The reason i can't take sprint haters seriously

My halo background
Okay i been playing since CE for pc. Good, no great times. i hated reach with all my heart! It’s not a bad fps but it’s a bad halo game. It was a pre alpha destiny let’s be honest. When halo 4 gameplaye was showed i was pissed off. Hated all the new changes. After more gameplay i started liking some changes and realized some of my complaints were petty and I ended up pre ordering. Now i do feel like it should have had classic gameplay as its primary play style.

Why sprint hater can’t be taken seriously
You hate sprint just because… admit it, it’s not balancing, maps, running away. If you’re shot and can’t sprint for 1s making running away impossible you’ll still hate it. Maps have be made around sprint and feel great so that argument is no good. Theyve added a mechanic that make running away risky and could end up getting you killed. It’s become a strategy and skill yet you still hate it. All because what? You missed 3 kills? 1 of which would of still gotten away. WHAT’S BAD ABOUT RISKY, BALANCED SPRINT? Would it be okay if we could still shoot while sprinting?

They have changed the game to accommodate sprint and since the beta ended theyre making the game even better weapon balance wise and movement. I’d rather have someone say “sprint isn’t horrible but i want that classic no sprint i grew up on.” These arguments are petty and dull. Sorry but sprint is here to stay. Maybe a no sprint playlist while make it in and now custom games you can disable it, is that not good enough?

if you have played halo from the beginning than you know that it NEVER had sprint in mind. and also had its own identity which bungie gave it. 343 has taken its own identity away.

You pretty much just stated the overarching and fundamental problem with sprint: it changes the gameplay and design of the game to the point of hardly being recognizable as a Halo game. When a mechanic makes a game play fundamentally differently (like fast travelling in TES), then it does not belong, and should not even be considered.

Why Bungie and 343 would allow most of their new featires to be fundamental aspects in the later Halo games is beyond me, but it is sure as hell harming the franchise.

> 2533274822366750;3:
> You pretty much just stated the overarching and fundamental problem with sprint: it changes the gameplay and design of the game to the point of hardly being recognizable as a Halo game. When a mechanic makes a game play fundamentally differently (like fast travelling in TES), then it does not belong, and should not even be considered.
>
> Why Bungie and 343 would allow most of their new featires to be fundamental aspects in the later Halo games is beyond me, but it is sure as hell harming the franchise.

Youre right, and that’s the argument im looking for but we dont get that. It’s" im tired off people running away"never an all around gameplay statement. Even then i feel halo 4 (no AA) still felt and played like classic halo just with sprint.

Halo 5 is moving into a new territory but even so it’s still the best and most balanced Nextgen fps coming.

Halo ce simple sandbox wit op pistol
Halo 2 added to sandbox and tweaked balancing abit and added regen health. All why it’s called the most competitive.

Halo 3 added even more to the sandbox besides weapons, now has equipment and hurt balancing do to dual wielding and BR dominance.

The first trilogy mechanics changed with each game too so halo 4 didn’t do anything reach or 3 didn’t already do. Simple retweak and default sprint.

So assassinations don’t belong? Plasma EMP? What about dual wielding? Or maybe incendiary grenades? Brute shot?
Every single game has had major changes that have made the game play fundamentally differently.

> 2533274795515722;2:
> if you have played halo from the beginning than you know that it NEVER had sprint in mind. and also had its own identity which bungie gave it. 343 has taken its own identity away.

Bungie created reach and made it’s own creation into something it’s not. Id take default sprint over the unbalanced mess reach was. Halos id is equal starts and longer kill times…that’s what makes halo halo and why i fell in love wit it (and its awesome campaign/story)

> 2533274942655628;1:
> Maps have be made around sprint and feel great so that argument is no good.

Umm, no.

The maps are gigantic and stretched out. They play horribly.

> 2533274942655628;6:
> > 2533274795515722;2:
> > if you have played halo from the beginning than you know that it NEVER had sprint in mind. and also had its own identity which bungie gave it. 343 has taken its own identity away.
>
>
> Bungie created reach and made it’s own creation into something it’s not. Id take default sprint over the unbalanced mess reach was. Halos id is equal starts and longer kill times…that’s what makes halo halo and why i feel in love wit it (and its awesome campaign/story)

i dont know what their mindset was but reach nosedived really really fast. only reason i kept reach was custom games and campaign.

