The return of classic movement mechanics?

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> > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > >
> > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> >
> > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
>
> That’s not what Base Movement Speed is though. BMS is absolute, there’s nothing to compare it to.
>
> Tsassi is saying that a car going 60 mph is faster than a car going 30 mph. You’re saying that a car going 30mph is going to clear a 30 mile road faster than a car going 60mph to clear a 100 mile road. It’s two different arguments with two different variables.

The scale is just as important if not more important. I don’t even think its worth has ing this argument about which is technically faster anyways. Sprint is the illusion of going faster plain and simple. Maps are stretched out to account for sprint being included. Traversing truth while sprinting takes the same time as traversing midship while “walking”. Only difference is one takes away your combat ability and the other doesn’t.

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> im very much on the fence about the movement mechanics

Come to the classic side, it’s way greener over here!
All the crops (population) keep dying on the modern side for some reason lol …

I’m confident 343 will make the right choices. They have so much time to iron out the gameplay.

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> maybe the reason there have chance it was to make the game more modern with modern mechanic’s and that there was no room for the classic.

Already mentioned that the mechanics added aren’t modern. They’re old, really old.
Following a trend or changing direction in order to appeal to a specific demographic isn’t “making it modern”.

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> but back in bungie day’s with halo reach there have see there was still a lot off support for classic settings and thats why there have add in the matchmaking playlist still by today you can play halo reach with classic settings.
> if you ask why there not bring it back in halo 4 and halo 5 its easy to tell since it was back then on bugie forums since halo reach was make by bungie and not 343.

Interesting, so with i343 taking over and talking about “return to the roots” for Halo 4, which got the attention of the original trilogy fans, there wasn’t enough support for a Classic Playlist?
Perhaps you do not remember.
There was a Playlist at launch which i343 kind of hinted was “classic”. Issue was that most of Halo 4’s mechanics were present.

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> and since nobody has request it on the halo 4 forums for a classic setting playlist and in halo 5 somebody has try it but got low support for it that 343 still not have done it since the support for classic settings are low.

Nobody requested a classic Playlist?
Even for Halo 5 there was a large thread on a recreation of the classic settings, and that had a lot of replies, game modes existed, even maps if I’m not mistaken.
People liked it a lot and there was even talk about trying to get a playlist going.

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> if the thread name was more we like to see in halo 6 a classic playlist option and a lot off players support it there maybe gone add it since there see there is big support for it.

Unlikely.

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> but what the most now do is asking to make the game with classic settings and thats something there never gone do making the game full with only classic settings.
> what is then there only option to have classic settings in the new halo titels.

And few want whatever full classic only copy you keep bringing up.
But a game deeply rooted in classic gameplay with new additions done that complement / perfect old things and add to it in a meaningful manner which does not make the game overly complex and shallow.

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> is asking for a classic setting playlist and thats something there not have done and thats the catch from it.

Pray tell, how much support is needed for a playlist to become a reality?

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> it will become basic if the support for that type playlist is big and populier for a long time.

I already told you, something being regarded as a standard, Example Forge, does not mean it becomes Basic.

Basic == Standard.

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> to bring a old playlist back in the new halo’s only you need to do is make a thread about that type game mode and hopping you get a lot off support for it and if its big you see it maybe back in the game.

How much support exactly??

