The return of classic movement mechanics?

> 2533274801176260;2141:
> Well, not CoD specifically… but most of the new additions to the formula have been blatantly stolen from other franchises…

thats normal with game’s that if one has found a new formula in the game like open wold that its not only the clasic singelplayer game more that some others use that formula also for there game’s
and its the same with halo and thats something you cant blame on then if there adding some formula’s from other games to there games.
if that was happing then you know we also that there was only 1 shooter game and 1 race game and that other game’s follow the shooter formula or race formula cant release there game you know thats more boring to have 1 franchises for each type game then you see now with a lot off shooters and race game’s.

> 2533274801176260;2141:
> And your proof is…? Because as far as I know, that’s so rarely been done that it’s hard to gauge a game’s success based on how much they listen to the community. However, we do know that games will fail terribly if the old community gets alienated and no new players are there to take their place. And I’m not (just) talking about Halo here…

thats something there doing.
most old players from the comunety wane see the good halo again there are thinking thats now halo.
and you know also that you need new stuff in game’s to get new players to play it and to have new fans from that game also.
you cant force the company from it that all wish from the old comunety members we be seen in the next game version thats something there need to accept and deal with that there never gone see that version again in a new game more.
the only thing there can do is make a belance between new and old things and if sprint is something new and most old members wane see it gone will there are old things in the game then come with a good idea to have a good belance with it.
for exemple: old school: Weapons on the ground to be pick up. in return as new school sprint.
old school: armor custommatizien. The new school in return is trusters.
and if you have sprint been remove then you maybe get in the new school system maybe ordnance drop.
thats what you get then more remove 1 thing and there adding something else new in the game there not like.
in the end Old school players are never becoming happy with new things and only wane stay forever with the same things and new things are forbidden.

> 2533274823394867;2142:
> thats normal with game’s that if one has found a new formula in the game like open wold that its not only the clasic singelplayer game more that some others use that formula also for there game’s

By that logic all games would play the same, because everybody just copies the latest mechanics. All games would be open world, all games would have the same weapons, the same enemies, etc…

> 2533274823394867;2142:
> and its the same with halo and thats something you cant blame on then if there adding some formula’s from other games to there games.

Of course I can blame them for shoehorning in mechanics from other games that do not work within the framwork of their own franchise. It would be like Assassin’s Creed adding a stamina bar to their game just because Zelda had one. The games have completely different scopes and intentions and just because stamina worked in Zelda (which, btw, I absolutely disagree with) doesn’t mean that it wouldn’t break AC nontheless.

> 2533274823394867;2142:
> if that was happing then you know we also that there was only 1 shooter game and 1 race game and that other game’s follow the shooter formula or race formula cant release there game you know thats more boring to have 1 franchises for each type game then you see now with a lot off shooters and race game’s.

I’m sorry, I honestly have no idea what you just said here…

> 2533274823394867;2142:
> and you know also that you need new stuff in game’s to get new players to play it and to have new fans from that game also.

“New Stuff” is a pretty broad statement. It can mean anything from levels, weapons, enemies, graphics, characters, etc. And it doesn’t require the core mechanics to be changed, at all. I know plenty of sequels that play literally identical to the original and just continued the story. Some of my favorite games are among those, e.g. Golden Sun 1 + 2.

> 2533274823394867;2142:
> you cant force the company from it that all wish from the old comunety members we be seen in the next game version thats something there need to accept and deal with that there never gone see that version again in a new game more.

Again, I have no idea what this is supposed to mean, but I imagine you’re talking about the developers not being able to remove mechanics once the players got used to it? In that case, I’d like to introduce you to something we call “dual wielding” which was present for two games (Halo 2 and 3) and then completely removed. Or how about health bars? They were in CE, then removed for Halo 2 and 3, came back for ODST and Reach only to be gone again. Mechanics come and go, depending on how they fit the game they’re in.