> 2533274851609386;5:
> So assassinations don’t belong? Plasma EMP? What about dual wielding? Or maybe incendiary grenades? Brute shot?
> Every single game has had major changes that have made the game play fundamentally differently.

The brute shot, fire bombs, and plasma pistol EMP are all sandbox additions, and don’t change the core mechanics. Dual wielding is actually not as beloved by the “purist” community as you think it is, I actually somewhat enjoyed it’s removal. And assassinations also don’t change the mechanics too much, but I think they should be turned off for competitive playlists.

Eh. Sprint changes the gameplay, yeah. But it in no way changes the core gameplay. Halo 5, 4, and Reach are all Halo at their core, and sprint hasn’t changed that

> 2535450678330170;7:
> > 2533274942655628;1:
> > Maps have be made around sprint and feel great so that argument is no good.
>
>
> Umm, no.
>
> The maps are gigantic and stretched out. They play horribly.

Other than the forge maps, they all played great. Eden/empire is gigantic to you?

(Random thought: shotgun should’ve been in the beta it’s important they get it’s range and power right)

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> > 2533274822366750;3:
> >
>
>
> Youre right, and that’s the argument im looking for but we dont get that. It’s" im tired off people running away"never an all around gameplay statement. Even then i feel halo 4 (no AA) still felt and played like classic halo just with sprint.
>
> Halo 5 is moving into a new territory but even so it’s still the best and most balanced Nextgen fps coming.
>
> Halo ce simple sandbox wit op pistol
> Halo 2 added to sandbox and tweaked balancing abit and added regen health. All why it’s called the most competitive.
>
> Halo 3 added even more to the sandbox besides weapons, now has equipment and hurt balancing do to dual wielding and BR dominance.
>
> The first trilogy mechanics changed with each game too so halo 4 didn’t do anything reach or 3 didn’t already do. Simple retweak and default sprint.

And you just stated it again, the large majority of changes in the trilogy were merely sandbox related, not mechanics. The only real change in mechanics in the trilogy was from Ce - 2, which really were just destructible UNSC vehicles, lack of fall damage, and no health system, but at the same time, none of these changed map flow/design now, did it?

> 2533274822366750;12:
> > 2533274942655628;4:
> > > 2533274822366750;3:
> > >
> >
> >
> >
> > Youre right, and that’s the argument im looking for but we dont get that. It’s" im tired off people running away"never an all around gameplay statement. Even then i feel halo 4 (no AA) still felt and played like classic halo just with sprint.
> >
> > Halo 5 is moving into a new territory but even so it’s still the best and most balanced Nextgen fps coming.
> >
> > Halo ce simple sandbox wit op pistol
> > Halo 2 added to sandbox and tweaked balancing abit and added regen health. All why it’s called the most competitive.
> >
> > Halo 3 added even more to the sandbox besides weapons, now has equipment and hurt balancing do to dual wielding and BR dominance.
> >
> > The first trilogy mechanics changed with each game too so halo 4 didn’t do anything reach or 3 didn’t already do. Simple retweak and default sprint.
>
>
> And you just stated it again, the large majority of changes in the trilogy were merely sandbox related, not mechanics. The only real change in mechanics in the trilogy was from Ce - 2, which really were just destructible UNSC vehicles, lack of fall damage, and no health system, but at the same time, none of these changed map flow/design now, did it?

It didn’t change map design or flow, and guess what halo 5 maintains that map flow just at a faster pace. Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!

mistakes were made with halo 4 THAT HAD NOTHING TO WITH SPRINT but it was still fun. Halo 4 is what reach shouldve been and halo 5 is what 4 shouldve been.

> 2533274942655628;13:
> Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!

Which is weird considering that I’ve heard (or at least rumors) that the competitive scene isn’t too convinced that Halo 5 will be anywhere near as competitive as its predecessors.

