So when we first saw what’s now known as the “Bulldog” shotgun in the Mega Construx sets, due to some extra, naughty leaked info, we knew this was a new shotty, a completely different design to past games. Now, after seeing in gameplay, and after some tif bits from interviews, it’s the UNSC “riot shotgun,” taking up a different role to the iconic shotty of old. It’s got a nice big clip size of 10, and reloads a lot faster thanks to that big old drum style magazine, though compared to the shotgun of old, it seems a bit weaker, especially compared to the 343 incarnations.
We’ve also got the pistol, the “sidekick” which yes does look rather generic compared to past Halo’s (though I think it looks a LOT like the Halo 2 pistol, and it’s fast rare of fire reflects that).
Its now been mentioned in several interviews that the “Bulldog” is replacing the old shotty, and while I like the bulldog for the reasons mentioned above, I don’t like this fact. What I’d love (and this can happen, it happened in Halo 5 in regards to the rocket launcher!) is for the classic shotty and pistol to be added as variants.
Let’s have the Bulldog and the OG shotgun stand boldly side by side, and fill different combat roles. The classic shotgun could have a tighter spread and higher damage, making it more effective at longer ranges, at the cost of a smaller magazine size and a much slower reload due to having to manually insert each cartridge.
Lets have the Magnum let the Sidekick live up to its name, with the Magnum being far more powerful, at the cost of a slower rate of fire and smaller clip size. A tweaked CE magnum, with the Sidekick seen in the demo being just that: it’s sidekick.
343 seems to really be pushing the sandbox nature of Halo, and encouraging people to explore different play styles, and adding these extra weapons would only expand upon that, whilst also enforcing their decision to return to the classic art style and bring back some of Halo’s iconic designs alongside the new.