> 2533274823394867;2142:
> the only thing there can do is make a belance between new and old things and if sprint is something new and most old members wane see it gone will there are old things in the game then come with a good idea to have a good belance with it.

No. I don’t. Sprint just needs to go, period. No need for balancing, no need for a compromise, no need for a replacement. Just throw it out. The game will be better off without it.

> 2533274823394867;2142:
> and if you have sprint been remove then you maybe get in the new school system maybe ordnance drop. thats what you get then more remove 1 thing and there adding something else new in the game there not like.

No. You do not have to add something just to be able to remove something else. Video game development is not a zero-sum-game.
But okay, so if I remove sprint and in turn add one new armor, would that be enough? How about a new weapon? What would be a large enough contribution to justify sprint’s removal?

> 2533274823394867;2142:
> in the end Old school players are never becoming happy with new things and only wane stay forever with the same things and new things are forbidden.

Bull. People have suggested plenty of new additions to the game, sometimes even new mechanics. The important part is that anything you add to a game must work within the gameplay you are trying to make. Sprint does not work in Halo. People want it gone because it makes the gameplay worse, not because it’s new. Which, btw, it isn’t even new in the first place: Sprint as a mechanics exists since the 1980’s and has been in Halo for almost a decade. People would have gotten used to it by now if it had been a problem with Neophobia, but the distaste for it still exists as long as the inherent problems persist.

> 2533274801176260;2143:
> By that logic all games would play the same, because everybody just copies the latest mechanics. All games would be open world, all games would have the same weapons, the same enemies, etc…

game’s that have only a singelplayer mode like zelda are open world mechanics good for since its give the gamer freedom to choose what there wane do first in that game.
its not allways the lastest mechanics there most use if that was true then i can tell you now that you will get a BR in halo and thats something most not wane see then its bye bye firefight.

> 2533274801176260;2143:
> Of course I can blame them for shoehorning in mechanics from other games that do not work within the framwork of their own franchise. It would be like Assassin’s Creed adding a stamina bar to their game just because Zelda had one. The games have completely different scopes and intentions and just because stamina worked in Zelda (which, btw, I absolutely disagree with) doesn’t mean that it wouldn’t break AC nontheless.

you know what there gone tell you if you request to remove stamina in the zelda games then you get this: stop buying it then.
if you hate the mechanics there using in halo games then stop buying halo games if you hate then and only wane see then remove.
or why you not gone work at 343 and see it on your own how its working there.
there never gone make a halo game with the same mechanics as in halo 3 more thats something you can forget since there not doing it more.

> 2533274801176260;2143:
> I’m sorry, I honestly have no idea what you just said here…

you hate that nobody most copy other mechanics from other games why the not remove COD Battelfield and other shooters from the game market and only 1 shooter can be on the market and others shooters are forbidden thats the only way that companys not copy mechanics from each other and since thats not happing there can copy mechanics if there wane.

> 2533274801176260;2143:
> "No. I don’t. Sprint just needs to go, period. No need for balancing, no need for a compromise, no need for a replacement. Just throw it out. The game will be better off without it.

sure why not and when that is done why not remove all the mechanics from halo since thats something you see also with some players there wane remove all mechanics from the game and what you gone tell then that there are wrong?
let me tell it this way.
if you tell is true that the comunnety wane remove sprint from the halo game why you not gone ask all the players that are playing halo and sent then all a PM on the xbox.
o wait you cant since you not know how many that are playing halo and most off then give no crap about this forum since thats what you get with the new generation off players since if there like something from halo then there are allways old generation off players telling then its wortless and then there are gone since on this forum each player meaning is not counting more since you have allways some off the old generation off players that think there know it better what most time’s is not true.

> 2533274801176260;2143:
> People have suggested plenty of new additions to the game, sometimes even new mechanics. The important part is that anything you add to a game must work within the gameplay you are trying to make.

new mechanics and maybe one off then have suggested adding sprint in halo on the bungie forums and a lot off others agree with it and now there most be remove since a other side are not happy about it.
its microsoft game and there can do what there wane with the halo titels and if there wane adding something you guys not like then its still there choose do we keep it or not.

