The return of classic movement mechanics?

It would be smart to pull all Halo players into the same game. Now you either play Halo 5 or MCC, when you play multiplayer. That’s a split pool of players at any concurrent time.

I’m cautious of 343’s grand ambitions. Halo is a simple game, in a way. How ambitious should you get within these creative limitations?

Explorable world? Fine.
Infinite weapon permutations? Uggh no.
Deeper character armour customisation? Yep.

Halo 5 has the best gameplay of any halo game but groundpound and spartan charge has to go

either way 343 goes the community will be split on the decision. Imo keep halo 5 gameplay takeout the two machanics metioned above

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> Halo 5 has the best gameplay of any halo game but groundpound and spartan charge has to go
>
> either way 343 goes the community will be split on the decision. Imo keep halo 5 gameplay takeout the two machanics metioned above

halo 5 definitely does NOT have the best gameplay lmao

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> > 2535447612273772;2083:
> > Halo 5 has the best gameplay of any halo game but groundpound and spartan charge has to go
> >
> > either way 343 goes the community will be split on the decision. Imo keep halo 5 gameplay takeout the two machanics metioned above
>
> halo 5 definitely does NOT have the best gameplay lmao

343 really needs to simplify the mechanics if they want Halo to shine again.

sprint is good it doesnt change gameplay too drastically what I have an issue with myslef is the spartan charge and ground pound and that dodge move you can do in halo 5. yeah those things hurt the feel of halo 5 and I really didnt think i was gonna have an issue because i loved the concept of enhanced mobility.

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> sprint is good it doesnt change gameplay too drastically what I have an issue with myslef is the spartan charge and ground pound and that dodge move you can do in halo 5. yeah those things hurt the feel of halo 5 and I really didnt think i was gonna have an issue because i loved the concept of enhanced mobility.

Sprint definitely changes gameplay A LOT. In fact, I think it’s the biggest game changing element that was added to Halo. I’m going to quote a philosopher of sorts, you may have seen him on these boards from time to time - Vegeto30294.

"Because Sprint changes a lot of stuff under the surface. It’s not as simple as just “you go faster”, otherwise they would just increase your base movement speed so you always go faster.

The problem is entering an animation to move faster that limits you in one direction and taking away the ability to shoot. So it limits two of the biggest pillars of an arena shooter: Movement and **Shooting.**On the surface, Sprint makes you go faster. Who doesn’t want to go faster right? It can’t be that bad! But that’s not the only way to go faster. But there are other ways to not feel incredibly slow without having to use Sprint. It’s just “walk” faster. Why give yourself a mechanic with benefits and consequences when you can use a different mechanic with all the same benefits with none of the consequences?

The best part of this? The concept already exists in Halo 5. It’s called Speed Boost. With this power up, now you’re always moving at a speed faster than Halo 3/Halo 5 in all directions while still maintaining the ability to shoot and everything else.

Many people, including 343i, are so adamant in their decision to keep Sprint in the game “because it looks/feels cool” that they ended up creating a REQ card that makes Sprint fundamentally useless.

Look at how fast DOOM plays without sprint.But this is only one aspect of Sprint, moving from Point A to Point B.

Shooting is equally important. If you’re sprinting, you can’t shoot. You have to Sprint to keep up with people who are also Sprinting and slow down to shoot them, so you’re basically playing this game of cat and mouse in a firefight that involves sprinting.

Yes there is more than one mode of transportation (walking and Sprinting), but the problem is, too many things are changed to accommodate for the faster one, making you move even slower when you’re not using the faster one. That’s why we’re making so many changes like the radar size and radar’s ability, or Spartan Charge to counter double melee. It’s a bunch of bandages just to try and make Sprint work.

Guns have higher accuracy and range to keep up with your now faster moving targets and larger maps. But what if they aren’t sprinting and instead fighting back? Now you’re using two really accurate guns because you’re moving too slow.

Sprint is like the inverse of going to Halo 3 and saying “Every time you want to shoot, your gun suddenly becomes a turret and you have to use the turret speed while shooting.” See how that would suck?"

