The return of classic movement mechanics?

I’d hope that some elements of ‘classic’ gameplay return such as dual wielding and torch on D-pad. As far as spartan abilities go I like stabilisers and thrusters and i feel neutral about ground pound and clamber but sprint and every ability that stems from it sucks (imo). I Would prefer a fast default move speed similar to H2. And get rid of the abomination that is smart scope (glorified ADS)

> 2533274804813082;199:
> Ah yes, you’re the one against clambering. Still yet, you’ve given no strong argument as to why it should be removed, and even some of the “problem areas” that you’ve pointed to are… not as problematic as you think.

I’m not against Clamber. I said it’s being squandered because of inadequate jump height and map design. NEVER said the word ‘remove’. If you don’t think taking freedom of movement away from the player in troublesome situations is problematic, that’s your perogative. I’m not going to argue with your opinion.

> 2533274804813082;199:
> You’re kidding, right? Competitive gameplay is what keeps the matchmaking going for years during the next game’s development.
>
> Also I never said nor reacted as though you’re attacking me. I was addressing your remark that I need to “face” your opinions of Halo 5.

It does. It’s also catering to only 1/4 of the community. You see why designing an entire game like this is kinda sitfling, then.

Also you’ve done nothing but fling insult at the points I’ve made and then try to paint me as indignant. I humored you with that one playful remark.

That’s not fair.

> 2533274804813082;199:
> And with this, I think we’re done poly. On page 7 I asked you twice to clarify and back up a criticism that you made, to which you still have refused to do. All your points, however, have been addressed and responded to, even with playtesting on the maps that you mention. G’bye goner.

Sick burn. Top Bantz. Simply ebin.

Fabrication. I’ve answered all your points directly, and now you’re actively trying to make it difficult for me to. You can’t be bothered to tell me where it is you so thoroughly defeated me?

Please, have mercy on your woeful opponent. Direct me as to what exactly I said that sealed the deal for me.

Ooo someone mentioned adding the torch function back in, but better yet, why not add in ODST style night vision??

> 2533274794139417;8:
> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much

That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-

If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.

If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.

I could think the gameplay could be like doom, but more faster. Jumps have a little hovering efectts to get an fluid gameplay. What do you think guys?
And that’s sure. The lore of Halo is based on super soldiers. That’s a little nonsense turning back for old gameplays. You all need to think focusing about for the new coming players. Focusing to bring new players without loosing the old players.
If you want this community to grow even more, you need to think very carefully good ideias for everyone. It’s not for a “portion” (what is big) of players who wants nostalgia, it’s for everyone, inclusive for new players who will buy and still playing this game. There’s a lot of franchises FPSs will compete and get millions of active players in their games. Think about that!

> 2535444702990491;204:
> > 2533274794139417;8:
> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-
>
> If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.
>
> If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.

The first paragraph is debatable. What says 343 would ultimately lose players? What are the chances that some who left in the past would come back? If you look in the sprint thread, there have been people who’ve left over it. This isn’t something either side can objectively say until it happens.

Regarding the the second paragraph: I don’t see it. If sprint itself is an issue, keeping it doesn’t resolve the issue at its core, you’re just skirting it, you can’t fix/enhance something that people don’t like.

3rd paragraph: you say few but I’d be curious how you get a few, for all we know it can be hundreds, thousands, or even the 7 million players that have dropped off since halo 3. We won’t know numbers until 343 ditches sprint, only then will we see what happens to sales, retention, ect ect. Furthermore I’m curious why this matters “343i would stand to lose millions of dollars if they removed sprint from Halo.” has halo not already lost millions after each iteration? 12>9>9>5 halo3 is the 12, Reach and H4 are 9 and then H5 is the 5. Those are sale numbers. I’m going to assume had Bungie been the ones making H4, its numbers would’ve dropped, but since 343 was a new developer, people had hope they’d revert on what Bungie did so they bought into it, had they known, I would bet H4s numbers would’ve dipped. :woman_shrugging:t2: Won’t ever know as we’re past that scenario happening. What id argue is what does 343 have to lose in seeing what a no sprint halo as they’re already losing numbers to begin with. Furthermore being Xboxes flagship franchise, they need to take risks to even get back to being a relevant franchise instead of sitting outside the top 20 on the most played list within months of launch.

