The return of classic movement mechanics?

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> > > > > > > > If Infinite has big maps( Which it looks like it does) then they should definitely keep sprint IMO
> > > > > > >
> > > > > > > On big maps we’ve always had access to vehicles, teleporters, I think some maps like sidewinder even have shortcuts, and of course Halo 3 introduced man cannons. Even on big maps, I still don’t see sprint as a necessity.
> > > > > >
> > > > > > Actually, you’re right! Now that I think of it, it could and will work if they do it again! I think I’ve been playing to much Halo 5 lately and not enough MCC lol. However I stand with Echo p q on this one. Sprint does not have to be a necessity, but it can be changed, and it would be nice to have… I don’t care if they do or do not add it, but on the contrary to your point. What if you lose your vehicle somehow? What do you do? In classic Halo, I have certainly had this happen( My brother loved getting rid of non-air vehicles for some reason, and he would always find a way to do it) You know what I did when that happened? WALKED the entire way. Now don’t get me wrong, I don’t think sprint is a necessity, but it does get really boring when you have to walk everywhere on silent cartographer. I think sprint would be nice to have for moments like those, and I wouldn’t mind if it was gone entirely. But (Like Echo said) 343i can change sprint into something new, and it would be completely innovative and it could be Halo still.
> > > > >
> > > > > The silent cartographer has two warthogs, and if I remember correctly warthogs are indestructible in Halo CE. Your brother may have liked to get rid of ground vehicles, but that doesn’t change the fact that the devs provided the means to traverse the level quickly.
> > > >
> > > > My main point in the above post was that 343i could completely change the expectations for sprint, they could be completely new and innovative, meaning they could still be Halo, just look at what Echo is doing, that is what 343i could do to transform sprint.
> > >
> > > I don’t think sprint is a mechanic that can get any more exciting, in fact I still don’t understand why so many people see it as more exciting than simply running the maximum speed with your weapon at the ready. Trying to transform sprint just sounds like a waste of time, either keep it or get rid of it, it really doesn’t need to be any more complicated than that.
> >
> > Well then I have a solution, Sprint slower with your gun up, and scope isn’t aloud. Boom! Maybe thats the true solution! But in all seriousness, so far I’m very happy with infinite’s development, and I don’t care what movement mechanics they use( except for FoV slider) but really I’ve liked both 1-3 and reach-5 mechanics, so as long as infinite is good, I would be happy with both.
>
> As long as sprint is still in the game, the game will still have to be designed around it and obviously you still can only move the maximum speed going forwards rather than all directions. Also, the most common complaint about classic movement is that it’s too slow. If you decrease the sprint speed, you have to do the same for the base movement speed as well, which kind of defeats the purpose of making the game faster. Plus, the penalty of not being able to zoom in would probably frustrate a lot of fans, but obviously I don’t speak for everyone. And we still have to account for balance and how much work would need to go into this, if players can shoot while sprinting do we keep the penalty to shields regenerating or get rid of it? Overall, I just don’t see how this is better simply keeping sprint, or getting rid of it and increasing the base movement speed, but I do appreciate your incentive.

the sprint mechanic proposal in my previous posts should fix those problems and make sprint actually enjoyable and not hurt sandbox/map design.

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> > > Shooting while sprinting is the worst idea for halo game. Better keep sprint as it is.
> >
> > Again must I say, why? How is sprinting while still being able to shoot your weapon worse than restricting your weapon while sprinting? There’s nothing to lose.
>
> It won’t work. Imagine everyone sprinting and shooting. It would be a mess. Everyone will be sprinting around the map. There is no big risk if the gun is up. With current sprint you need to be careful when you are going to use it. If you sprint and an enemy appears in front of you then you have to stop in order to shoot and lose time. That’s why you need to be careful when you are going to sprint. So keep sprint as it is or remove it.

my sprint mechanic proposal fixes this problem by restricting the aiming and strafing speed of sprinting players. this way normal players have an agility advantage, while sprint gives a speed advantage . with other balancing mechanics (as described in my previous posts ) it could even work on classic maps without the need for rescaling. this would create new gameplay options in line with the core gameplay formula.