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> > > > Despite all those reasons you or anyone else could come up with, that’s why I consistently ask the same question and rarely get an answer. What is it about Sprint that no other alternative can fulfill?If it’s the speed, the controller layout, the design, etc. then in theory, some other mechanic should be able to do the same thing, if not better.But if you only want it for familiarity or other superficial reasons, there’s nothing to argue about. It’s not to benefit or change the game, it’s to change your perception of the game. I mean, you’re willing to go to a self-proclaimed inferior version of Sprint just so you can say there is Sprint…somewhere.
> > >
> > > ow really.
> > > i remmber something else in halo reach.
> > > like you know since you play also xbox you know microsoft’s make’s achievements for each xbox game that players can compleet for game score.
> > > and if there adding a achievement like in halo reach you most assassination a elite from a high place that normaly kills you then its only 1 map where players can do it and thats on the last mission with sprint.
> > >
> > >
> > >
> > >
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> > > > But Sprint is 20+ years old. Sprint is older than Halo. Why is a game with Sprint not old by your very definition?
> > >
> > > i not know if you will understand it but i gone tell it again.
> > > shooters have chance a lot in the past years and to stay modern in there time are somethings big chance’s need like adding mechanic’s most players not like to see.
> > > this thread proofs good who are hatting more the modern things in halo and who wane stay on the old school way since there hate modern things and for then is halo chancing to hard and thats something there not agree.
> > > and now there get feedback from some other communety members there not agree with and hate since its something there not like to hear and like i told before telling on this thread and more on this forum that new mechanic’s need to stay has become a forbidden thing to do since there are some players that giving a other meaning that some not agree with.
> > > and let me ask you this if halo 6 has sprint still you gone quit then with halo game’s buying and playing since there not listing about removing the sprint or are you still a fan and play the game.
> >
> > “This Thread…” proves that the community doesn’t want sprint, like I said before there are lots of us who aren’t “old school” so just be open to opinions about NO sprint. I think there will be a future time when halo has a lot more human like movement, but that time is not now. Halo needs to stand out, and it does that by NOT following the trend of sprint, slide, etc. But I was thinking about something cool the other day… imagine playing halo, with every apex advanced movement mechanic. That just seemed really cool to me. But aside that, I think halo should stay a little more “old school”. And going by your logic, sprint is old school too right? It’s been around for 20 years so it must be right?
>
> this thread is not the full comunnety and thats something you also know and to keep telling what the comunnety whats is something you need to have proof off all the comunnety members and since most off then not post on threads like this is still not the proof all the comunnety members wane see it.
> if there wane have proof what all the comunnety members like about it then there most make a poll about it and share the link on facebook/twitter and reddit and other platforms that the comunnety members from all platforms can give there meaning about it and vote for it then you get proof.
> that a large off players that like to remove it are hearing there voice and not the players that like it to stay.
> its the same if the group that is hearing there voice that sprint most stay and the haters are not replaying on it then its also proof that other things like ground pound can stay and other new stuff like trusters.
> to get proof from the full comunnety members you not have on this thread then there is also 1 other thing if you talk about proof.
> Sprint if there need real proof about sprint then is that thread the best way to see after the years off post’s on it how the truth is real about it and the meaning about sprint.
> and this text is from the moderator: As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.

One, I don’t know why you think that the community in general doesn’t not want Sprint( I’m sorry that was confusing) Two, you’re never ever going to capture the opinions of the entire community, I don’t know why you think you can. Three, I’ve talked to all the Halo players I know and they all want Sprint gone, I’ve talked to cod players, and they said Halo isn’t Halo when it’s using Sprint as a base mechanic. I’ve played online, and have seen the frustration towards Sprint. That’s not the entire community I know. But from what I’ve seen for the MOST part, the community wants SPRINT GONE. And just because it works in other games doesn’t mean it should be implemented into Halo the way it was in others. If 343 makes a Sprint work with the run and gun setup, then I think I will totally like Sprint. But not that abomination of put your gun away to run a little faster.

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> One, I don’t know why you think that the community in general doesn’t not want Sprint( I’m sorry that was confusing) Two, you’re never ever going to capture the opinions of the entire community, I don’t know why you think you can. Three, I’ve talked to all the Halo players I know and they all want Sprint gone, I’ve talked to cod players, and they said Halo isn’t Halo when it’s using Sprint as a base mechanic. I’ve played online, and have seen the frustration towards Sprint. That’s not the entire community I know. But from what I’ve seen for the MOST part, the community wants SPRINT GONE. And just because it works in other games doesn’t mean it should be implemented into Halo the way it was in others. If 343 makes a Sprint work with the run and gun setup, then I think I will totally like Sprint. But not that abomination of put your gun away to run a little faster.

1: the other thread you see good that there is a split with the players that wane see sprint gone and the other side the players sprint wane stay in halo game’s.
thats the best proof you have about what the full comunnety thinks about it this thread is only more a anti sprint thread where only anti sprint players can post since if players post that like to see sprint in the game post on this thread there is a hate against then since there agree with the most on this thread not and not can hear there voice thanks to then.

2: thats something nobody can and since you also told you never ever going to capture the options of the entire community that means also for you all that you cant tell the communety whats it be remove since you all cant do it also and that means you all are wrong with the community whats that sprint most be gone is also notting it means for you guys all that there are a few players in the communety whats it and not all the communety members whats it that means the players that are not showing there meaning about it like sprint or hate sprint but since there is no way to test it means you all are also wrong with that part.

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> It’s obvious the community liked older Halos better.

then this is something that is also wrong since you have told it then its also not true about it he and its on page 109 from this thread.

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> But I still think that they should’ve started out listening to what the community wants.

page 107
in most post’s on this thread is it only you telling that there most listing to the communety and what the communety whats and you told there cant capture the opinions of the entire community that means all post’s on this thread that tell what the communety whats and like to remove sprint are all wrong also.

