The red glow warning before vehicle destruction is bad :

So I call it the “red glow” because I don’t find it a better name

First, I think the red glow lasts too long, every time the pilot have the time to escape. It’s very frustating when you are the one shouting at him. Escape from the vehicle explosion shouldn’t be so easy, every bad players are able to do it. The time of “glowing” should be shorter

Then, the graphic is really bad. The vehicle becaming all red is really ugly to see. A simple alarm sound would be totally enough and wouldn’t spoil the general appearance of the game (and seriously, it doen’t seems logical that human and alien vehicles have the same alarm sound lol)

So, what do you think of this problem

  • Red glow should be shorter
  • Red glow shouldn’t be shorter

0 voters

  • Red glow graphics are bad
  • Red glow graphics are good

0 voters

  • I like the red glow system
  • I would like to see it remooved

0 voters

2 Likes
https://forums.halowaypoint.com/t/anyone-else-think-the-explosions-in-infinte-need-an-update/494027

Reminds me of this topic that brought this up.

Yes, I was thinking about it as well. I am not a fan of it, it feels like the game is holding your hand here when it shouldn’t.

5 Likes

i like the system, vehicles have never been about pure practicality in halo,… the red glow system allows for me and my teammates to jump ship or… yoink it we’re goin down in a blazy of glory… wear as in other games that option is gone because u just eyeball the damage to the vehicles… which isnt bad by any means, but this system expands your options when in a vehical and its not perfect,… u wait too long u die,… u get shot to much u die… but man exploding on a group of people knowing its one way… very fun,… ineffective, inefficient and likely to just end in ur death… but man what if it doesn’t

2 Likes

Red glow only exists because 343 is incapable of making actual vehicle damage like even Halo 3 had. They have the same sound for the same reason Covenant vehicles don’t explode blue anymore either. 343 is being 343. Even with another five years and another half a billion dollars, 343 would not be able to do what Bungie did on the original Xbox/360

12 Likes

I dunno. They’re kind of silly, but people are so bad at games that without them people would whine when they couldn’t figure out when it was better to not get into vehicles because it was on the brink of exploding and die over and over again.

They could probably have just did it with sound cues though I presume to indicated that a vehicle has had enough and is going to explode momentarily.

I actually like the idea of the glow, and its time, but it definitely looks pretty bad, and explosions in this game just look weird.

Everything banished is addicted to the color red, its part of what really bugs me about their design. The covenant had so many different pinks, blues, greens and purples. While banished energy weapons are pretty much always the exact same shade of red.

2 Likes

Your hog being on fire and missing 4 wheels wasn’t enough of an indicator of how long you had to live?

5 Likes

not long, lets see who i can take with me eh

343 made 2 new villains : the prometheans and the banished, and both fired red munition. But I’m sure the endless will have a whole new red very cool !

I’m cool with the doom-state. I like that you can accelerate the destruction by doing additional damage.

I do not like how cheesy the graphics and animations are. Why does every vehicle glow exactly the same way? Feels lazy to me. Each vehicle should have different doom state graphics, maybe even a couple different types. Fire, sparks, exploding parts, shuttering, realistic audio cues, etc. should be used, not some holographic color overlay.

2 Likes

Personally I don’t really like it. It would be better if you vehicle just showed damage and players had to judge when and if it was going to explode. It is kinda to hand holdy so to speak. But I guess it’s kinda good in a way since majority of maps aren’t vehicle friendly anyways.

1 Like

I enjoy the warning. In prior games, I would get out if my vehicle was beat up, but I like being able tonstay in until the end. Plus, if you know someone you’re shooting is about to jump out, you can finish them off pretty easily.

What I don’t like is when my healthy vehicle suddenly blows up… Was it a Skewer? I’ve used a skewer and not blown up antything before.

1 Like

Literally almost everything bad or dangerous is red for 343

Their creativity is so challenged, you’d think that Brutes were the ones working at 343. Based on how stupid the Banished’s plan is in the Campaign, maybe the Banished are the ones making Halo Infinite

“Red bad! Green good! Mister Chief green because he good. Make bad guys red! Bad guys wear red. Bad guys shoot red. Red bad color. Red color scary! Make danger. Make vehicle in danger become red too!”
-Chief Brute at 343

You notice what color the Xalanyn and the Skimmers are? The whole Endless race is also red. RED. GET IT? BECAUSE RED BAD. “How do we make sure people know an enemy is bad or something is dangerous?” “Red?” “GENIUS!”

Gone are the days of Bungie’s colorful vision

Actually surprised the plasma grenades aren’t red now too

1 Like

My issue with doom-state is that it takes the mystery and adrenaline out of the vehicle play. Before, you could, in essense, drive a heavily damaged vehicle indefinitely, until you finally got hit by something that could kill you. So it was up to the occupants to decide when enough was enough and bail. Halo Infinite just tells you “Hey, you’re gonna die” and completely takes the decision from us. Just get out, one way or another, this vehicle is gonna blow.

Before it was about pushing your luck, now it’s about running down a timer.

Also there’s nothing worse than dooming a loaded hog with a skewer then watching your triple jump out and run away while you reload.

3 Likes

I miss driving vehicles that were very clearly smoking, burning, and heavily damaged, big chunks missing, but you kept risking it anyway. I miss when vehicles had unique “intense damage going haywire” animations, like the ghosts going out of control driving themselves before blowing up in blue plasma with a weird alien noise. Vehicles had TONS of damage points where chunks all over broke or fell off. You could definitely tell when you needed to get out, but you just kept driving it anyway. You didn’t need this 5 second warning of the vehicle glowing more red to escape, you died with your vehicle like a ship captain. Also the explosions in Halo Infinite are extremely underwhelming in general, especially since the vehicles don’t go flying or flip upside down or anything. In Bungie games, sometimes you’d get killed by a random piece of debris or box getting blown up at you. In Infinite, the vehicle blows up sitting in place unmoved

1 Like

Man,
The Cove’s use to have really wild colors.

Elites were Purple/Blue/Gold/Silver
Grunts were usually Caution Tape Yellow, sometimes Red
Brutes were a muddy brown.
Jackals weren’t a specials color, because their shields were a giant Neon sign.

It really does feel like 343i onboarded Interns from their local Microsoft college.
All the design decisions are utterly void of creativity and stink of Deviant art edgy world building.

2 Likes

I like the red glow.

If anything I’d like a bigger explosion so I can kamikaze

Oh my god, don’t give them by idea, they would be able to do it !

I believe that the red glow and length of it is appropriate for the given situation that vehicles are in.