The return of classic movement mechanics?

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> > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > >
> > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> >
> > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> >
> > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
>
> IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .

Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther

I mean, without going over the fundamentals of it all which have been beaten to death by now…

No sprint:
CE
2
2A
3

Sprint:
Reach
4
5

If you had to pick a group to play over and over for the next decade or so, I think it’s pretty obvious. Not saying it’s the only factor, but there’s definitely a trend here. Reach and especially 4 were followers, they followed what they thought were expected trends in the market. CE, 2 and 3 were innovators. I’ll give 5 the position of an innovator as well in it’s balanced advanced mobility, but it still falls in a category with a bunch of titles I prefer far less than the other.

I like 5’s advanced mobility, I really do. But it almost feels like it’s own thing. I’d be absolutely fine fine tuning it and moving on, but if I had to pick between the two, I’d bring a more classic experience back 10/10.

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> > > > > > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> > > > > >
> > > > > > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> > > > > >
> > > > > > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
> > > > >
> > > > > Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
> > > > >
> > > > > There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
> > > > >
> > > > > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> > > > >
> > > > > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
> > > >
> > > > I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities.
> > >
> > > The maps are the way they are because the whole game is built around the abilities.
> >
> > No they’re the way they are because of the heavy focus on esports.
>
> All of the pros hate the abilities and say they dumb down gameplay of halo by including them.

Minus the “pro” team that helped build Halo 5’s multiplayer. That’s one thing I don’t like either actually. Hire a “pro” team to essentially make multiplayer. Like, make the game and let the "pro"s figure out the game.

With that, todays community update said that 343 hired an ex Halo 3 pro and some guy who used to play classic Halo and went to CSGO. So maybe thats a sign we may be getting classic back

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> > All we need to keep is sprint. Everything else can go away.
>
> sprint is game breaking

Did you play Halo Reach? Sprint was perfect in that game.

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> Neighbor was a 343 employee when he made that statement, he is not one now. That’s the only reason “ex” is included. Stop trying to deflect here.“343” said Halo 5 was fine with slightly changed movement speed and jump height. Whether you choose to accept it or not isn’t my problem.

then why most sprint still be remove from the game if there changed in halo 5.

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> Sprint is mathematically 20% faster than normal speed in Halo 5. No amount of examples or “tricks” will disprove this.I mean, that’s why you showed me Halo 4, the game that you said “Sprint wasn’t done well so they changed it and made it better.”

then if there made it better in halo 5 then it can stay as part the the halo titels in the furture since in halo 4 it was not better and now there have make it better in halo 5.
then i still see not the problem why after there have done it right you still agree it most be remove.

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> Because all you’ve told me is “map designed around Sprint works well with Sprint”. Great job. Now make the pipe closer, and I can make it without Sprint. Problem solved, you kept your trick.

that map was not only make for sprint in halo 4 on the map complex you also got vehicles like the ghost’s and mongoose that players can use and since there need a lot off space also.
a good map in halo 4 that has no vehicles was skyline and since it was make to be a true controle map without vehicles thats a good map.

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> Most of the community probably doesn’t care. Don’t you dare speak for other people. That also goes to the guy who said that most of the community don’t like Sprint. You were the one who would said you would not buy the game if there was no Sprint and you ignored when I called you out on your hypocrisy.

that means in general more nobody can tell that most of the community wane go back to classic settings,sprint remove,all mechenice’s need to be gone and stuff like that most off then are wrong on this thread then
that i not gone buy the game if it has no sprint is my own opinion still.

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> I do not care about Infection.

and i respect your opinion for it and i not care about CTF and other objective game type’s and thats my opinion

If things go back to the og halo style ill lose my mind in a totally good way!

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> > > All we need to keep is sprint. Everything else can go away.
> >
> > sprint is game breaking
>
> Did you play Halo Reach? Sprint was perfect in that game.

It felt like you were on skates, there was no real punishment for using it, and it gave us the double melee problem. Perfect is not the word I would use.

