@tassi
I think you may be missconstruing my arguments as I’m against classic Halo. I’m not. I’m not comparing the two as much as I’m comparing halo, current halo, to other titles in the FPS genre.
Also merely stating my likes , and what I appreciate about spartan abilities. Not trying to offend.
I feel like the spartan abilities compliment my play style and preference for the franchise is all.
> 2533274795123910;154:
> I’m quite sure the people who tried a 1:1 remake of Guardian, were interested in testing it out as I have no memory of i343 remaking Guardian for Halo 4.
You’re obsessed with Guardian. Who says maps have to be itty-bitty, or be designed to not take full advantage of Halo 5’s movement system? In any case, there is insufficient data to determine people’s sentiments towards the Forge remake. Maybe they didn’t like it, maybe it just wasn’t popular compared to other maps, and maybe they just didn’t know it existed. We don’t know.
> Why would going max speed need to have downsides?
Because if it’s an “extra function” (i.e. your “press this button to go full speed” hypothetical), then it needs a balance. Just like you could only have one Armor Ability or Equipment. Just like you can only carry two weapons and so many grenades. Just like Spartan Charge, Slam, and thruster evades have a cooldown.
> I’m merely offering you a suggestion of a mechanic which accomplishes what you were looking for. A way to easily go below max speed.
The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.
With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.
> 2533274804813082;182:
> > 2533274795123910;154:
> > I’m quite sure the people who tried a 1:1 remake of Guardian, were interested in testing it out as I have no memory of i343 remaking Guardian for Halo 4.
>
> You’re obsessed with Guardian. Who says maps have to be itty-bitty, or be designed to not take full advantage of Halo 5’s movement system? In any case, there is insufficient data to determine people’s sentiments towards the Forge remake. Maybe they didn’t like it, maybe it just wasn’t popular compared to other maps, and maybe they just didn’t know it existed. We don’t know.
>
>
>
>
> > Why would going max speed need to have downsides?
>
> Because if it’s an “extra function” (i.e. your “press this button to go full speed” hypothetical), then it needs a balance. Just like you could only have one Armor Ability or Equipment. Just like you can only carry two weapons and so many grenades. Just like Spartan Charge, Slam, and thruster evades have a cooldown.
>
>
>
>
> > I’m merely offering you a suggestion of a mechanic which accomplishes what you were looking for. A way to easily go below max speed.
>
> The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
>
> Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
>
> **What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.**With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.
Thank you! The devs give people the tools to build their own experience and yet they still are not used. WE have the control to essentially build our own Halo games. Now, customs isn’t 100% perfect but it’s pretty John-Brown good!
> 2533274829253443;183:
> > 2533274804813082;182:
> > > 2533274795123910;154:
> > > I’m quite sure the people who tried a 1:1 remake of Guardian, were interested in testing it out as I have no memory of i343 remaking Guardian for Halo 4.
> >
> > You’re obsessed with Guardian. Who says maps have to be itty-bitty, or be designed to not take full advantage of Halo 5’s movement system? In any case, there is insufficient data to determine people’s sentiments towards the Forge remake. Maybe they didn’t like it, maybe it just wasn’t popular compared to other maps, and maybe they just didn’t know it existed. We don’t know.
> >
> >
> >
> >
> > > Why would going max speed need to have downsides?
> >
> > Because if it’s an “extra function” (i.e. your “press this button to go full speed” hypothetical), then it needs a balance. Just like you could only have one Armor Ability or Equipment. Just like you can only carry two weapons and so many grenades. Just like Spartan Charge, Slam, and thruster evades have a cooldown.
> >
> >
> >
> >
> > > I’m merely offering you a suggestion of a mechanic which accomplishes what you were looking for. A way to easily go below max speed.
> >
> > The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
> >
> > Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
> >
> > **What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.**With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.
>
> Thank you! The devs give people the tools to build their own experience and yet they still are not used. WE have the control to essentially build our own Halo games. Now, customs isn’t 100% perfect but it’s pretty John-Brown good!
What does that solve for those who prefer Campaign without those “extra” mechanics?
What about how weapons’ attributes (aim-assist and bullet magnetism, for example) and dev-made maps are tuned for the “vanilla” gameplay?
