changes. Removal of playable elites. Lackluster forge in 4. Xbox oneās terrible announcement and subsequent sales. MCC launching broken. Halo 5 launching with less content than Halo 2. Microtransactions. Bad armor customization in 5. Lackluster campaign in 5. Maps with 0 map control in 5. Removal of splitscreen in 5. Aging player base. Etc.
The assumption that the majority of people or even a very large chunk of people have left just left because the gameplay isnāt like 2/3ās is just that an assumption. It has not and can not be proven. The largest poll Iāve ever seen on this topic only had around 10,000 votes and about 70-80% were pro classic mechanics. However, 1. People who are upset by the modern mechanic are far more likely to seek out polls like this than people who arent. 2. The are very few forums that can stop people from make multiple account. 3. 10,000 is a fraction of the halo playerbase now and even less of the playerbase back in halo 3 days. 4. It is very unlikely that all of those people would be able to agree on what classic gameplay even is.