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> > > 2535429593088083;2:
> > > …
> >
> >
> >
> > > 2535453495391865;3:
> > > no
> >
> > What are you responding to? Please respond specifically to what you disagree with, and why.
>
> I’m responding “no” to everything you said. Thrusters, spartan charge, ground pound, power slide, smart scope, stabilise and clamber – all these things make Halo 5 PvP so much more fun and engaging. And to remove these to slow down the game? No, no, and no. There are plenty of slow games without these features already. Play Halo 3 without any of these if you want the super slow feel! It’s back compat now! Or Destiny 2 for something newer and slightly faster (they have perma-sprint though and smart scope ha!). Halo 5 is the best PvP at the moment in many ways due to these features you are proposing to remove. So “no”. 
>
> EDIT: Oh, and as for spartan charge, nothing is more satisfying than dodging the charge on the edge of a map so that your opponent falls off with a nice suicide; and equally few things are more infuriating if the sides are reversed. Or take a mid-air ground pound. Silly moments and fails like this makes Halo 5 PvP so great.
I get exactly what you’re saying, and I personally agree (that’s why I’d love for them to, minimally, be options somehow in Custom Games), but then there are plenty of people who have opinions like this as well:
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> > I know a lot of people hate on a lot of (or all of) the Spartan Abilities in H5G. While I myself don’t have any personal qualms with them, I can understand people’s gripes. With that said, I think there’s a solution to keep the game “evolved” and not completely backtracking, while also giving a feel of return to a more simplistic time of Halo.
> >
> > Here’s my idea (if you couldn’t guess from the title):
> >
> > Remove thrusters (gasp!)
> > This isn’t as cut and dry as it seems at first glance, however. The removal of the thruster from Spartans would change the entire platform of the Spartan Abilities. Consider these changes:
> > - Thruster pack: removed entirely - Spartan charge: majorly nerfed, while still limited to use only during sprint - Sprint: either A) speed will not be maintained indefinitely, instead, limited bursts of (nerfed) speed; or B) increase base movement speed (slightly) - Ground Pount: removed entirely - Slide: removed entirely - Smart Scope: replaced with HUD viewing (canonical!), possibly switch ADS (no advantage, no magnifier) if descoped (not sure about this at all, just throwing it out there) - Stabilize: removed entirely - Clamber: animation slowed to encourage more standard (crouch) jumping (only if map design priority isn’t for clamber use)The point of this is to make Spartan Abilities (as the name suggests) only revolving around what the Spartan, independent of their armor, could do.
> >
> > This would help clear one button entirely (for use possibly w/ equipment, dual-wielding, or some new feature), plus the button combinations involving the thruster. This would slow down the gameplay while still allowing the player feel like a Spartan with a great many inherent capabilities.
> >
> > What do you guys think? Other than the ones clamoring for just a remake of Halo 3, how do we/343i try and keep the feel of players being Spartans, while also attempting to return the feel of gameplay closer to a style resembling the Halo we all love?
>
> Spartan charge is an abomination and at least for me ruined H5. Thrusters also contributed to that. I’ve said 1000 times. the more complicated the movement and abilties, the higher the skill gap, the LESS the casuals(largest population) is not going to want to play. Go ask Cliffy B how “Lawbreakers” is doing. i’ll save you the time, its not doing well. The game is simply too fast and to complicated for the larger casual gamer player demographic. Although H5 is obviously not that fast and complicated it is certainly more fast a complicated compared to every other halo title. Yeah, H5 has had a dedicated hardcore player base, but at what cost? Last I heard H5 sales were nowhere near that of H4. Thats very telling considering many on this board hate H4. Additionally look at COD:IW. although it sold well compared to a lot of games, compared to other COD games it didn’t do well at all, hence the return to “Boots on the ground”. Now it looks like yet again COD well sell thru the roof simply because it simple and easy to pickup and play. 343 could learn from that, but they won’t.
As much as you or I may entirely want the Spartan Abilities to remain as-is, or instead be removed entirely, we can’t wish away the fact that there’s a divide amongst Halo fans, typically when talking in extremes. That’s why I was proposing some form of compromise; a way to keep some of the more basic features, tone down some others, and still yet remove others that seem to be too much change. That’s not to say that my proposal is perfect, or even altogether sound, but the principle behind why it was made I think is one worthy of at least our consideration. Even if it isn’t the aspect of thrusters (and their influence) being removed, how can there be compromise to give fans of the former games (and less of the latter) a feel of the former gameplay, while also providing some “evolved” aspects of the gameplay that other players have grown to enjoy (or possibly even prefer over the older titles)? How can we bridge what seems to be a generational gap without a culture shock one way or the other?
Ultimately, I know that there is no way to please everyone. I also realize that there are typically two major camps of fans: those of the older Halo games (CE, 2, 3), and those of the more modern era (Reach, 4, 5G), and then those few/more silent who enjoy both equally. I think it would be a disservice to pander fully to only one camp of fans (irregardless of which it were), and so a compromise seems like the best and least-harmful solution. Anything else is completely alienating entire sects of fans. Give us the best of both, and remove the worst of both.
EDIT: let it be known that while I sit more in the middle of this discussion (about which “camp” I’m in), I completely respect and can understand others’ positions for their preferences. I see the strengths and validations of both sides, which is why I find it hard to just unequivocally cast aside one side or the other.