> 2533274823394867;2144:
> if you hate the mechanics there using in halo games then stop buying halo games if you hate then and only wane see then remove.

I did. I didn’t spend a dime on H5G. Apparently so did plenty of other people because as far as we know, H5G is the least-selling mainline “Halo” game to date…

> 2533274823394867;2144:
> there never gone make a halo game with the same mechanics as in halo 3 more thats something you can forget since there not doing it more.

Yeah, well, you know, that’s just, like, your opinion, man.

> 2533274823394867;2144:
> you hate that nobody most copy other mechanics from other games why the not remove COD Battelfield and other shooters from the game market and only 1 shooter can be on the market and others shooters are forbidden thats the only way that companys not copy mechanics from each other and since thats not happing there can copy mechanics if there wane.

That makes no sense. What I want is for more games out there to be more unique to one another. It is you that wants effectively only one game out there (but under different titles), because all games are supposed to steal from one another until they all play the exact same way, namely the “modern” way.

> 2533274823394867;2144:
> sure why not and when that is done why not remove all the mechanics from halo since thats something you see also with some players there wane remove all mechanics from the game and what you gone tell then that there are wrong?

You’re right about that. There are plenty of mechanics that have been shoehorned into Halo to its own detriment that desperately need to go. ADS, for example. Sprint is just the biggest problem out there right now, so we focus on one issue at a time.

> 2533274823394867;2144:
> if you tell is true that the comunnety wane remove sprint from the halo game why you not gone ask all the players that are playing halo and sent then all a PM on the xbox.

No need.

> 2533274823394867;2144:
> o wait you cant since you not know how many that are playing halo

Right now? Not that many, I can tell you that…

> 2533274823394867;2144:
> and most off then give no crap about this forum since thats what you get with the new generation off players since if there like something from halo then there are allways old generation off players telling then its wortless and then there are gone since on this forum each player meaning is not counting more

That’s a pretty big assumption that outside of these forums everybody likes the new gameplay and doesn’t want classic mechanics back.
It’s also a wrong one, as proven by some of the polls I linked further up, as well as other posts on reddit and such.

> 2533274823394867;2144:
> since you have allways some off the old generation off players that think there know it better what most time’s is not true.

Can you give some examples of these “most times” you are talking about? It must have happened quite frequently if you’re able to draw statistical statements from it…

> 2533274823394867;2144:
> new mechanics and maybe one off then have suggested adding sprint in halo on the bungie forums and a lot off others agree with it and now there most be remove since a other side are not happy about it.

As far as I am aware, nobody has ever suggested sprint on the old Bungie forums. Otherwise please post a link to the contrary. One example suffices.
In fact, it’s the exact opposite: Sprint was the [second most] hated mechanic in Reach, even during the beta.
EDIT: Sorry, I just remembered Armor Lock was the most hated mechanic. Still, sprint seemed to be on a very close second place. And funnily enough, both were hated for the exact same reasons: That they essentially interrupt gunfights and grind the game to a halt as soon as somebody uses them.

> 2533274823394867;2144:
> its microsoft game and there can do what there wane with the halo titels and if there wane adding something you guys not like then its still there choose do we keep it or not.

Of course. Nobody ever denied that. But just as well, the customers can choose not to buy the games (which we did) and post on the forums what the developers should do so we would change our mind and start buying them again (which we did as well). Now they just need to decide if they want our money or not.

> 2533274823394867;2142:
> > 2533274801176260;2141:
> > in the end Old school players are never becoming happy with new things and only wane stay forever with the same things and new things are forbidden.

If that was the case, we all would have stopped playing after CE. Nobody here is against change, only against how Halo is changing.

