The return of classic movement mechanics?

> 2592250499819446;2060:
> Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.

Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
Yes Doom '16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:

> 2533274801973487;2062:
> > 2592250499819446;2060:
> > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
>
> Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> Yes Doom '16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:

I prefer Doom to Halo, I always have. However Doom 2016s’ multi player got flak for having loadouts, which didn’t bother me. Doom 2016 adding clamber etc received good feedback. I just find it odd that the same people that compliment it in Doom condemn it in Halo. I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust. I would settle for that, but I’m a Doom guy, no pun intended. Like you say, it depends how it works in game.

> 2592250499819446;2063:
> > 2533274801973487;2062:
> > > 2592250499819446;2060:
> > > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
> >
> > Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> > Yes Doom ‘16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> > The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:
>
> I prefer Doom to Halo, I always have. However Doom 2016s’ multi player got flak for having loadouts, which didn’t bother me. Doom 2016 adding clamber etc received good feedback. I just find it odd that the same people that compliment it in Doom condemn it in Halo. I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust. I would settle for that, but I’m a Doom guy, no pun intended. Like you say, it depends how it works in game.

I think most of the Doom love is based on not implementing sprint. That’s the only reason I myself have mentioned it here. I actually didn’t like a lot of the additions to Doom as I prefer very simple mechanics. It is a good example of fast bms without sprint though.

> 2779900484279609;2064:
> > 2592250499819446;2063:
> > > 2533274801973487;2062:
> > > > 2592250499819446;2060:
> > > > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
> > >
> > > Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> > > Yes Doom ‘16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> > > The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:
> >
> > I prefer Doom to Halo, I always have. However Doom 2016s’ multi player got flak for having loadouts, which didn’t bother me. Doom 2016 adding clamber etc received good feedback. I just find it odd that the same people that compliment it in Doom condemn it in Halo. I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust. I would settle for that, but I’m a Doom guy, no pun intended. Like you say, it depends how it works in game.
>
> I think most of the Doom love is based on not implementing sprint. That’s the only reason I myself have mentioned it here. I actually didn’t like a lot of the additions to Doom as I prefer very simple mechanics. It is a good example of fast bms without sprint though.

I agree. I think it’s a great example. I suggested it for Halo Infinite earlier in this thread. I think it’ll be intersting to see where 343i go with sprint. Especially with the feedback from all of us, they have a lot to think about imo.

> 2779900484279609;2064:
> > 2592250499819446;2063:
> > > 2533274801973487;2062:
> > > > 2592250499819446;2060:
> > > > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
> > >
> > > Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> > > Yes Doom ‘16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> > > The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:
> >
> > I prefer Doom to Halo, I always have. However Doom 2016s’ multi player got flak for having loadouts, which didn’t bother me. Doom 2016 adding clamber etc received good feedback. I just find it odd that the same people that compliment it in Doom condemn it in Halo. I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust. I would settle for that, but I’m a Doom guy, no pun intended. Like you say, it depends how it works in game.
>
> I think most of the Doom love is based on not implementing sprint. That’s the only reason I myself have mentioned it here. I actually didn’t like a lot of the additions to Doom as I prefer very simple mechanics. It is a good example of fast bms without sprint though.

I like that aspect, but also the main wait to get health is by destroying your enemies is a fantastic idea. It made me retroactively like some cover shooters less.

Isn’t there a skull that does this? Not black eye but shooting I mean. I’m not sure if you can get an overshield from it.

> 2533274801973487;2062:
> > 2592250499819446;2060:
> > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
>
> Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> Yes Doom '16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example :wink:

And what was funny was before the game released, the multiplayer beta made it look like Generic Shooter #37. Then we got to play that amazing campaign. :slight_smile: I certainly was surprised and happy.

> 2592250499819446;2063:
> Doom 2016 adding clamber etc received good feedback.

Did it? I really enjoyed Doom '16 but I’ve never follwed the communty much but I never say anyone “praising” clamber?

> I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust.

No-sprint is mandatory for me, I’d like some higher BMS, double jump is a concept I could see Halo pull of (if weapon use is not restricted), I could live with clamber if it is less of an required mechanic to move around and more of a “back up” in case you screw up a jump (still not a fan and many people are against this but you have to compromise somewhere, plus HCS could deactivate it for comp. play). Thrust is something that needs some time at the drawingboard to make it less of a escape ability.

> 2533274935111428;2059:
> The thing that could solve this entire debate is look at how none of these mobility mechanics were needed to make the most influential fps game on console. Defenders of the mobility mechanics can try coming up with compromises but thats all they are. Taking something that they admit is detrimental to the game when added, and trying to come up with ideas to make it not as bad but still not as good at what we had before. Its weird we still have to have this conversation because so many people are like “meh, doesnt bother me.”

Sprint does not need to be in halo and shouldn’t be a core mechanic. mainstream sprint only hurts halo. a bigger FoV and slightly higher bms should do the job.

Nevertheless i sugest a button activated ability to move faster forwards while reducing the aiming speed and shield reload speed. actually firing your weapon brings you back to normal mode. this could be a cool gameplay option that somewhat fills the sprint niche (traversing uncontested areas) without breaking the core gameplay or map design and could actually add to the gameplay (would need to be tested though).

Having troubble quoting on mobile but I do think droping sprint (and by extension charge) with a slight increase in bms and nerfing clamber a bit while keeping thrust, pound and stabilize is a fair compromise between classic and non classic fans that both will accept and be happy with, atleast I know I would.

