> 2533274823394867;2319:
> /quote]Woops… Too late. And I’m not upset you’re having a conversation with someone else, but your entire argument is based around Quote: “most off the players like me…” Meaning you. It’s not accurate, and it’s straight up not right at all, what I’m saying is there are VERY VERY FEW people like you in this community for Halo. But there’s enough to have a good discussion. Not everyone cares about the CTF and Stronghold game types that’s true, but a ton of us DO. You can like what you like, and that’s fine, but don’t use what you think as the basis of your argument, use it as support when you say why. Oh and do you use auto-correct? It helps a lot for me on mobile… Otherwise it’d be like this. Oh and do you ues auot-correct? If hepls a lot on mobiel. Trust me it helps.
>
> P.S. if you were confused about the “Umm excuse me?” I was saying that because you insulted CTF and Strongholds
> 2533274823394867;2317:
> if i understand it good.
> there most make 2 diffrend halo Infinite game’s that one off then become’s full modern and the other full classic.
Depends on what you mean with “full classic”.
If it’s “Halo 3” again, then no, that’s not what I meant.
> 2533274823394867;2317:
> that means also there most make the campaign and multiplayer also diffrend in both versions.
> i think with the buget from 500 million doller is not much to make 2 diffrend game’s from the same titel.
They could make whatever games they wanted, content wouldn’t need to be equal, it wouldn’t need to be the same story or anything.
Just two games with different directions to cater to as many as possible.
> 2533274823394867;2317:
> we all know only 343 and microsoft see how the full game works and is before we can buy it.
> and if there are things microsoft not wane see in halo like classic basic moving speed and wane see that it most have sprint then 343 has no choose to add sprint in the game the only thing 343 can do is making sprint free matchmaking playlist’s.
> its in the end what microsoft wane see in the game and if there are things there not like and it needs to be chance then its 343 job to do it.
> then the communety that wane see more classic in the game and if microsoft not wane see it then who from the 2 wins it easy thats microsoft and not the comunnety.
And we’ve been over this, Microsoft is very highly unlikely to demand specific gameplay features that directly impact the gameplay, from their subsidiary, which was created by Microsoft to handle the development of Halo. It is an absurd idea which should not be entertained any more.
> 2533274823394867;2317:
> thats something i read on this thread all to much by some players that there only care about there own idea and give notting about others since there thinking there know it much better how a game most be.
Which is as it should be, I’m not here for anyone else than myself.
I like my ideas, kudos if someone else likes them.
I provide my feedback in an attempt to make the game more to my liking.
I do this for me, not for anyone else, neither do I speak for anyone else but me. If people agree with me, then great.
> 2533274823394867;2317:
> to you think i miss some old classic mechenic’s not from some game’s but sadly there are not coming back.
> 2533274823394867;16477:
> where is the proof for that there removing sprint from halo 6 since the only thing i have hear from then was there going back to the roots and since it can means anything from what point there calling back to the roots means in there eye’s.its easy to tell there doing this and that but so long there is no oficial news that we only get at the E3 is it still no clear what it means and rumors like sprint less halo stay’s a rumor.the same new rumors that halo campaign will have a open wold rummor you hear little more in the last few day’s that there adding the open wold mechanic in halo and thats also a rumor that you hear but so long there is no 100% proof from 343 it will stay a rumor.i have hear things like that a lot by developing companys there telling the communety there bringing the game back to the ground or roots but in the end its only few little things that have bring then back to the ground and roots that its still have some off the things most hate to see in game’s that are coming back.so long there is no proof from 343 about the info we the communety can tell things that maybe not are true and not gone happing.
Where’s your proof?
> 2533274823394867;2317:
> tlet me tell it this way.
> do you think i accept the BTB playlist in halo 5 no the same like most others have done the reason is easy.
> in halo 5 you are force to play stupid game type’s like CTF or stronghold in a BTB playlist when most off then only care about 1 game type and thats slayer.
> lucky warzone was a good place for that type players since it was more 1 big slayer game type with few domination rule’s but the main part off it was 1 big slayer game and thats the main reason more why warzone has becoming hot in halo 5 then BTB.
> and now you hear some others hate it that warzone have becoming hot then BTB and there not understand that if you add other game type’s in BTB playlist and make a big slayer type game the slayer fans go to warzone more then BTB.
Quite a story.
Unfortunately it does not answer my question.
What do I personally gain, by accepting a single playlist with watered down gameplay?
