THE REASON Halo 4 is so Bad 2

Many of you understand what makes halo 4 so bad, and i don’t want to dive to much into that. The thing I want to bring to light is why these bad things are in the game. Why such obviously terrible ideas made it to launch, and continue to exist. Why the game launched with a terribly hindered custom games, and such a horribly hindered match-making. Why the game would launch without a working file share. Why the game would launch with out a ranking system to appease competitive players.

I blame “A CERTAIN GAME”.

Actually, it’s because of " A CERTAIN GAME", but not really it’s fault, if that makes any sense. It is more specifically due to " A CERTAIN GAME’s" popularity that 343i felt the need to speed up production on the game to beat out " A CERTAIN GAME’s" launch. They did this, hoping to attract more players, and maybe it did. However it is due to this that the game’s production missed a crucial phase where the community could tell them how bad the game is so that they could fix it, this is called beta. Sound familiar? That’s because we are in the beta we didn’t have a chance to participated in before the launch, now.

I know what your thinking, " But that doesn’t explain why they changed halo to be so bad in the first place…"

Still, i partially blame “A CERTAIN GAME”.

Again it is due to the popularity of " A CERTAIN GAME" that 343i felt the need to implement features that work wonderfully in “A CERTAIN GAME”, to Halo.
This is why we have all these things that we have never seen in any halo before…

Instant re-spawn(causes big maps like in " A CERTAIN GAME")
Join in progress
Default Sprint (Causes big maps like in “A CERTAIN GAME”)
Customize-able classes/ load-outs
(personal) Ordinance
death cams
Armor skins and weapon skins
Perks ( some of which are copied and pasted from " A CERTAIN GAME")
The inability to play multiple game types in a playlist (except in DLC)

I’m sure their are more, but this is just off the top of my head. List below if you can think of any more.
You can find all of these things in " A CERTAIN GAME", while they may or may not have originated there, 343i ripped them from " A CERTAIN GAME" because it is so popular, in “A CERTAIN GAME”.

Problem is, all of these things work in “A CERTAIN GAME”, not in halo.

Please do not mention the certain game we talking about is.

I understand your frustration and agree.

There are currently 20,000 people playing halo 3 at peak times! Forget halo 4 and get back on halo 3 where all the fun was :smiley:

I like Call of Halo 4. It’s my favorite game. Call of Duty has helped the franchise.

I’m going to respectfully disagree. I’ll cut the crap and talk about Black Ops 2.
Halo 4 is simply a product of gaming evolution. 343 industries is a company out to make money like any other in this world. It’d be counter productive to cater this game to the minority, as that would mean minimum sales, less revenue, less profit, which would eventually lead to a failed product, and no Halo 5, so on and so forth.

I do believe Halo 4 was stuck between the old Halo games and the new, evolved Halo generation of games to come. 343i simply decided to take the leap and evolve. After all, they need to cater to wide audience, mainly due to the amount of competition out there. So the perks, the loadouts, instant respawns, all these are no surprise. They may be undesirable, but they should by no means be a surprise. In essence, I can tell you Halo 4 is still very much Halo. It’ll take some time to get used to it, but this game still requires skill, much more than black ops II. It has lost some of it;s finesse. By this I mean, the game is no longer as tactical as previous Halo games. However, it still very much tactical. I do think the amount of power weapons in a map at any given point has hindered this aspect, as its become easier to take over a tactical area of a map, but all in all the game still feels Halo.

I do believe where 343i went wrong was not considering or catering to the hardcore, die hard fans of the halo franchise. These are the people that have made Halo what it is today, and they should have been considered from the beginning. A simple evolution of the skill/social playlists from halo 3 would have been good enough. In fact, at this point I think it would have been exceptional. I doubt they’ll make up for it, so I wouldn’t count on it happening.

I have both games, I play them both. I’ve been playing them both since Halo CE and Call of Duty 4 (modern warfare). I can tell you these games are not similar in any way. From the maps to the gameplay to the tactics, they have nothing similar. Call of Duty allows you to be a Rambo take on the whole team kind of guy, and thats fine, because thats the way the game is setup. I enjoy it and I play it for this and many other reasons. Halo 4 still encourages team play, and is a faster paced, skillful game.

I don’t get it. Do the older Halo games cease to exist when the next one is released?
They have to do, why else would people act like the latest game in the franschise is some terrible crap that they are forced to play?

> I’m going to respectfully disagree.

How are you disagreeing with me? We both think that 343i is attempting to make the game more like call of duty because it is more popular, and we both agree that the changes are negative. Only thing i think we disagree on, is how negative these things are.

Okay, you’re picking on multiplayer exclusively. Halo 4 took gameplay elements from Mass Effect 3 MP, Battlefield, Crysis, and CoD.

The problem is…?

Anybody who thinks JIP is a bad thing to come to halo must be a caveman.