> 2535460843083983;202:
>

Yes, I saw where you added a rebuttal to the maps you mentioned. As I edited, you’re going to have to wait until tomorrow when I get off work for a reply to that. And this one, I suppose.

I absolutely enjoy the new mechanics. The abilities in halo 5 added to the sandbox of the multiplayer experience. The memories with my friends of doing cool things with the ground pound and the hover and the ability to sting together these moves makes the gameplay something different from the other halos.
That being said, I think that the biggest issue in Halo 5 wasn’t necessarily the new abilities, but the maps and how the abilities tied into them.

The maps in 5 were small and the definitely felt that way. It was possible to engage one lone enemy, and before the fight was over, they could have a friend there helping them. This may be linked to the presence of the new abilities, but a large contributing factor is the map size, and the many paths from point a-b.

If the abilities stay, that is fine by me.
But the maps should reflect the gameplay of halo and allow the abilities to be used in the context of the game and the intention of the creators.

> 2533274804813082;182:
> > 2533274795123910;154:
> >
>
>
>
> > I’m merely offering you a suggestion of a mechanic which accomplishes what you were looking for. A way to easily go below max speed.
>
> The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
>
> Why is an extra push needed? Why are gap closers needed? Because of sprint you can’t close the gap if the other player decides to run away, that’s why 343 buffed BMS to be closer to sprint. Look at any other serious shooter…Overwatch, Quake, CS, Siege, battle royale games, gears, UT…none NEED a gap closer, any that exist are miniscule like thruster. Sprint in CoD isn’t a gap closer either, if used evasively or aggressively you can’t react quick enough and you die. Using sprint to escape fire works FAR better in Halo than in any other shooter that has sprint because of halos kill times and map design HENCE why people are against its implementation.
>
> > Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
>
> You can’t escape dire situations in CoD or battlefield with the consistency you can in halo, if i feel like i’m in danger and know i’m not absolutely dead then evasion is a strong option in 343 Halo, no other sprint is as hard to punish as halos…to use your cooldown example it’s like allowing ghost in LoL to be on a very short cooldown, there is a strong likelihood of escaping death if you want to.
>
> > What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.
>
> **I want to experience a game without the crazy amount of evasive and defensive tactics, with just 1 base movement speed…I don’t feel like that’s asking for much, yet if i want to, the “tools” I have are to spend a lot of effort to scrounge up custom games… Just to play what i consider an authentic Halo experience.**I have created similar settings, and the maps play far better, the key downside is a decent amount of map geometry is only possible with clamber, i need to raise jump height and BMS too high if those jumps are to be made without…That isn’t very accommodating at all.
>
> > With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.

That is what happened in reach and 4, 343 strong-armed H5 competitive settings so the normal situation of gather around to play competitively as the main way to play stripped down settings became divided as those who wished to actually compete needed to use the comp settings provided.

> With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks

Yet again your offer of ‘be relegated to customs, don’t complain and eat your lumps’ is disgusting…not a single other franchise treats their fanbase like such garbage. 343 said similar intimations with Halo 4, look how that turned out, they completely switched gears…only to land in yet another flop.

> With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks

I’m from New Zealand so i pay $100 or more for a game, either way do you think someone would be willing to pay full price for a game only to play a horrible campaign experience and then the only thing that caters to them is to scrounge up custom games? No thanks.

> With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks

It’s almost comical. It’s like Harry Potter, where H4 and H5 are like the Dursley household and the classic Halo fans are like Harry Potter being forced to live under the stairs…and much like harry Potter the natural reaction to that is 'screw that i’d rather do something more interesting’

> Edit - re-quoted because text wasn’t staying as paragraphs and flowing into each other.

> 2535444702990491;204:
> > 2533274794139417;8:
> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-
>
> If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.
>
> If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.

Why? CoD didn’t take a major hit from double backing from advanced movement.

They haven’t stood to gain new players, they haven’t been gaining new players with 4 or 5…not enough to be considerable.

Which is a small group of people, 4, MCC and 5 aren’t smash hits…If returning to classic halo is as horrible as you say then what do they have to lose by giving it a shot?

If they went back to the old gameplay style, it would be like degrading or making awful tech designs since Spartan 4’s have more advanced movement than previous generations of Spartans. So it wouldn’t really make since to go back to that style.