3: its still your friends opinion about it and hallo you ask the COD communety also here is something you also most know the COD communety have there own big problems with there own members since there keep fighting more on forums to each other about things there not agree with in there own game and thats something there have problems with.
since some off then have the same stupid idea to bring cod also back in the old day’s and hate the modern things about cod there have there own problems with there own communety about it there cant agree with.
and the cod communety is only worse since there have each day a stupid disscusion about things that need to be nerf since there think its to OP what its not and the proof is black ops 4 when you listing to one side off the communety what needs to be chance and see how worse the game has sold thanks to the wrong side off the communety that a lot off players have left the game and are playing APEX more then black ops 4 and cod has there own big problems there need to fix first since COD has big problems with losing support from the communety and thats something you ask for what is halo thats listing to the wrong players.
since cod has there own forum and there are the opinions lot diffrend then you read on reddit and other sup forums.

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> Nobody requested a classic Playlist?
> Even for Halo 5 there was a large thread on a recreation of the classic settings, and that had a lot of replies, game modes existed, even maps if I’m not mistaken.
> People liked it a lot and there was even talk about trying to get a playlist going.

like i told before to have a new playlist in the matchmaking like a classic playlist there for you need a lot off support for from a lot off players before there add a new playlist in the game.
there not gone add a new playlist in matchmaking if only 5 or 10 players wane play it there for you most need maybe 50 players min to get a new playlist in the game or game mode then you have a good population to creat a few lobby’s in it and not only 1 or 3 but then you get 10 or 15 lobby’s if there are lot off players wane it but what you show is only to low to add it in the game and thats something most on this thread not have done if there wane have a classic playlist in halo in the matchmaking its something there need to think about it also from it that if there are a lot off players wane see a classic rule’s matchmaking playlist then you need a lot off support to let 343 know there is good support for it but if most off then not care about it then why there keep calling there not get heard.
there got plenty off chance’s to show there are still a lot off players that wane play in classic rule’s in the new halo’s but there have not support it since the request’s are to low.

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> How much support exactly??

i think about 50+ players there wane see a classic playlist in the matchking is think a good proof to show 343 there is a good population for it that wane play it.
and since we not cant make poll’s more is the only way to show your support by post on it on that thread to show that you like the idea and support it.
and if plenty do it then its a big chance there listing to then and add it but if only 10 or 15 do’s it then its not gone happing try it.
normal is a poll easy to do it to show your support but we cant do that not more for some reason that means its all about make a command on it that counts.
and like i told before that others have try it before and have fail is only there support from other communety members are low to make a playlist.

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> Interesting, so with i343 taking over and talking about “return to the roots” for Halo 4, which got the attention of the original trilogy fans, there wasn’t enough support for a Classic Playlist?
> Perhaps you do not remember.
> There was a Playlist at launch which i343 kind of hinted was “classic”. Issue was that most of Halo 4’s mechanics were present.

maybe its a good idea to also tell what the basic rule’s are in the classic playlist since we all see it diffrend what we mean by classic since some wane see the halo 3 matchmaking settings with no sprint or ground pound and things like that.
if there told in halo 4 no sprint and no loadout system then it was easyer for 343 to understand it but since thats something there have forgot maybe to add on the list is it smart to do it this time with the things only you wane see in the classic playlist like: No sprint and other new mechanic’s more the halo 3 matchmaking settetings that you can jump shoot.no sprint and things like that is good info for then also.

Maybe a jog instead of a sprint, maybe?

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> > im very much on the fence about the movement mechanics
>
> Come to the classic side, it’s way greener over here!
> All the crops (population) keep dying on the modern side for some reason lol …

Maybe the speed of the game should mimick master chiefs age, the old fella would really be starting too slow down now days after all his years of service and a lot of injuries

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> > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > >
> > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> >
> > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
>
> There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.

Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.

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> > > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > > >
> > > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> > >
> > > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
> >
> > There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.
>
> Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.

Another way to put it is a game’s “pace.” I can’t remember where I saw the info, but Halo 3 mlg actually played at a faster pace than Halo 5’s.

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> > > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > > >
> > > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> > >
> > > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
> >
> > There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.
>
> Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.

The classic formula of brapping the BR while gliding and moonjumping around a map feels great for players who came of age pre-2007, sure. That doesn’t make new maps and features a “problem” for Halo and more than the phasing out other Halo mainstays like 30fps, H3’s bullet travel time, H1’s health packs and spawn trapping, dual wielding, Reach’s bloom and armor lock, or what have you.

For what it’s worth, sprint can be cancelled into an active reticle state via slide or thrust, plus a directional melee with charge. You can get back into aim in less time than a weapon switch, grenade toss, or reload; though players should eat punishment for sprinting in the clear. If downtime is the issue, do you think classic Halo players would be amenable to an active reticle state (with no auto aim) during sprint?

