The Replacement of Old Weapons with the New...

So when we first saw what’s now known as the “Bulldog” shotgun in the Mega Construx sets, due to some extra, naughty leaked info, we knew this was a new shotty, a completely different design to past games. Now, after seeing in gameplay, and after some tif bits from interviews, it’s the UNSC “riot shotgun,” taking up a different role to the iconic shotty of old. It’s got a nice big clip size of 10, and reloads a lot faster thanks to that big old drum style magazine, though compared to the shotgun of old, it seems a bit weaker, especially compared to the 343 incarnations.

We’ve also got the pistol, the “sidekick” which yes does look rather generic compared to past Halo’s (though I think it looks a LOT like the Halo 2 pistol, and it’s fast rare of fire reflects that).

Its now been mentioned in several interviews that the “Bulldog” is replacing the old shotty, and while I like the bulldog for the reasons mentioned above, I don’t like this fact. What I’d love (and this can happen, it happened in Halo 5 in regards to the rocket launcher!) is for the classic shotty and pistol to be added as variants.

Let’s have the Bulldog and the OG shotgun stand boldly side by side, and fill different combat roles. The classic shotgun could have a tighter spread and higher damage, making it more effective at longer ranges, at the cost of a smaller magazine size and a much slower reload due to having to manually insert each cartridge.

Lets have the Magnum let the Sidekick live up to its name, with the Magnum being far more powerful, at the cost of a slower rate of fire and smaller clip size. A tweaked CE magnum, with the Sidekick seen in the demo being just that: it’s sidekick.

343 seems to really be pushing the sandbox nature of Halo, and encouraging people to explore different play styles, and adding these extra weapons would only expand upon that, whilst also enforcing their decision to return to the classic art style and bring back some of Halo’s iconic designs alongside the new.

I’d love to play through the campaign with just the bulldog, only for later in the game at a big moment, for Chief to come across an OG shotgun and then you just go wreak havoc with it.

It could be an mistake by IGN because it’s IGN. I hope there isn’t a huge and loud uproar needed by the community to get those I C O N I C designs. I’m all in for new iterations but the weapons shown except the AR look generic and uninspired even if they’re just additions.

About the shotgun - I thought first it was the EVA-Shotgun from Apex Legends… And the grapple… sorry that’s a big joke… Preferring Jetpacks all over that.

> 2533274839846184;3:
> It could be an mistake by IGN because it’s IGN. I hope there isn’t a huge and loud uproar needed by the community to get those I C O N I C designs. I’m all in for new iterations but the weapons shown except the AR look generic and uninspired even if they’re just additions.

I was also hopeful it was just a mistake from IGN but Hiddenxperia got an interview with 343 as well and he seems to be saying the same in this tweet. Though he could have also gotten that information from the IGN article, not from his interview with 343, as it’s not explicitly mentioned.

If anything, the Sidekick better be an additional handgun and not a replacement. Otherwise someone in the weapons department made a serious blunder.

As much as I love the OG shotty, we havnt seen anything close to it for the last 2 games. Atleast the magnum retained its relative form throughout.

This, and a magazine fed shotgun seems like a rational upgrade for a combat shotgun (especially 540 years in the future) - but this is also me rationalizing the change.

I do hope we see more classic designs, ala the AR and BR

> 2533274791984947;6:
> If anything, the Sidekick better be an additional handgun and not a replacement. Otherwise someone in the weapons department made a serious blunder.
>
> As much as I love the OG shotty, we havnt seen anything close to it for the last 2 games. Atleast the magnum retained its relative form throughout.
>
> This, and a magazine fed shotgun seems like a rational upgrade for a combat shotgun (especially 540 years in the future) - but this is also me rationalizing the change.
>
> I do hope we see more classic designs, ala the AR and BR

I hope it’s just a second gun.

I would be also fine if it has the same dmg and range like the normal shotgun just for astethic a new gun

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> > 2533274791984947;6:
> > If anything, the Sidekick better be an additional handgun and not a replacement. Otherwise someone in the weapons department made a serious blunder.
> >
> > As much as I love the OG shotty, we havnt seen anything close to it for the last 2 games. Atleast the magnum retained its relative form throughout.
> >
> > This, and a magazine fed shotgun seems like a rational upgrade for a combat shotgun (especially 540 years in the future) - but this is also me rationalizing the change.
> >
> > I do hope we see more classic designs, ala the AR and BR
>
> I hope it’s just a second gun.
>
> I would be also fine if it has the same dmg and range like the normal shotgun just for astethic a new gun

Oh yes, I would certainly hope it feels and performs like we are used to.

To those saying its weak, I believe the build was run on Heroic difficulty. I dont remember the shotty being able to one-shot an elite minor on heroic (and from the range we saw)

> 2533274791984947;8:
> > 2533274861263132;7:
> > > 2533274791984947;6:
> > > If anything, the Sidekick better be an additional handgun and not a replacement. Otherwise someone in the weapons department made a serious blunder.
> > >
> > > As much as I love the OG shotty, we havnt seen anything close to it for the last 2 games. Atleast the magnum retained its relative form throughout.
> > >
> > > This, and a magazine fed shotgun seems like a rational upgrade for a combat shotgun (especially 540 years in the future) - but this is also me rationalizing the change.
> > >
> > > I do hope we see more classic designs, ala the AR and BR
> >
> > I hope it’s just a second gun.
> >
> > I would be also fine if it has the same dmg and range like the normal shotgun just for astethic a new gun
>
> Oh yes, I would certainly hope it feels and performs like we are used to.
>
> To those saying its weak, I believe the build was run on Heroic difficulty. I dont remember the shotty being able to one-shot an elite minor on heroic (and from the range we saw)

I think the difficulty was on normal but normal just got a little bit harder.

