First of all, we’ve been completely disregarded since after the release of Halo 3. Bungie didn’t even make an attempt to satisfy us with Reach, and from the looks of things, Halo 4 will be no different. Oh yeah, and it’s been 5 friggin years. It’s not like we’re just impatient or something.
Also, we know that if Halo 4 is competitive, then casuals will love it too. However, if it’s casual, competitive players can’t enjoy it to the fullest. It makes absolutely no sense to cater to casuals. If you consider yourself to be a casual, and you enjoyed Halo 1, 2, and 3, you would without a doubt enjoy a competitive Halo 4, even if you’re only going to play casually. It’s very frustrating that 343 is choosing to cater to casuals after it was made abundantly clear in Reach that this is never a good idea.
Lastly, it’s very clear that 343 is going to split the community, again. In fact, it’s already split. They have to make “Classic” playlists and “New” playlists because they made a game that’s not competitive enough for the competitive community. In the two most successful MP Halo games (2/3), gameplay was identical across every playlist, and these games were made to be competitive. Everyone enjoyed it, and nobody ever complained that those games were unable to satisfy their competitive (or casual) needs. These games were equally enjoyed by hardcore and casual fans alike. This is most certainly not a coincidence.
If 343 chooses not to make changes, fine. Mark my words though, Halo 4, and every Halo game following it, will flop if changes aren’t made. It’s 343’s choice. They’ll either do the right thing or kill Halo for everyone.
Nothing is set in stone though. We have 20 seconds of gameplay, and if 343 decides to get rid of sprint, perks, armor effects in-game, and whatever other inconsistencies they’ve decided to cram into Halo 4, it’s not too late. That’s the most frustrating part though: They probably won’t.
MInd you, Im not here to disprove yours either.