> > > > > With respect to the far more diverse multiplayer games out there these days, Halo 4’s population is not that low. CoD will always have a large fan base because anybody can pick up the controller and have just as much skill as the next loser playing the game (battle of the campers!)
> > > > >
> > > > > Halo takes practice, competitive nature, and the will to overcome disappointment at your failures. These skills are not popular in the gaming community, so Halo games will probably continue to under achieve.
> > > > >
> > > > > the same goes for the GoW franchise. If you can’t wall bounce, Yoink! basically.
> > > >
> > > > I’ve been saying something similar to this since folks back on B.net blamed Reach’s low population on this, that and the other.
> > > >
> > > > I have a 30+ y/o brother, two 50+ y/o parents (dad, step-dad) and an 8 y/o nephew who all play CoD games and go positive. But when they used to join me in Reach 5-15 was a good game for them.
> > > >
> > > > Society will always ENJOY easy games, and with the CoD games it’s pathetically easy to pile up kills vs ANY Halo game. That is the reason for your population differences. Blops and MWF aren’t by any stretch of the imagination better games. But they are easier, with a non-existent learning curve, and therefore more enjoyable for most. And last I knew, easier never translated to better. Nor does population translate to better (do folks really think the Twilight movies are good because of huge populations that flock to see them? LOL)
> > >
> > > People play CoD instead of Halo because CoD is more consistantly fun. Halo doesn’t take any more skill than CoD does. In fact, I’d take the best CoD players of the best Halo players any day. It’s the shield that makes the difference. The shield is the only thing that separates Halo from every other FPS series. That’s the game-changer. In every other game, the person with the best reflexes and aim wins. Because of the shield, that doesn’t really matter as much in Halo. In Halo, it’s all about landing more hits on your enemy while trying to prevent him from landing some on you. It’s less about positioning, aim, and skill, and more about jumping around and throwing elbows. Once you get up into the “competitive” levels, it becomes about so-called “map control” (ie power weapon hording) and exploits.
> > >
> > > In series like CoD, the methodology of winning is no different at every level… the ingredients are always the same… the more skill you have, the higher you rank.
> > >
> > > A good demonstration of this is SWAT. SWAT favors aim, reflexs, and skill… the guy who shoots first and most accurately wins the firefight. As such, it plays more like other modern shooters than any other mode, and it shouldn’t be surprising that most dedicated Halo players SUCK at it (while my k/d ratio in that mode is about double standard modes… higher even than my ratio in games like CoD and Battlefield).
> >
> > Much like Swat (which I played something like 1,200 games in on Reach) CoD games are more about who sees who first and filling earholes with lead, than anything else. Hence how kids with neither reflexes, nor thumbs, can pile up kills and squeal with delight.
> >
> > I’m not following your logic at all.
> >
> > Jumping around and using a DMR to plant 5 headshots on another jumping/moving target will always be more difficult than spraying bullets at a player who just ran by your camping spot, and getting the insta-kill.
>
> Halo and COD take the same amount of skill to play. You can ACTUALLY kill people even if they see you first in cod. 343 likes COD, where do you think these improvements to halo 4 came from. Also, COD has a staff of people that actually know what they’re doing in regards to multiplayer.
> I love halo, but this game is never gonna hold as many players as it did in CE, 2, and halo 3.
I just about stopped reading when you said improvements.
I love Halo to death, but the game has not improved at all since H2 or even H3.
Loadouts are not Halo. We used to fight for things like Camo but now we start with them … this is laughable.
And ordinance certainly is not Halo. We have always fought for Power Weapons … never were they delivered to us specifically.
Infinity Slayer is so far from the Halo that we all originally played, it’s almost not worth comparing anymore. It’s like discussing the differences between apples and oranges these days. Nothing has improved.