The REQ Trap

Because it was too long for you guys before, here’s a simpler version.

If you spend money on microtransactions, they’ll become forced as the companies making the games will know that they can get away with it. Just like DLC and pre-order bonuses were. Don’t buy REQ’s. If you do, you’ll force us all to pay up.

> 2533274934443240;1:
> Anyone remember DLC and pre-order bonuses? Of course you do. I mean, how could you forget what is constantly shoved down your throat? Hell, in some games, you have to spend that additional money. Why is this? Well, my friends, it’s because of this one word: profit. Since DLC and pre-order bonuses sell, companies know that they can get away with them (regardless of how obnoxiously forced they are). So what makes microtransactions any different? If they’re profitable, why wouldn’t these companies force them? So next time you’re looking at that REQ pack on Halo 5: Guardians (or any microtransaction for that matter), remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting. Don’t believe me? Go ahead and see for yourself. Just remember that, if you do spend money on microtransactions, you lose your right to complain when things go sour (and they will go sour). Free maps are great and all, but it isn’t worth the outcome. Even if you lack the time to unlock things legitimately. Use your head. Don’t ruin gaming for the rest of us.

Go from Bronze, to Silver, then to Gold when you reach the appropriate milestones in your unlocks. It isn’t rocket science.

I mean, really, this micro-transaction/RNG hybrid system is more forgivable than others I’ve seen. If only because you get permanent unlocks that whittle down the chances to get the higher, much more rare things.

And frankly, I’ll take micro-transactions over a community divide because a lot of people simply don’t want to buy the DLC. So really, it’s not a winnable situation either way.

> 2533274826920712;2:
> > 2533274934443240;1:
> > Anyone remember DLC and pre-order bonuses? Of course you do. I mean, how could you forget what is constantly shoved down your throat? Hell, in some games, you have to spend that additional money. Why is this? Well, my friends, it’s because of this one word: profit. Since DLC and pre-order bonuses sell, companies know that they can get away with them (regardless of how obnoxiously forced they are). So what makes microtransactions any different? If they’re profitable, why wouldn’t these companies force them? So next time you’re looking at that REQ pack on Halo 5: Guardians (or any microtransaction for that matter), remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting. Don’t believe me? Go ahead and see for yourself. Just remember that, if you do spend money on microtransactions, you lose your right to complain when things go sour (and they will go sour). Free maps are great and all, but it isn’t worth the outcome. Even if you lack the time to unlock things legitimately. Use your head. Don’t ruin gaming for the rest of us.
>
>
> Go from Bronze, to Silver, then to Gold when you reach the appropriate milestones in your unlocks. It isn’t rocket science.
>
> I mean, really, this micro-transaction/RNG hybrid system is more forgivable than others I’ve seen. If only because you get permanent unlocks that whittle down the chances to get the higher, much more rare things.
>
> And frankly, I’ll take micro-transactions over a community divide because a lot of people simply don’t want to buy the DLC. So really, it’s not a winnable situation either way.

this, every game that has multiplayer paid dlc always end up splitting the population up. This way that doesn’t happen as every one gets the content

I really don’t see what point you are making about REQs. If one player wants to unlock more armor and Warzone pieces they can spend some moolah, but the player who doesn’t want to spend real world money, still has the chance to unlock said pieces by playing the game and getting points.

> 2717573882290912;4:
> I really don’t see what point you are making about REQs. If one player wants to unlock more armor and Warzone pieces they can spend some moolah, but the player who doesn’t want to spend real world money, still has the chance to unlock said pieces by playing the game and getting points.

If you spend real-world money on microtransactions, they will no longer be optional one day. Next time, try reading the full post.

> 2533274826920712;2:
> > 2533274934443240;1:
> > Anyone remember DLC and pre-order bonuses? Of course you do. I mean, how could you forget what is constantly shoved down your throat? Hell, in some games, you have to spend that additional money. Why is this? Well, my friends, it’s because of this one word: profit. Since DLC and pre-order bonuses sell, companies know that they can get away with them (regardless of how obnoxiously forced they are). So what makes microtransactions any different? If they’re profitable, why wouldn’t these companies force them? So next time you’re looking at that REQ pack on Halo 5: Guardians (or any microtransaction for that matter), remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting. Don’t believe me? Go ahead and see for yourself. Just remember that, if you do spend money on microtransactions, you lose your right to complain when things go sour (and they will go sour). Free maps are great and all, but it isn’t worth the outcome. Even if you lack the time to unlock things legitimately. Use your head. Don’t ruin gaming for the rest of us.
>
>
> Go from Bronze, to Silver, then to Gold when you reach the appropriate milestones in your unlocks. It isn’t rocket science.
>
> I mean, really, this micro-transaction/RNG hybrid system is more forgivable than others I’ve seen. If only because you get permanent unlocks that whittle down the chances to get the higher, much more rare things.
>
> And frankly, I’ll take micro-transactions over a community divide because a lot of people simply don’t want to buy the DLC. So really, it’s not a winnable situation either way.