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> > > > > > > If Infinite has big maps( Which it looks like it does) then they should definitely keep sprint IMO
> > > > > >
> > > > > > On big maps we’ve always had access to vehicles, teleporters, I think some maps like sidewinder even have shortcuts, and of course Halo 3 introduced man cannons. Even on big maps, I still don’t see sprint as a necessity.
> > > > >
> > > > > Actually, you’re right! Now that I think of it, it could and will work if they do it again! I think I’ve been playing to much Halo 5 lately and not enough MCC lol. However I stand with Echo p q on this one. Sprint does not have to be a necessity, but it can be changed, and it would be nice to have… I don’t care if they do or do not add it, but on the contrary to your point. What if you lose your vehicle somehow? What do you do? In classic Halo, I have certainly had this happen( My brother loved getting rid of non-air vehicles for some reason, and he would always find a way to do it) You know what I did when that happened? WALKED the entire way. Now don’t get me wrong, I don’t think sprint is a necessity, but it does get really boring when you have to walk everywhere on silent cartographer. I think sprint would be nice to have for moments like those, and I wouldn’t mind if it was gone entirely. But (Like Echo said) 343i can change sprint into something new, and it would be completely innovative and it could be Halo still.
> > > >
> > > > The silent cartographer has two warthogs, and if I remember correctly warthogs are indestructible in Halo CE. Your brother may have liked to get rid of ground vehicles, but that doesn’t change the fact that the devs provided the means to traverse the level quickly.
> > >
> > > My main point in the above post was that 343i could completely change the expectations for sprint, they could be completely new and innovative, meaning they could still be Halo, just look at what Echo is doing, that is what 343i could do to transform sprint.
> >
> > I don’t think sprint is a mechanic that can get any more exciting, in fact I still don’t understand why so many people see it as more exciting than simply running the maximum speed with your weapon at the ready. Trying to transform sprint just sounds like a waste of time, either keep it or get rid of it, it really doesn’t need to be any more complicated than that.
>
> Have to agree with Nater here. Having your gun up at the ready at all times (and also knowing the enemy does too) adds more excitement to the game imo. You know they can move as fast as you while shooting, so you can’t outrun them if you’re caught off-guard. With gun-always-up gameplay, map and positional awareness becomes heightened as a result and more useful when utilized correctly. I just don’t see how adding in sprint, in any form, is more exciting to the original Halo formula.

by giving sprinting players a limited aiming and strafing speed you can make sprint exciting. this way there is a concious choice to be made between sprint and bms running, because you can trade the speed of aiming for speed of movement.

this would allow bms speed players to avoid sprint-gunfire, but sprinting people are faster.

the slowaim also fixes the problem of sprinting around corners for cheap kills or running away.

this way map stretching can be avoided. it could even work on classic maps.

