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> 1.Experience 343i have been refining this feature since the bungie changeover , I am doubtful that with the knowledge gleaned up to this point they would suddenly abandon this mechanic in favour of straight classic movement which as a franchise isn’t really in their wheelhouse .
There has really only been one game thus far with advanced movement. I’m sure 343i has learned something from working with it, but the same could be said about loadouts and armor abilities. Could 343i have produced a better loadout Halo with the experience they gained from Halo 4? Probably, but they chose not to.
I don’t really agree that classic movement isn’t in their wheelhouse. Or rather, if classic movement isn’t in their wheelhouse, then they certainly aren’t capable of handling advanced movement. After all, classic movement is the purest form of FPS movement. It is the basics of FPS movement design. If you don’t have solid grasp of the basics, you’re not prepared to handle anything more complicated. I’d fully expect 343i to be able to design a classic Halo that plays at least as well as Halo 5. (Depending on one’s position, this may or may not say much.)
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> 2 history , halo has had an enhanced movement mechanic since 2010 around half its gaming life
That’s one way to look at it. The other way is that the mechanics of Halo have been in constant flux since 2010. 343i, in particular, has not been able to retain a gameplay formula for two games in a row. if Halo 5 took on a drastically different direction from Halo 4, who is to say that the same won’t happen with Halo Infinite?
If there’s one thing 343i hasn’t been able to establish this far, it’s consistency, and I have reason to believe that hasn’t changed. Everything we know about Halo Infinite seems like a drastic departure from Halo 5 stylistically. The art direction is a pretty obvious one, but also how they’re marketing the game in the trailer. They’re not marketing the story (as they did with past games) as much as they are marketing the world. Moreover, both these things, according to their own words are inspired by classic Halo.
None of this necessarily implies anything about gameplay. But the point is that they’re clearly distancing themselves from Halo 5 in multiple ways, which suggests that the internal direction and attitudes within the studio might have changed yet again.
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> 3evolution ,modern fps AAA gaming trends have all gone down an enhanced or at least up tempo Movement mechanics route . 343i are like all devs are slaves to trends as a commercial reality
Advanced movement is more of a 2013 trend. The industry has moved on since then: CoD backed away and went to its roots, CSGO has become massive, battle royale games with relatively simple movement and slow pace are really popular. There is no discernible advanced movement trend anymore. In fact, I’d say that the shooter genre today seems much less unified in its direction than it was nine years ago. I could claim that establishing a unique style and doing your own thing is more important for surviving in today’s landscape than before.
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> 3 media, by reading and watching the limited 343i media spots my interpretation of the messaging is one a enhanced mobility path is here to stay for the foreseeable future
Any particular examples? Quotes?