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> sprint is good it doesnt change gameplay too drastically what I have an issue with myslef is the spartan charge and ground pound and that dodge move you can do in halo 5. yeah those things hurt the feel of halo 5 and I really didnt think i was gonna have an issue because i loved the concept of enhanced mobility.
Sprint definitely changes gameplay A LOT. In fact, I think it’s the biggest game changing element that was added to Halo. I’m going to quote a philosopher of sorts, you may have seen him on these boards from time to time - Vegeto30294.
"Because Sprint changes a lot of stuff under the surface. It’s not as simple as just “you go faster”, otherwise they would just increase your base movement speed so you always go faster.
The problem is entering an animation to move faster that limits you in one direction and taking away the ability to shoot. So it limits two of the biggest pillars of an arena shooter: Movement and **Shooting.**On the surface, Sprint makes you go faster. Who doesn’t want to go faster right? It can’t be that bad! But that’s not the only way to go faster. But there are other ways to not feel incredibly slow without having to use Sprint. It’s just “walk” faster. Why give yourself a mechanic with benefits and consequences when you can use a different mechanic with all the same benefits with none of the consequences?
The best part of this? The concept already exists in Halo 5. It’s called Speed Boost. With this power up, now you’re always moving at a speed faster than Halo 3/Halo 5 in all directions while still maintaining the ability to shoot and everything else.
Many people, including 343i, are so adamant in their decision to keep Sprint in the game “because it looks/feels cool” that they ended up creating a REQ card that makes Sprint fundamentally useless.
Look at how fast DOOM plays without sprint.But this is only one aspect of Sprint, moving from Point A to Point B.
Shooting is equally important. If you’re sprinting, you can’t shoot. You have to Sprint to keep up with people who are also Sprinting and slow down to shoot them, so you’re basically playing this game of cat and mouse in a firefight that involves sprinting.
Yes there is more than one mode of transportation (walking and Sprinting), but the problem is, too many things are changed to accommodate for the faster one, making you move even slower when you’re not using the faster one. That’s why we’re making so many changes like the radar size and radar’s ability, or Spartan Charge to counter double melee. It’s a bunch of bandages just to try and make Sprint work.
Guns have higher accuracy and range to keep up with your now faster moving targets and larger maps. But what if they aren’t sprinting and instead fighting back? Now you’re using two really accurate guns because you’re moving too slow.
Sprint is like the inverse of going to Halo 3 and saying “Every time you want to shoot, your gun suddenly becomes a turret and you have to use the turret speed while shooting.” See how that would suck?"