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> > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > >
> > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > >
> > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > >
> > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> >
> > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
>
> Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther

Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,

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> >
>
>
>
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> > Most of the community probably doesn’t care. Don’t you dare speak for other people. That also goes to the guy who said that most of the community don’t like Sprint. You were the one who would said you would not buy the game if there was no Sprint and you ignored when I called you out on your hypocrisy.
>
> that means in general more nobody can tell that most of the community wane go back to classic settings,sprint remove,all mechenice’s need to be gone and stuff like that most off then are wrong on this thread then
> that i not gone buy the game if it has no sprint is my own opinion still.
>
> > 2533274833081329;2400:
> > I do not care about Infection.
>
> and i respect your opinion for it and i not care about CTF and other objective game type’s and thats my opinion

Dude, seriously? If you don’t know(this is not meant to be insulting) Hypocrisy means when you say everyone should or should not do something, then you do or do not do exactly what you said. You said that a true Halo fan would play all the halos no matter what and support 343 still. Then you proceeded to say if it doesn’t have sprint then then you’re not gonna buy it. That is hypocrisy, and you essentially said you’re not a true Halo fan

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> > > All we need to keep is sprint. Everything else can go away.
> >
> > sprint is game breaking
>
> Did you play Halo Reach? Sprint was perfect in that game.

it was far from perfect

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> > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > >
> > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > >
> > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > >
> > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > >
> > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> >
> > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
>
> Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,

Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media

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> > > > > > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> > > > > >
> > > > > > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> > > > > >
> > > > > > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
> > > > >
> > > > > Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
> > > > >
> > > > > There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
> > > > >
> > > > > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> > > > >
> > > > > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
> > > >
> > > > I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities.
> > >
> > > The maps are the way they are because the whole game is built around the abilities.
> >
> > No they’re the way they are because of the heavy focus on esports.
>
> All of the pros hate the abilities and say they dumb down gameplay of halo by including them.

Let’s assume that statement is accurate. It’s not but let’s say it is. How does that in anyway prove my statement wrong? Because esports was one of the big influences that made Halo 5’s MP what it is regardless of whether or not “Pros” ended up liking it.

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> > > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > > >
> > > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > > >
> > > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > > >
> > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > > >
> > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> > >
> > > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
> >
> > Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,
>
> Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media

So we are now bouncing from sales to pro players don’t like it. whats next?

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> > > > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > > > >
> > > > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > > > >
> > > > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > > > >
> > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > > > >
> > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> > > >
> > > > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
> > >
> > > Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,
> >
> > Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media
>
> So we are now bouncing from sales to pro players don’t like it. whats next?

Well at this point I think I might be done with this thread, I’ve been here since # 70 something; around there. And sometimes it get repetitive, and then you have people that make no sense at all(argument wise) and there are those that are stuck in their ways and won’t change no matter what, I used to support sprint and my mind has been changed, so I almost find a 2000+ thread is overdone making the same points over and over again. Be open minded people. I support classic mechanics, and I support a median, I support 343 in their decisions, I have faith that they will be able to implement these changes in Infinite correctly. I believe they are listening to the majority of the community. I believe they may even follow our discussions (prob not but I hope so) I believe in Halo infinite. Believe.

> 2535410737759849;2415:
> > 2535406126289417;2414:
> > > 2533274888477235;2412:
> > > > 2535406126289417;2409:
> > > > > 2533274888477235;2402:
> > > > > > 2535406126289417;2381:
> > > > > > > 2533274888477235;2368:
> > > > > > > > 2535406126289417;2365:
> > > > > > > > > 2533274857976491;2363:
> > > > > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > > > > >
> > > > > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > > > > >
> > > > > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > > > > >
> > > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > > > > >
> > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > > > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > > > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> > > > >
> > > > > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
> > > >
> > > > Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,
> > >
> > > Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media
> >
> > So we are now bouncing from sales to pro players don’t like it. whats next?
>
> Well at this point I think I might be done with this thread, I’ve been here since # 70 something; around there. And sometimes it get repetitive, and then you have people that make no sense at all(argument wise) and there are those that are stuck in their ways and won’t change no matter what, I used to support sprint and my mind has been changed, so I almost find a 2000+ thread is overdone making the same points over and over again. Be open minded people. I support classic mechanics, and I support a median, I support 343 in their decisions, I have faith that they will be able to implement these changes in Infinite correctly. I believe they are listening to the majority of the community. I believe they may even follow our discussions (prob not but I hope so) I believe in Halo infinite. Believe.

Hahaha poor buggers if they follow our discussions. I’m open minded as to enhanced movement mechanic or not, I just really don’t care if it’s full classic semi classic or fully enhanced for the next game.i really don’t think it’s that important when so many other factors influence game feel and game play.