> 2533274823394867;2144:
> > 2533274801176260;2143:
> > Of course I can blame them for shoehorning in mechanics from other games that do not work within the framwork of their own franchise. It would be like Assassin’s Creed adding a stamina bar to their game just because Zelda had one. The games have completely different scopes and intentions and just because stamina worked in Zelda (which, btw, I absolutely disagree with) doesn’t mean that it wouldn’t break AC nontheless.
>
>
>
> > 2533274801176260;2143:
> >
>
> you know what there gone tell you if you request to remove stamina in the zelda games then you get this: stop buying it then.

That sure worked out for Battlefield 5.

> 2533274801176260;2141:
> > 2535410737759849;2139:
> > And I think we all should give 343 the benefit of the doubt.
>
> We already did plenty of times and they botched it almost every single occasion. Both intentionally and accidentally.
>
>
>
>
> > 2535410737759849;2139:
> > 343 Is a studio created entirely for Halo, and they will stay with Halo as long as it lasts, which means, once 343 gets Halo right, they will continue to do so.
>
> They’ve been on Halo for a decade now, and they haven’t so far. Also, even if they did at some point in the future, people join and leave the studio perpetually. As soon as somebody in the higher ranks gets replaced, all bets are off again.
>
>
>
>
> > 2535410737759849;2139:
> > If it was any other studio, they probably would’ve done worse than 343
>
> That’s pretty big speculation there. In the same way, I could name at least half a dozen studios that I’d assume would have done an immensely better job from the get-go, just based on past and contemporary work.
>
>
>
>
> > 2535410737759849;2139:
> > and we would have the same cycle for Halo over and over again. First two games aren’t that great, third ones awesome, then they stop with halo.
>
> I have no idea what this is supposed to mean. Are you referring to any specific developer/series? Because usually when you release two -Yoink- games, you don’t get to make a third one. So far 343 completely fits the bill of the first half of the sentence and if it were any other studio, they’d have been dissolved long ago.
>
>
>
>
> > 2535410737759849;2139:
> > I’m glad 343 was created, because then we could’ve had the borderlands creators making Halo.
>
> Gearbox? I wish! That would quite literally have been the very first company I’d have given the franchise to as they sit at the very top of the aforementioned list of developers…
>
>
>
>
> > 2535410737759849;2139:
> > But I still think that they should’ve started out listening to what the community wants.
>
> Well, at least we agree on that part…
>
>
>
>
> > 2533274823394867;2140:
> > there trying to keep the main core as halo and not trying to make it a other COD game.
>
> Well, not CoD specifically… but most of the new additions to the formula have been blatantly stolen from other franchises…
>
>
>
>
> > 2533274823394867;2140:
> > sure there trying things what COD has but is trying things still not good then not trying.
>
> Wrong.
> “Never change a running system”
> “If it ain’t broke, don’t fix it”
> Not screwing up is always more important than changing for the sake of change.
>
>
>
>
> > 2533274823394867;2140:
> > there see maybe things what we not see as comunety.
>
> Yes. They see dollar signs.
> Or at least they thought so…
>
>
>
>
> > 2533274823394867;2140:
> > and you cant make a game with only wish’s off the comunnety since then its gone become worse in sale’s.
>
> And your proof is…? Because as far as I know, that’s so rarely been done that it’s hard to gauge a game’s success based on how much they listen to the community. However, we do know that games will fail terribly if the old community gets alienated and no new players are there to take their place. And I’m not (just) talking about Halo here…

I guess what I meant was the start is always tough(or in some cases, most of the time) and I like having a dedicated Halo developer. And I mentioned gearbox because Microsoft was actually considering it after bungie left Halo. And I actually would’ve liked to see what they have in store for Halo, I just mentioned them cause they were relevant.