> 2533274801973487;2067:
> > 2592250499819446;2063:
> > Doom 2016 adding clamber etc received good feedback.
>
> Did it? I really enjoyed Doom '16 but I’ve never follwed the communty much but I never say anyone “praising” clamber?
>
>
>
>
> > I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust.
>
> No-sprint is mandatory for me, I’d like some higher BMS, double jump is a concept I could see Halo pull of (if weapon use is not restricted), I could live with clamber if it is less of an required mechanic to move around and more of a “back up” in case you screw up a jump (still not a fan and many people are against this but you have to compromise somewhere, plus HCS could deactivate it for comp. play). Thrust is something that needs some time at the drawingboard to make it less of a escape ability.

I did’nt say anyone praised clamber. Doom 2016 received a lot of praise despite adding things like clamber to the game.

Sprint and ADS gotta stay, its
2019 people! Not 2000

> 2535445092627139;2071:
> Sprint and ADS gotta stay, its
> 2019 people! Not 2000

What does [current year] have to do with this? Was Sprint created in 2019?

> 2533274833081329;2072:
> > 2535445092627139;2071:
> > Sprint and ADS gotta stay, its
> > 2019 people! Not 2000
>
> What does [current year] have to do with this? Was Sprint created in 2019?

Sprint came out on Halo Reach, keep up

> 2535445092627139;2073:
> > 2533274833081329;2072:
> > > 2535445092627139;2071:
> > > Sprint and ADS gotta stay, its
> > > 2019 people! Not 2000
> >
> > What does [current year] have to do with this? Was Sprint created in 2019?
>
> Sprint came out on Halo Reach, keep up

Please answer my question.

What does the current year have to do with Sprint?

> 2535445092627139;2073:
> > 2533274833081329;2072:
> > > 2535445092627139;2071:
> > > Sprint and ADS gotta stay, its
> > > 2019 people! Not 2000
> >
> > What does [current year] have to do with this? Was Sprint created in 2019?
>
> Sprint came out on Halo Reach, keep up

Meanwhile games like DOOM are coming out that have no sprint whatsoever, and they’re doing just fine. Just because it’s 2019 doesn’t mean you MUST have sprint. Give me some variety in my shooters.

> 2535445092627139;2071:
> Sprint and ADS gotta stay, its
> 2019 people! Not 2000

Actually lately there has been a turn back to retro. Sometimes simpler is better.

> 2535445092627139;2071:
> Sprint and ADS gotta stay, its
> 2019 people! Not 2000

Pretty weak argument, or rather not one at all. “Newer games all have sprint so of course we should have it!” Provide a solid argument for why you think sprint should remain in Halo. Does it benefit Halo’s gameplay? The answer to that is no. Halo started losing its identity when it added sprint. If you read the countless rebuttals to the inclusion of sprint in this thread you’ll start to familiarize yourself with the other side of the discussion and why sprint has indeed harmed Halo and it’s popularity.

> 2535445092627139;2071:
> Sprint and ADS gotta stay, its
> 2019 people! Not 2000

That’s almost like saying" We HAVE to bring Battle Royale to Halo! It’s 2019, not 10 years ago when zombies was the trend!" Come on seriously? Please have an actual reason behind this, and don’t just give out a lame " this should happen because everyone else is doing it!"

According to the latest rumors, halo infinite will have RPG elements and multiple choice decisions. Does it mean that classic movement won’t return back?

> 2535449076192416;1:
> In my opinion, this game has a really high chance of bringing back the classic gameplay so many old Halo fans have adored! I am so pumped for this!
>
> EDIT: Wow, I didn’t expect such diverse opinions on this subject. The Halo community really is split in half. I’m sorry you have to deal with us, 343 :confused:
>
> EDIT: 1100 comments. __What have I done?__FINAL EDIT: I’m just going to stop counting at this point. The level of which this thread has grown is simply ridiculous.I

New Response: I can see your point. XD
I hope though that Sangheili are added back to Halo and also the features of the classic customization between Halo Reach, and Halo 3 will be looked at for that to be added to Halo Infinite. The other thing I was going to bring up was also the fact of having customized armor, and emblems back to Halo because if people want to make clans or have huge things in the Halo community, they can’t do that if not a lot of things are able to be customized and created the way our spartans should look like as we head into the battlefield and so fourth. Also I think of adding where the Sangheili can also have customized armor, and etc like Spartans can will bring more of an equality to both races and make things more equal to both sides, that both sides can do and not one or the other. And also add more things up to Sangheili so it’s equally matched to Spartans as well, having us not able to be Sangheili also has made quite some angry people out there for decades, and I don’t blame them for it though however.
Also adding it where we can expand more game modes and have Grifball more or less also adding some original game modes back to Halo, instead of having some as a limited time only. Adding maybe cool stuff for the last Spartan Rank in multiplayer and earning something “Legendary” or an “Epic” type of prize at the end of completing the Multiplayer to your last rank. I am just saying my own ideas, so people please don’t criticize me thank you!

> 2535436974294570;2079:
> According to the latest rumors, halo infinite will have RPG elements and multiple choice decisions. Does it mean that classic movement won’t return back?

New Response: If the classic movement of Halo DOES NOT come back, I am going to cry. (LOL! Not literally “Cry” but I certainly won’t be pleased or happy about it either!) If the classic movement of Halo does NOT come back as the way they said it would I will not be happy, I mean I’ll get the game for the achievements and everything…but I mean if it’s not gonna be how it should be then I’m done playing Halo in my own opinion to be honest. Don’t judge me though please.