> 2533274823394867;2317:
> most off then are mist off that the game has become more modern then staying classic and i think to make then also happy with the classic part to have a seperate playlist for then with classic rule’s.
But there are those who do not want a watered down experience, in a game which is not designed how they want it.
Why would they be happy with a less than half-measure?
> 2533274823394867;2317:
> you also know that MCC was more a big remaster game for halo 1 t/m 4 to come on the xbox one and since there are all 5 and soon 6 are only playable from a xbox 360 disc copy there have make 1 big remaster on the xbox one.
> its maybe much cheaper then remaster then all seperate for the xbox one.
> and since most off the xbox 360 disc copy’s are not buyable more in some country’s and only sell xbox one games more and there going for a remaster then is adding all xbox 360 halo game’s in 1 game the best thing you can do.
Still does not touch the subject of “knowing the desire for a classic playlist”.
It’s just a continuation of your last post.
> 2533274823394867;2317:
> there can play a lot off reasons why there not have add a classic playlist in halo 4 and halo 5.
> and the reasons can be that the support is to low but it can also be there not wane go back more to classic since that time is more gone.
> and so long there not gone tell the real reason it can have plenty off then what you can think about.
So I’ve been told, but I don’t buy that explanation, or the reasoning behind it.
> 2535410737759849;2322:
> > 2533274823394867;2319:
> >
>
> Woops… Too late. And I’m not upset you’re having a conversation with someone else, but your entire argument is based around Quote: “most off the players like me…” Meaning you. It’s not accurate, and it’s straight up not right at all, what I’m saying is there are VERY VERY FEW people like you in this community for Halo. But there’s enough to have a good discussion. Not everyone cares about the CTF and Stronghold game types that’s true, but a ton of us DO. You can like what you like, and that’s fine, but don’t use what you think as the basis of your argument, use it as support when you say why. Oh and do you use auto-correct? It helps a lot for me on mobile… Otherwise it’d be like this. Oh and do you ues auot-correct? If hepls a lot on mobiel. Trust me it helps.
>
> P.S. if you were confused about the “Umm excuse me?” I was saying that because you insulted CTF and Strongholds
1: i replay always on my pc and not on my mobile or tablet and since there is no auto correct option on the pc then i most doing on this way i always do.
2: that CTF is a core game type’s from halo that’s true but that stronghold also is a core off halo that’s maybe not true since it was the first time in halo 5 it was release and CTF was a game type from halo 3 if i remember good there is 1 thing you are wrong and that is plenty off players wane play it is something you not see in halo 5 back since there you see that slayer is still the best game type plenty off players choose to play and since there have add CTF in the BTB playlist plenty off the players are playing warzone then the BTB playlist with CTF.
> 2533274972430429;3:
> I hope the game emphasises vehicle travel to get around if it is open world.
^THIS^ Keep some advanced movement but you should not make vehicles obsolete.
I have a very odd opinion and that is isn’t a binary opinion where I am completely against it or completely for it. For the most part against, but not for some of the more controversial movements.
Well lets take a look at a game that had this hyper movement and also had vehicles. There was a little game called Section 8, it pretty much was a halo clone with that super-soldier FPS in a space opera narrative. Came out around 2009 and had a free multiplayer demo in Prejudice. It had some neat features such as a drop-in spawn points and control towers were AA batteries that dropping in on an enemy one would be suicide and at the edge would be riskier. It had vehicles but it also had the power armor made you a superman like saints row 4. In which vehicles became more of a liability than an advantage. The best was to drop in at the edge taking only a little bit of damage then super sprint (made halo reach sprint look like a low crawl) to the control point was the best tactic. The game had other problems which kept it from being a success but I found it to be an interesting case subject on super powers (aka advanced movement) and how to do it wrong. Now I can’t say halo 5 did this as I don’t play it (and still have no intention to) but from the looks of it (and the thruster pack armor ability in H4) I would say it came closer than comfortable.
That being said, I do think there should be a sprint mode. ADS not so much but I see how it could make the immersion much better as one who has shoot rifles and played paintball and in an employment that being able to use firearms is a requirement. One thing that I don’t see to much of a problem with although there is much argument is with clamber. I remember playing H2 and watching an elite climb on top of a box. As the Arbiter I could not do such things (I guess my armor isn’t as new as theirs). Heck I even found a video which shows a civilian clambering up a ledge. Which Halo Game Has The Strongest Civilians? - YouTube *A freaking civilian has more superpowers than a Spartan II super soldier?*Now that being said I see the H5 clamber from the FPS perspective and the 3rd person perspective and I can see some complaints. First of all all clambering animations is the same regardless of the height. It more than doubles the maximum height jump (even with crouch jumping) and from the outside it looks like you are just running up a wall much like early ladder climbing animations in golden eye. If I were to put it in I would make 2 different clamber animations (and complete 3rd person animations as well) a low clamber which is pretty much what you could do with a crouch jump that has that 8 second animation, and a higher clamber which has a much longer 15 second animation (grab ledge - come to a rest at wall - grab ledge with both hands - pull up - climb over to a crawl - stand up). Pretty much what you saw at the intro cinematic of the The Maw in the first halo game.