> 2533274861263132;9:
> > 2533274791984947;8:
> > > 2533274861263132;7:
> > > > 2533274791984947;6:
> > > > If anything, the Sidekick better be an additional handgun and not a replacement. Otherwise someone in the weapons department made a serious blunder.
> > > >
> > > > As much as I love the OG shotty, we havnt seen anything close to it for the last 2 games. Atleast the magnum retained its relative form throughout.
> > > >
> > > > This, and a magazine fed shotgun seems like a rational upgrade for a combat shotgun (especially 540 years in the future) - but this is also me rationalizing the change.
> > > >
> > > > I do hope we see more classic designs, ala the AR and BR
> > >
> > > I hope it’s just a second gun.
> > >
> > > I would be also fine if it has the same dmg and range like the normal shotgun just for astethic a new gun
> >
> > Oh yes, I would certainly hope it feels and performs like we are used to.
> >
> > To those saying its weak, I believe the build was run on Heroic difficulty. I dont remember the shotty being able to one-shot an elite minor on heroic (and from the range we saw)
>
> I think the difficulty was on normal but normal just got a little bit harder.

Possibly. I believe an interview that…greenskull or Halofollower had with 343 stated that dev’s were consistently realizing that they thought the Heroic build at the time felt too easy.

We already had the scattershot which shoots twice as fast as the shotgun, and the gunfighter pistol which sadly sees little use in warzone. Don’t see why 343 tried so hard to balance and tune Halo 5 weapons to add these 2 new guns that fulfill the same role. Huge waste of resources.

The old shotty could still exist we have the br and now the covenant br, i have a feeling the old shotty will return either in the flood mission or later down the road akin to how the spnkr and ce magnum was brought back in 5.
Even if it is replaced look at how faithful the br ar and pistol is I can accept some changes especially since it doesn’t replace the pump action it still can exist this is just a new shotgun that sprays further.

I just hope the weapons on the map don’t make us feel severely underpowered with are spawn weapons…I hated that about classic halo and that’s the primary reason “br starts” became a thing…they knew slayer starts were jacked up.

I mean I’m all for map control…picking up a weapon for its utility in its specific role…but if the sidekick is too weak to the point where you’re just guaranteed to die to just about anyone who has a pair of useful thumbs…man that would suck…

Every halo has its main utility weapon. We went from ce pistol to BR to the magnum. This new gun though…I’d imagine isn’t as good as the h5 magnum most likely (because people complained so much about it despite halo always having a main utility weapon. I guess they just missed the br being the main utility weapon?)

And idk if I’m imagining it but it seemed to have a considerable amount of bloom…which would just be upsetting in multiplayer man. I hate bloom…setting a proper fire rate is just way better than using a feature like reticle bloom. That’s just me though. Maybe I’m in the minority in those regards…

> 2533274839846184;3:
> It could be an mistake by IGN because it’s IGN. I hope there isn’t a huge and loud uproar needed by the community to get those I C O N I C designs. I’m all in for new iterations but the weapons shown except the AR look generic and uninspired even if they’re just additions.

I feel like 343 has already heard the entire communities emotions about the demo… it sounds like most people are liking core gameplay, iffy on the more “advanced” movement mechanics, and mostly disliking graphical quality. And I’m with them on that. The textures look very unfinished except on chief’s hands when holding a gun. The ending cutscene of the new brute looked like a prerender with the bare minimum of graphical quality. Truly, I was disappointed with graphics (not art style though I like that), but I liked gameplay. I’m sure if 343 fixed textures and remodeled a few weapons, crowds would be much happier.

Forgot to add… the textures that 343 has right now are probably closer to what we were expecting, as the demo was captured for the cancelled e3 ao its old footage.

I would love a plethora of og weapons mixed in the sandbox of new. Just replacements and new versions would be a disappointment. A concern of mine is the new Commando rifle is a replacement for the DMR. I would love to see the old DMR and the new Commando together. Maybe a little redundant, but consistent and fun.
I loved when the Brute plasma Rifle was added in H5. (If only the needle rifle made it, could’ve just skinned that weird needle carbine.)
The more the merrier when it comes to campaign

While watching the new General Heed video he pointed out that the new carbine had a bunch of descriptors under it’s name, so that made me think, along with the upgrades tab, what if these new weapons are the base version of the weapons and we could upgrade the sidekick into the classic magnum? Maybe this will work for the shotgun too but I think that might be a stretch.

> 2535434383513151;16:
> While watching the new General Heed video he pointed out that the new carbine had a bunch of descriptors under it’s name, so that made me think, along with the upgrades tab, what if these new weapons are the base version of the weapons and we could upgrade the sidekick into the classic magnum? Maybe this will work for the shotgun too but I think that might be a stretch.

I’m very doubtful of that assumption. I think the descriptors underneath the weapon name are just that: descriptions, with the sole purpose of telling you what sort of weapon you are about to pick up.

I really liked the bold move to change the weapons, they were cool. But in the one minute trailer on youtube they show a BR for a second, so I think they are just that new weapons, dont mind it though.

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> > 2535434383513151;16:
> > While watching the new General Heed video he pointed out that the new carbine had a bunch of descriptors under it’s name, so that made me think, along with the upgrades tab, what if these new weapons are the base version of the weapons and we could upgrade the sidekick into the classic magnum? Maybe this will work for the shotgun too but I think that might be a stretch.
>
> I’m very doubtful of that assumption. I think the descriptors underneath the weapon name are just that: descriptions, with the sole purpose of telling you what sort of weapon you are about to pick up.

One can hope, I adore the unique design of the magnum and I’d be sad to see it go.

in the trailer all the new weapons featured make me fear for how they might feel on the multiplayer on release.