I have always been a fan of the older games classic movement style but I have adapted to the current game mechanics (halo4-5). The game and the community has evolved. I think it’s more important they nail the story telling and bring back a more classic art style than focus on overhauling the gameplay. Also they can always add multiplayer game modes with the classic movement to try and appease some of the die hard fans of classic movement. My only suggestion would be to maybe tone down some of the spartan ability’s.

In Halo 5, all of these added mechanics were technically and completely optional. I will have fun with Halo: Infinite either way, but it would be best if they kept the abilities (maybe modify, remove, or add some) with the same option to turn them off. I think it would be a good compromise to just design the maps around the assumption that these abilities will be off by default. Doing this would mean that if they are turned on, it wouldn’t actually break the maps viability where the opposite scenario would ruin map viability. If people don’t think this goes far enough, they can add the toggle settings in the game mode so you can ensure the match is fair. If people still complain, at that point, it will be without reason, because the fact is more options is what allow for more players to be happy with the game.

> 2533274836395701;210:
> > 2535444702990491;204:
> > > 2533274794139417;8:
> > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> >
> > That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-
> >
> > If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.
> >
> > If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.
>
> Why? CoD didn’t take a major hit from double backing from advanced movement.
>
> They haven’t stood to gain new players, they haven’t been gaining new players with 4 or 5…not enough to be considerable.
>
> Which is a small group of people, 4, MCC and 5 aren’t smash hits…If returning to classic halo is as horrible as you say then what do they have to lose by giving it a shot?

I’m actually curious, is sprint considered advanced movement? If we take CoD as an example then Sprint would be considered basic movement mechanic.
I personally believe that the Abilities need to be toned down, but not necessarily removed as I can enjoy both old and new gameplay. However I also feel that Walk, Crouch, Jump is a little too simple for an FPS game nowadays, I’m not asking to be able to fly across the map but small things such as Sprint, Slide and Clamber are becoming more and more mainstream and expected of FPS games. The developers probably also see it as a way to attract new players.
Returning to classic style would definitely make it an arena shooter again and hence ‘unique’ among FPS titles however I am unsure if that would make it popular.
That said, do you want all Abilities and Sprint removed or are there a couple you wouldn’t mind returning?

> 2535444702990491;49:
> There has already been a topic for this, it’s the sprint debate… And it’s been droning on and on and on about the same thing.
>
> Classic mechanics are classic for a reason- they were great when we had them but we should be ready for new changes with new games. Otherwise you may be better off just enjoying the older, classic Halo games instead of expecting 343i to cater to your demands in new titles.
>
> And luckily for those diehard old school fans, 343i has been generous enough to bring back all the classic Halo titles in the MCC (except for Reach which is backwards compatible anyway) which you can all still enjoy and find MP matches on to this day.

I Agree. =}

> 2533275013370605;214:
> > 2533274836395701;210:
> > > 2535444702990491;204:
> > > > 2533274794139417;8:
> > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > >
> > > That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-
> > >
> > > If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.
> > >
> > > If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.
> >
> > Why? CoD didn’t take a major hit from double backing from advanced movement.
> >
> > They haven’t stood to gain new players, they haven’t been gaining new players with 4 or 5…not enough to be considerable.
> >
> > Which is a small group of people, 4, MCC and 5 aren’t smash hits…If returning to classic halo is as horrible as you say then what do they have to lose by giving it a shot?
>
> I’m actually curious, is sprint considered advanced movement? If we take CoD as an example then Sprint would be considered basic movement mechanic.
> I personally believe that the Abilities need to be toned down, but not necessarily removed as I can enjoy both old and new gameplay. However I also feel that Walk, Crouch, Jump is a little too simple for an FPS game nowadays, I’m not asking to be able to fly across the map but small things such as Sprint, Slide and Clamber are becoming more and more mainstream and expected of FPS games. The developers probably also see it as a way to attract new players.
> Returning to classic style would definitely make it an arena shooter again and hence ‘unique’ among FPS titles however I am unsure if that would make it popular.
> That said, do you want all Abilities and Sprint removed or are there a couple you wouldn’t mind returning?

For Halo 6 just remove Ground Pound and Spartan Charge. Keep Slide, Clamber and Sprint.

> 2535460843083983;194:
> To traverse to higher ground ‘quickly’ you need to Clamber, end of story.