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> > > > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > > > >
> > > > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> > > >
> > > > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
> > >
> > > There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.
> >
> > Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.
>
> The classic formula of brapping the BR while gliding and moonjumping around a map feels great for players who came of age pre-2007, sure. That doesn’t make new maps and features a “problem” for Halo and more than the phasing out other Halo mainstays like 30fps, H3’s bullet travel time, H1’s health packs and spawn trapping, dual wielding, Reach’s bloom and armor lock, or what have you.
>
> For what it’s worth, sprint can be cancelled into an active reticle state via slide or thrust, plus a directional melee with charge. You can get back into aim in less time than a weapon switch, grenade toss, or reload; though players should eat punishment for sprinting in the clear. If downtime is the issue, do you think classic Halo players would be amenable to an active reticle state (with no auto aim) during sprint?

The big issue is having to accommodate 2 movement speeds. If you have 2 speeds the maps can’t be tailored to the base speed or else players will traverse the map too quickly with sprint, but if you tailor the maps towards the sprint speed, the base movement speed will be rendered more or less useless because the only time you’ll want to stop sprinting is when you have to fight. Then the maps become oddly stretched out and designed and end up lacking close quarters areas, the lines of sight become huge, and there are effectively no areas of the map where, if controlled will give you an advantage over the other team.

If you’re worried about the game feeling slow I can link you to this video: Movespeed Comparisons - Halo 3 and Halo 5 - YouTube

This video demonstrates how halo 3 is in fact faster than halo 5. Its faster because although halo 3 is technically “slower” the maps aren’t stretched out to accommodate sprint so you end up being able to traverse the map faster while remaining in combat.

I cannot stress this enough: Sprint is simply an illusion of speed

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> > > > > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > > > > >
> > > > > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> > > > >
> > > > > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
> > > >
> > > > There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.
> > >
> > > Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.
> >
> > The classic formula of brapping the BR while gliding and moonjumping around a map feels great for players who came of age pre-2007, sure. That doesn’t make new maps and features a “problem” for Halo and more than the phasing out other Halo mainstays like 30fps, H3’s bullet travel time, H1’s health packs and spawn trapping, dual wielding, Reach’s bloom and armor lock, or what have you.
> >
> > For what it’s worth, sprint can be cancelled into an active reticle state via slide or thrust, plus a directional melee with charge. You can get back into aim in less time than a weapon switch, grenade toss, or reload; though players should eat punishment for sprinting in the clear. If downtime is the issue, do you think classic Halo players would be amenable to an active reticle state (with no auto aim) during sprint?
>
> The big issue is having to accommodate 2 movement speeds. If you have 2 speeds the maps can’t be tailored to the base speed or else players will traverse the map too quickly with sprint, but if you tailor the maps towards the sprint speed, the base movement speed will be rendered more or less useless because the only time you’ll want to stop sprinting is when you have to fight. Then the maps become oddly stretched out and designed and end up lacking close quarters areas, the lines of sight become huge, and there are effectively no areas of the map where, if controlled will give you an advantage over the other team.
>
> If you’re worried about the game feeling slow I can link you to this video: Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
>
> This video demonstrates how halo 3 is in fact faster than halo 5. Its faster because although halo 3 is technically “slower” the maps aren’t stretched out to accommodate sprint so you end up being able to traverse the map faster while remaining in combat.
>
> I cannot stress this enough: Sprint is simply an illusion of speed

Halo 3’s problem is it’s field of view though. The terrible FoV makes the game feel slow, especially after playing Halo 5. Everyone seems to overlook that, I have no issue with movement mechanics, I view them as something to adapt to, however, I do not want to return to the way Halo 3 feels. FoV is the biggest issue in that game imo. I think the best solution is to remove sprint, increase bsm, and give us an FoV slider.

