The Reason Why Default Reach Cannot Be Saved

Auto aim.

I’m going to make this quick:

In previous halo games aiming skill was king. Use of the utility weapon required effort and practice because of fast movement, strafing, high jump height and relatively low aim-assist. Reach has none of these. Bungie destroyed the core halo experience of map movement to accommodate for AA’s. This was to cater to the casual community. Made a bad decision? Sprint, evade or AL could save you with no effort necessary. Jetpack can be used to break map control (undeservedly) off-spawn.
As for the aiming skill being king in halo? No more. Bungie decided to annihilate this core part of halo by increasing hitboxes and aim-assist, whilst simultaneously reducing movement speed. To “compensate” for this, Bungie introduced a new “skill” (lmfao) in the form of pacing shots. Because aiming is so incredibly easy in Reach, bloom was intended to seperate the good from bad players. But bloom was so poorly implemented it just became a clusterluck (cwatididthur?) spamfest. The removal of bloom makes it far too easy for any noob to land shots.

THE SOLUTION:

Like the title states, default Reach is beyond redemption. The only way Reach is playable as a halo game is to completely strip away as much as we can that makes it “Reach”, and implement, to the farthest extent we can, settings the makes the game play like “halo”.
Here are those setting:

120% movement
125% jump height
200% gravity
Bleedthrough damage mod
90% melee
125% damage
150% damage resistance

On these settings:
Dmr/pistol is a 4sk
DMR/pistol is a 3shot melee
Other weapons and grenade damage values are practically unchanged.
Movement feels like halo.

Discuss.

let me put this in simple words halo reach=/=halo 3.5

> let me put this in simple words halo reach=/=halo 3.5

Agreed.

That being said, I don’t deny that Reach does have problems. However, everyone seems to think that changing movement/damage settings to mimic Halo 2/3 is the God sent solution.

However nobody seems to consider the fact that we now have hitscan. In Halo 3, you couldnt sweep the BR effectively because you’d only land 1-2 bullets of the 3 shot spread. If you increase damage so the DMR is a 4 sk, and reduce bloom, you’ll only be narrowing the skill gap. You can sweep the DMR all you want and still land your shots. This, coupled with the fact that Reach does have a fairly gratuitous aim-assist, will only serve to make the DMR even easier to use.

In all honesty, besides 85% bloom (given), the only changes I’d make to core gameplay are slightly increased movement speed/gravity, no headshot bleedthrough capabilities, and the removal of jetpack from the Arena.

> > let me put this in simple words halo reach=/=halo 3.5
>
> Agreed.
>
> That being said, I don’t deny that Reach does have problems. However, everyone seems to think that changing movement/damage settings to mimic Halo 2/3 is the God sent solution.
>
> However nobody seems to consider the fact that we now have hitscan. In Halo 3, you couldnt sweep the BR effectively because you’d only land 1-2 bullets of the 3 shot spread. If you increase damage so the DMR is a 4 sk, and reduce bloom, you’ll only be narrowing the skill gap. You can sweep the DMR all you want and still land your shots. This, coupled with the fact that Reach does have a fairly gratuitous aim-assist, will only serve to make the DMR even easier to use.
>
> In all honesty, besides 85% bloom (given), the only changes I’d make to core gameplay are slightly increased movement speed/gravity, no headshot bleedthrough capabilities, and the removal of jetpack from the Arena.

Um… Halo 2 had hit-scan. Just to bring that up.

I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining functionality and a skillgap.

> let me put this in simple words halo reach=/=halo 3.5

It’s not Halo 3.5. ( Stupid way to put it btw. ) It’s Halo in it’s signature gameplay. You don’t like it? Play another game.

> I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining functionality and a skillgap.

The game is more skillful when the rounds go where you aim. No luck is involved. Just aim skill.

There wasn’t luck with bullet travel time. The bullets went where you aimed, you just had to learn to lead your shots.

> I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining connection gap.

Fixed.

Non-hitscan doesn’t work in networked games, something host kids will never understand.

I think they should take out reloading. DooM didn’t have it in '93 and we don’t need it now!!!1

> > I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining connection gap.
>
> Fixed.
>
> Non-hitscan doesn’t work in networked games, something host kids will never understand.

Because in non-hitscan games host ALWAYS wins right? Get real…

> I think they should take out reloading. DooM didn’t have it in '93 and we don’t need it now!!!1

So people will play smart. God people are forgetting more and more what made Halo so damn good.