If you think the options to toggle things like whether or not you can sprint are satisfactory, surely you wouldn’t be opposed to the game playing like a “classic” Halo game by default… right?
> 2533274829253443;183:
> > 2533274804813082;182:
> > The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
> >
> > Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
> >
> > **What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.**With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.
>
> Thank you! The devs give people the tools to build their own experience and yet they still are not used. WE have the control to essentially build our own Halo games. Now, customs isn’t 100% perfect but it’s pretty John-Brown good!
Precisely… I think an important fact to highlight in this debate about classic mechanics is that among the hundreds and hundreds of the popular game types that come out of customs very few include any classic mechanics… Along those lines, I don’t think I’ve played any where the community creators took out sprint in their game types. I think that also speaks volumes about the overall community’s feeling on sprint- it’s an innate part of Halo that’s now fully ingrained into the gaming experience.
> 2535440283237581;184:
> > 2533274829253443;183:
> > > 2533274804813082;182:
> > > > 2533274795123910;154:
> > > > I’m quite sure the people who tried a 1:1 remake of Guardian, were interested in testing it out as I have no memory of i343 remaking Guardian for Halo 4.
> > >
> > > You’re obsessed with Guardian. Who says maps have to be itty-bitty, or be designed to not take full advantage of Halo 5’s movement system? In any case, there is insufficient data to determine people’s sentiments towards the Forge remake. Maybe they didn’t like it, maybe it just wasn’t popular compared to other maps, and maybe they just didn’t know it existed. We don’t know.
> > >
> > >
> > >
> > >
> > > > Why would going max speed need to have downsides?
> > >
> > > Because if it’s an “extra function” (i.e. your “press this button to go full speed” hypothetical), then it needs a balance. Just like you could only have one Armor Ability or Equipment. Just like you can only carry two weapons and so many grenades. Just like Spartan Charge, Slam, and thruster evades have a cooldown.
> > >
> > >
> > >
> > >
> > > > I’m merely offering you a suggestion of a mechanic which accomplishes what you were looking for. A way to easily go below max speed.
> > >
> > > The mechanic already exists. It’s only - for some reason that you refuse to explain - you don’t like it. Having a “max BMS” that matches sprint will not solve what you percieve to be the issue; everyone’s going to be going that speed, then, and players are going to expect an extra push (i.e. sprint) to close gaps or try to escape fire.
> > >
> > > Sprint is an expected function in modern gaming. Halo has it. Yes, CoD has it. Battlefield has it. Fallout 4 and Skyrim have it. Even Tomb Raider, Hellblade, Grand Theft Auto V, The Witcher III, and a slew of other games that I’m likely forgetting.
> > >
> > > **What’s more, I fail to see what the issue is given that all the tools have been given to provide the experience that you want. Those tools will quite likely continue. Right now, in Halo 5, I can make a gametype (and I just did) that doesn’t use clamber, sprint (and thus Spartan charge or slide) thruster packs, ground pound, or any of the added things that you all for some reason hate. You can even up the BMS to 120% (or however fast you feel is “authentic”), remove shield charge wait and reloading restrictions if you want to use sprint, and a slew of other individual allowances.**With a “large enough population” wanting this “authentic Halo feel”, you would think that it would be no problem at all to organize map remakes and tweaks (the tools are there via Forge) so that MLG or whoever can have the experience they’re looking for without stepping on the toes of players who enjoy the new features.
> >
> > Thank you! The devs give people the tools to build their own experience and yet they still are not used. WE have the control to essentially build our own Halo games. Now, customs isn’t 100% perfect but it’s pretty John-Brown good!
>
> What does that solve for those who prefer Campaign without those “extra” mechanics?
>
> What about how weapons’ attributes (aim-assist and bullet magnetism, for example) and dev-made maps are tuned for the “vanilla” gameplay?
>
> If you think the options to toggle things like whether or not you can sprint are satisfactory, surely you wouldn’t be opposed to the game playing like a “classic” Halo game by default… right?
Good Point. I guess my point only covers the multiplayer portion of the game 
What is giving you the opinion that 343 will drop their stubbornness and go back to classic gameplay? I don’t see, they can keep losing players and they still wouldn’t change it.
theres no surprise that there’s a split, Reach did a BS move and started implementing mechanics from other games, from there on out halo became a trend follower so you bring in new people who like it, and you piss of those who were already established and preferred the older gameplay.
