The return of classic movement mechanics?

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> > > > And I counter that with an (ex) 343i employee saying that maps in Halo 5 play fine without Sprint if you increase the movement speed by just 20%You know, the Twitter post you ignored.Remember when you said 343i probably knows more about issues than we do? I guess that means they know more than you do too, therefore no Sprint is fine, again by your own definition.You’ve been here so long you’re contradicting yourself every post.
> > >
> > > you know what i have told you about that post.
> > > and i gone replay it again: i not have and not use twitter and hallo its a EX employee from 343 then he can tell things like that its the same that the EX employee from treyarch has done 4 month’s ago.
> > > you mean make the basic moving speed 130%?
> > > 130% basic moving speed is still worthless if you go for tricks like that thenyou need max 150% basic moving speed to match with sprint.
> > > and i bet you not have try it on your own.
> > > you have see what the distince is what the sprint option in halo 4 has create for disctince its maybe 2 or 3 meters longer but in game type’s like infection the 2/3 extra meters it give’s can save you live in that playlist.
> > > most off the comunety hate the basic moving speed only in halo and you see that now more on this thread back that players that hate only basic moving speed show there love for sprint and thats something 343 is also seeing that only going back to the classic’s never will be good.
> > > i have ask you to try that trick in halo MCC forge on the halo 4 map complex but it seems you not wane give it a try to see how others see it.
> > >
> > > is the reason you guys wane have only basic moving speed is that you all miss the jump shoot mechanic there have remove in halo reach and never has come back is that something you guys miss and that thanks to sprint you cant do that more thats my question for you.
> > >
> > > and my other question to you is: what you gone tell to the infection players that like to do tricks like that where you need sprint and you have see my short video about it and with 130% basic moving speed not can do tricks like that more in infection playlist’s more.
> >
> > The majority of the community does NOT like sprint and the advanced movement, thats why the game has so few players compared to the classic titles.
> >
> > Using waypoint polls to measure the communities opinion on a game mechanic is not an accurate representation of what the community wants at large
>
> then explane me this then.
> the majority off the comunnety not wane see any microtransactions in the halo game but 343 is still doing it that means the majority off the comunnety means notting more what 343 most do and not most do.
> that means if 343 wane add sprint in halo and keep with it the majority that not wane see it in halo game’s have notting to tell about it.

I literally have no idea what you are trying to say here.

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> > > > > > > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> > > > > > >
> > > > > > > “Quick” and “Limited” mobility aren’t really opposites.
> > > > > > >
> > > > > > > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
> > > > > >
> > > > > > What I meant by that is feeling slower, but I see what you mean.
> > > > >
> > > > > thats just it. Its just the “feeling” of going faster. Halo 3’s midship plays faster than halo 5’s version of the map. Sprint is an illusion of speed and is damaging to halo
> > > >
> > > > and what about the distince you can make if you jump from a building in halo 4 with using sprint and can make it to the other side and not with normal basic moving speed then what is the map also damaging the halo game?
> > >
> > > haha you gotta be kidding buddy. The entirety of your argument revolves around but but but YoU cAnT MaKe JuMpS wItHoUt SpRiNt. But you ignore the extent to which sprint hurts a number of gameplay elements such as map design, flow of gameplay, map control, skill of gunfights, and weapon balance. Yes maybe you can’t make some jumps with sprint, but if we all had jetpacks as default we could get to spots that wouldn’t be possible otherwise. Skill jumps and hiding spots exist without sprint. Sprint is not necessary. IT IS AN ILLUSION OF SPEED. It has no place in halo
> >
> > ow really then why is my short video showing that the distince will increese with using sprint then with out sprint then explane me that part then
>
> Yes, Sprint increases your speed (obviously) thats why certain jumps can be made using it. BUT when 343 designs maps they must be made larger to accommodate for the sprint speed. So maps have huge lines of sight that make the use of sprint necessary and then small areas where combat usually happens. This splits up movement and combat which is not good, because at halos core was the ability to run and gun.
>
> Im arguing that sprint hurts the gameplay of halo and is detrimental to the halo style of gameplay and flow, and you seem to be hung up on asserting that sprint mak s you go faster so you can jump larger distances to get to certain places on the map.
>
> If the maps weren’t stretched out and built to accommodate sprint, then you could make the jumps without sprint in the first place

i think the big reason more you guys hate sprint is more that you cant running and jumping+ shooting the same time more, that invisible is to slow with only basic speed that if you use sprint the invisible option is wortless more that are think the big reason.
it has notting to do with the maps.
there are lot off maps in halo 3 that if you got sprint that you can reach place’s you normal not can reach in halo 3.