Now as for the ground pound and thruster packs, I think those should be an armor ability not a default setting. This is where H4 comes into play. You had sprint and ADS as defaults which looked more like copying from MW4 which did copy from halo with the health regen. That is where I think the strongest connection to claims that halo fell behind and had to copy the leader comes from and H5 did nothing to remedy that (it made it worse).
Could be, because a lot of “less skillest” players failed in learn to play good in Halo 5, the old Halo style is very easy to all players, also there are no much difference between a pro player and a normal player, but in Halo 5 one pro player could destroy completely a normal player, because Halo 5 has a lot of more variety in movements, is that way a lot of players prefer the old halo style, I prefer the Halo 5 mechanics you can do a lot of “tricks” with all the movements, then 343 must think what is better for Halo infinite, they prefer the casual playerrs?(less skilled) or the hardcore players?
Aye we hit 117 pages of replies
#chief lol
> 2533274823912857;2327:
> Aye we hit 117 pages of replies
>
> #chief lol
Still a long way to go to catch that sprint thread though, see what I did there? 
> 2533274823912857;2327:
> Aye we hit 117 pages of replies
>
> #chief lol
Now all we have to do is finish this argument.
JK lol
> 2533274890267936;2326:
> Could be, because a lot of “less skillest” players failed in learn to play good in Halo 5, the old Halo style is very easy to all players, also there are no much difference between a pro player and a normal player, but in Halo 5 one pro player could destroy completely a normal player, because Halo 5 has a lot of more variety in movements, is that way a lot of players prefer the old halo style, I prefer the Halo 5 mechanics you can do a lot of “tricks” with all the movements, then 343 must think what is better for Halo infinite, they prefer the casual playerrs?(less skilled) or the hardcore players?
Not much difference between a pro player and and average player in CE-3?
Are you serious? You do realize Halo was dropped from MLG after Halo 4.
Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
I loved halo for it’s amazing setting, soundtrack, campaign, atmosphere, and campaigns. I did not love the goofy, slow movement and lack of aim-down-sights. (which was a thing even when Halo 1 launched, btw, some games already had it.)
Those were things I tolerated because I loved everything else.
IMO adding sprint in Halo 4, and adding mantling and thruster-pack in Halo 5, and even every single weapon aim-down-sights, were everything I had always wanted Halo games to have.
Even Bungie themselves realized this, because all those movement mechanics are present in the next franchise they made, Destiny, They’re also present in Titanfall and Titanfall 2, which arguably has the best movement mechanics of any shooter, ever.
Advanced Movement is just them bringing halo into the modern area when it comes to movement. I will defend that position to my last breath.
> 2533274808498583;2331:
> Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
So, do you feel slow in Halo 5 when not sprinting?
Which of the original Halos do you think you moved the fastest in?
Are you familiar with the effects of Field of View?
> 2533274808498583;2331:
> did not love the goofy, slow movement
And out of all possible options to fix that issue for you, sprint is the best one? When the most simple one is increasing BMS?
> 2533274808498583;2331:
> Even Bungie themselves realized this, because all those movement mechanics are present in the next franchise they made, Destiny,
Well, by the time Halo: Reach hit the stores, it wasn’t really the same people behind that game, as has been with the first Halos.
Nu-Bungie == Old-Bungie.
It’s essentially in name only.
> 2533274808498583;2331:
> Advanced Movement is just them bringing halo into the modern area when it comes to movement.
Yet many games are doing quite fine without these supposed “essential to do well mechanics”, in this “modern era”.
Then again, the usage of “modern” is nothing more to me than an attempt to make it seen better because it is contemporary. Not taking into account any effect these “modern mechanics” have on the overall gameplay.
So, something funny in the DOOM: Eternal reveal video that I noticed is that it has “advanced movement” akin to Spartan Thrusters. Food for thought.