> 2533274823394867;2142:
> > 2533274801176260;2141:
> > Well, not CoD specifically… but most of the new additions to the formula have been blatantly stolen from other franchises…
>
> thats normal with game’s that if one has found a new formula in the game like open wold that its not only the clasic singelplayer game more that some others use that formula also for there game’s
> and its the same with halo and thats something you cant blame on then if there adding some formula’s from other games to there games.
> if that was happing then you know we also that there was only 1 shooter game and 1 race game and that other game’s follow the shooter formula or race formula cant release there game you know thats more boring to have 1 franchises for each type game then you see now with a lot off shooters and race game’s.
>
>
>
>
> > 2533274801176260;2141:
> > And your proof is…? Because as far as I know, that’s so rarely been done that it’s hard to gauge a game’s success based on how much they listen to the community. However, we do know that games will fail terribly if the old community gets alienated and no new players are there to take their place. And I’m not (just) talking about Halo here…
>
> thats something there doing.
> most old players from the comunety wane see the good halo again there are thinking thats now halo.
> and you know also that you need new stuff in game’s to get new players to play it and to have new fans from that game also.
> you cant force the company from it that all wish from the old comunety members we be seen in the next game version thats something there need to accept and deal with that there never gone see that version again in a new game more.
> the only thing there can do is make a belance between new and old things and if sprint is something new and most old members wane see it gone will there are old things in the game then come with a good idea to have a good belance with it.
> for exemple: old school: Weapons on the ground to be pick up. in return as new school sprint.
> old school: armor custommatizien. The new school in return is trusters.
> and if you have sprint been remove then you maybe get in the new school system maybe ordnance drop.
> thats what you get then more remove 1 thing and there adding something else new in the game there not like.
> in the end Old school players are never becoming happy with new things and only wane stay forever with the same things and new things are forbidden.

And what the heck are you talking about, why would you want all shooters to be the same and not unique? If I want to play a very modern shooter, I’ll play COD, if I want to play an awesome, unique, more old school shooter, I’ll play bungie era halos and DOOM. I wouldn’t want Halo and DOOM to be just like cod, that would be stupid business, and the gamer who doesn’t like what you like suffers because there is no uniqueness.

> 2535410737759849;2148:
> I guess what I meant was the start is always tough(or in some cases, most of the time) and I like having a dedicated Halo developer. And I mentioned gearbox because Microsoft was actually considering it after bungie left Halo. And I actually would’ve liked to see what they have in store for Halo, I just mentioned them cause they were relevant.

Oh, okay. Then I guess I misunderstood you with respect to Gearbox. Yeah, I would have loved to see that happen…
God, I wish Microsoft would have done that instead. I’m just worried that we wouldn’t have gotten Borderlands then. In an ideal world they would have scrapped Duke Nukem Forever and Aliens Colonial Marines and put those teams to work on Halo.

Anyways, I guess the reason I’m against one singular developer (regardless of 343 or anybody else) is the Disney-EA-effect. Just like with Star Wars having only one publisher by contract, the people in charge don’t have to worry about having the project taken out of their hands, so they can screw up all they want as they know they’re gonna get another chance.
Mind you, I’m not talking about the low-level programmer that will get laid off if the product doesn’t make enough money (see Bioware after Anthem), I’m talking about the suits that call the shots. Case in point, Josh Holmes was co-founder and studio manager of Propaganda Games, the studio whose only games were the horrible Turok and Tron reboots that killed their respective franchises before the deveolper got shut down. He then immediately was hired as director(!) of Halo 4, screwd up royally and as a result got promoted(!) to producer for H5G.
If every project would be handed out on a case-by-case basis (both for Star Wars and Halo, as well as other franchises), studios actually have to work for it to earn that privilege. And by extension they always bring with them a high level of motivation compared to people that look at this as “just another tuesday”.