No, not “end of story.” Especially for some areas like one of the ledges on Truth, it’s actually slower to clamber. Clambering offers alternate routes and vertical map movement, and it literally takes a second. You make it sound as though your Spartan is strugling to get up a ledge for a full half-minute; it’s ridiculous. If those ledges are such a pitfall for you, then either don’t go up them (they are not necessary areas) or wait until the coast is clear.

> There’s an element of freedom here that’s missing regardless, though.

You’re kidding, right? I assume you’re talking about Empire. The bottom area has mostly ramps and hallways as areas to get out. What areas to clamber exist are often right next to areas that don’t even require a jump to ascend. So, no, you don’t have to “physically climb out of lower areas” to get to higher ground.

> Wouldn’t you rather 343 just designed inclines that take you from the bottom floor of Empire to the outside wing?

I would rather the community learn to adapt and accept creative direction, or resign to dislike and shove off. Sticking around to be a stick in the mud might eventually change one or two small things, but it toxifies the community as a whole and makes the entire experience strained.

> 2535460843083983;202:
> I’m not against Clamber.

And yet you sure want to see it gone, highly inferred through your arguments about it’s tactical danger and how it shouldn’t be required to traverse a map. There is no inadequacy in jump height, as there are several areas that can still be reached with standard jumping. There are just some areas that require a bit more.

> It does. It’s also catering to only 1/4 of the community.

An argument from semantics, at best. Even the most “casual” of gamers can get quite competitive. There is just a separation from professional gamers and average gamers. Clambering, however, is not something that separates the pros from the scrubs any more than double jumping does in Super Smash Bros.

> You can’t be bothered to tell me where it is you so thoroughly defeated me?

Your arguments regarding Empire and Truth were dismantled in Post #8 of Page 8.

> 2535418581509384;216:
> > 2533275013370605;214:
> > > 2533274836395701;210:
> > > > 2535444702990491;204:
> > > > > 2533274794139417;8:
> > > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> > > >
> > > > That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-
> > > >
> > > > If they keep sprint and focus on enhancing the current movement system in Halo versus taking things away from players then 343i keeps their current population/fan base and they stand to add new players.
> > > >
> > > > If they give in to a few diehard antisprint fans trying to force 343i to completely revert everything back to classic Halo then they stand to lose so many of the current fan base that enjoy the current movement system in Halo, which includes sprint.
> > >
> > > Why? CoD didn’t take a major hit from double backing from advanced movement.
> > >
> > > They haven’t stood to gain new players, they haven’t been gaining new players with 4 or 5…not enough to be considerable.
> > >
> > > Which is a small group of people, 4, MCC and 5 aren’t smash hits…If returning to classic halo is as horrible as you say then what do they have to lose by giving it a shot?
> >
> > I’m actually curious, is sprint considered advanced movement? If we take CoD as an example then Sprint would be considered basic movement mechanic.
> > I personally believe that the Abilities need to be toned down, but not necessarily removed as I can enjoy both old and new gameplay. However I also feel that Walk, Crouch, Jump is a little too simple for an FPS game nowadays, I’m not asking to be able to fly across the map but small things such as Sprint, Slide and Clamber are becoming more and more mainstream and expected of FPS games. The developers probably also see it as a way to attract new players.
> > Returning to classic style would definitely make it an arena shooter again and hence ‘unique’ among FPS titles however I am unsure if that would make it popular.
> > That said, do you want all Abilities and Sprint removed or are there a couple you wouldn’t mind returning?
>
> For Halo 6 just remove Ground Pound and Spartan Charge. Keep Slide, Clamber and Sprint.

I can get behind that.
343 also seems to be experimenting with the removal of those two, so maybe that’s a positive sign.
Truthfully I would be a little sad to see Ground Pound go. Some people abuse the hell out of it, but I always found it immensely satisfying getting a kill from really high above.

> 2535444702990491;204:
> > 2533274794139417;8:
> > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
>
> That’s the thing. 343i would stand to lose millions of dollars if they removed sprint from Halo. They can’t go back now. It’s simple, really-

Bold - and how you know that? They could easily make millions more if they removed it too and there’s even good evidence behind thinking that they would. Every halo game since Halo 3 has sold worst and worst. I know there is more then one reason, but the Sprint mechanic seems to be a reason though.

Look at the lastest COD game for example too. They got ride of there advanced moment (i know sprint is still in) and to quote forbes,

> the game sold $500M worth of copies in its first three days, which was double what Infinite Warfare sold over the same period.