> 2592250499819446;2295:
> > 2533274888477235;2294:
> > > 2533274798785036;2293:
> > > > 2533274888477235;2291:
> > > > > 2533274798785036;2281:
> > > > > > 2533274888477235;2278:
> > > > > > > 2533274825830455;2258:
> > > > > > > > 2533274823912857;2255:
> > > > > > > > Played Halo 3 today with movement speed set to 110%. Felt absolutely great.
> > > > > > > > Walking at half-speed felt the same as Halo 5’s bms. And walking normally felt like Halo 5’s sprint. But I could still shoot, grenade, and melee.
> > > > > > >
> > > > > > > Your feelings are of course yours, but between the Halo 3 110% speed being still lower than Halo 5 BMS, and the narrow field of view, I doubt most people would feel the same way.
> > > > > >
> > > > > > It may technically be slower but halo 5’s BMS is way way way slower because all the maps are enlarged to account for sprint.
> > > > >
> > > > > There’s a better solution; demand more original maps. “Stretching out” old maps is a compromise that will never please nostalgic players, but has the added negative of frustrating new players who feel disadvantaged playing on maps older than they are.
> > > >
> > > > Its not about stretching out old maps. The problem is the stretching out of maps in general. For example in classic halo they only had to account for one traversal speed, While halo 5 has to account for 2 speeds (sprinting and running) however the maps are built with the player sprinting in mind. The maps end up being larger so that sprint is necessary to get from point a to point b in a reasonable amount of time. however since you cant enter into combat while sprinting, you find yourself stopping and starting. I.e.) sprinting to get around the map and then slowing down to fight, then sprinting around the map, then slowing down to fight. This dynamic is very far form the original halo games. In classic halo you fought and traversed the map at the same time, now in halo 5 the experience is broken into 2 separate areas - you sprint to move, and stop sprinting to fight. Among other things the stretching of maps caused by spring reduces close quarters combat engagements, and creates huge lines of sight all over the place that often lead to certain death. Map design and gameplay in halo isn’t compatible with sprint.
> > >
> > > The classic formula of brapping the BR while gliding and moonjumping around a map feels great for players who came of age pre-2007, sure. That doesn’t make new maps and features a “problem” for Halo and more than the phasing out other Halo mainstays like 30fps, H3’s bullet travel time, H1’s health packs and spawn trapping, dual wielding, Reach’s bloom and armor lock, or what have you.
> > >
> > > For what it’s worth, sprint can be cancelled into an active reticle state via slide or thrust, plus a directional melee with charge. You can get back into aim in less time than a weapon switch, grenade toss, or reload; though players should eat punishment for sprinting in the clear. If downtime is the issue, do you think classic Halo players would be amenable to an active reticle state (with no auto aim) during sprint?
> >
> > The big issue is having to accommodate 2 movement speeds. If you have 2 speeds the maps can’t be tailored to the base speed or else players will traverse the map too quickly with sprint, but if you tailor the maps towards the sprint speed, the base movement speed will be rendered more or less useless because the only time you’ll want to stop sprinting is when you have to fight. Then the maps become oddly stretched out and designed and end up lacking close quarters areas, the lines of sight become huge, and there are effectively no areas of the map where, if controlled will give you an advantage over the other team.
> >
> > If you’re worried about the game feeling slow I can link you to this video: Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> >
> > This video demonstrates how halo 3 is in fact faster than halo 5. Its faster because although halo 3 is technically “slower” the maps aren’t stretched out to accommodate sprint so you end up being able to traverse the map faster while remaining in combat.
> >
> > I cannot stress this enough: Sprint is simply an illusion of speed
>
> Halo 3’s problem is it’s field of view though. The terrible FoV makes the game feel slow, especially after playing Halo 5. Everyone seems to overlook that, I have no issue with movement mechanics, I view them as something to adapt to, however, I do not want to return to the way Halo 3 feels. FoV is the biggest issue in that game imo. I think the best solution is to remove sprint, increase bsm, and give us an FoV slider.

we are in agreement then

> 2533274823394867;2287:
> > 2535410737759849;2286:
> > One, I don’t know why you think that the community in general doesn’t not want Sprint( I’m sorry that was confusing) Two, you’re never ever going to capture the opinions of the entire community, I don’t know why you think you can. Three, I’ve talked to all the Halo players I know and they all want Sprint gone, I’ve talked to cod players, and they said Halo isn’t Halo when it’s using Sprint as a base mechanic. I’ve played online, and have seen the frustration towards Sprint. That’s not the entire community I know. But from what I’ve seen for the MOST part, the community wants SPRINT GONE. And just because it works in other games doesn’t mean it should be implemented into Halo the way it was in others. If 343 makes a Sprint work with the run and gun setup, then I think I will totally like Sprint. But not that abomination of put your gun away to run a little faster.
>
> 1: the other thread you see good that there is a split with the players that wane see sprint gone and the other side the players sprint wane stay in halo game’s.
> thats the best proof you have about what the full comunnety thinks about it this thread is only more a anti sprint thread where only anti sprint players can post since if players post that like to see sprint in the game post on this thread there is a hate against then since there agree with the most on this thread not and not can hear there voice thanks to then.
>
> 2: thats something nobody can and since you also told you never ever going to capture the options of the entire community that means also for you all that you cant tell the communety whats it be remove since you all cant do it also and that means you all are wrong with the community whats that sprint most be gone is also notting it means for you guys all that there are a few players in the communety whats it and not all the communety members whats it that means the players that are not showing there meaning about it like sprint or hate sprint but since there is no way to test it means you all are also wrong with that part.
>
>
> > 2535410737759849;2286:
> > It’s obvious the community liked older Halos better.
>
> then this is something that is also wrong since you have told it then its also not true about it he and its on page 109 from this thread.
>
>
> > 2535410737759849;2286:
> > But I still think that they should’ve started out listening to what the community wants.
>
> page 107
> in most post’s on this thread is it only you telling that there most listing to the communety and what the communety whats and you told there cant capture the opinions of the entire community that means all post’s on this thread that tell what the communety whats and like to remove sprint are all wrong also.
>
> 3: its still your friends opinion about it and hallo you ask the COD communety also here is something you also most know the COD communety have there own big problems with there own members since there keep fighting more on forums to each other about things there not agree with in there own game and thats something there have problems with.
> since some off then have the same stupid idea to bring cod also back in the old day’s and hate the modern things about cod there have there own problems with there own communety about it there cant agree with.
> and the cod communety is only worse since there have each day a stupid disscusion about things that need to be nerf since there think its to OP what its not and the proof is black ops 4 when you listing to one side off the communety what needs to be chance and see how worse the game has sold thanks to the wrong side off the communety that a lot off players have left the game and are playing APEX more then black ops 4 and cod has there own big problems there need to fix first since COD has big problems with losing support from the communety and thats something you ask for what is halo thats listing to the wrong players.
> since cod has there own forum and there are the opinions lot diffrend then you read on reddit and other sup forums.