> 2533274808498583;2331:
> Even Bungie themselves realized this, because all those movement mechanics are present in the next franchise they made, Destiny,
Apart from what Naqser said, you’re assuming that the decisions a developer should make for one game series are the same they should make for another. This is obviously not true. Destiny and Halo are two very different types of games that try to capture different gameplay styles. A decision Bungie thinks is great for Destiny, they wouldn’t necessary think is great for another game.
> 2533274808498583;2331:
> They’re also present in Titanfall and Titanfall 2, which arguably has the best movement mechanics of any shooter, ever.
If you love the movement mechanics of Titanfall, that’s fine. Personally, I wasn’t a fan when I tried out the first Titanfall. And that’s kind of the thing: the FPS genre benefits from diversity. Not every game should be a carbon copy of Titanfall, or Halo, or CoD, or CS, or any other popular shooter for that matter. If all I wanted to play was a semi-realistic large scale military shooter, I don’t need every shooter try to be like that, because I already have Battlefield. Besides, not everyone likes the same type of gameplay I like. So, the more shooters we have doing different things the better.
Titanfall may have the best possible movement mechanics for Titanfall, but those same movement mechanics aren’t automatically the best movement mechanics for Halo. There are possibly some lessons from Titanfall that may be useful for Halo, but blindly applying that game’s design philosophy to everything else is a dead end.
> 2533274808498583;2331:
> Advanced Movement is just them bringing halo into the modern area when it comes to movement. I will defend that position to my last breath.
There exists a variety of shooters with a variety of movement mechanics in this “modern era”. Not all of them have anyting resembling advanced movement. Therefore advanced movement clearly isn’t necessary for a game in this “modern era”.
> 2533274890267936;2326:
> Could be, because a lot of “less skillest” players failed in learn to play good in Halo 5, the old Halo style is very easy to all players, also there are no much difference between a pro player and a normal player, but in Halo 5 one pro player could destroy completely a normal player, because Halo 5 has a lot of more variety in movements, is that way a lot of players prefer the old halo style, I prefer the Halo 5 mechanics you can do a lot of “tricks” with all the movements, then 343 must think what is better for Halo infinite, they prefer the casual playerrs?(less skilled) or the hardcore players?
wow, ignorance is bliss sometimes…
Let me guess, you have never played the older games much and not during their prime?
On one thing, you are right: older Halos are designed in a way, that makes it really easy for new players to pick it up, which, I’d assume is part of way Halo used to be so popular. But it doesn’t mean that there is no difference between normal and pro players…
Halo used to be a rather good example of “easy to learn hard to master”.
Contrarily to what many new players believe, most people that played all the games on a not all to casual level would agree that HCE is the game with the biggest skill gap.
To be honest, I really don’t care what 343i does as long as they do/implement it right. If they somehow make sprint work for halo, then good on them, if they make all the extra movement options, good on them. I absolutely loved seat switching in 5, and that is one way they made extra movement mechanics work. I am so happy with clamber, I think that some mechanics have done halo good, and others need to be done away with, I have faith in 343i and their decisions. So if we can somehow make EVERY SINGLE advanced movement mechanic work in halo, then I’m all for it. But it has to be done right.
> 2533274825830455;2334:
> Not eery game should be a carbon copy of Titanfall, or Halo, or CoD, or CS, or any other popular shooter for that matter.
that part is true that copying from popular shooter games is no use but at some point you have no choose to copy some off the things from the great shooters to have then in your game.
if you see to battlefield,titanfall and COD there have copy the fortnite formula from battle royal that are things you can think from is it good.
but halo has some things that other big shooters cant copy like a strong campaign story mode.
in halo 5 there have done a good thing with not copy most off the things from other game’s like ground pound and spartan charge.
and halo is good for bringing out new game type’s like Ricochet.
at some point you cant out run to copy some off the mechanic’s from other games.
but you most still have lot off things make the core from what halo is like the armor customizer, and a strong campaign story that are things.
most game’s focus only on the multiplayer part off there game but what halo is more a strong belance between campaign story and strong multiplayer what you not see in most shooters.
and if other game’s fail with some things there have copy its a for game’s like halo a good lesson how not to do it and learn from there fails.
> 2533274808498583;2331:
> Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
this point i agree with.
that you cant jump on a rock to have a better view on the enemy’s in some missions where a sniper rilfe or Battle rilfe a good option was if you got that extre high to shoot some extra enemy’s then need to move there to kill then.
same go’s for some matchmaking playlist’s where that extra hight was good to shoot some other players from the other team that where thinking there are save but thanks to that extra hight you earn some kills for your team.
or the case there thinking it was safe to hide there will in the end the other players jump on it and stucks you with a plasma grenate.
and then you have the reasons you have a option to be save from enemy vehicles that wane run over you but thanks to that jump and climb you are save from it.