Not my point. Re read it.

> 2602973356072471;3:
> > 2533274826920712;2:
> > > 2533274934443240;1:
> > > Anyone remember DLC and pre-order bonuses? Of course you do. I mean, how could you forget what is constantly shoved down your throat? Hell, in some games, you have to spend that additional money. Why is this? Well, my friends, it’s because of this one word: profit. Since DLC and pre-order bonuses sell, companies know that they can get away with them (regardless of how obnoxiously forced they are). So what makes microtransactions any different? If they’re profitable, why wouldn’t these companies force them? So next time you’re looking at that REQ pack on Halo 5: Guardians (or any microtransaction for that matter), remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting. Don’t believe me? Go ahead and see for yourself. Just remember that, if you do spend money on microtransactions, you lose your right to complain when things go sour (and they will go sour). Free maps are great and all, but it isn’t worth the outcome. Even if you lack the time to unlock things legitimately. Use your head. Don’t ruin gaming for the rest of us.
> >
> >
> > Go from Bronze, to Silver, then to Gold when you reach the appropriate milestones in your unlocks. It isn’t rocket science.
> >
> > I mean, really, this micro-transaction/RNG hybrid system is more forgivable than others I’ve seen. If only because you get permanent unlocks that whittle down the chances to get the higher, much more rare things.
> >
> > And frankly, I’ll take micro-transactions over a community divide because a lot of people simply don’t want to buy the DLC. So really, it’s not a winnable situation either way.
>
>
> this, every game that has multiplayer paid dlc always end up splitting the population up. This way that doesn’t happen as every one gets the content

Re read my post.

Im fine with the REQ system and free DLC. Some of us can’t afford DLC all the time and if you have to have it and can’t afford it, well sucks for you. Can’t stand that. You don’t HAVE to buy REQs, I earn all mine. But if some people with money to throw away want a bunch of extra tanks and pay for it, and that gives us free DLC. Then let them throw their money away, Cus now I don’t have to

> 2533274934443240;1:
> remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting.

> 2533274934443240;5:
> > 2717573882290912;4:
> > I really don’t see what point you are making about REQs. If one player wants to unlock more armor and Warzone pieces they can spend some moolah, but the player who doesn’t want to spend real world money, still has the chance to unlock said pieces by playing the game and getting points.
>
>
> If you spend real-world money on microtransactions, they will no longer be optional one day. Next time, try reading the full post.

I did read the full post, and nowhere in your OP did you say they will no longer be optional mate.

> 2533274818508074;8:
> Im fine with the REQ system and free DLC. Some of us can’t afford DLC all the time and if you have to have it and can’t afford it, well sucks for you. Can’t stand that. You don’t HAVE to buy REQs, I earn all mine. But if some people with money to throw away want a bunch of extra tanks and pay for it, and that gives us free DLC. Then let them throw their money away, Cus now I don’t have to

Re read my post.

> 2717573882290912;9:
> > 2533274934443240;1:
> > remember this: If you spend that real-world money, you take one willing step toward a world where simply progressing in a game will take either, say, $5.99 or an hour of waiting.
>
>
>
>
> > 2533274934443240;5:
> > > 2717573882290912;4:
> > > I really don’t see what point you are making about REQs. If one player wants to unlock more armor and Warzone pieces they can spend some moolah, but the player who doesn’t want to spend real world money, still has the chance to unlock said pieces by playing the game and getting points.
> >
> >
> > If you spend real-world money on microtransactions, they will no longer be optional one day. Next time, try reading the full post.
>
>
> I did read the full post, and nowhere in your OP did you say they will no longer be optional mate.

Actually, it does. Maybe not in the first paragraph, but it does.

edit: ignore this post

> 2602973356072471;12:
> edit: ignore this post

Even though it’s trying to prevent the next gaming crash? You do that. Don’t need you here.

Eh i doubt it, I mean even mobile games which only make their profit on micro-transactions do not require them. Sure it makes it more difficult to move further in a mobile game do to certain requirements but those games are free, they have to put those requirements in to incentivise a purchase, its their only form of income. Bigger games such as Halo dont need to do this because they are already making a profit from the sell of the game, its $60 bucks per game not a free game with micro-transactions.

> 2533274840624875;14:
> Eh i doubt it, I mean even mobile games which only make their profit on micro-transactions do not require them. Sure it makes it more difficult to move further in a mobile game do to certain requirements but those games are free, they have to put those requirements in to incentivise a purchase, its their only form of income. Bigger games such as Halo dont need to do this because they are already making a profit from the sell of the game, its $60 bucks per game not a free game with micro-transactions.

Actually, plenty of mobile games force you to pay through hour-long paywalls. And, as stated, DLC and pre-order bonuses became abused due to profit. What makes microtransactions any different? Hell, some games require those DLC’s and pre-order bonuses.