I’m beginning to think the understanding thing goes both ways. But literally just look at the reception towards Sprint in reach, 4, and 5! It was really hated, stop being blind to the fact that the community doesn’t like Sprint, DUH there are people that like Sprint. It’s really obvious, but more of the community hated Sprint than not, why do you keep on arguing otherwise? Stop denying the truth. I can totally accept your opinion that you like Sprint, and I respect that… In fact, we could have a really good argument about how Sprint could be changed or if we should keep it. But when you’re just straight up denying the truth, fibbing about statistics, it’s not cool, so accept the fact that MOST of the community… I repeat MOST of the community wants sprint gone. Accept the truth, stop arguing that Sprint was and is popular, CUZ IT WASN’T. And start making your argument at why Sprint is awesome FOR YOU. Seriously… The fact that I have to say this. And watch… You won’t understand again, and you’ll keep on making this useless argument that is statistically wrong.

> 2535410737759849;2297:
> I’m beginning to think the understanding thing goes both ways. But literally just look at the reception towards Sprint in reach, 4, and 5! It was really hated, stop being blind to the fact that the community doesn’t like Sprint, DUH there are people that like Sprint. It’s really obvious, but more of the community hated Sprint than not, why do you keep on arguing otherwise? Stop denying the truth. I can totally accept your opinion that you like Sprint, and I respect that… In fact, we could have a really good argument about how Sprint could be changed or if we should keep it. But when you’re just straight up denying the truth, fibbing about statistics, it’s not cool, so accept the fact that MOST of the community… I repeat MOST of the community wants sprint gone. Accept the truth, stop arguing that Sprint was and is popular, CUZ IT WASN’T. And start making your argument at why Sprint is awesome FOR YOU. Seriously… The fact that I have to say this. And watch… You won’t understand again, and you’ll keep on making this useless argument that is statistically wrong.

lets keep it this way more.
from the 100% of all the comunnety members.
20% from then wane remove sprint from halo.
20% from then wane see sprint stay in halo.
and the other 60% not gone share there meaning about it since if there to and others not like it then there got hate more for there own opinion or there think its a stupid thing but i not know what there are thinking real and the reason why there not sharing it since i not care about what there think.
and the reason i quote some off the things back on that post was easy to show you that its all wrong.

and i am not blind and i understand it good there are players that hate sprint in halo thats something not new.
why most 343 listing to then the players that hate sprint and most follow then if there is also a group that like’s sprint and 343 most ignore then since there are wrong?
is the reason the players that hate sprint and it most be remove for then that there are telling the truth about how halo really most look like and that others that are thinking something else are wrong.
i told this also to Naqser that if there are lot off players that hate sprint wane play without sprint then why you not gone request with a big nummor off comunnety players for a classic rule’s playlist in halo.
and if you ask it has been try yea it has been try on halo 4 and halo 5 but if the support for it is low and you not get a lot off communety members supporting it and show to 343 there is a big group off players that wane play in classic settings then why you not have support the threads for asking a classic playlist on halo 4 and halo 5 the threads i have see about are showing only 10/15 players wane see a classic playlist but thats to low if it was 50+ off players then it was diffrend but since a lot off players not have done it and now are blaming to 343 there not listing to then why you not have support that idea and most destroy the game for all players in general.
if halo 6 has more old school mechanic’s and notting new then i and lot off others not gone buy the new halo then its better to wast my money more on the new COD game.
since i not gone play a new game with old school mechanic’s and thats something 343 also know old school way’s are not allways the best thing to fix a problem.