> 2533274801176260;2149:
> > 2535410737759849;2148:
> > I guess what I meant was the start is always tough(or in some cases, most of the time) and I like having a dedicated Halo developer. And I mentioned gearbox because Microsoft was actually considering it after bungie left Halo. And I actually would’ve liked to see what they have in store for Halo, I just mentioned them cause they were relevant.
>
> Oh, okay. Then I guess I misunderstood you with respect to Gearbox. Yeah, I would have loved to see that happen…
> God, I wish Microsoft would have done that instead. I’m just worried that we wouldn’t have gotten Borderlands then. In an ideal world they would have scrapped Duke Nukem Forever and Aliens Colonial Marines and put those teams to work on Halo.
>
> Anyways, I guess the reason I’m against one singular developer (regardless of 343 or anybody else) is the Disney-EA-effect. Just like with Star Wars having only one publisher by contract, the people in charge don’t have to worry about having the project taken out of their hands, so they can screw up all they want as they know they’re gonna get another chance.
> Mind you, I’m not talking about the low-level programmer that will get laid off if the product doesn’t make enough money (see Bioware after Anthem), I’m talking about the suits that call the shots. Case in point, Josh Holmes was co-founder and studio manager of Propaganda Games, the studio whose only games were the horrible Turok and Tron reboots that killed their respective franchises before the deveolper got shut down. He then immediately was hired as director(!) of Halo 4, screwd up royally and as a result got promoted(!) to producer for H5G.
> If every project would be handed out on a case-by-case basis (both for Star Wars and Halo, as well as other franchises), studios actually have to work for it to earn that privilege. And by extension they always bring with them a high level of motivation compared to people that look at this as “just another tuesday”.

Oh wow, I never thought of it that way… Well in that case, I totally agree with you. There shouldn’t be a one developer thing like what you’re talking about. That would ultimately suck for Halo. And yeah, I’m gald gearbox didn’t because I absolutely love borderlands and am so hyped for borderlands 3. Anyways, I believe if 343 is smart, they will bring back Halo to it’s old mechanics, keep clamber and seat switching though. And my argument behind clamber is the fact that I always saw Marines, noble team, and the arbiter do it so when it was introduced I finally felt like I had as much abilities as the ai.

I just want the old control-scheme as default and the new one as optional. Halo is and always should be the old control-scheme everything else would not be Halo in my opinion.

> 2533274909665395;2151:
> I just want the old control-scheme as default and the new one as optional. Halo is and always should be the old control-scheme everything else would not be Halo in my opinion.

I myself have always used reach’s control scheme. But I agree, and maybe we could have custom controls! That would be cool.

> 2533274801176260;2145:
> I did. I didn’t spend a dime on H5G. Apparently so did plenty of other people because as far as we know, H5G is the least-selling mainline “Halo” game to date…

then its only thing you like to do now is more hearing you voice that you hate it and ask then to use the halo 3 mechanics for the next halo and that you gone buy it again the game?

> 2533274801176260;2145:
> Yeah, well, you know, that’s just, like, your opinion, man.

true thats my opinion that there never gone back to the halo 3 mechanics and you can disagree with it but i not gone chance my opinion for it that some players not like it to hear it.

> 2533274801176260;2145:
> That makes no sense. What I want is for more games out there to be more unique to one another. It is you that wants effectively only one game out there (but under different titles), because all games are supposed to steal from one another until they all play the exact same way, namely the “modern” way.

the mechanics there using in games is maybe the same but thats not the core off the game.
its about the things you do with it the game and give its own meaning.
Call of Duty is more a WAR game with Most off the weapons that in real life exists there using that more and some off the story’s also like Wold At War 2 there showing history more in a game.
Halo is more about a Humen War against aliens that wane destroy more the humens in diffrend planants and you have the super soldiers that are spartans thats more Sci-Fi.

> 2533274801176260;2145:
> You’re right about that. There are plenty of mechanics that have been shoehorned into Halo to its own detriment that desperately need to go. ADS, for example. Sprint is just the biggest problem out there right now, so we focus on one issue at a time.

you cant remove all off then in time you will get a boring game then.
i like to see some off the mechanics stay in halo like sprint.
if you boost the basic moving speed then its 100% diffrend then sprint since with sprint you cant shoot will sprinting but if you boost the basic moving speed you can then and thats maybe a big reason why there not removing sprint since you get then that the there are moving to fast will there are shooting and then are you guys not happy its easy with sprint.
you run and cant shoot or you walk and shoot the perfect belance you only get with sprint.

