Auto aim.
I’m going to make this quick:
In previous halo games aiming skill was king. Use of the utility weapon required effort and practice because of fast movement, strafing, high jump height and relatively low aim-assist. Reach has none of these. Bungie destroyed the core halo experience of map movement to accommodate for AA’s. This was to cater to the casual community. Made a bad decision? Sprint, evade or AL could save you with no effort necessary. Jetpack can be used to break map control (undeservedly) off-spawn.
As for the aiming skill being king in halo? No more. Bungie decided to annihilate this core part of halo by increasing hitboxes and aim-assist, whilst simultaneously reducing movement speed. To “compensate” for this, Bungie introduced a new “skill” (lmfao) in the form of pacing shots. Because aiming is so incredibly easy in Reach, bloom was intended to seperate the good from bad players. But bloom was so poorly implemented it just became a clusterluck (cwatididthur?) spamfest. The removal of bloom makes it far too easy for any noob to land shots.
THE SOLUTION:
Like the title states, default Reach is beyond redemption. The only way Reach is playable as a halo game is to completely strip away as much as we can that makes it “Reach”, and implement, to the farthest extent we can, settings the makes the game play like “halo”.
Here are those setting:
120% movement
125% jump height
200% gravity
Bleedthrough damage mod
90% melee
125% damage
150% damage resistance
On these settings:
Dmr/pistol is a 4sk
DMR/pistol is a 3shot melee
Other weapons and grenade damage values are practically unchanged.
Movement feels like halo.
Discuss.