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> > > > > And I counter that with an (ex) 343i employee saying that maps in Halo 5 play fine without Sprint if you increase the movement speed by just 20%You know, the Twitter post you ignored.Remember when you said 343i probably knows more about issues than we do? I guess that means they know more than you do too, therefore no Sprint is fine, again by your own definition.You’ve been here so long you’re contradicting yourself every post.
> > > >
> > > > you know what i have told you about that post.
> > > > and i gone replay it again: i not have and not use twitter and hallo its a EX employee from 343 then he can tell things like that its the same that the EX employee from treyarch has done 4 month’s ago.
> > > > you mean make the basic moving speed 130%?
> > > > 130% basic moving speed is still worthless if you go for tricks like that thenyou need max 150% basic moving speed to match with sprint.
> > > > and i bet you not have try it on your own.
> > > > you have see what the distince is what the sprint option in halo 4 has create for disctince its maybe 2 or 3 meters longer but in game type’s like infection the 2/3 extra meters it give’s can save you live in that playlist.
> > > > most off the comunety hate the basic moving speed only in halo and you see that now more on this thread back that players that hate only basic moving speed show there love for sprint and thats something 343 is also seeing that only going back to the classic’s never will be good.
> > > > i have ask you to try that trick in halo MCC forge on the halo 4 map complex but it seems you not wane give it a try to see how others see it.
> > > >
> > > > is the reason you guys wane have only basic moving speed is that you all miss the jump shoot mechanic there have remove in halo reach and never has come back is that something you guys miss and that thanks to sprint you cant do that more thats my question for you.
> > > >
> > > > and my other question to you is: what you gone tell to the infection players that like to do tricks like that where you need sprint and you have see my short video about it and with 130% basic moving speed not can do tricks like that more in infection playlist’s more.
> > >
> > > The majority of the community does NOT like sprint and the advanced movement, thats why the game has so few players compared to the classic titles.
> > >
> > > Using waypoint polls to measure the communities opinion on a game mechanic is not an accurate representation of what the community wants at large
> >
> > then explane me this then.
> > the majority off the comunnety not wane see any microtransactions in the halo game but 343 is still doing it that means the majority off the comunnety means notting more what 343 most do and not most do.
> > that means if 343 wane add sprint in halo and keep with it the majority that not wane see it in halo game’s have notting to tell about it.
>
> I literally have no idea what you are trying to say here.

the majority off the comunnety not wane see any microtransactions in this game like you have see in halo 5 with the REQ packs.
that you can buy in the game stuff for real money that is the hate from majority off the communety but thats something 343 not care’s about and there are still adding microtransactions in halo 6.
thats all something the majortiy not wane see and 343 ignores it and it still adding microtransactions in halo.
that means what the majority wane see in the halo game’s means not that 343 most do it.
there are things in game’s you cant escape from what at some point each new game will get and that are sprint mechanic’s and microtransactions the question is only how long you wane delay it.
and thats something bungie also knows there have stop delay the option off sprint in the halo game and add it the question was now how long 343 in this case will delay the option off microtransactions and it seems with halo wars 2 and halo 5 its gone happing also that the option to delay it not more works.

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> > > > > > > > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> > > > > > > >
> > > > > > > > “Quick” and “Limited” mobility aren’t really opposites.
> > > > > > > >
> > > > > > > > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
> > > > > > >
> > > > > > > What I meant by that is feeling slower, but I see what you mean.
> > > > > >
> > > > > > thats just it. Its just the “feeling” of going faster. Halo 3’s midship plays faster than halo 5’s version of the map. Sprint is an illusion of speed and is damaging to halo
> > > > >
> > > > > and what about the distince you can make if you jump from a building in halo 4 with using sprint and can make it to the other side and not with normal basic moving speed then what is the map also damaging the halo game?
> > > >
> > > > haha you gotta be kidding buddy. The entirety of your argument revolves around but but but YoU cAnT MaKe JuMpS wItHoUt SpRiNt. But you ignore the extent to which sprint hurts a number of gameplay elements such as map design, flow of gameplay, map control, skill of gunfights, and weapon balance. Yes maybe you can’t make some jumps with sprint, but if we all had jetpacks as default we could get to spots that wouldn’t be possible otherwise. Skill jumps and hiding spots exist without sprint. Sprint is not necessary. IT IS AN ILLUSION OF SPEED. It has no place in halo
> > >
> > > ow really then why is my short video showing that the distince will increese with using sprint then with out sprint then explane me that part then
> >
> > Yes, Sprint increases your speed (obviously) thats why certain jumps can be made using it. BUT when 343 designs maps they must be made larger to accommodate for the sprint speed. So maps have huge lines of sight that make the use of sprint necessary and then small areas where combat usually happens. This splits up movement and combat which is not good, because at halos core was the ability to run and gun.
> >
> > Im arguing that sprint hurts the gameplay of halo and is detrimental to the halo style of gameplay and flow, and you seem to be hung up on asserting that sprint mak s you go faster so you can jump larger distances to get to certain places on the map.
> >
> > If the maps weren’t stretched out and built to accommodate sprint, then you could make the jumps without sprint in the first place
>
> i think the big reason more you guys hate sprint is more that you cant running and jumping+ shooting the same time more, that invisible is to slow with only basic speed that if you use sprint the invisible option is wortless more that are think the big reason.
> it has notting to do with the maps.
> there are lot off maps in halo 3 that if you got sprint that you can reach place’s you normal not can reach in halo 3.