> 2533274823394867;2288:
> maybe its a good idea to also tell what the basic rule’s are in the classic playlist since we all see it diffrend what we mean by classic since some wane see the halo 3 matchmaking settings with no sprint or ground pound and things like that.
> if there told in halo 4 no sprint and no loadout system then it was easyer for 343 to understand it but since thats something there have forgot maybe to add on the list is it smart to do it this time with the things only you wane see in the classic playlist like: No sprint and other new mechanic’s more the halo 3 matchmaking settetings that you can jump shoot.no sprint and things like that is good info for then also.

I don’t really know how to take it.
You pull numbers out of thin air.
Only regard this forum as a means to reach out to i343, when there are several other channels.
Think that only a few handful of people now and then have expressed desires for a classic playlist.
Believe there aren’t those who have made detailed lists of how they want a classic playlist to function.

Also, you’ve been told that a Classic Playlist is a sub-optimal solution. It’s a watered down version of a game, designed around the disabled elements.

> 2533274823394867;2298:
> from the 100% of all the comunnety members.
> 20% from then wane remove sprint from halo.
> 20% from then wane see sprint stay in halo.

Numbers out of thin air.

> 2533274823394867;2298:
> why most 343 listing to then the players that hate sprint and most follow then if there is also a group that like’s sprint and 343 most ignore then since there are wrong?

Why must i343 listen to you and pro-sprinters?
Why should they ignore us?
That goes both ways.

You’re free to like sprint all you want, that’s subjective.

> 2533274823394867;2298:
> and if you ask it has been try yea it has been try on halo 4 and halo 5 but if the support for it is low and you not get a lot off communety members supporting it and show to 343 there is a big group off players that wane play in classic settings then why you not have support the threads for asking a classic playlist on halo 4 and halo 5 the threads i have see about are showing only 10/15 players wane see a classic playlist but thats to low if it was 50+ off players then it was diffrend but since a lot off players not have done it and now are blaming to 343 there not listing to then why you not have support that idea

Ah yes, let’s ignore the Halo fan projects like Installaion 01 and Project Contingency.
The not so good rep i343 got when they released MCC.
The, from what I see atleast, big anticipations of MCC coming to PC.
And all the other channels of communication available.

Yeah, the only way of getting a dedicated Classic Playlist, is in a single thread with more than 50 supporters, on this forum.
Otherwise there’s no way there are people who could be interested in a Classic Playlist.

> 2533274823394867;2298:
> and most destroy the game for all players in general.

Juicy.
So, I don’t know how many times this I’ve said this to you…
The general player isn’t going to be concerned about a game lacking specific mechanics if the game is good.
You are only talking for yourself, not “all players in general”.

> 2533274823394867;2298:
> if halo 6 has more old school mechanic’s and notting new then i and lot off others not gone buy the new halo then its better to wast my money more on the new COD game.

And why exactly would Halo Infinite not have anything new if the advanced movement mechanics were scrapped?
I don’t think I’ve seen anyone here who’s said that they want all the new stuff scrapped, and nothing new added at all.

Interesting, CoD is regarded as bad enough that spending money on it is a “waste”, but you’d still spend money on it.
I don’t understand why you’d invest in some other better game then.

> 2533274823394867;2298:
> since i not gone play a new game with old school mechanic’s and thats something 343 also know old school way’s are not allways the best thing to fix a problem.

And what problem would that be?

