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> Halo needs the original no-sprint formula to return with new innovations. I know 343 is creative enough to make it happen.
Thatâs right, only 343 have answer only. No oneâs there are proposing a mid-term between old-modern mechanics.
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> > > > > To be honest, I like classic Halo mechanics but would probably not enjoy them as much nowadays.
> > > > >
> > > > > Sprint has become an essential component of most FPS games and Halo is not an exception. Also, sprint in Halo 5 was good because it stops shield recovery as long as you sprint thus not allowing players to run away from fights without a penalty.
> > > > >
> > > > > What I think sprint affected negatively in Halo is map design as it is clear that maps in Halo 5 are more norrow with less open areas compared to previous games without sprint.
> > > > >
> > > > > Other spartan abilities, imo, should not be in future Halo games, ESPECIALLY SPARTAN CHARGE, as they alter the use of movements unique to Halo, such as crouch jumping which has less use in Halo 5 than in previous Halo games due to clamber.
> > > >
> > > > What about Counter-Strike and Overwatch, two of the most popular FPS games for eSports? Iâd add Rainbow Six: Siege since sprint is rarely used competitively, but sprint is a part of the game. As for overall popularity, Crossfire (a free to play CS clone) is up there due to the Chinese and Korean market. Hell, even the Doom remake did pretty well, considering the idea of Doom 4 being dead for almost a decade and multiplayer being messed up. Iâm not sure about Quake, but people seem to still be interested judging off of Bethesdaâs admittedly cringey E3 Conference.
> > > >
> > > > Iâd argue most people donât really care about sprint, as long as the game makes sense with or without it.
> > >
> > > Honestly I donât think you can compare Halo to games like Overwatch or Counter-Strike. They are very different game types. Also Halo has the disadvantage of being a longstanding franchise with many games under its belt so it has expectations and has to keep innovating in order to keep the franchise fresh are relevant to the modern market.
> > > Iâd argue that generally people expect a form or sprint in most FPS games that are non arena shooters.
> >
> > Obviously you canât, but in general, people donât really care about the inclusion of sprint or not in FPS games, otherwise CSGO would have had it in. CS is in the same predicament as Halo, being a longstanding franchise with numerous games under its belt.
> >
> > Iâm mostly against sprint in Halo, but Iâm just stating facts. A vast majority of people donât really care about it being in a game or not, which was the point of my previous post. They only care if the next game in a franchise is similar to older titles, and if an entirely new game works with its mechanics or not. Every competitive game from Starcraft to Tekken to Halo is treated the same by all their fans. If itâs not familiar, itâs not good. Hell, even singleplayer games get treated the same.
> >
> > I personally donât care about the inclusion of sprint in Infinite, but in how itâs implemented. Halo 4 and 5 were trash (as Halo titles) in their implementations of sprint and the other abilities. I give Reach a pass, just based on the fact that sprint wasnât tied into the controls 24/7.
>
> Even if CSGO is a longstanding franchise it still isnât comparable to Halo. CSGO and Overwatch is pretty much single game mode type of games, while Halo has a multitude of game modes on top of a campaign and compelling story.
> I cannot claim to know if the majority of players worldwide care about sprint being in an FPS, but generally people prefer when their games have mechanics that allow them more freedom and immersion in a game. You can sprint in real life why shouldnât you in a game? You can clamber over obstacles why shouldnât you in a game? Older games couldnât implement these mechanics due to the technological limitation at the time, but nowadays more options are brought to the table which allow game developers to freshen up gameplay for new audiences. However the question of whether these changes are good or well implemented is another matter entirely.
>
> You are correct about the fact that fans hate change. New games and IPs have no expectations about them so the developers have the green light to make their games as outrageously complex or immersive as they desire which also allows them to bring to the market new gameplay styles and mechanics that have the potential to be extremely popular. The problem with games like Halo, and as we have experienced, when the developers try to introduce new aspects of the game in an effort to update, evolve or bring in new fans and audience their older fans usually have a negative reaction to this change. This however is entirely understandable, nor do I blame anyone in particular especially considering Haloâs unique case. No game can ever truly stay the same when it switched developers hands, hence change was already inevitable. As 343 was a very new team they simply followed Bungieâs direction for Halo 4 which is why its gameplay is very similar to Halo Reach. Seeing that people where not happy with state of things and with the advanced movement craze that swept the game industry for a few years, 343 decided to change things around as we got Halo 5 which has been on whole fairly polarising as you have those who absolutely love it and those who absolutely hate it. That said I am not defending 343, as I do believe they have made many mistakes and change far more than was necessary and yet I still enjoyed their games and find many of their contributions to Haloâs universe engaging.
> Regardless all of this doesnât change the fact that we have no idea what 343 has planned regarding Halo Infinite. I would be extremely surprised if they went back to a classic style and I anticipate more of a hybrid system with only some Abilities making a return in one form or another.
>
> I am curious what would you think of a sprint that was limited like Reach and also couldnât regenerate shields like Halo 5?
Yeah. Theyâre trying to evolve the game. The same thing over and over again would be boring. Only old fans would buy, but the new ones maybe wonât buy. Who knows?
Only 343 have the answer to get new and old fans to the game, if someone have a better ideia.