Yes. It has everything to do with the maps. And stop with this if you had sprint you could reach certain places. Maps in halo 3 weren’t made to account for sprint but there were still places you could skill jump to in halo 3 with the normal mechanics.

Skill jumping and getting to certain places is one tiny piece of the argument that in all honesty is not relevant. Yes, sprint can allow for some skill jumps. BUT sprint at large is wildly detrimental and damaging to the way halo is played and experienced for a number of reasons I have already talked about.

Do you disagree that sprint is damaging to the gameplay?

if you do disagree, I implore you to take a look these 2 videos that explains why sprint is damaging to the halo formula.

https://www.youtube.com/watch?v=gJ1cAra_CrA

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> > > > > > And I counter that with an (ex) 343i employee saying that maps in Halo 5 play fine without Sprint if you increase the movement speed by just 20%You know, the Twitter post you ignored.Remember when you said 343i probably knows more about issues than we do? I guess that means they know more than you do too, therefore no Sprint is fine, again by your own definition.You’ve been here so long you’re contradicting yourself every post.
> > > > >
> > > > > you know what i have told you about that post.
> > > > > and i gone replay it again: i not have and not use twitter and hallo its a EX employee from 343 then he can tell things like that its the same that the EX employee from treyarch has done 4 month’s ago.
> > > > > you mean make the basic moving speed 130%?
> > > > > 130% basic moving speed is still worthless if you go for tricks like that thenyou need max 150% basic moving speed to match with sprint.
> > > > > and i bet you not have try it on your own.
> > > > > you have see what the distince is what the sprint option in halo 4 has create for disctince its maybe 2 or 3 meters longer but in game type’s like infection the 2/3 extra meters it give’s can save you live in that playlist.
> > > > > most off the comunety hate the basic moving speed only in halo and you see that now more on this thread back that players that hate only basic moving speed show there love for sprint and thats something 343 is also seeing that only going back to the classic’s never will be good.
> > > > > i have ask you to try that trick in halo MCC forge on the halo 4 map complex but it seems you not wane give it a try to see how others see it.
> > > > >
> > > > > is the reason you guys wane have only basic moving speed is that you all miss the jump shoot mechanic there have remove in halo reach and never has come back is that something you guys miss and that thanks to sprint you cant do that more thats my question for you.
> > > > >
> > > > > and my other question to you is: what you gone tell to the infection players that like to do tricks like that where you need sprint and you have see my short video about it and with 130% basic moving speed not can do tricks like that more in infection playlist’s more.
> > > >
> > > > The majority of the community does NOT like sprint and the advanced movement, thats why the game has so few players compared to the classic titles.
> > > >
> > > > Using waypoint polls to measure the communities opinion on a game mechanic is not an accurate representation of what the community wants at large
> > >
> > > then explane me this then.
> > > the majority off the comunnety not wane see any microtransactions in the halo game but 343 is still doing it that means the majority off the comunnety means notting more what 343 most do and not most do.
> > > that means if 343 wane add sprint in halo and keep with it the majority that not wane see it in halo game’s have notting to tell about it.
> >
> > I literally have no idea what you are trying to say here.
>
> the majority off the comunnety not wane see any microtransactions in this game like you have see in halo 5 with the REQ packs.
> that you can buy in the game stuff for real money that is the hate from majority off the communety but thats something 343 not care’s about and there are still adding microtransactions in halo 6.
> thats all something the majortiy not wane see and 343 ignores it and it still adding microtransactions in halo.
> that means what the majority wane see in the halo game’s means not that 343 most do it.
> there are things in game’s you cant escape from what at some point each new game will get and that are sprint mechanic’s and microtransactions the question is only how long you wane delay it.
> and thats something bungie also knows there have stop delay the option off sprint in the halo game and add it the question was now how long 343 in this case will delay the option off microtransactions and it seems with halo wars 2 and halo 5 its gone happing also that the option to delay it not more works.

If what you mean is 343 doesn’t listen so I better get used to sprint and advanced movement, I think you better rethink your position. Despite me having next to no faith in 343 to make a good halo game, they have so far shown us that infinite’s artsyle will be more classic, and they have confirmed that lootboxes(req packs) will not be purchased with real money. If this is an indicator of their realization that they have been going in the wrong direction id like to think they’ve realized the damage sprint and other mechanics have done to halo and they will consider removing it.

