So this is 100% more opinion. Yet I think a lot of this would make Halo 4 (or Halo 5?) a better game. More balanced. Skilled. Fun for everyone. From the automatic AR lover, to the MLG no-scope DMR users. And all inbetween.
Rifles
DMR
1-Slower ROF (25-50%)
2-Less bullet magnetism at close range
BR
1-Longer range
2-1 shot less to kill for headshots
3-More recoil (5%)
Carbine
1-Heavier headshot damage (1-3 shots less)
2-Slight “stun” against players being shot
Light Rifle_
1-The same. Should balance out.
Autos
Assault Rifle
1-Longer Range
2-slight damage increase
Storm Rifle
1-More bullet spread
2-Stun ability like in Halo:CE
Suppressor
1-Damage increase
2-Range increase
3-ROF increase
Pistols
Magnum
1-Pretty fine the way it is
Bolshot
1-Slight damage increase per normal shots
2-15% weaker charge shot (Now it takes a “Shotgun Blast Shot” + Beat Down=Kill.
Plasma Pistol
1-No charged shot tracking
2-Charged shot takes down 2% energy per second. Not 1%.
3-Smaller vehicles (Hogs/Mangoose/Ghosts) don’t stun as much. Only 1-2 seconds.
4-Tanks/Mantis/Etc EMP effect lasts 1 second more.
OTHER THINGS
1-Vehicles need a HP boost. For players and overall vehicles
2-Warthog MG and Ghost Plasma should do 10% more damage. But keep overheat
3-10% more boost ability for Ghost
4-Ordanace should not be random. Should be based on what weapon you used.
Example_
If all your kills are Assault Rifle and Nades you should have Damage Boost, Nades and SAW
If all your kills are BR or DMR or such you would have. Overshield. Nades. Sniper Rifle
Or so on.
Playlist Changes
1-Add BTB. Not BTB slayer.
2-Heavies…
3-More classic forge remakes
4-Action Sack
5-(Probably not possible) but online COOP MM
6-Classic Playlists. No L.O. Ordance. Normal Points. Possibly no sprint. Abilites. Overall classic Halo