> 2533274801176260;2145:
> No need.

this is now something we in the call of duty comunety are telling its stupid since in black ops 4 there have done it all and in the end the game has become only worse and worse and i gone tell it also here again.
reddit is not the full comunety that is listing.
and treyarch is only listing to then and it has make the game only worse and worse and you see what is happing with a big company like activision there losing money and need to lay off a lot off people thanks to treyarch that is only listing to the reddit comunety.
and still reddit is not the full comunety and same go’s for this forum and thats why there most not listing automatch to all people on that type forums what there wane and if there do then you get a lot off problems.

> 2533274801176260;2145:
> Right now? Not that many, I can tell you that…

you not know who is buying halo and who is halo fan and thats something nobody can see.

> 2533274801176260;2145:
> Can you give some examples of these “most times” you are talking about? It must have happened quite frequently if you’re able to draw statistical statements from it…

like you and some others on this topic and one other topichttps://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/the-sprint-discussion-thread/65b90d3b-03bd-48fa-ae0d-5427f4fbe512/posts all the 823 page’s are examples good to show you that you see some post’s that know it better what halo needs.

> 2533274801176260;2145:
> As far as I am aware, nobody has ever suggested sprint on the old Bungie forums. Otherwise please post a link to the contrary. One example suffices.
> In fact, it’s the exact opposite: Sprint was the [second most] hated mechanic in Reach, even during the beta.
> EDIT: Sorry, I just remembered Armor Lock was the most hated mechanic. Still, sprint seemed to be on a very close second place. And funnily enough, both were hated for the exact same reasons: That they essentially interrupt gunfights and grind the game to a halt as soon as somebody uses them.

what you more tell is that the Armor Abiletie’s mechanic from halo reach was a stupid mechanic?
thats something there have chance it making it peremanet like in halo 4 and halo 5 and who kwows its coming back the armor abulities.

> 2533274801176260;2145:
> Of course. Nobody ever denied that. But just as well, the customers can choose not to buy the games (which we did) and post on the forums what the developers should do so we would change our mind and start buying them again (which we did as well). Now they just need to decide if they want our money or not.

here is something new he.
most old school players from the Halo CE time are old now maybe between 30- 40 years old now or older.
now you need more is the new generation off players also and not only focusen on the old generation but to mix it and thats something there are doing mixing the mechanics with old and new mechanics but you know also and most understand it also that at some point you most accept it since its for the new generation also and not keep focusen on the old generations since you get then no new gamers with it.
and you know what is wierd in the cod titels you hear some off the Big E sporters giving there suggestion about there game there are playing in E sports but for halo you hear no feedback about then what there think.
only you hear on forums are from old normal players.

If they’re going back to the classic art style, isn’t it gonna be weird seeing SIVs running around?

I think that sprint should be implemented in Infinite too, modern games are becoming more and more fast paced. A game without at least sprinting would not attract new players and i think as a Halo Veteran that this mechanic is fundamental to “keep the pace” with present stantards.

what about make ranked playlists sprint free and social have sprint.
then the players can play there sprint free match’s and the players that like play with sprint can play also there match’s in matchmaking.
for campaign its with sprint and for warzone if it gets back also have sprint.

> 2535410737759849;2148:
> And what the heck are you talking about, why would you want all shooters to be the same and not unique? If I want to play a very modern shooter, I’ll play COD, if I want to play an awesome, unique, more old school shooter, I’ll play bungie era halos and DOOM. I wouldn’t want Halo and DOOM to be just like cod, that would be stupid business, and the gamer who doesn’t like what you like suffers because there is no uniqueness

there is now your point bungie era halos and since bungie is not developing halos more its bye bye bungie era and hallo 343 era with the halo’s.
and if you like to see that bungie is developing halos again then the chance so low that it will never happing more that era is gone.