Sprint is definitely not a requirement for modern games ESPECIALLY halo

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> > > > > > > > > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> > > > > > > > >
> > > > > > > > > “Quick” and “Limited” mobility aren’t really opposites.
> > > > > > > > >
> > > > > > > > > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
> > > > > > > >
> > > > > > > > What I meant by that is feeling slower, but I see what you mean.
> > > > > > >
> > > > > > > thats just it. Its just the “feeling” of going faster. Halo 3’s midship plays faster than halo 5’s version of the map. Sprint is an illusion of speed and is damaging to halo
> > > > > >
> > > > > > and what about the distince you can make if you jump from a building in halo 4 with using sprint and can make it to the other side and not with normal basic moving speed then what is the map also damaging the halo game?
> > > > >
> > > > > haha you gotta be kidding buddy. The entirety of your argument revolves around but but but YoU cAnT MaKe JuMpS wItHoUt SpRiNt. But you ignore the extent to which sprint hurts a number of gameplay elements such as map design, flow of gameplay, map control, skill of gunfights, and weapon balance. Yes maybe you can’t make some jumps with sprint, but if we all had jetpacks as default we could get to spots that wouldn’t be possible otherwise. Skill jumps and hiding spots exist without sprint. Sprint is not necessary. IT IS AN ILLUSION OF SPEED. It has no place in halo
> > > >
> > > > ow really then why is my short video showing that the distince will increese with using sprint then with out sprint then explane me that part then
> > >
> > > Yes, Sprint increases your speed (obviously) thats why certain jumps can be made using it. BUT when 343 designs maps they must be made larger to accommodate for the sprint speed. So maps have huge lines of sight that make the use of sprint necessary and then small areas where combat usually happens. This splits up movement and combat which is not good, because at halos core was the ability to run and gun.
> > >
> > > Im arguing that sprint hurts the gameplay of halo and is detrimental to the halo style of gameplay and flow, and you seem to be hung up on asserting that sprint mak s you go faster so you can jump larger distances to get to certain places on the map.
> > >
> > > If the maps weren’t stretched out and built to accommodate sprint, then you could make the jumps without sprint in the first place
> >
> > i think the big reason more you guys hate sprint is more that you cant running and jumping+ shooting the same time more, that invisible is to slow with only basic speed that if you use sprint the invisible option is wortless more that are think the big reason.
> > it has notting to do with the maps.
> > there are lot off maps in halo 3 that if you got sprint that you can reach place’s you normal not can reach in halo 3.
>
> Yes. It has everything to do with the maps. And stop with this if you had sprint you could reach certain places. Maps in halo 3 weren’t made to account for sprint but there were still places you could skill jump to in halo 3 with the normal mechanics.
>
> Skill jumping and getting to certain places is one tiny piece of the argument that in all honesty is not relevant. Yes, sprint can allow for some skill jumps. BUT sprint at large is wildly detrimental and damaging to the way halo is played and experienced for a number of reasons I have already talked about.
>
> Do you disagree that sprint is damaging to the gameplay?
>
> if you do disagree, I implore you to take a look these 2 videos that explains why sprint is damaging to the halo formula.
>
> Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
>
> The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube

really from a guy that want’s Games Don’t Need an Easy Mode,343 Thinks Halo’s Microtransactions are Well Liked and Unintrusive. They’re WRONG! ,Halo 3 Anniversary SHOULD NOT be Added to MCC! MCC was Destined to FAIL!, that are things you never most belive from some off the youtubers that think there knowing it better then the company that make’s the game.
then you know things about sprint and other things he tells is not trustable for most off the people more.

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> > > > > > > > > > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> > > > > > > > > >
> > > > > > > > > > “Quick” and “Limited” mobility aren’t really opposites.
> > > > > > > > > >
> > > > > > > > > > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
> > > > > > > > >
> > > > > > > > > What I meant by that is feeling slower, but I see what you mean.
> > > > > > > >
> > > > > > > > thats just it. Its just the “feeling” of going faster. Halo 3’s midship plays faster than halo 5’s version of the map. Sprint is an illusion of speed and is damaging to halo
> > > > > > >
> > > > > > > and what about the distince you can make if you jump from a building in halo 4 with using sprint and can make it to the other side and not with normal basic moving speed then what is the map also damaging the halo game?
> > > > > >
> > > > > > haha you gotta be kidding buddy. The entirety of your argument revolves around but but but YoU cAnT MaKe JuMpS wItHoUt SpRiNt. But you ignore the extent to which sprint hurts a number of gameplay elements such as map design, flow of gameplay, map control, skill of gunfights, and weapon balance. Yes maybe you can’t make some jumps with sprint, but if we all had jetpacks as default we could get to spots that wouldn’t be possible otherwise. Skill jumps and hiding spots exist without sprint. Sprint is not necessary. IT IS AN ILLUSION OF SPEED. It has no place in halo
> > > > >
> > > > > ow really then why is my short video showing that the distince will increese with using sprint then with out sprint then explane me that part then
> > > >
> > > > Yes, Sprint increases your speed (obviously) thats why certain jumps can be made using it. BUT when 343 designs maps they must be made larger to accommodate for the sprint speed. So maps have huge lines of sight that make the use of sprint necessary and then small areas where combat usually happens. This splits up movement and combat which is not good, because at halos core was the ability to run and gun.
> > > >
> > > > Im arguing that sprint hurts the gameplay of halo and is detrimental to the halo style of gameplay and flow, and you seem to be hung up on asserting that sprint mak s you go faster so you can jump larger distances to get to certain places on the map.
> > > >
> > > > If the maps weren’t stretched out and built to accommodate sprint, then you could make the jumps without sprint in the first place
> > >
> > > i think the big reason more you guys hate sprint is more that you cant running and jumping+ shooting the same time more, that invisible is to slow with only basic speed that if you use sprint the invisible option is wortless more that are think the big reason.
> > > it has notting to do with the maps.
> > > there are lot off maps in halo 3 that if you got sprint that you can reach place’s you normal not can reach in halo 3.
> >
> > Yes. It has everything to do with the maps. And stop with this if you had sprint you could reach certain places. Maps in halo 3 weren’t made to account for sprint but there were still places you could skill jump to in halo 3 with the normal mechanics.
> >
> > Skill jumping and getting to certain places is one tiny piece of the argument that in all honesty is not relevant. Yes, sprint can allow for some skill jumps. BUT sprint at large is wildly detrimental and damaging to the way halo is played and experienced for a number of reasons I have already talked about.
> >
> > Do you disagree that sprint is damaging to the gameplay?
> >
> > if you do disagree, I implore you to take a look these 2 videos that explains why sprint is damaging to the halo formula.
> >
> > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> >
> > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
>
> really from a guy that want’s Games Don’t Need an Easy Mode,343 Thinks Halo’s Microtransactions are Well Liked and Unintrusive. They’re WRONG! ,Halo 3 Anniversary SHOULD NOT be Added to MCC! MCC was Destined to FAIL!, that are things you never most belive from some off the youtubers that think there knowing it better then the company that make’s the game.
> then you know things about sprint and other things he tells is not trustable for most off the people more.