> I’m going to respectfully disagree. I’ll cut the crap and talk about Black Ops 2.
> Halo 4 is simply a product of gaming evolution. 343 industries is a company out to make money like any other in this world. It’d be counter productive to cater this game to the minority, as that would mean minimum sales, less revenue, less profit, which would eventually lead to a failed product, and no Halo 5, so on and so forth.
>
> I do believe Halo 4 was stuck between the old Halo games and the new, evolved Halo generation of games to come. 343i simply decided to take the leap and evolve. After all, they need to cater to wide audience, mainly due to the amount of competition out there. So the perks, the loadouts, instant respawns, all these are no surprise. They may be undesirable, but they should by no means be a surprise. In essence, I can tell you Halo 4 is still very much Halo. It’ll take some time to get used to it, but this game still requires skill, much more than black ops II. It has lost some of it;s finesse. By this I mean, the game is no longer as tactical as previous Halo games. However, it still very much tactical. I do think the amount of power weapons in a map at any given point has hindered this aspect, as its become easier to take over a tactical area of a map, but all in all the game still feels Halo.
>
> I do believe where 343i went wrong was not considering or catering to the hardcore, die hard fans of the halo franchise. These are the people that have made Halo what it is today, and they should have been considered from the beginning. A simple evolution of the skill/social playlists from halo 3 would have been good enough. In fact, at this point I think it would have been exceptional. I doubt they’ll make up for it, so I wouldn’t count on it happening.
>
> I have both games, I play them both. I’ve been playing them both since Halo CE and Call of Duty 4 (modern warfare). I can tell you these games are not similar in any way. From the maps to the gameplay to the tactics, they have nothing similar. Call of Duty allows you to be a Rambo take on the whole team kind of guy, and thats fine, because thats the way the game is setup. I enjoy it and I play it for this and many other reasons. Halo 4 still encourages team play, and is a faster paced, skillful game.

This

Everyone hold on a second here! When OP says “A Certain Game” does he mean Call of Duty?

Didn’t you already make a thread about this, except you used “Call of Duty” instead of “A CERTAIN GAME”?

Didn’t that thread get locked?

The gaming market functions much better when companies DON’T try to build off one another. I know people want Halo to be more popular (and I personally think taking elements of other games WON’T make it more popular), but I had much more fun playing Halo AND CoD when they were two clearly separate games. It still baffles me that people think the games need to merge ideas on a gameplay level when the two games are NOTHING like each other. And you cannot say that implementing features from other games is the evolution of Halo. That’s not evolution, that’s copying.

> > I’m going to respectfully disagree.
>
> How are you disagreeing with me? We both think that 343i is attempting to make the game more like call of duty because it is more popular, and we both agree that the changes are negative. Only thing i think we disagree on, is how negative these things are.

Actually we also disagree on it being necessary for halo to eventually take on call of duties qualities.
I don;t have the exact statistics but from what i’ve been told,

Halo 3 had more people online 3 years after its launch, then halo 4 does 2 months after its launch.

This is my counter to that.

> > > I’m going to respectfully disagree.
> >
> > How are you disagreeing with me? We both think that 343i is attempting to make the game more like call of duty because it is more popular, and we both agree that the changes are negative. Only thing i think we disagree on, is how negative these things are.
>
> Actually we also disagree on it being necessary for halo to eventually take on call of duties qualities.
> I don;t have the exact statistics but from what i’ve been told,
>
> <mark>Halo 3 had more people online 3 years after its launch, then halo 4 does 2 months after its launch.</mark>
>
> This is my counter to that.

Really. Prove it.

I remember saying way back when CoD 4 came out that it would never be as good as halo. I said, “They don’t have a ranking system to tell who the best players are. Somebody could just crawl their way to a 10th prestige so therefore it has no meaning or merit.”

Even today I stand by what I said. And if 343 is going to do what someone else already does “perfectly,” then the game is dead.

> > > > I’m going to respectfully disagree.
> > >
> > > How are you disagreeing with me? We both think that 343i is attempting to make the game more like call of duty because it is more popular, and we both agree that the changes are negative. Only thing i think we disagree on, is how negative these things are.
> >
> > Actually we also disagree on it being necessary for halo to eventually take on call of duties qualities.
> > I don;t have the exact statistics but from what i’ve been told,
> >
> > <mark>Halo 3 had more people online 3 years after its launch, then halo 4 does 2 months after its launch.</mark>
> >
> > This is my counter to that.
>
> Really. Prove it.

http://web.archive.org/web/20081208030140/http://www.bungie.net/

If you click that link you will notice several things. First and foremost it is a web archive, meaning it shows what Bungie.net looked like at a very specific moment in time. For this page, you will notice that moment in time is Monday December 8th, 2008 – over a full year after Halo 3’s release. Furthermore, if you navigate your mouse over the date in the top right, it will show you the time of day on a 24hr clock. The timestamp reads 03:01:40, or 3:01AM.

Also, if you notice the page also lists, as I said, the Halo 3 unique users over a 24hr period AND the amount of users currently signed on, which in this case is 135,201. So, what this means is that at 3 in the morning on a Monday there were more people playing Halo 3 than yesterday’s PEAK population for Halo 4. So yeah, there ya go

Halo 4 can be a lot better if the next update included the following:

*If it is possible, fix the lighting so the players do not look like they glow even if they are in the shade.
*Wargames should introduce double exp playlists, classic slayer with no loudouts or sprint, and Highest skill level aside everyone’s SR.
*Fix the weapon lowering mechanics and possibly introduce a machinima slayer variant that allows online players to lower their weapons. Maybe introduce playable elite models.
*Theatre needs to disable kill feeds and the announcer in free camera mode.
*Infection needs more customisation. eg. Changeable player colours, flood weapons, loudout traits, flood appearance etc. Maybe even make a player turn into an elite.
*Bring back gametypes such as “insane”, “race”, “One Flag”, “Assault”, “Invasion” and “Classic Flag”
*Slayer option to only count scoring by actual kills.
*Introduce Mark VI GEN 2 armour (Halo 4 Master Chief Armour) into multiplayer. I have no idea why they didn’t do it in the first place.
*Reduce DMR hitscan/auto-aim by 20% and up BR, no-scoped light rifle, covenant carbine, and storm rifle damage by 5%.

50 percent of what you said makes me want to barf

No one cares about half that stuff

The blame can’t be placed with CoD or any other game. The blame can only be placed with the people who created Halo 4.

Yeah, but what im saying is the people did it because of COD

look at this chart

less than half the people are playing now than was playing around launch, its only been like 3 months…

http://halocharts.com/2012/chart/totalpopulation/all