> 2533274823394867;2337:
> > 2533274825830455;2334:
> >
>
>
>
> > 2533274808498583;2331:
> > Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
>
> this point i agree with.
> **that you cant jump on a rock to have a better view on the enemy’s in some missions where a sniper rilfe or Battle rilfe a good option was if you got that extre high to shoot some extra enemy’s then need to move there to kill then.****same go’s for some matchmaking playlist’s where that extra hight was good to shoot some other players from the other team that where thinking there are save but thanks to that extra hight you earn some kills for your team.**or the case there thinking it was safe to hide there will in the end the other players jump on it and stucks you with a plasma grenate.
> and then you have the reasons you have a option to be save from enemy vehicles that wane run over you but thanks to that jump and climb you are save from it.
If it’s impossible to make a jump in classic Halo it’s because the developers didn’t want you to, not because there’s no clamber mechanic.
> 2533274808498583;2331:
> Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
We didn’t need to climb objects because we could jump like 10ft in the air with our weapon at the ready. https://www.youtube.com/watch?v=plVOOdr8Hos
I don’t see how jumps that can only be made forwards and force you to put your gun down are better than what we had before.
> 2533274894112092;2338:
> > 2533274823394867;2337:
> > > 2533274825830455;2334:
> > >
> >
> >
> >
> > > 2533274808498583;2331:
> > > Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
> >
> > this point i agree with.
> > **that you cant jump on a rock to have a better view on the enemy’s in some missions where a sniper rilfe or Battle rilfe a good option was if you got that extre high to shoot some extra enemy’s then need to move there to kill then.****same go’s for some matchmaking playlist’s where that extra hight was good to shoot some other players from the other team that where thinking there are save but thanks to that extra hight you earn some kills for your team.**or the case there thinking it was safe to hide there will in the end the other players jump on it and stucks you with a plasma grenate.
> > and then you have the reasons you have a option to be save from enemy vehicles that wane run over you but thanks to that jump and climb you are save from it.
>
> If it’s impossible to make a jump in classic Halo it’s because the developers didn’t want you to, not because there’s no clamber mechanic.
i can remember good on halo reach and then i talk about the living death playlist that on a few maps you need sprint to jump on a small rock to get easy kills and make’s you more safer that it was for others harder to kill you.
i remember it was on a forge wold map.
good exemple from sprint without sprint you cant do any off this type tricks more in some off the match’s where you need sprint to use then.
thats why sprint has there own fun parts to enjoy then in matchmaking to use spots like in the video in the matchmaking lobby’s.
> 2533274823394867;2340:
> > 2533274894112092;2338:
> > > 2533274823394867;2337:
> > > > 2533274825830455;2334:
> > > >
> > >
> > >
> > >
> > > > 2533274808498583;2331:
> > > > Please no. The one thing I HATED about the old/classic halo games was how slow, slow, slow you were. You couldn’t sprint, you couldn’t climb objects, you couldn’t move fast, you had these slow, floaty jumps.
> > >
> > > this point i agree with.
> > > **that you cant jump on a rock to have a better view on the enemy’s in some missions where a sniper rilfe or Battle rilfe a good option was if you got that extre high to shoot some extra enemy’s then need to move there to kill then.****same go’s for some matchmaking playlist’s where that extra hight was good to shoot some other players from the other team that where thinking there are save but thanks to that extra hight you earn some kills for your team.**or the case there thinking it was safe to hide there will in the end the other players jump on it and stucks you with a plasma grenate.
> > > and then you have the reasons you have a option to be save from enemy vehicles that wane run over you but thanks to that jump and climb you are save from it.
> >
> > If it’s impossible to make a jump in classic Halo it’s because the developers didn’t want you to, not because there’s no clamber mechanic.
>
> i can remember good on halo reach and then i talk about the living death playlist that on a few maps you need sprint to jump on a small rock to get easy kills and make’s you more safer that it was for others harder to kill you.
> i remember it was on a forge wold map.
> good exemple from sprint without sprint you cant do any off this type tricks more in some off the match’s where you need sprint to use then.
> thats why sprint has there own fun parts to enjoy then in matchmaking to use spots like in the video in the matchmaking lobby’s.
I would imagine we could still make those jumps without sprint if the base movement speed was increased, or if the map was scaled to CE, 2, and 3’s speed.