How was MCC destined to fail?

Edit: Actually forget it man you’re unable to argue with, you are so close minded and unable to understand what I’m explaining. Thats fine you are in a minority of players who like sprint and advanced movement.

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> > > > > > > And I counter that with an (ex) 343i employee saying that maps in Halo 5 play fine without Sprint if you increase the movement speed by just 20%You know, the Twitter post you ignored.Remember when you said 343i probably knows more about issues than we do? I guess that means they know more than you do too, therefore no Sprint is fine, again by your own definition.You’ve been here so long you’re contradicting yourself every post.
> > > > > >
> > > > > > you know what i have told you about that post.
> > > > > > and i gone replay it again: i not have and not use twitter and hallo its a EX employee from 343 then he can tell things like that its the same that the EX employee from treyarch has done 4 month’s ago.
> > > > > > you mean make the basic moving speed 130%?
> > > > > > 130% basic moving speed is still worthless if you go for tricks like that thenyou need max 150% basic moving speed to match with sprint.
> > > > > > and i bet you not have try it on your own.
> > > > > > you have see what the distince is what the sprint option in halo 4 has create for disctince its maybe 2 or 3 meters longer but in game type’s like infection the 2/3 extra meters it give’s can save you live in that playlist.
> > > > > > most off the comunety hate the basic moving speed only in halo and you see that now more on this thread back that players that hate only basic moving speed show there love for sprint and thats something 343 is also seeing that only going back to the classic’s never will be good.
> > > > > > i have ask you to try that trick in halo MCC forge on the halo 4 map complex but it seems you not wane give it a try to see how others see it.
> > > > > >
> > > > > > is the reason you guys wane have only basic moving speed is that you all miss the jump shoot mechanic there have remove in halo reach and never has come back is that something you guys miss and that thanks to sprint you cant do that more thats my question for you.
> > > > > >
> > > > > > and my other question to you is: what you gone tell to the infection players that like to do tricks like that where you need sprint and you have see my short video about it and with 130% basic moving speed not can do tricks like that more in infection playlist’s more.
> > > > >
> > > > > The majority of the community does NOT like sprint and the advanced movement, thats why the game has so few players compared to the classic titles.
> > > > >
> > > > > Using waypoint polls to measure the communities opinion on a game mechanic is not an accurate representation of what the community wants at large
> > > >
> > > > then explane me this then.
> > > > the majority off the comunnety not wane see any microtransactions in the halo game but 343 is still doing it that means the majority off the comunnety means notting more what 343 most do and not most do.
> > > > that means if 343 wane add sprint in halo and keep with it the majority that not wane see it in halo game’s have notting to tell about it.
> > >
> > > I literally have no idea what you are trying to say here.
> >
> > the majority off the comunnety not wane see any microtransactions in this game like you have see in halo 5 with the REQ packs.
> > that you can buy in the game stuff for real money that is the hate from majority off the communety but thats something 343 not care’s about and there are still adding microtransactions in halo 6.
> > thats all something the majortiy not wane see and 343 ignores it and it still adding microtransactions in halo.
> > that means what the majority wane see in the halo game’s means not that 343 most do it.
> > there are things in game’s you cant escape from what at some point each new game will get and that are sprint mechanic’s and microtransactions the question is only how long you wane delay it.
> > and thats something bungie also knows there have stop delay the option off sprint in the halo game and add it the question was now how long 343 in this case will delay the option off microtransactions and it seems with halo wars 2 and halo 5 its gone happing also that the option to delay it not more works.
>
> If what you mean is 343 doesn’t listen so I better get used to sprint and advanced movement, I think you better rethink your position. Despite me having next to no faith in 343 to make a good halo game, they have so far shown us that infinite’s artsyle will be more classic, and they have confirmed that lootboxes(req packs) will not be purchased with real money. If this is an indicator of their realization that they have been going in the wrong direction id like to think they’ve realized the damage sprint and other mechanics have done to halo and they will consider removing it.
>
> Sprint is definitely not a requirement for modern games ESPECIALLY halo