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> > 2535455672690965;2086:
> > sprint is good it doesnt change gameplay too drastically what I have an issue with myslef is the spartan charge and ground pound and that dodge move you can do in halo 5. yeah those things hurt the feel of halo 5 and I really didnt think i was gonna have an issue because i loved the concept of enhanced mobility.
>
> Sprint definitely changes gameplay A LOT. In fact, I think it’s the biggest game changing element that was added to Halo. I’m going to quote a philosopher of sorts, you may have seen him on these boards from time to time - Vegeto30294.
>
> “Because Sprint changes a lot of stuff under the surface. It’s not as simple as just “you go faster”, otherwise they would just increase your base movement speed so you always go faster.
>
> The problem is entering an animation to move faster that limits you in one direction and taking away the ability to shoot. So it limits two of the biggest pillars of an arena shooter: Movement and **Shooting.**On the surface, Sprint makes you go faster. Who doesn’t want to go faster right? It can’t be that bad! But that’s not the only way to go faster. But there are other ways to not feel incredibly slow without having to use Sprint. It’s just “walk” faster. Why give yourself a mechanic with benefits and consequences when you can use a different mechanic with all the same benefits with none of the consequences?
>
> The best part of this? The concept already exists in Halo 5. It’s called Speed Boost. With this power up, now you’re always moving at a speed faster than Halo 3/Halo 5 in all directions while still maintaining the ability to shoot and everything else.
>
> Many people, including 343i, are so adamant in their decision to keep Sprint in the game “because it looks/feels cool” that they ended up creating a REQ card that makes Sprint fundamentally useless.
>
> Look at how fast DOOM plays without sprint.But this is only one aspect of Sprint, moving from Point A to Point B.
>
> Shooting is equally important. If you’re sprinting, you can’t shoot. You have to Sprint to keep up with people who are also Sprinting and slow down to shoot them, so you’re basically playing this game of cat and mouse in a firefight that involves sprinting.
>
> Yes there is more than one mode of transportation (walking and Sprinting), but the problem is, too many things are changed to accommodate for the faster one, making you move even slower when you’re not using the faster one. That’s why we’re making so many changes like the radar size and radar’s ability, or Spartan Charge to counter double melee. It’s a bunch of bandages just to try and make Sprint work.
>
> Guns have higher accuracy and range to keep up with your now faster moving targets and larger maps. But what if they aren’t sprinting and instead fighting back? Now you’re using two really accurate guns because you’re moving too slow.
>
> Sprint is like the inverse of going to Halo 3 and saying “Every time you want to shoot, your gun suddenly becomes a turret and you have to use the turret speed while shooting.” See how that would suck?”

Huh I guess i was just think of it as " you go faster"
Speed boost should replace sprint. Id also prefer Overshields and active cammo to be items on the map again but thats too much of a stretch probably

  • Remove Clamber, Sprint, Thrusters, Ground Pound, ADS and Spartan Charge.

I know it might not seem like it changes the formula a lot, but it does. It really does.
And as evidenced by Halo 3 and even modern FPS like DOOM, you can make a damn good game without all of these ‘advanced movement’ mechanics.*

Map designers purposely create map layouts to accommodate the base player movement. If the map designer wants you to reach someplace, they’ll design the map so that it takes that much time, with regards to the travel speeds. Same can be translated over with clamber. It isn’t needed. At all. If the designer wants you to complete a specific jump on the map, they will make it possible.

Some will argue these elements don’t impact the game too much but they do, pretty severely. Players are traversing across the maps like kangaroos in Halo 5, intimate battles are becoming escape contests. Sure it is fun in other franchises, but it just doesn’t work suppppperrr well as a natural mechanic in Halo. It completely breaks the fundamental formula that was “gun, grenade, and melee” across the original trilogy. Do not include them in multiplayer. Humbly leave them in custom games.

Some might say they’re a necessity to keep Halo relevant or ‘modern’. But at the end of the day, people just wanna play a game that is simple, intimate and fun. You can make arguments on how spartan abilities are good or how 343 should keep working on them. But 343 has had two games to do that now. It’s time to go back to the roots of what people fell in love with. There was clearly a much more pleased audience between Halo 3 to now. And no the market or era isn’t to blame. Halo 3 did just fine against other FPS’ like Modern Warfare, Battlefield, MW2. All games that had ‘advanced movement’ abilities.Bring back some of the most iconic features of classic halo and expand on those:

  • Equipment (Bubble Shield, Grav lift, Health Regenerator, Power Drain, Radar Jam, Flare)
  • Innovative game modes like Invasion, Headhunter, Firefight

After 105 pages, I really didn’t want to comment on this but, I want to now.

I was all for getting rid of classic movement during Reach. I was all for it in Halo 4. And for a really long time I honestly felt Halo 5 had the best movement system in Halo. Period, the end.
Since 343 has been working on MCC I’ve been going back and playing Halo 3 a lot more. And I’ll rotate between MCC and H5 often. After watching the last H5 tournament, and the recent Halo 3 tournament, playing the two games, and reading why people are pro classic or pro modern. My opinion has changed significantly, I want classic movement in Halo Infinite. I don’t need to go on and repeat everything pro classic say but their right on everything they say. I honestly never thought they day would come were I wanted classic to happen but after playing in game days and years. Classic is just more fun, its less b.s. and simpler. So if my mind was changed, I’m sure others could be swayed.