> 2535410737759849;2148:
> I guess what I meant was the start is always tough(or in some cases, most of the time) and I like having a dedicated Halo developer. And I mentioned gearbox because Microsoft was actually considering it after bungie left Halo. And I actually would’ve liked to see what they have in store for Halo, I just mentioned them cause they were relevant.

you wane see that microsoft is asking bungie to developing halo again?
do you not know bungie left the microsoft studios on there own choose and that means there losing the halo titels also to make.
and it will never happing that microsoft is gone ask bungie to return to develop halo again and you know that also.

> 2533274862634226;2155:
> I think that sprint should be implemented in Infinite too, modern games are becoming more and more fast paced. A game without at least sprinting would not attract new players and i think as a Halo Veteran that this mechanic is fundamental to “keep the pace” with present stantards.

You should read the rest of this thread, or just pick a part, and it’ll explain why this approach isn’t the way that it should be handled. You don’t need the sprint mechanic to run fast. You just need to increase the base movement speed of the player (and maybe increase the fov some) and you’ll be moving fast and feel you are as well. The gun-always-up gameplay is the most important aspect to keeping a classic Halo multiplayer.

> 2533274973809000;2154:
> If they’re going back to the classic art style, isn’t it gonna be weird seeing SIVs running around?

If they do return to classic mechanics, they’ll more than likely come up with some lore reason for it.

> 2533274862634226;2155:
> I think that sprint should be implemented in Infinite too, modern games are becoming more and more fast paced. A game without at least sprinting would not attract new players and i think as a Halo Veteran that this mechanic is fundamental to “keep the pace” with present stantards.

I don’t think consumers will lose interest in a game simply because it doesn’t have sprint in it. And as many people have pointed out in this thread and others, you don’t need sprint to make a game feel fast.

> 2533274823394867;2134:
> i think that 343 is not to blame for it with the halo direction there now going since it was more the last direction made by bungie with halo reach and who knows if bungie was developing halo still who knows there doing the same with halo 4 like 343 has done and keep on with the direction that has begon who knows if it was a diffrend if bungie was developing it still and since there not developing it more nobody gone knows it.

Why would i343 be forced to continue on a path that was started, with a spin-off prequel?
They made a concious decision to make Halo 4 the way they made it.

There’s no use in speculation what might have been.

> 2533274823394867;2134:
> its with all game’s that have took big chance’s to there game’s back in that time with new mechanics and not going for some off the old one’s.
> most off the old mechanics are not wrong and some items from the good old time’s have been chance to new mechanics the double jump is more the same as the grav lift item in halo 3 and it has also become a jet pack.

You see, most of these “new” mechanics you’re talking about, saw their debut in the 90’s.
And as far as I recall, most of these “new” mechanics weren’t additions to already existing franchises, but features of the first installment in a new series.
For instance, Clamber, was first seen in Tomb Raider, if I’m not mistaken, sprint in Day of Defeat.

No, double jump is not the same as Grav lift and jet pack, there are fundamental differences between all three of them.

> 2533274823394867;2134:
> that some off the old mechanics can make a return in halo is true but still you need to give then a good update.
> like dual wield some off the weapons is a good thing like for a few weapons like UNSC pistol and SMG and needler but then you have it more.

An “update” need to bring actual value, just not be there for the sake of having an “update”.
And making an “update” to something doesn’t automatically make it good.

[quote=Spikanor;2134BTW was Warzone not also a Battle royal mode more?
No.

> 2533274823394867;2156:
> what about make ranked playlists sprint free and social have sprint.
> then the players can play there sprint free match’s and the players that like play with sprint can play also there match’s in matchmaking.
> for campaign its with sprint and for warzone if it gets back also have sprint.

What if I want to relax, but not play with sprint?
What if I want sprint-free campaign?