> 2533274823394867;2298:
> > 2535410737759849;2297:
> > I’m beginning to think the understanding thing goes both ways. But literally just look at the reception towards Sprint in reach, 4, and 5! It was really hated, stop being blind to the fact that the community doesn’t like Sprint, DUH there are people that like Sprint. It’s really obvious, but more of the community hated Sprint than not, why do you keep on arguing otherwise? Stop denying the truth. I can totally accept your opinion that you like Sprint, and I respect that… In fact, we could have a really good argument about how Sprint could be changed or if we should keep it. But when you’re just straight up denying the truth, fibbing about statistics, it’s not cool, so accept the fact that MOST of the community… I repeat MOST of the community wants sprint gone. Accept the truth, stop arguing that Sprint was and is popular, CUZ IT WASN’T. And start making your argument at why Sprint is awesome FOR YOU. Seriously… The fact that I have to say this. And watch… You won’t understand again, and you’ll keep on making this useless argument that is statistically wrong.
>
> lets keep it this way more.
> from the 100% of all the comunnety members.
> 20% from then wane remove sprint from halo.
> 20% from then wane see sprint stay in halo.
> and the other 60% not gone share there meaning about it since if there to and others not like it then there got hate more for there own opinion or there think its a stupid thing but i not know what there are thinking real and the reason why there not sharing it since i not care about what there think.
> and the reason i quote some off the things back on that post was easy to show you that its all wrong.
>
> and i am not blind and i understand it good there are players that hate sprint in halo thats something not new.
> why most 343 listing to then the players that hate sprint and most follow then if there is also a group that like’s sprint and 343 most ignore then since there are wrong?
> is the reason the players that hate sprint and it most be remove for then that there are telling the truth about how halo really most look like and that others that are thinking something else are wrong.
> i told this also to Naqser that if there are lot off players that hate sprint wane play without sprint then why you not gone request with a big nummor off comunnety players for a classic rule’s playlist in halo.
> and if you ask it has been try yea it has been try on halo 4 and halo 5 but if the support for it is low and you not get a lot off communety members supporting it and show to 343 there is a big group off players that wane play in classic settings then why you not have support the threads for asking a classic playlist on halo 4 and halo 5 the threads i have see about are showing only 10/15 players wane see a classic playlist but thats to low if it was 50+ off players then it was diffrend but since a lot off players not have done it and now are blaming to 343 there not listing to then why you not have support that idea and most destroy the game for all players in general.
> if halo 6 has more old school mechanic’s and notting new then i and lot off others not gone buy the new halo then its better to wast my money more on the new COD game.
> since i not gone play a new game with old school mechanic’s and thats something 343 also know old school way’s are not allways the best thing to fix a problem.

Dude…c’mon. A classic playlist isn’t going to solve the problem. If the game is designed to play with sprint, classic fans still wouldn’t be satisfied because:

1: Weapon sandbox and aim assist. Notice how in Halo 5 a lot more weapons fire projectiles that home in on targets. Suppressor, boltshot, needler, hunter arm, hydra, etc, they are made to track targets because it’s harder to hit players with advanced movement such as sprint if guns like the suppressor act like they did in Halo 4. Same with explosives. Since explosions of previous games can now be easily avoided with sprint and thrust, they had to be made bigger to accommodate for the advanced movement. The aim assist is also increased so hitting a sprinting player doesn’t become completely impossible. If you make a playlist with classic movement without also adjusting these factors, the gameplay is gonna be broken as hell, and NOT a suitable substitute for a full-on classic game.

Nobody supported classic playlists in Halo 4 and 5 because the weapons and aiming weren’t designed for classic gameplay and so it would play terribly. Grenades and rockets in Halo 5’s H3 throwback playlist are impossible to avoid because of how gigantic the explosions are.

2: Maps. They have to be stretched out to accommodate for sprint, so just having a playlist without it would not play well at all. “Just give them Forge maps,” you say? Forge maps are never as good as developer-made maps, just look at Halo 5’s Big Team Battle community. To an extreme, they feel 343 doesn’t care about them enough to actually make dev maps and instead makes the community do the work for them through Forge. No doubt, those looking for a classic experience in Infinite would feel the same way as these BTB players, especially if this is all they’re gonna get in terms of support for the playlist.

3: Campaign. One of my favorite campaigns gameplay-wise is Halo CE. One of the things I like about it is I never feel like I’m going too slow, I always get somewhere at just the right speed, never once wishing I could sprint. Put simply, I really just want a campaign with classic movement again, and your little solution doesn’t satisfy those who want the same.

Sorry for intruding on your argument, guys, I’ve been following it for a while and wanted share my thoughts. Peace.

> 2533274823394867;2298:
> if halo 6 has more old school mechanic’s and notting new then i and lot off others not gone buy the new halo then its better to wast my money more on the new COD game…

I’m sorry, I think I may have just found a breakthrough.

Did you just say that you wouldn’t buy and play the next Halo game if they went back to “old school mechanics”, essentially saying that you wouldn’t buy the game because it removed the stuff you like?

I may be going crazy here, but it sounds like you’re calling yourself not a true fan of Halo. You know, by your own definition:

> 2533274823394867;16419:
> a true halo fan what i see more is a player that has play from Halo CE thill Halo 5 and still like’s it to play the halo’s in campaigns and multiplayer and have chance there play style in the halo series.
> it can still have there opinion about things like sprint or other things but there have not stop playing.
> but a player that tells he is a true halo fan and has play halo CE 2,3 and little reach and have stop playing halo game’s is not a true halo fan in my eyes since he thinks what is better will he is not playing the full halo game becurse he/she not like’s the way the halo game’s are going with after halo 4 then its not a true fan that in my eyes.

That is a huge pile of hypocrisy I see.