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> > >
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> At first I didn’t really mind the new abilities but now I’m just super sick of them. They only added them to continue the enhanced mobility trend a lot of shooters used to follow. Halo needs to be unique again by bringing back the classic gameplay

I have to agree. I could not tell a difference between Black ops 3 and halo 5’s movement. Besides wall running.

And even though I may be destroyed in the older halos and do much better in the new ones, I’ve still had way more fun with 3 and Reach than I have 5. I found myself wanting Sprint, power slide, and clamber. Now I only would like clamber(It can be extremely helpful when you mess up a jump) My mind has been swayed too.

I’m in favor of removing Spartan Charge and Ground Pound. I would add spring to the thrusters. You hold thrusters to activate sprint. That makes more sense to me.

I don’t mind the return of classic gameplay as long it’s done well. I won’t expect the RPG elements to affect the core gameplay. Halo has a lot of room to create around the classic mechanics. I did enjoy Halo 5 mechanics. I really liked Halo 4’s gameplay. I believe that was underrated.

I think they will definitely return the classic movement!

I think they’re definitely going to return classic movement!

Good arguments are made and the community is definitely split - but to an extent.
Seems like the posts supporting a return to classic roots are always much more favored/upvoted …

Take the hint 343 lol

i like the mechanics there adding in the halo titels sure most time’s its not perfect in the first time there adding.
and sure the sprint and ground pound mechanics are good to use in halo 5 with thrusters.
but if you have game mode’s like warzone where the sprint,thrusters and ground pound are good mechanics to use since you can make a good large map for warzone for it and you can defence your buildings also from others that trying to steal then.
i am for to keep then in halo series.

> 2533274823912857;2096:
> Good arguments are made and the community is definitely split - but to an extent.
> Seems like the posts supporting a return to classic roots are always much more favored/upvoted …
>
> Take the hint 343 lol

Yeah really. Just by reading this page can show that more fans prefer classic, not to mention that most of the big halo YouTube channels are in favor of it returning. Most people really are tired of these overly complicated gameplays styles in all games especially halo.

#Makehalogreatagain

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> > 2533274823912857;2096:
> > Good arguments are made and the community is definitely split - but to an extent.
> > Seems like the posts supporting a return to classic roots are always much more favored/upvoted …
> >
> > Take the hint 343 lol
>
> Yeah really. Just by reading this page can show that more fans prefer classic, not to mention that most of the big halo YouTube channels are in favor of it returning. Most people really are tired of these overly complicated gameplays styles in all games especially halo.

and this is something you most also accept its not 343 problem that there not going back.
for things like this you most reach the titel owners from it and not the companys that make the game’s from then.
343 has a contract with microsoft and microsoft is the owner off the halo game’s.
and if in that contract stay’s that halo most continued with evolution with the things like ground pound,trusters,sprint and go on.
then 343 most add it in the game if it stay’s in the contract between 343 and microsoft.
and if there get a contract for making 6 halo titels and after that there gone see if the contract get a refresh or maybe there gone give it to a other company thats microsoft point.
and thats something we have see with bungie there got a contract for 5 halo titels maybe after that there not agree with what microsoft wane see in the halo game’s and thats maybe why bungie lost the contract for making new halo titels.
this thread was maybe the big reason what bungie wane do with the other halo titels and microsoft not agree’s with it.

> 2533274823394867;2100:
> > 2533274932512744;2098:
> > > 2533274823912857;2096:
> > > Good arguments are made and the community is definitely split - but to an extent.
> > > Seems like the posts supporting a return to classic roots are always much more favored/upvoted …
> > >
> > > Take the hint 343 lol
> >
> > Yeah really. Just by reading this page can show that more fans prefer classic, not to mention that most of the big halo YouTube channels are in favor of it returning. Most people really are tired of these overly complicated gameplays styles in all games especially halo.
>
> and this is something you most also accept its not 343 problem that there not going back.
> for things like this you most reach the titel owners from it and not the companys that make the game’s from then.
> 343 has a contract with microsoft and microsoft is the owner off the halo game’s.
> and **if in that contract stay’s that halo most continued with evolution with the things like ground pound,trusters,sprint and go on.****then 343 most add it in the game if it stay’s in the contract between 343 and microsoft.**and if there get a contract for making 6 halo titels and after that there gone see if the contract get a refresh or maybe there gone give it to a other company thats microsoft point.
> and thats something we have see with bungie there got a contract for 5 halo titels maybe after that there not agree with what microsoft wane see in the halo game’s and thats maybe why bungie lost the contract for making new halo titels.
> this thread was maybe the big reason what bungie wane do with the other halo titels and microsoft not agree’s with it.

I seriously doubt that’s how game design works.