In my opinion I really liked the Spartan skills of Halo 5, I really feel like a Spartan since I can do more than just run and get up. I wish this was kept in Halo Infinite and if it is possible to add something more like: Grab some corpse to use it as a human shield, I do not know is the only thing that occurs to me at this moment … Do not take it too much on account hahah
I share the idea that the game returns to its classic art, but we must not rule out the possibility of evolving and personally that’s why I love all the Halos because each one evolves in its own way but retains details of the previous one

> 2535410737759849;2415:
> > 2535406126289417;2414:
> > > 2533274888477235;2412:
> > > > 2535406126289417;2409:
> > > > > 2533274888477235;2402:
> > > > > > 2535406126289417;2381:
> > > > > > > 2533274888477235;2368:
> > > > > > > > 2535406126289417;2365:
> > > > > > > > > 2533274857976491;2363:
> > > > > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > > > > >
> > > > > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > > > > >
> > > > > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > > > > >
> > > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > > > > >
> > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > > > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > > > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> > > > >
> > > > > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
> > > >
> > > > Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,
> > >
> > > Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media
> >
> > So we are now bouncing from sales to pro players don’t like it. whats next?
>
> Well at this point I think I might be done with this thread, I’ve been here since # 70 something; around there. And sometimes it get repetitive, and then you have people that make no sense at all(argument wise) and there are those that are stuck in their ways and won’t change no matter what, I used to support sprint and my mind has been changed, so I almost find a 2000+ thread is overdone making the same points over and over again. Be open minded people. I support classic mechanics, and I support a median, I support 343 in their decisions, I have faith that they will be able to implement these changes in Infinite correctly. I believe they are listening to the majority of the community. I believe they may even follow our discussions (prob not but I hope so) I believe in Halo infinite. Believe.

This guy gets it. And I too like the following response, pity anyone who actually stuck around for the whole thread xD

To be fully honest though, criticism will always be important to the series. Politely worded, of course :slight_smile:
There’s a saying “If you can’t say anything nice, don’t say anything at all”. Some people interpret that as you can only give praise. I disagree. I propose we change the saying to “If you can’t say something NICELY, don’t say it at all”. Contrary to popular belief you can indeed disagree with or even hate something, but still express your disinterest without vulgar language, insults, threats, and so forth. You’re expressing your criticism - good or bad - politely, and that’s whats most important!

> 2535472298174390;2417:
> In my opinion I really liked the Spartan skills of Halo 5, I really feel like a Spartan since I can do more than just run and get up. I wish this was kept in Halo Infinite and if it is possible to add something more like: Grab some corpse to use it as a human shield, I do not know is the only thing that occurs to me at this moment … Do not take it too much on account hahah
> I share the idea that the game returns to its classic art, but we must not rule out the possibility of evolving and personally that’s why I love all the Halos because each one evolves in its own way but retains details of the previous one

I think at some point, gameplay’s going to have to take priority over “But Spartans can…”
Look at all the things the Spartans do in the novels, even after the legendary Gen-2’s. Look at Linda and her crazy sniping skills. What would Halo’s gameplay be like if everything they could do was reflected in the gameplay? I think that watering some things down is perfectly fine.

I liked the Abilities too, especially the new thrusters and Stabilization Hovering… I didn’t like Charge and Pound though.

Although I do love the fast paced gameplay of Halo 5, the spartan abilities are flaws. Ground pound, spartan charge, even using the thrusters is similar to a get out of jail free card.
My opinion is to keep the gameplay grounded, almost like Black Ops 4. Keep sprint, clamber, slide as your base mechanics. Now you can focus on things like equipment from H3 and external player interactions. Innovate, and implement some natural player movements like tilting your gun for example, changing the BR from burst to single however you please. Have the Halo’s version of teamwork like Battlefield has a medic, assault, support, etc while keeping it as balanced as possible. And this can all still work without sprint and slide, keep clamber as the only base movement. There are so many routes to explore while pleasing the majority of everyone.

> 2533274825160595;2392:
> > 2535467241366761;2391:
> > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
>
> Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
>
> Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.

Not really man it just proves this FORUM is divided. The other millions of players who liked halos classic gameplay left the franchise when it changed.

> 2533274888477235;2420:
> > 2533274825160595;2392:
> > > 2535467241366761;2391:
> > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> >
> > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> >
> > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
>
> Not really man it just proves this FORUM is divided. The other millions of players who liked halos classic gameplay left the franchise when it changed.

I think this is very true. Anecdotally, I stopped playing after Reach. I thought Halo 4 was terrible and hated the direction 343 took the franchise. I built a pc and absolutely loved pc gaming, and do to this day. The only fps I play on console is MCC, and I barely play that now (since I pretty much exhausted the original games when they came out). I only have one friend on my friends list that still plays Halo. Everyone else pc games tbh.