> > > I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining connection gap.
> >
> > Fixed.
> >
> > Non-hitscan doesn’t work in networked games, something host kids will never understand.
>
> Because in non-hitscan games host ALWAYS wins right? Get real…

Try needing 8-12 perfectly-landed shots to kill a person in H3. Now tell me host doesn’t matter.

It’s not just about HAVING host but being close to the host. East coast gets host 90% of the time and have absolutely no idea what it’s like. The 10% of the time that west coast gets host, the east coast guys whine the whole 5 deaths before quitting because “it’s unplayable.”

That’s what we (far north-west, latin america and overseas) deal with nearly every single game.

> > I think they should take out reloading. DooM didn’t have it in '93 and we don’t need it now!!!1
>
> So people will play smart. God people are forgetting more and more what made Halo so damn good.

Naw man, reloading is for BK’s. It’s a stupid timing game (and timing is for nubs)! Also, why have ammo counters? Galaga didn’t have it in '81 and we don’t need it now! Resource management is for suckers.

Almost Perfect, but I hope that the frags don’t leave you on red bar, or kill you in one hit.

IMO 90% damage and 90% resistance is more balanced (perfect balance wetween DMR, NR and magnum), but I’ll support these settings because of the player movement traits.

> let me put this in simple words halo reach=/=halo 3.5

But loldefaultReach= Randomness and slow kill times. Fact and if you argue this you are a troll.

> > > > I’m aware of that, but I never said I liked hitscan in Halo 2. In all honesty I think travel time is more effective than hitscan at maintaining connection gap.
> > >
> > > Fixed.
> > >
> > > Non-hitscan doesn’t work in networked games, something host kids will never understand.
> >
> > Because in non-hitscan games host ALWAYS wins right? Get real…
>
> Try needing 8-12 perfectly-landed shots to kill a person in H3. Now tell me host doesn’t matter.
>
> It’s not just about HAVING host but being close to the host. East coast gets host 90% of the time and have absolutely no idea what it’s like. The 10% of the time that west coast gets host, the east coast guys whine the whole 5 deaths before quitting because “it’s unplayable.”
>
> That’s what we (far north-west, latin america and overseas) deal with nearly every single game.

That’s why you shouldn’t use a walmart connection.

also, do you seriously believe that only americans experience lag? you have no idea what it’s like sometimes when a American player gets host.

also, if you think I am the only one who says this, then I’d like to add this : http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76931382

> That’s why you shouldn’t use a walmart connection.

It’s about location, not connection. Don’t even bother posting if you don’t understand simple latency concepts.

> also, do you seriously believe that only americans experience lag? you have no idea what it’s like sometimes when a American player gets host.
>
> also, if you think I am the only one who says this, then I’d like to add this : http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=76931382

Huh?? I don’t even live in the US, what are you talking about?
I even specifically mentioned overseas players having more lag.
I’m saying the complete opposite of what you seem to think I am.

Reach has failed, there is no debate. The numbers support this claim as the population consists of

-firefight
-big team battle
-infection
-invasion
-swat

I got on 3 days ago and do you know how many people were playing “the arena” the 1 pathetic playlist bungie allotted us… 450 people

team slayer… 600

team classic…49

I wasn’t even aware that the game could keep track of such low numbers.

People liked halo because of what it was. the shift from h2 to h3 caused a decline in players amount of playtime, but the changes were managable and made sense.

in H2 the “br” supposedly shot a triple burst through a single barrell and was a point and shoot gun.

in H3 the implementation of staggered bullets gave got a more realistic feel, and while people may not LIKE it, it physically made sense.

In halo reach, there is no equation for BLOOM. Shot 4 and up will randomely miss. (unless you have host) there is no mechanic for it, its literally random.
so were left with this:

player A: times shots and hits all 5
player B: spams thus getting shots in quicker and sometime beats player A due to LUCK

that is NOT skill.

YES, hit boxes are bigger
YES, host will always play a role without dedi servers
YES, its not perfect

but at least it makes sense. If i shoot faster and strafe more effectively than you I will win everytime.

Halo was a good game because you had a SOLID OUTCOME, no variation.

its fun because you pit a group of players with EQUAL opportunity to the farthest extent possible thats not on a lan connection, and you see who is more proficient.