The reason for the current lack of playlist and game mode variety is
- Population Size - Warzone - 343’s insistence upon making Warzone the casual experience.Why/how does this make sense? Warzone is essentially a separate, standalone experience from Arena. Most players are not jumping from Warzone to Slayer to SWAT to Warzone Assault to BTB. The primary reasons for this are:
1. 343 created a divide between Warzone and Arena in the game’s UI (menu). Incompetence or intentional…either way, it was not a wise move.
2. Warzone matches last a long time.
3. Warzone matches pay out significantly more, both in terms of XP and RP.
4. At least half of Halo 5’s REQ Rewards are exclusive to Warzone.
5. Warzone matches take 24 human players out of Halo 5’s multiplayer population pool.
5a. Warzone is the only social playlist containing professional, studio-quality maps.
5b. Warzone is fairly popular, and perhaps that reception is well-deserved, but in reality we don’t know because it never has to compete with another legitimately casual experience.
Perhaps #5 wouldn’t have been a big deal when populations were as large as those playing Halo 2, Halo 3, or even Halo Reach. However, given the size of today’s Halo game populations, taking 24 players (per match) away from the Arena population pool means there’s not only a much smaller population pool in general (compared to Halo games prior to H4), but that smaller pool is also being divided…but divided by how much? While we can’t say for sure, the overall online population is likely being divided by at least 1/3, and up to as much as 1/2 (or maybe slightly more).
So, if Halo 5’s daily peak population was 75,000 (XBL Top 10 Most Played list and other games’ player population stats say this is likely a fair estimate) that would mean Team Arena is never hosting more than 50,000 of those players, and it’s more likely that Arena never hosts more than around 37,500. Again, this would be the daily peak population. All other times would be lower…some significantly lower numbers.
I think it’s reasonable to assume that The Master Chief Collection was hosting an overall population of around 35,000 too; at least up to the launch of Halo 5. As you all know, search times in Master Chief Collection were always a problem, and the most recent Community Update (detailing an expansion to the MCC rank ranges when searching) serves as confirmation that population was, and continues to be, the primary culprit after most the major matchmaking bugs were squashed.
Now, ask yourself - What would hurt 343 more at this point . . . Offering Arena playlist variety with MCC-like search times, or withholding Arena variety and ensuring short wait/fast matchmaking times?
The reason for the lack of variety in the Arena part of Halo 5 is low population. Not because Halo 5’s total population is plain miserably low, but because 343 divided Halo 5’s population (seemingly on purpose…even within their very own game’s UI) between Arena and Warzone. As long as all achievements run through the REQ system, whatever population Halo 5 has will always be significantly divided like this. Whether the player is playing or paying for what’s in the REQ packs, this is a problem.
Is there a fix? Probably not. If there is one, it must begin with putting Warzone and Warzone Assault and all Arena modes into one single online multiplayer selection list. Still, the opportunity to actually gauge just how popular and well-received Warzone even is has been lost. The only way 343 could have truly evaluated this was to put Warzone up against Ranked and Social Arena game modes (including a genuine BTB playlist with studio quality, original maps), and let the best modes prevail. Only time that was possible was at launch, when the population was at it’s ultimate peak…perhaps it could’ve been done around Christmas. Regardless, the time and opportunity have both passed 343 by.
Conclusion: Make up your own mind.
TL;DR: Don’t comment on something you don’t care enough to read all the way through.