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> > > > > > > > If Infinite has big maps( Which it looks like it does) then they should definitely keep sprint IMO
> > > > > > >
> > > > > > > On big maps we’ve always had access to vehicles, teleporters, I think some maps like sidewinder even have shortcuts, and of course Halo 3 introduced man cannons. Even on big maps, I still don’t see sprint as a necessity.
> > > > > >
> > > > > > Actually, you’re right! Now that I think of it, it could and will work if they do it again! I think I’ve been playing to much Halo 5 lately and not enough MCC lol. However I stand with Echo p q on this one. Sprint does not have to be a necessity, but it can be changed, and it would be nice to have… I don’t care if they do or do not add it, but on the contrary to your point. What if you lose your vehicle somehow? What do you do? In classic Halo, I have certainly had this happen( My brother loved getting rid of non-air vehicles for some reason, and he would always find a way to do it) You know what I did when that happened? WALKED the entire way. Now don’t get me wrong, I don’t think sprint is a necessity, but it does get really boring when you have to walk everywhere on silent cartographer. I think sprint would be nice to have for moments like those, and I wouldn’t mind if it was gone entirely. But (Like Echo said) 343i can change sprint into something new, and it would be completely innovative and it could be Halo still.
> > > > >
> > > > > The silent cartographer has two warthogs, and if I remember correctly warthogs are indestructible in Halo CE. Your brother may have liked to get rid of ground vehicles, but that doesn’t change the fact that the devs provided the means to traverse the level quickly.
> > > >
> > > > My main point in the above post was that 343i could completely change the expectations for sprint, they could be completely new and innovative, meaning they could still be Halo, just look at what Echo is doing, that is what 343i could do to transform sprint.
> > >
> > > I don’t think sprint is a mechanic that can get any more exciting, in fact I still don’t understand why so many people see it as more exciting than simply running the maximum speed with your weapon at the ready. Trying to transform sprint just sounds like a waste of time, either keep it or get rid of it, it really doesn’t need to be any more complicated than that.
> >
> > Have to agree with Nater here. Having your gun up at the ready at all times (and also knowing the enemy does too) adds more excitement to the game imo. You know they can move as fast as you while shooting, so you can’t outrun them if you’re caught off-guard. With gun-always-up gameplay, map and positional awareness becomes heightened as a result and more useful when utilized correctly. I just don’t see how adding in sprint, in any form, is more exciting to the original Halo formula.
>
> by giving sprinting players a limited aiming and strafing speed you can make sprint exciting. this way there is a concious choice to be made between sprint and bms running, because you can trade the speed of aiming for speed of movement.
>
> this would allow bms speed players to avoid sprint-gunfire, but sprinting people are faster.
>
> the slowaim also fixes the problem of sprinting around corners for cheap kills or running away.
>
> this way map stretching can be avoided. it could even work on classic maps.

I just don’t think it’s better than having no sprint at all.

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> > > > > > > > > If Infinite has big maps( Which it looks like it does) then they should definitely keep sprint IMO
> > > > > > > >
> > > > > > > > On big maps we’ve always had access to vehicles, teleporters, I think some maps like sidewinder even have shortcuts, and of course Halo 3 introduced man cannons. Even on big maps, I still don’t see sprint as a necessity.
> > > > > > >
> > > > > > > Actually, you’re right! Now that I think of it, it could and will work if they do it again! I think I’ve been playing to much Halo 5 lately and not enough MCC lol. However I stand with Echo p q on this one. Sprint does not have to be a necessity, but it can be changed, and it would be nice to have… I don’t care if they do or do not add it, but on the contrary to your point. What if you lose your vehicle somehow? What do you do? In classic Halo, I have certainly had this happen( My brother loved getting rid of non-air vehicles for some reason, and he would always find a way to do it) You know what I did when that happened? WALKED the entire way. Now don’t get me wrong, I don’t think sprint is a necessity, but it does get really boring when you have to walk everywhere on silent cartographer. I think sprint would be nice to have for moments like those, and I wouldn’t mind if it was gone entirely. But (Like Echo said) 343i can change sprint into something new, and it would be completely innovative and it could be Halo still.
> > > > > >
> > > > > > The silent cartographer has two warthogs, and if I remember correctly warthogs are indestructible in Halo CE. Your brother may have liked to get rid of ground vehicles, but that doesn’t change the fact that the devs provided the means to traverse the level quickly.
> > > > >
> > > > > My main point in the above post was that 343i could completely change the expectations for sprint, they could be completely new and innovative, meaning they could still be Halo, just look at what Echo is doing, that is what 343i could do to transform sprint.
> > > >
> > > > I don’t think sprint is a mechanic that can get any more exciting, in fact I still don’t understand why so many people see it as more exciting than simply running the maximum speed with your weapon at the ready. Trying to transform sprint just sounds like a waste of time, either keep it or get rid of it, it really doesn’t need to be any more complicated than that.
> > >
> > > Have to agree with Nater here. Having your gun up at the ready at all times (and also knowing the enemy does too) adds more excitement to the game imo. You know they can move as fast as you while shooting, so you can’t outrun them if you’re caught off-guard. With gun-always-up gameplay, map and positional awareness becomes heightened as a result and more useful when utilized correctly. I just don’t see how adding in sprint, in any form, is more exciting to the original Halo formula.
> >
> > by giving sprinting players a limited aiming and strafing speed you can make sprint exciting. this way there is a concious choice to be made between sprint and bms running, because you can trade the speed of aiming for speed of movement.
> >
> > this would allow bms speed players to avoid sprint-gunfire, but sprinting people are faster.
> >
> > the slowaim also fixes the problem of sprinting around corners for cheap kills or running away.
> >
> > this way map stretching can be avoided. it could even work on classic maps.
>
> I just don’t think it’s better than having no sprint at all.

