> 2535410737759849;2415:
> > 2535406126289417;2414:
> > > 2533274888477235;2412:
> > > > 2535406126289417;2409:
> > > > > 2533274888477235;2402:
> > > > > > 2535406126289417;2381:
> > > > > > > 2533274888477235;2368:
> > > > > > > > 2535406126289417;2365:
> > > > > > > > > 2533274857976491;2363:
> > > > > > > > > Classic halo gameplay sold 15 million copies and made halo separate from any other First person shooters look at csgo for example or counter strike in general they stuck to their core roots of gameplay and they are still killing it in the casual and competitive scene and it’s been out for years and years bungie new reach was there last halo so they tried some new things in reach which strayed away from core gameplay and they admit this halo has a golden triangle weapons melee grenade halo 2 broke this due to spawning with a dual wield able weapon which they then corrected this in halo 3 with the assault rifle what halo 5 is today is not how halo was intended to be or should be played its way too much in my opinion and many others halo should return to complete classic gameplay besides halo doesn’t need sprint due to map design and vehicles having sprint and all these other abilities means less opportunity to outplay your opponent where’s classic halo I’m speaking halo 3 2 CE outplaying your opponent was rewarding it took real skill due to the map design and the movement system the maps have way more creativity with the classic movement system but it’s obvious 343 won’t go back because they only listen to the fans that actually like halo 5 mechanics and those people don’t actually understand halo well not all of them obviously there are OG players that may prefer it but the best idea is to go back to the roots of mechanics as they have with art style as the classic mechanics did kind of sell 15 MILLION copies but oh well I’m just another bungie die hard just because i think the old halo mechanics should Be reintroduced
> > > > > > > >
> > > > > > > > So CE, 2 and 3 sold 15 million copies based on classic movement mechanics alone? No other reason except classic movement mechanics?
> > > > > > > > Can’t you see how silly this one dimensional argument really is basing sales figures on movement mechanics?
> > > > > > > > Should I just go and add up reach H4 h5 sales figures and state how well they really did in spite of the, enhanced movement mechanics as proof that x movement mechanics are good or bad ? No it would be a flawed analysis at best
> > > > > > >
> > > > > > > Theres obviously other factors in play that have caused the decline in halo, but since reach and every halo after has tampered with the movement and gameplay there has been a huge drop in interest and players there is absolutely no denying it. Some fraction may like the new mechanics but the vast majority don’t. Thats why the population is but a fraction of what it used to be.
> > > > > > >
> > > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition. But pros and casual players alike don’t like the advanced movement and they outnumber the players who like them
> > > > > >
> > > > > > IF the new games sold way more copies than the old games then you could argue the movement mechanics are a good edition,
> > > > > > disagree even if sales were strong in later titles to single out movement mechanics the sole or even major reason is flawed .logic and analysis.
> > > > > > Sweeping statements about movement mechanics and player population decline may hold some truth but again the picture is so much bigger just one part of the game .
> > > > >
> > > > > Theres no denying the altering of the core gameplay is what has been damaging halo. Other things aside that have also hurt the game, as soon as the game started to change in halo reach sales declined. they continued to decline as the gameplay strayed farther
> > > >
> > > > Aging original player base, ultra competive fps market, fps sub genres lack of console sales (Xbox one) to name a few are all valid reasons as to why halo sales and player decline occurred but the grab your torch and pitchfork approach of its all the movement mechanics fault, ,
> > >
> > > Why did reach see the death of MLG and lowered number of players in 2010? I like reach and it was a popular game but nowhere near as popular as 3. The halo formula was Tampered with first in reach. And the FPS market was just as competitive back in the day, games competed so vigorously with halo they were called “halo killers” by the gaming media
> >
> > So we are now bouncing from sales to pro players don’t like it. whats next?
>
> Well at this point I think I might be done with this thread, I’ve been here since # 70 something; around there. And sometimes it get repetitive, and then you have people that make no sense at all(argument wise) and there are those that are stuck in their ways and won’t change no matter what, I used to support sprint and my mind has been changed, so I almost find a 2000+ thread is overdone making the same points over and over again. Be open minded people. I support classic mechanics, and I support a median, I support 343 in their decisions, I have faith that they will be able to implement these changes in Infinite correctly. I believe they are listening to the majority of the community. I believe they may even follow our discussions (prob not but I hope so) I believe in Halo infinite. Believe.
This guy gets it. And I too like the following response, pity anyone who actually stuck around for the whole thread xD
To be fully honest though, criticism will always be important to the series. Politely worded, of course 
There’s a saying “If you can’t say anything nice, don’t say anything at all”. Some people interpret that as you can only give praise. I disagree. I propose we change the saying to “If you can’t say something NICELY, don’t say it at all”. Contrary to popular belief you can indeed disagree with or even hate something, but still express your disinterest without vulgar language, insults, threats, and so forth. You’re expressing your criticism - good or bad - politely, and that’s whats most important!
> 2535472298174390;2417:
> In my opinion I really liked the Spartan skills of Halo 5, I really feel like a Spartan since I can do more than just run and get up. I wish this was kept in Halo Infinite and if it is possible to add something more like: Grab some corpse to use it as a human shield, I do not know is the only thing that occurs to me at this moment … Do not take it too much on account hahah
> I share the idea that the game returns to its classic art, but we must not rule out the possibility of evolving and personally that’s why I love all the Halos because each one evolves in its own way but retains details of the previous one
I think at some point, gameplay’s going to have to take priority over “But Spartans can…”
Look at all the things the Spartans do in the novels, even after the legendary Gen-2’s. Look at Linda and her crazy sniping skills. What would Halo’s gameplay be like if everything they could do was reflected in the gameplay? I think that watering some things down is perfectly fine.
I liked the Abilities too, especially the new thrusters and Stabilization Hovering… I didn’t like Charge and Pound though.