i have the same position like you thats something you cant tell since most off the comunnety have the same position like you and me.
there have told all there gone add microtransactions in halo 6 thats something the majority that not wane see it most deal with since 343 have told all there gone add microtransactions in halo 6 what for type microtransactions thats something there not have told and the chance is big it will be REQ packs again for warzone playlist.
and maybe the artslyle will only be classic but other things will be modern thats something we not know yet.
i will wait for the E3 when there showing more about halo and the info and who know there gone tell if sprint will stay or not and before that i not gone belive it.

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> > > > > > > 2533274888477235;2376:
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> > > > > > > > > > 2533274883624877;2372:
> > > > > > > > > > > 2533274833081329;2371:
> > > > > > > > > > > > 2533274883624877;2367:
> > > > > > > > > > > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> > > > > > > > > > >
> > > > > > > > > > > “Quick” and “Limited” mobility aren’t really opposites.
> > > > > > > > > > >
> > > > > > > > > > > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
> > > > > > > > > >
> > > > > > > > > > What I meant by that is feeling slower, but I see what you mean.
> > > > > > > > >
> > > > > > > > > thats just it. Its just the “feeling” of going faster. Halo 3’s midship plays faster than halo 5’s version of the map. Sprint is an illusion of speed and is damaging to halo
> > > > > > > >
> > > > > > > > and what about the distince you can make if you jump from a building in halo 4 with using sprint and can make it to the other side and not with normal basic moving speed then what is the map also damaging the halo game?
> > > > > > >
> > > > > > > haha you gotta be kidding buddy. The entirety of your argument revolves around but but but YoU cAnT MaKe JuMpS wItHoUt SpRiNt. But you ignore the extent to which sprint hurts a number of gameplay elements such as map design, flow of gameplay, map control, skill of gunfights, and weapon balance. Yes maybe you can’t make some jumps with sprint, but if we all had jetpacks as default we could get to spots that wouldn’t be possible otherwise. Skill jumps and hiding spots exist without sprint. Sprint is not necessary. IT IS AN ILLUSION OF SPEED. It has no place in halo
> > > > > >
> > > > > > ow really then why is my short video showing that the distince will increese with using sprint then with out sprint then explane me that part then
> > > > >
> > > > > Yes, Sprint increases your speed (obviously) thats why certain jumps can be made using it. BUT when 343 designs maps they must be made larger to accommodate for the sprint speed. So maps have huge lines of sight that make the use of sprint necessary and then small areas where combat usually happens. This splits up movement and combat which is not good, because at halos core was the ability to run and gun.
> > > > >
> > > > > Im arguing that sprint hurts the gameplay of halo and is detrimental to the halo style of gameplay and flow, and you seem to be hung up on asserting that sprint mak s you go faster so you can jump larger distances to get to certain places on the map.
> > > > >
> > > > > If the maps weren’t stretched out and built to accommodate sprint, then you could make the jumps without sprint in the first place
> > > >
> > > > i think the big reason more you guys hate sprint is more that you cant running and jumping+ shooting the same time more, that invisible is to slow with only basic speed that if you use sprint the invisible option is wortless more that are think the big reason.
> > > > it has notting to do with the maps.
> > > > there are lot off maps in halo 3 that if you got sprint that you can reach place’s you normal not can reach in halo 3.
> > >
> > > Yes. It has everything to do with the maps. And stop with this if you had sprint you could reach certain places. Maps in halo 3 weren’t made to account for sprint but there were still places you could skill jump to in halo 3 with the normal mechanics.
> > >
> > > Skill jumping and getting to certain places is one tiny piece of the argument that in all honesty is not relevant. Yes, sprint can allow for some skill jumps. BUT sprint at large is wildly detrimental and damaging to the way halo is played and experienced for a number of reasons I have already talked about.
> > >
> > > Do you disagree that sprint is damaging to the gameplay?
> > >
> > > if you do disagree, I implore you to take a look these 2 videos that explains why sprint is damaging to the halo formula.
> > >
> > > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> > >
> > > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
> >
> > really from a guy that want’s Games Don’t Need an Easy Mode,343 Thinks Halo’s Microtransactions are Well Liked and Unintrusive. They’re WRONG! ,Halo 3 Anniversary SHOULD NOT be Added to MCC! MCC was Destined to FAIL!, that are things you never most belive from some off the youtubers that think there knowing it better then the company that make’s the game.
> > then you know things about sprint and other things he tells is not trustable for most off the people more.
>
> How was MCC destined to fail?
>
> Edit: Actually forget it man you’re unable to argue with, you are so close minded and unable to understand what I’m explaining. Thats fine you are in a minority of players who like sprint and advanced movement.