at least it is not worse. its an option that might work.
current mainstream sprint is worse than no sprint at all, in my optinion too.

I would like the speed of Halo 5’s walking mechanics without the other features like clamber and strafe. Sprinting isn’t really needed.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

I’m not a fan of Shoulder Bash or Ground Pound…

BUT

Sprint, boost, and Clamber are AMAZING and if you don’t think so just play MCC for the rest of your life we don’t need you.

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This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.

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>

Thats a two way street there, i cant speak for others but im not telling enhansed mobility fans to just go play h4/5 for the rest of their lives. If you love those mechanics so much develop a respectfull argument with points to back up how you feel. Classic fans have been waiting for a new game for a long time. I started with reach and was excited to see sprint become a base trait in 4. However when i got bored with that game quickly i went back and played the first 3 and it opened my eyes to the fact that the games played better without sprint. As for clamber/boost those are perhaps a little less cut and dry.

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> This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.

That’s fair. Re-reading my comment I can see where that sounded rude. I do apologize.

I still think sprint and clamber are awesome and vital.

I think the balance or compromise would be a “Classic Movement” playlist. But to make the ENTIRE game that slow and inhibited would be a step backwards.

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> > >
> >
> > This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.
>
> That’s fair. Re-reading my comment I can see where that sounded rude. I do apologize.
>
> I still think sprint and clamber are awesome and vital.
>
> I think the balance or compromise would be a “Classic Movement” playlist. But to make the ENTIRE game that slow and inhibited would be a step backwards.

Who said a game with classic movement would be slow and “inhibited”?

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> > > >
> > >
> > > This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.
> >
> > That’s fair. Re-reading my comment I can see where that sounded rude. I do apologize.
> >
> > I still think sprint and clamber are awesome and vital.
> >
> > I think the balance or compromise would be a “Classic Movement” playlist. But to make the ENTIRE game that slow and inhibited would be a step backwards.
>
> Who said a game with classic movement would be slow and “inhibited”?

Have you played nothing but 5 for a while and then hop on MCC? Your first couple games you feel SO slow and like you can’t do anything fast enough. Maybe it’s just me.

I’m not trying to cause waves here just a discussion. Like I said “I think the balance or compromise would be a ‘Classic Movement’ playlist.”

I think classic movement is a great idea, we can easily get rid of sprint, but I would love to see slider and clamber stay, as I think those help me a lot when getting places, but either way 343 has my support as long as they don’t copy any more trends without putting their own unique spin on it.

Edit: oh and maybe there could be two separate main servers, one with Classic mechanics, and the other with what they have planned.