343 is at a point where they need to stop compromising and pick which side to drop, it’s either classic halo or generic “modern” halo. Compromising is just going to result in mediocrity like H4/H5 where 3/4 of the pop drops a few months after while continuously arguing over the thing that was the issue.
i myself have already lost most of my interest in the franchise, looking at animals at an E3 conference just makes it worse
. Bout the only thing that would keep me interested in the long run is to ditch the gimmicks that are abilities and sprint, they offer nothing to halo when 500 other games do it, nothing special to it and not a single argument can convince me otherwise. Furthermore there are better ways to achieve the results that these gimmicks do. Upping BMS is a far better way to “go fast” as you’re taking away the penalties that sprint introduces, it also makes strafing more amid a thing again instead of a lazy thruster hand holding people. I can go on…
I hope not.
I like both classic and new halo gameplay, however I do feel like the mechanics of the older Halos are getting a bit, for a lack of a better term, boring. The Golden Triangle is a system that works well but is too limited imo.
As games develop and advance thy increase in complexity and so too their mechanics. Sprint is something that is now universally accepted and generally expected of FPS games.
That said I do feel like they need to tone down the Spartan abilities such as tweaking the range on some and/or increasing cooldown times as well as even removing a few.
I personally do not think 343 will completely remove Abilities and I am almost sure they will not remove Sprint.
I guess we will just have to wait and see.
343i has not yet made a true Halo game. End of story. There are probably 10 million sales waiting for these fools if they would just make an actual Halo game, you know, the games they were designed to create. We don’t want COD, we don’t want Spartan Abilities, we don’t want ADS, we want unique original HALO gameplay
why is this so hard for someone to understand? It’s an extreme minority of Halo fans who are asking for movement abilities to stay in. I feel bad for 343i, they are so lost. I’m really curious to see what they do here and if they decide to finally make a real Halo game. Nobody will ever convince me, or my friends who all loved Halo and who played them all co-op on midnight release with me, that these modern mechanics are good. We simply don’t play Halo anymore, all 3 of my friends, die hard Halo fans, nobody talks about it anymore, nobody cares. Because HALO IS DEAD, it dies when 343i decided to shun us all.
> 2535440283237581;184:
> What does that solve for those who prefer Campaign without those “extra” mechanics?
Can’t say I’ve ever seen arguments wanting them removed from campaign. In fact, most seem to bargain with “leave it in campaign, take it out of multiplayer.” So I can’t say that’s crossed my mind.
> What about how weapons’ attributes (aim-assist and bullet magnetism, for example) and dev-made maps are tuned for the “vanilla” gameplay?
For aim-assist, there’s nothing yet. Maybe it’s an option that can be added. For map tuning? Again, Forge.
> If you think the options to toggle things like whether or not you can sprint are satisfactory, surely you wouldn’t be opposed to the game playing like a “classic” Halo game by default… right?
No; I actually quite enjoy the new features. I’m looking for (and providing direction to what is given) the option to “opt out” for those who don’t like them.
> 2533275013370605;188:
> I like both classic and new halo gameplay, however I do feel like the mechanics of the older Halos are getting a bit, for a lack of a better term, boring.
>
> Sprint is something that is now universally accepted and generally expected of FPS games.
>
> I personally do not think 343 will completely remove Abilities and I am almost sure they will not remove Sprint.
Yeah I’d say you’re right on here. The closest thing they’ll do is adjust sprint such as increasing BMS and reducing sprint. Or perhaps increasing both- Such as a slightly higher BMS when walking, acompanied with a slightly faster sprint. Maybe players will have a limited amount of “sprints,” available per match. Or perhaps they’ll just keep sprint exactly the way it was in Halo 5.
Either way the question isn’t whether sprint will remain in Halo- sprint will absolutely return in Halo Infinite, the question is in what way will we have sprint?
Geewizz! This has evolved into a hell of a debate!
As far as Spartan abilities go, Spartan Charge is the only one I don’t really like. It just never felt quite right to me.
I won’t go into my personal likes and dislikes of the system -new or old-, because that doesn’t seem to get anywhere.
But there are a couple of points to consider on this topic, which have been mentioned a bunch of times in the thread so far.