that MCC destined to fail is somethig you most ask that guy about it since its his video he has make here is the link from the video he has make.
https://www.youtube.com/watch?v=G8yzvafUi5c then you can go in disscusion with him about it since he has make it.
thats why i have learn never trust youtubers since there are not 100% trustable about a lot off things.

edit: fartwhisperer17 what only that i have my own opinion about something you not like you show me the 2 youtube links from that guy and more has a great point about it then you most also know i also look back to other video’s he has upload and if there are things like the MCC has become destined to fail video’s he has upload then why most i trust him he is still right if he upload things like that what not true is.
youtubers have also there own opinion about things sometime’s i agree with then and somethings i disagree with then since its not true and thats why most people not trust youtubers 100% more since there only sharing there own opinion and if there are people not agree with him its there call and the same go’s for the players that agree with him.

and i have also my own opinion about sprint and same’s go’s for you that you also have your own opinion about sprint and the only thing we can do is to have a discussion about it and respect each other opinion’s.

I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.

> 2535467241366761;2391:
> I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.

Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.

Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.

> 2533274825160595;2392:
> > 2535467241366761;2391:
> > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
>
> Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
>
> Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.

Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.

There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.

https://www.youtube.com/watch?v=gJ1cAra_CrA

> 2533274825160595;2392:
> > 2535467241366761;2391:
> > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
>
> Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
>
> Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that. There is a lot of people on both sides of this arguement.

Yeah I don’t see how Thrusters/etc means Map Control is pointless.

As for the movement stuff… Honestly I don’t care if Sprint stays or goes, but I do like the thrusters. It’s Spartan Charge (and to a lesser extent, ground pound) I don’t like. If charge never comes back, I won’t lose any sleep over that. But I’d play the game either way - it’d need to do something spectacularly horrible for me to not want to play it anymore.

> 2533274850869596;2394:
> > 2533274825160595;2392:
> > > 2535467241366761;2391:
> > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> >
> > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> >
> > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that. There is a lot of people on both sides of this arguement.
>
> Yeah I don’t see how Thrusters/etc means Map Control is pointless.
>
> As for the movement stuff… Honestly I don’t care if Sprint stays or goes, but I do like the thrusters. It’s Spartan Charge (and to a lesser extent, ground pound) I don’t like. If charge never comes back, I won’t lose any sleep over that. But I’d play the game either way - it’d need to do something spectacularly horrible for me to not want to play it anymore.

The number of ways in which you traverse the map with abilities, and the way the maps are made so the use of spartan abilities is necessary contributes to map design where points of control on the map don’t even exist. Theres always somewhere you can be shot at, flanked, or killed from. Map control doesn’t exist in halo 5 and the abilities are a completely different story. The abilities sounded good at first because everyone had them (equal start) but there are a myriad of problems with them that damage halos game play that have been realized since halo 5s launch

> 2533274883624877;2372:
> > 2533274833081329;2371:
> > > 2533274883624877;2367:
> > > I like to keep the Sprint in the next Halo, I like to have the feeling of quick mobility as a Spartan and not the feeling of some guy that ate the whole buffet that has limited mobility.
> >
> > “Quick” and “Limited” mobility aren’t really opposites.
> >
> > A car has really quick mobility…in one direction. I mean the whole point of the Ghost is the ability to “Sprint” really fast in one direction, but as a result you can’t manuver much at all while you’re doing it.
>
> What I meant by that is feeling slower, but I see what you mean.

To be fair, even going that far isn’t an element of Sprint, the game and the map you’re on decides that.

Sprint in its most functional form is “Press a button to go to a state where you move X speed” (or if you’re playing Prototype or something, accelerate to X speed).

That X speed isn’t magically different because it’s tied to Sprint, it’s just that it’s designed to only reach that speed once you’re in that state.

If I just take that X speed and make it happen at all times instead of some of the time, then I see no reason why it would be any slower than when Sprint was around.

> 2533274888477235;2393:
> > 2533274825160595;2392:
> > > 2535467241366761;2391:
> > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> >
> > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> >
> > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
>
> Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
>
> There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
>
> Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
>
> The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube

I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities. There arent any maps like zanzibar and high grounded in halo 5 but that doesn’t mean maps like that wouldn’t work. And midship is the only one that doesn’t really have highly contested areas besides maybe the sword spawn but even then people dont stay up there with the sword.

> 2533274825160595;2397:
> > 2533274888477235;2393:
> > > 2533274825160595;2392:
> > > > 2535467241366761;2391:
> > > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> > >
> > > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> > >
> > > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
> >
> > Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
> >
> > There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
> >
> > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> >
> > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
>
> I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities.

The maps are the way they are because the whole game is built around the abilities.

