The repulsor is a very fun new equipment that sadly isn’t featured in the campaign.
I know there are only four slots for equipment and 343 made the wise choice of not overcomplicating the gameplay with an equipment wheel or menus for choosing a loadout, but I think the repulsor could still work in a future DLC.
Just remove the threat sensor instead and make the the AI scanner detect enemies.
I agree with this. I literally only used the grapple and threat sensor through my legendary campaign play through. Thrust was two slow and the drop shield was made out of paper, so either of them could have gone in place of the Repulsor.
Using the Repulsor on bosses would have been fun and useful.
I think they should do a DLC Campaign starring the three other members of Blue Team as they try to follow the trail of John-S117. However, each of the Spartans will have separate perks.
Frederic will have the Grapple-Shot, and Drop-Wall. But he will replace his Deployable-Sensor and Thruster-Pack with Overshield and the Repulsor. He gets bonus damage to melee strikes and explosives get more of a splash-range.
Kelly with have the Grapple-Shot and Thruster-Pack. But she will replace the Deployable-Sensor and Drop-Wall with Speed-Boost and Damage-Boost. She gets a bonus damage output to close-quarters weapons and extended charge to energy weapons.
Linda will have the Grapple-Shot and Deployable-Sensor. But she will replace her Thruster-Pack and Drop-Wall with Active-Camo and Promethean-Vision. She gets a boost to precision weapons damage output and an extended radar.
This would allow for this hypothetical DLC story to allow you to choose who to play as in select missions and what tools you bring to each fight; making each mission feel fresh with repeat playthroughs and allowing for more fun in the open world sandbox.
Don’t get me wrong, I do think the threat sensor is very useful indeed. But it could be mixed with the AI scanner. Maybe we could deploy the threat sensor by pressing down in the d-pad and it would highlight both enemies and interactive items in an area.
I have thought about this before. I think that grapple shot ruins the equipment selection. Its basically mandatory with how alot of enemies are to fast to kite on foot and with how massive the environments are. You pretty much never end up using anything other than grapple shot and threat sensor when fighting camo enemies and thats on PC with easy key binds to hit them. I woudnt want to switch them on controller. Honestly what they should have done is throw sprint in the bin and replace it with grapple. That way you still have access to the equipment at all times and would actually have a reason to use them. Also drop wall being in instead of repulsor is a crime.
Based on how glitchy the repuslor is I’d rather they didn’t. Already bad enough acting like Spiderman in boss fights on legendary. Rather they spent more time on unique environments instead of gimmicky abilities.
In my opinion we really don’t need thrusters, in Halo in general. We should get rid of it and the threat sensor (they were tacked on to be useful by adding invisibility camo in the last upgrade, by themselves they weren’t very useful in this campaign and in previous halos). They had to really design out of their way certain segments of the campaign to make them useful, unlike the grappleshot which has uses that come out more naturally. Instead, like the op mentioned, the ai scanner should do what the threat sensor does without taking up real estate of the controller buttons.
Instead of thrusters we should have a jetpack. It serves a similar but a much more useful purpose from a utility perspective. And I know most people will say it will make things unbalanced, but so does the grappleshot, but everyone likes that (so do I because it is a fun welcome addition to the sandbox).
I think a jetpack, grappleshot, repulsor, and a more powerful dropwall/or Bubble shield would be a great fun 4 equipment selection combo. You can do all the fun movements you like with this selections. We won’t even need the sprint button either. We can use that for something more useful and FUN like dual Weilding. (I think we should still have the slide by holding crouch when running and not requiring sprint)
This way you can have the classic feel but also have new fun modern mechanics, that can be switched off for those that like the old school style.
But I am guessing the “Balance” obsessed will stop this from gaining any traction. I think Halo should emphasize fun mechanics and then balance it afterwards. Instead of just completely waive their hands and gave up (like they did with dual Welding, vehicles, and jetpacks). But maybe there is hope and someone at 343 might listen up and implement.
I used the drop wall a lot on the campaign, specially on Legendary. It’s not as frail as in the multiplayer once you upgrade it. And the last upgrade, which adds shock damage, is actually really good.
How is it glitchy?
I mean, in multiplayer when you are dealing with desync and lag issues, it can seem glitchy because someone didn’t get bounced like they should.
But campaign is all local.
It would be a great tool to use, ESPECIALLY when dealing with vehicle combat from the Spartan Hunters Battle and would be a great tool to fight the Hunters as a counter-action to their attempt at a melee-slap.
I think the repulsor had a lot more appropriate situations to use it in the campaign than the thruster.
If the thruster’s main gimmick is to break targeting or lock-on with enemy weapons, not having an indication that you have been locked on to doesn’t give enough cues to inspire you to use it. In most situations it’s worth leaving your equipment set to the grapple and dragging yourself to cover rather than boost 3 feet, losing all momentum, and then desperately sliding to cover.
The drop wall in the campaign is only marginally more useful at max level than in the multiplayer where it takes twelve years to redeploy, has a max of 3 you can carry, and an AR can peel the panels off in the same tick that they punch straight through into your body. In general it is so useless that it isn’t worth the three or four seconds it takes to deploy to try and give you cover to escape a situation, and it won’t give you an advantage in a mirror damage race which is its most common use.
I really would have preferred a bubble shield or something since when that was upgraded you could have cool AoE effects like regeneration inside of it or an EMP on the exterior. That or bring the campaign bonuses and benefits to it into multiplayer.
As in not always very responsive. I’d say the same problems can occur with the grapple hook sometimes…which was kind of an annoying on legendary when the game felt like it was needed heavily in boss fights to survive. Bad enough that 343i doesn’t know how to do fun boss fights.
i think there need to add the repulsor in the campaign.
then you can do more and more funny things in the campaign and in story line missions.
like when elite’s or grunt’s trow a plasma grenate and you use the repulsor to sent then back to then.
or there use rocket launcher or skewer and you can sent then back.
same with the wraith’s.
edit: i think if there add repulsor in the campaign the Cowbell skull become’s so more fun to have turn on and see more funny things in the campaign then you now can do all with the cowbell skull on
Quick changing between thrusters and grapple worked really well, despite the lesser effect of Thrusters.
Grapple Thrust Thrust Grapple.
Shield was indeed not that useful for cover, but fully upgraded it functioned well for blocking a few shots and adding the extra EMP damage on all shots passing through it.
I used all abilities extensively through my Leg playthrough.