- The fanbase.
- It’s put out there by (mostly the faithful supporters of old mechanics) that if 343i made “real” Halo games with old-school style movements that they would instantly be able to ship millions of more copies.
In response to that, for as many fans I can see loudly supporting old mechanics, I can see just as many supporting new, but what’s often not considered is the silent majority. Discussion boards like these make up just a tiny fragment of all the gamers out there who buy and play Halo games. The fact that they are buying/have been buying is a fairly simple form of financial measurement of the reception to the game.
- Other games.
- As many have said, it’s commonly accepted that all modern FPS have these basic movements, sprint, climb, roll, what have you like that. As is the competitive nature of the gaming industry, games jostle to stay relevant. When a new big title from a competing franchise comes out, invariably, most of the gamers migrate to that game or another new game. That migration usually comes with the expectation of being able to jump right into it with a small adjustment period to the basic way the game works and how you navigate it.
Having similar basic movement mechanics doesn’t make Halo, or those game, a copy of one another. You could say it’s following a common trend, but there’s no point saying that facetiously because common trends tend to dictate the evolution of whatever products or services are in question and as such the financial success of them.
I would even predict that (based on the general numbers around what I call the silent majority) for every 1 gamer who espouses their love for old movement mechanics and threatens that 343i will lose their custom if they keep in sprint or some such, that for every 1 of them there are 3 or more players/customers who will buy who would either love the new mechanics or be totally indifferent to them and enjoy the game as a whole regardless.
That’s all just my personal opinion on those points from what I know, it’s not meant to offend if you disagree.
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
> 2535409333290868;179:
> **This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.***Original post. Click at your own discretion.
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> > 2535444702990491;177:
> > > 2533274796325288;175:
> > > i dont mind sprint and climbing but the rest of the abilites i dont care for, even when i played halo ce, 2, and 3, i didnt like the over shield and invis power ups. equiptment in halo 3 however, thats a different story. i do enjoy the equiptment
> > >
> > > and dual weild… oh how i miss you ;_;
> >
> > Oh yeah, dual wielding was so much fun. And I’m with you insofar to keep sprint and thrust for sure!
> >
> > But I personally didn’t care for the equipment in Halo 3 because it was awkward with the button location on the controller so I never really got used to using it. But really, you didn’t like overshield and invis? To each their own, I ‘spoze… 
>
> Very telling that the big H5 supporter in this thread has played less than 50 games of h5.
>
kek
> 2533274804813082;149:
> The bottom floors of Empire and Eden have very few ledges that are useful even with clambering, but has plenty of cover so that if you’re not stupid, you can traverse it and get to higher ground quickly. Most that I’ve seen just tend to avoid it, though, and gameplay continues quite sufficiently and smoothly.
>
> What’s more, clamber does not slow down players in the slightest. It takes just as much time (if not less) than other modes of traversing the map, and works absolutely smoothly. Your arguments are insufficient.
To traverse to higher ground ‘quickly’ you need to Clamber, end of story. People can just pick you off while you can’t shoot back or do anything really, until you finish. You have to physically face ledges in Halo 5 to clear them whereas in Halo 1-3 you jump high enough to scale them moving backwards, even.
There’s an element of freedom here that’s missing regardless, though. Why do you have to physically climb out of lower areas of the map to get back to the top? Wouldn’t you rather 343 just designed inclines that take you from the bottom floor of Empire to the outside wing? There’s just walls there.
> 2533274804813082;149:
> Good gods you’re dramatic…
Pot, meet Kettle.
> 2533274804813082;149:
> No, controls did not “go in the toilet” with Halo 5, they remain quite functional and fluid. You’re just disgruntled for some vague reason supported by poor arguments that are fairly easy to dismantle.
If they’re so easy to dismantle why are you resorting to petty insults instead of refuting them?
Face it, Halo 5 controls like a NASA shuttle and the game is way too competitive. Most pros use a custom controller to play with the best of the best in ranked and so do you, to stand ANY chance at all. They’ve added like 6 more controls on a controller that only has 13 buttons.
It’s cluttered to bejeezus and back.
> 2535444702990491;191:
> > 2533275013370605;188:
> > I like both classic and new halo gameplay, however I do feel like the mechanics of the older Halos are getting a bit, for a lack of a better term, boring.