> 2533274888477235;2398:
> > 2533274825160595;2397:
> > > 2533274888477235;2393:
> > > > 2533274825160595;2392:
> > > > > 2535467241366761;2391:
> > > > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> > > >
> > > > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> > > >
> > > > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
> > >
> > > Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
> > >
> > > There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
> > >
> > > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> > >
> > > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
> >
> > I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities.
>
> The maps are the way they are because the whole game is built around the abilities.

No they’re the way they are because of the heavy focus on esports.

> 2533274823394867;2374:
> and i gone replay it again: i not have and not use twitter and hallo its a EX employee from 343 then he can tell things like that its the same that the EX employee from treyarch has done 4 month’s ago.

Neighbor was a 343 employee when he made that statement, he is not one now. That’s the only reason “ex” is included. Stop trying to deflect here.

“343” said Halo 5 was fine with slightly changed movement speed and jump height. Whether you choose to accept it or not isn’t my problem.

> 2533274823394867;2374:
> 130% basic moving speed is still worthless if you go for tricks like that thenyou need max 150% basic moving speed to match with sprint.

Sprint is mathematically 20% faster than normal speed in Halo 5. No amount of examples or “tricks” will disprove this.

I mean, that’s why you showed me Halo 4, the game that you said “Sprint wasn’t done well so they changed it and made it better.”

> 2533274823394867;2374:
> i have ask you to try that trick in halo MCC forge on the halo 4 map complex but it seems you not wane give it a try to see how others see it.

Because all you’ve told me is “map designed around Sprint works well with Sprint”. Great job. Now make the pipe closer, and I can make it without Sprint. Problem solved, you kept your trick.

> 2533274823394867;2374:
> most off the comunety hate the basic moving speed only in halo

Most of the community probably doesn’t care. Don’t you dare speak for other people. That also goes to the guy who said that most of the community don’t like Sprint. You were the one who would said you would not buy the game if there was no Sprint and you ignored when I called you out on your hypocrisy.

> 2533274823394867;2374:
> is the reason you guys wane have only basic moving speed is that you all miss the jump shoot mechanic there have remove in halo reach and never has come back is that something you guys miss and that thanks to sprint you cant do that more thats my question for you.

Considering how you continuously decide to generalize what I want, I choose not to answer that question. You’ve already proven you don’t care about other’s opinions before.

> 2533274823394867;2374:
> and my other question to you is: what you gone tell to the infection players that like to do tricks like that where you need sprint and you have see my short video about it and with 130% basic moving speed not can do tricks like that more in infection playlist’s more.

I do not care about Infection.

> 2533274825160595;2399:
> > 2533274888477235;2398:
> > > 2533274825160595;2397:
> > > > 2533274888477235;2393:
> > > > > 2533274825160595;2392:
> > > > > > 2535467241366761;2391:
> > > > > > I really feel that enhanced movement destroys the integrity of the combat, it takes elements like map control, the importance of vehicles, height advantage, etc. and throws those out the window and turns everything into a long range engagement. Classic Halo fans and new fans alike will have a hell of a lot of fun if Halo returns to its roots with movement and combat, just look at the reaction to the old art style! Even if some leave because they prefer enhanced movement, thousands more will flock back to the series because it will be the Halo they remember and true fans will stick with the series regardless.
> > > > >
> > > > > Map control requires maps that have areas you want to control. That’s a problem with halo 5s map design not spartan abilities. Have you even played a BTB match in Halo 5? Because vehicle are definitely still very important and can turn the tide of the intire match. Wait so it destroys hieght advantage and turns every fight into a long ranged engagement? You know those two go hand in hand right? Regardless both are wrong. Warzone is the only game mode with an abundance of long ranged engagements and even then your fighting over bases that require more close quarters combat to both capture and defend. However in mid sized map CQC is still just as prevalent if not more so than LRC and height advantage is probably more prevalent in halo 5 than other halos because of how vertical the maps are.
> > > > >
> > > > > Art style is not gameplay and if Halo infinite just goes back to Halo 2/3 combat then there will be plenty of people that are upset. The fact that this thread is still going proves that there is a lot of people on both sides of this arguement.
> > > >
> > > > Take a look at any halo 5 map and think to yourself where should I go to control the tide of the game, and theres honestly no spots that are necessary for map control halo 5’s gameplay is extremely random. As opposed to previous map such as midship, high ground, and Zanzibar in which very specific locations are extremely important to control in order to win matches.
> > > >
> > > > There are innumerable reasons why sprint and the spartan abilities are detrimental to the halo gameplay and they are outlined very thoroughly in these two videos.
> > > >
> > > > Sprint in Halo is an illusion and CAN NOT be Defended! (Please Read The Description) - YouTube
> > > >
> > > > The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed! - YouTube
> > >
> > > I agree with you that the maps in halo 5 don’t have areas that you want to control but that’s a problem with the maps not the Spartan abilities.
> >
> > The maps are the way they are because the whole game is built around the abilities.
>
> No they’re the way they are because of the heavy focus on esports.

All of the pros hate the abilities and say they dumb down gameplay of halo by including them.