> 2779900484279609;2064:
> > 2592250499819446;2063:
> > > 2533274801973487;2062:
> > > > 2592250499819446;2060:
> > > > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
> > >
> > > Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> > > Yes Doom ‘16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> > > The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example 
> >
> > I prefer Doom to Halo, I always have. However Doom 2016s’ multi player got flak for having loadouts, which didn’t bother me. Doom 2016 adding clamber etc received good feedback. I just find it odd that the same people that compliment it in Doom condemn it in Halo. I wonder, would said players compliment 343i if Halo dropped sprint, increased bsm but kept clamber, double jump and thrust. I would settle for that, but I’m a Doom guy, no pun intended. Like you say, it depends how it works in game.
>
> I think most of the Doom love is based on not implementing sprint. That’s the only reason I myself have mentioned it here. I actually didn’t like a lot of the additions to Doom as I prefer very simple mechanics. It is a good example of fast bms without sprint though.
I like that aspect, but also the main wait to get health is by destroying your enemies is a fantastic idea. It made me retroactively like some cover shooters less.
Isn’t there a skull that does this? Not black eye but shooting I mean. I’m not sure if you can get an overshield from it.
> 2533274801973487;2062:
> > 2592250499819446;2060:
> > Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.
>
> Change isn’t bad, it comes down to the change you try to push through. I’m not a fan of clamber in doom but it’s just one minor thing. I really wouldn’t mind H5’s clamber all that much if it would be the only problem and the rest would be fine.
> Yes Doom '16 added to the formula but it felt right and didn’t contradict the classic gameplay all that much (at least SP, MP got a lot of flak for not beeing “classic”).
> The next Doom will be interesting, it does add even more but from the looks of it, those additions, as intrusive as they seem on paper didnÄt seem all that bad during the actual gameplay. But the game is not out yet and people have been using Doom’16 as a example 
And what was funny was before the game released, the multiplayer beta made it look like Generic Shooter #37. Then we got to play that amazing campaign.
I certainly was surprised and happy.