> >
> > Sprint is something that is now universally accepted and generally expected of FPS games.
> >
> > I personally do not think 343 will completely remove Abilities and I am almost sure they will not remove Sprint.
>
> Yeah I’d say you’re right on here. The closest thing they’ll do is adjust sprint such as increasing BMS and reducing sprint. Or perhaps increasing both- Such as a slightly higher BMS when walking, acompanied with a slightly faster sprint. Maybe players will have a limited amount of “sprints,” available per match. Or perhaps they’ll just keep sprint exactly the way it was in Halo 5.
>
> Either way the question isn’t whether sprint will remain in Halo- sprint will absolutely return in Halo Infinite, the question is in what way will we have sprint?
I remember when many people thought it wasn’t a question of whether or not loadouts would be in Halo 5, but in what way they would…
> 2535460843083983;194:
> If they’re so easy to dismantle why are you resorting to petty insults instead of refuting them?
Opinions of observation, but I have dismantled them. Given that you cannot give reason to why things should change, or what makes sprint a bad mechanic, etc, is pretty good indication that your argument is wanting.
> Halo 5 controls like a battleship and the game is way too competitive.
Not sure what you mean here, because battleships control quite well and cooridinatedly. Also competitiveness is somewhat the driving factor of multiplayer so… Hard to tell where you stand with this. Seems you’re complementing Halo 5, and in that I enjoy Halo 5 I thus don’t really need to “face” anything.
> You need a custom controller to play with the best of the best in ranked and stand ANY chance at all.
The average player is going to need a lot more than a custom controller (all controllers can be customized at this point) to stand any chance against the best of the best. That’s why they’re the best of the best.
Your arguments are all over the place; now you’re bringing in the Elite controller. I think you should just throw in the towel.
EDIT: Oh, I see. You go in and add a rebuttal after the initial response. Very well, but you’re going to have to wait until after I get off work for a reply to that.
> 2535440283237581;195:
> I remember when many people thought it wasn’t a question of whether or not loadouts would be in Halo 5, but in what way they would…
And they are in Halo 5, through the Spartan Abilities, and through loadouts in Warzone.
> 2533274804813082;196:
> Opinions of observation, but I have dismantled them. Given that you cannot give reason to why things should change, or what makes sprint a bad mechanic, etc, is pretty good indication that your argument is wanting.
Funny, I don’t remember mentioning Sprint.
> 2533274804813082;196:
> Not sure what you mean here, because battleships control quite well and cooridinatedly. Also competitiveness is somewhat the driving factor of multiplayer so… Hard to tell where you stand with this. Seems you’re complementing Halo 5, and in that I enjoy Halo 5 I thus don’t really need to “face” anything.
Competitive gameplay =/= gameplay with lasting appeal. It’s really that simple.
And calm down for god’s sake. No one is attacking you.
> 2533274804813082;196:
> Your arguments are all over the place; now you’re bringing in the Elite controller. I think you should just throw in the towel.
I fail to see how I’ve done anything other than respond to your points directly, so far. You could stand to do the same.
> 2535460843083983;198:
> Funny, I don’t remember mentioning Sprint.
Ah yes, you’re the one against clambering. Still yet, you’ve given no strong argument as to why it should be removed, and even some of the “problem areas” that you’ve pointed to are… not as problematic as you think.
> Competitive gameplay =/= gameplay with lasting appeal. It’s really that simple.
You’re kidding, right? Competitive gameplay is what keeps the matchmaking going for years during the next game’s development.
Also I never said nor reacted as though you’re attacking me. I was addressing your remark that I need to “face” your opinions of Halo 5.
> I fail to see how I’ve done anything other than respond to your points directly, so far. You could stand to do the same.
And with this, I think we’re done poly. On page 7 I asked you twice to clarify and back up a criticism that you made, to which you still have refused to do. All your points, however, have been addressed and responded to, even with playtesting on the maps that you mention. G’bye goner.
> 2533274794139417;8:
> I’ve been playing halo since the OG xbox but if sprint gone so am I. I can’t go back to the slow movement of halo 3. If that’s the case good bye halo I loved u so much
You would abandon an entire franchise simply because a single feature is removed? Grow up mate.