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> > I think that sprint should be implemented in Infinite too, modern games are becoming more and more fast paced. A game without at least sprinting would not attract new players****and i think as a Halo Veteran that this mechanic is fundamental to “keep the pace” with present stantards.
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> I’m sorry but this is just not true. A game doesn’t need x mechanic for it to be successful/popular. Case in point, Overwatch came out in 2016. Only one character had the sprint mechanic and I’m pretty sure no one had ADS style zooming at launch. At the time, those mechanics were pretty popular in most FPS. According to you, this game shouldn’t attract players nor be popular. In your defense, Even a lot of people in the gaming industry weren’t sure how it would do. In reality, It’s been one of the most successful and popular FPS since it’s release. Why? Simple. People found it fun.
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> I’m also a Halo veteran (started with CE) and Halo doesn’t need x mechanic for it to be successful. It’s just absolutely ridiculous how people/companies can think a game needs x for it to do well. In fact, one could easily argue (as many people have) that since these type of mechanics in particular have been put into Halo, the series has become less successful and less popular.
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> At the end of the day, the only thing people care about is if the game is FUN!! No if ends or butts! People/companies need to get this through there head.
You’re right man i always forget about overwatch not having sprint, but in that game you must consider that like 70% of the heroes has some kind of dashes jumps etc to make things more dynamic. You pointed out a good shot to make me rethink about my previous statement! But i still say that the best way to go is to test this out in future flightings (Maybe even the release of MCC on PC could be an important hint).