Not only that, but any of the COD games with advance moment system has been some of there worst selling games. I won’t even get into battlefield but it’s pretty similar.

There is lots of evidence out there that people not only would buy a game without sprint and such, but also people are more interested in those games. Take Overwatch for example. Easily one of the most popular if not thy most popular FPS games in the last few years. Not to mention selling wise too. That game has no sprint mechanic.

Either way, 343I wouldn’t know unless 343I made a Halo game without the sprint animation.

> 2533275013370605;214:
> > 2533274836395701;210:
> > > 2535444702990491;204:
> > > > 2533274794139417;8:
> > > > I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
> >
> > Why? CoD didn’t take a major hit from double backing from advanced movement.
> >
> > They haven’t stood to gain new players, they haven’t been gaining new players with 4 or 5…not enough to be considerable.
> >
> > Which is a small group of people, 4, MCC and 5 aren’t smash hits…If returning to classic halo is as horrible as you say then what do they have to lose by giving it a shot?
>
> I’m actually curious, is sprint considered advanced movement? If we take CoD as an example then Sprint would be considered basic movement mechanic.
> I personally believe that the Abilities need to be toned down, but not necessarily removed as I can enjoy both old and new gameplay. However I also feel that Walk, Crouch, Jump is a little too simple for an FPS game nowadays, I’m not asking to be able to fly across the map but small things such as Sprint, Slide and Clamber are becoming more and more mainstream and expected of FPS games. The developers probably also see it as a way to attract new players.
> Returning to classic style would definitely make it an arena shooter again and hence ‘unique’ among FPS titles however I am unsure if that would make it popular.
> That said, do you want all Abilities and Sprint removed or are there a couple you wouldn’t mind returning?

Bold - Well, the newest Doom game was just that with clamber and a small double jump and it was received very well and also sold well.

Overwatch is arguably the hottest and one of if not thy best selling FPS in the last few years and that games mechanics are just move, shoot and crouch.

Maybe just those three things are simple, but majority of people like simpler controls. Most people aren’t asking for just those three either. Mainly just the removal of sprint. A lot of people are ok with some form of clamber and even thrusters to a degree I feel.

Personally, I think a happy medium is fast base moment so no sprint mechanic, no ADS style zooming (classic style was not only unique it separates your game from others and the look could easily be updated) Clamber, a form of thrusters (I actually thought halo 5 did a decent job implementing it) I guess stabilizers can be back too if thrusters are in, A form of ground pound, bring back a form of dual wielding, have interactive environments like H2A maps had and bring back equipment as map pick up items (possibilities which equipment is nearly endless!!) I can’t stress that one enough. You could have so many different things here. You could have some form of Spartan charge for example, but it’s a one time use remember. I think Halo 3 showed that for the most part, people accepted equipment because they knew once you used it, it was gone. If the pros don’t want to use them, they can simply remove them from the maps in there playlist, that also would apply to interactive environment as well. They also became something worth fighting over on maps at times in some situations, just like power weapons. Equipment fit Halo just like power ups do.

I honestly think most people would be ok with that mix. The two mechanics in Halo 5 that get debated the most is Sprint and Spartan charge. What I just suggested eliminates them both.

The saying with Halo back when was “easy to learn hard to master” now it’s "complex to learn, hard to master. Halo in my opinion is not a casual players game anymore. Almost all my friends have said this at some point and I’m pretty much the only one left playing, yet they play other games still. There are too many things to learn, too many things going on at once and too many things too remember to do for most people. It’s not for the casual fan anymore. To me, that’s Halo biggest issue now because of all these added (and unnecessary in my opinion) mechanics.

In my opinion, the fixed MCC will be the answer for those who want the classic experience. Based on what I’ve seen/played so far, it’s looking/feeling pretty damn good too.

Classic mechanics also means removing weapons/features and rebalancing the Sandbox.

Reworking the behavior of the Promethians. Ex. The Knights and their weapon trajectories.

You can do a lot now in Halo when it comes to defeating your enemies and thats great.

I don’t think that we’ll move away from these existing mechanics. It’s never that simple to go backwards.

Again, just my opinion. I won’t make the statement that I’ve seen on a few posts already where people state that millions of players either will buy/play/return to the game if 343 does or doesn’t make select changes.

I can’t speak on that, but I can say that I play with pretty competitive people and the current mechanics are a lot of fun.