> 2533274942655628;13:
> It didn’t change map design or flow, and guess what halo 5 maintains that map flow just at a faster pace.

Maps in Halo 4 were larger, seemingly in an attempt to nerf sprint. Sprint on classic-sized maps makes combat too random and chaotic, and leaves teams with no room to breathe or time to think during objective games. To solve that problem, you make the maps larger, effectively turning sprint into a placebo: you move faster, but you travel slower.

In many cases, enlarging a map changes its sightlines and the flow of its combat. Shutout, for example, is an enlarged remake of Lockout/Blackout that was created for Halo 4, and it played terribly. There are 1:1-scale remakes that played fine enough with sprint, though not as well as the originals. Some map designs are more severely affected by enlargement than others, but that only means that there are some classic maps (and map styles) that will never be viable with sprint.

Halo 5 didn’t seem to suffer as much from this issue, and its maps were a little bit smaller than the average Halo 4 map. However, it’s entirely understandable that people would be concerned about it.

> 2533274881015020;14:
> > 2533274942655628;13:
> > Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!
>
>
> Which is weird considering that I’ve heard (or at least rumors) that the competitive scene isn’t too convinced that Halo 5 will be anywhere near as competitive as its predecessors.

From my standpoint it is, if only people used their mics. Btw in this day in age what is currently the goto competitive fps? Plz dont say COD. If the CC isn’t feeling h5 what fps are they high on then?

> 2533274881015020;14:
> > 2533274942655628;13:
> > Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!
>
>
> Which is weird considering that I’ve heard (or at least rumors) that the competitive scene isn’t too convinced that Halo 5 will be anywhere near as competitive as its predecessors.

Like who?
Eric “GH057ayame” Hewitt is working on the game
Mason “Neighbor” Cobb is working on the game
Sean “Dersky” Swidersky is working on the game
Scott Lussier @ScottGandhi liked the game
Austin @DenialMikwen liked the game
Aaron Elam (@MLGACE) liked the game
Heisenthul @LxthuL liked the game
NInja admits halo5 with tweaks could be a great competitive multiplayer.
Wlashy likes it for the most part
Neogaf seem pretty happy with halo 5

And especially after they released the changes being made which were all ideas form fans that are actually being implemented

> 2533274942655628;16:
> > 2533274881015020;14:
> > > 2533274942655628;13:
> > > Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!
> >
> >
> >
> >
> > Which is weird considering that I’ve heard (or at least rumors) that the competitive scene isn’t too convinced that Halo 5 will be anywhere near as competitive as its predecessors.
>
>
>
>
> From my standpoint it is, if only people used their mics. Btw in this day in age what is currently the goto competitive fps? Plz dont say COD. If the CC isn’t feeling h5 what fps are they high on then?

What’s considered a competitive FPS by who? Me? I consider Shootmania, Toxikk and Counter-Strike: Global Offensive as competitive FPS’s - but that’s in my opinion, of course.
It doesn’t invalidate what I said, however, if that’s what you were trying to do.

> 2533274796029854;17:
> Like who?

Like I said, it’s likely that what I heard was nothing but a rumor.

> 2533274942655628;1:
> Why sprint hater can’t be taken seriously
> You hate sprint just because… admit it, it’s not balancing, maps, running away.

This is why I can’t take YOU seriously.

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> > 2533274822366750;12:
> > > 2533274942655628;4:
> > >
>
>
> It didn’t change map design or flow, and guess what halo 5 maintains that map flow just at a faster pace. Im calling now, HALO 5 IS/WILL BE THE MOST COMPETITIVE HALO SINCE 2!
>
> mistakes were made with halo 4 THAT HAD NOTHING TO WITH SPRINT but it was still fun. Halo 4 is what reach shouldve been and halo 5 is what 4 shouldve been.

Just by looking at Truth and Pitfall, can you see how utterly wrong that is. And having 2 speed settings actually slows down gameplay, since everyone has to sprint to travel, and go at base speed to engage.

and to be honest, ai enjoyed Reach WAAAYYYY more than Halo’s 4 and 5, as it played much more like Halo than the other two.