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> > > >
> > > > This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.
> > >
> > > That’s fair. Re-reading my comment I can see where that sounded rude. I do apologize.
> > >
> > > I still think sprint and clamber are awesome and vital.
> > >
> > > I think the balance or compromise would be a “Classic Movement” playlist. But to make the ENTIRE game that slow and inhibited would be a step backwards.
> >
> > Who said a game with classic movement would be slow and “inhibited”?
>
> Have you played nothing but 5 for a while and then hop on MCC? Your first couple games you feel SO slow and like you can’t do anything fast enough. Maybe it’s just me.
>
> I’m not trying to cause waves here just a discussion. Like I said “I think the balance or compromise would be a ‘Classic Movement’ playlist.”

Well, if you look through this thread, you’ll find that there are numerous posts regarding the “sensation” of speed.
You can increase the BMS, you can increase the FoV, there’s the possibility of smaller and tighter maps, faster kill times, speed lines, motion blur, more bobbing etc.

Classic movement is pretty much only regarded as the absence of special / advanced movement mechanics such as sprint and clamber.

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> > > > >
> > > > > This really isn’t productive to the topic at hand. We’re trying to improve Halo so that it succeeds far more than it has recently with 343. We all want to see it flourish.
> > > >
> > > > That’s fair. Re-reading my comment I can see where that sounded rude. I do apologize.
> > > >
> > > > I still think sprint and clamber are awesome and vital.
> > > >
> > > > I think the balance or compromise would be a “Classic Movement” playlist. But to make the ENTIRE game that slow and inhibited would be a step backwards.
>
> Well, if you look through this thread, you’ll find that there are numerous posts regarding the “sensation” of speed.
> You can increase the BMS, you can increase the FoV, there’s the possibility of smaller and tighter maps, faster kill times, speed lines, motion blur, more bobbing etc.
>
> Classic movement is pretty much only regarded as the absence of special / advanced movement mechanics such as sprint and clamber.

a higher bms and FoV would basicly be enough to make classic halo feel faster and bring the classic formula to modern standards.

i still think an inovative form of sprint/ advanced movement ( described in my previous posts) could add to the classic formula, without changing its core.

How anyone can see Doom 2016 and still think you need sprint to move fast is beyond me.

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> How anyone can see Doom 2016 and still think you need sprint to move fast is beyond me.

Doom 2016 is a great, great example of a game sticking to its roots but also modernizing a lot things. Halo Infinite has the potential to be the Halo: CE of 2020 (or whenever it releases.)

The thing that could solve this entire debate is look at how none of these mobility mechanics were needed to make the most influential fps game on console. Defenders of the mobility mechanics can try coming up with compromises but thats all they are. Taking something that they admit is detrimental to the game when added, and trying to come up with ideas to make it not as bad but still not as good at what we had before. Its weird we still have to have this conversation because so many people are like “meh, doesnt bother me.”

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> > How anyone can see Doom 2016 and still think you need sprint to move fast is beyond me.
>
> Doom 2016 is a great, great example of a game sticking to its roots but also modernizing a lot things. Halo Infinite has the potential to be the Halo: CE of 2020 (or whenever it releases.)

Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.

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> > > How anyone can see Doom 2016 and still think you need sprint to move fast is beyond me.
> >
> > Doom 2016 is a great, great example of a game sticking to its roots but also modernizing a lot things. Halo Infinite has the potential to be the Halo: CE of 2020 (or whenever it releases.)
>
> Doom 2016 is good and people rightly praise it. It does stick to it’s roots as far as no sprint, fast bsm and pick ups go, but it has double jump and clamber. Doom Eternal is adding more things too, I noticed a sideways thrust, and that great shotgun enemy grapple thing. Halo has some of them too, but they’re condemned by many when Halo uses them ? Weird huh.

That’s a good point. I don’t want to speak to Doom Eternal before playing it, but you’re right that would be a diviation from a “Classic Doom” playstyle. Still, I think they maintain the core of Doom with their push through gameplay, with no reloading and no sprint.

Halo has always had reloading by comparison, but sprint was a new addition. I would be fine with thrust and no sprint as I’m a classic movement fan, but I also understand how thrust impacts Halo’s sandbox.