I think this form of Microtransaction is different, and definitely not Pay-To-Win as everything you get can easily be grinded down but requires time. However some other games take forever to grind 1 single weapon which forces you or obligates you to buy that gun. One single gun. Here in Halo 5, req packs are easily grinded down. Even gold packs, it does not take that long to save up req points for 1 gold pack if you play like 8 to 10 warzone assault matches and maybe take up to 18 mins per each but averages out to 6 mins per game. However, buying all gold packs from the start is the longest and worst route to do. Commons to rares can simply be eliminated through bronze and silver packs which then requires less Gold packs to buy to unlock everything. The goal of Halo 5 is not to just focus down on getting a single item you want, its about unlocking everything.

When it comes to DLC method before Halo 5 vs Now, this DLC allows players to continue to play. They don’t need to buy a season pass. However drawback is that we haven’t been getting a lot of maps. But as confirmed by Bravo we will be getting new maps so we need to be patient. Its coming out next month and we have a lot of time on our hands. If you wanna play something else to kill time then do it. No one is stopping you. There will always be players in Halo 5 servers. No one is forcing you to keep playing Halo. It doesn’t really hurt your wallet to buy a gold pack with money as long you have income. But don’t just keep buying gold packs with money, then you are unnecessarily spending money and the game would not be worth it. You aren’t obligated to buy req packs with real currency and this game does not make you feel obligated. However it makes someone impatient and that is something people need to control. But if they want to spend money like Greenskull did because he wants to show support then do so.

> 2535409103705542;16:
> I think this form of Microtransaction is different, and definitely not Pay-To-Win as everything you get can easily be grinded down but requires time. However some other games take forever to grind 1 single weapon which forces you or obligates you to buy that gun. One single gun. Here in Halo 5, req packs are easily grinded down. Even gold packs, it does not take that long to save up req points for 1 gold pack if you play like 8 to 10 warzone assault matches and maybe take up to 18 mins per each but averages out to 6 mins per game. However, buying all gold packs from the start is the longest and worst route to do. Commons to rares can simply be eliminated through bronze and silver packs which then requires less Gold packs to buy to unlock everything. The goal of Halo 5 is not to just focus down on getting a single item you want, its about unlocking everything.
>
> When it comes to DLC method before Halo 5 vs Now, this DLC allows players to continue to play. It doesn’t really hurt your wallet to buy a gold pack with money as long you have income. But don’t just keep buying gold packs with money, then you are unnecessarily spending money and the game would not be worth it. You aren’t obligated to buy req packs with real currency and this game does not make you feel obligated. However it makes someone impatient and that is something people need to control. But if they want to spend money like Greenskull did because he wants to show support then do so.

Even when I simplify it, people still confuse my point…Oh, how I weep for humanity…

> 2533274934443240;17:
> > 2535409103705542;16:
> > I think this form of Microtransaction is different, and definitely not Pay-To-Win as everything you get can easily be grinded down but requires time. However some other games take forever to grind 1 single weapon which forces you or obligates you to buy that gun. One single gun. Here in Halo 5, req packs are easily grinded down. Even gold packs, it does not take that long to save up req points for 1 gold pack if you play like 8 to 10 warzone assault matches and maybe take up to 18 mins per each but averages out to 6 mins per game. However, buying all gold packs from the start is the longest and worst route to do. Commons to rares can simply be eliminated through bronze and silver packs which then requires less Gold packs to buy to unlock everything. The goal of Halo 5 is not to just focus down on getting a single item you want, its about unlocking everything.
> >
> > When it comes to DLC method before Halo 5 vs Now, this DLC allows players to continue to play. It doesn’t really hurt your wallet to buy a gold pack with money as long you have income. But don’t just keep buying gold packs with money, then you are unnecessarily spending money and the game would not be worth it. You aren’t obligated to buy req packs with real currency and this game does not make you feel obligated. However it makes someone impatient and that is something people need to control. But if they want to spend money like Greenskull did because he wants to show support then do so.
>
>
> Even when I simplify it, people still confuse my point…Oh, how I weep for humanity…

I think posted in the wrong thread LOL

> 2533274934443240;13:
> > 2602973356072471;12:
> > edit: ignore this post
>
>
> Even though it’s trying to prevent the next gaming crash? You do that. Don’t need you here.

If anything is going to cause the next gaming crash, it’s paywalls and season passes.

You’re basing your arguments off the assumption that these are going to be forced down the road, when they presently are not. Don’t blame the community for pointing out fallacies that are backed up on paranoid assumptions. They make enough money off of the present system to most likely offset any DLC profits that they would make at this juncture.

Also, I noticed that you editted your OP. It’s not that it was long, it was that text walls with no paragraph spaces are hard to understand. See what I’m doing?

meh I’ll keep buying my packs. Don’t tell me how to spend my money. Fact is I don’t have time to play as much as some high school kid does that mean I should be relegated to using junk. I like the option of being able to have some nice things in the game without having to grind out for 2 hours for one gold pack. When I make $3 in 8 minutes not a hard call in my book. Same with games like NBA 2k can I grind out to have a decent my player sure. Or a I can drop $20 and be a bad -Yoink!- rookie. I see this req system in that same light.