Hi ,
First off i would like to say that i am an onyx mnk solo and crossplay player with overall 2.0 k/d so i am not bad at the game and i know what im talking about. As everybody knows mnk struggles against controller at higher ranks but not many people quite understand why. I will try to shed some light on the subject and hear some of the community’s thoughts on this.
Performance:
The performance of the game itself is not good. When you are on mnk each frame you gain can result in better gameplay (on controller too but on mnk is much more important) with practice and since the gpu market is currently ridiculous many mnk players play with low fps and makes shots much harder to hit. If you want somewhat acceptable fps your game needs to look like garbage and will impact your in game visibility.
The battle rifle and strafe speed:
This is my favourite gun in halo but sometimes i feel like if 343 were to delete this gun the two inputs would be balanced. The problem with the battle rifle is that its a 3 round burst gun. With the increase to strafe speed in halo infinite getting perfects is very very very hard against good players. It’s even hard to get a 2 burst melee combo consistently on mnk. On controller due to the aim assist people can get perfects and two shot melees way more consistently than mnk. I will say that the aim assist is a problem for mnk players only in battle rifle duels. That is because the br’s consistency on controller absolutely pees on mnk brs. When you use mnk there is a lot of human error when people are strafing that doesnt exist to that degree when using a controller because the aim assist decreases the human error that comes with each burst.
Possible solutions:
I dont want controller to be unusable or be dominated by mnk players. I want both input players to be respected and be able to compete with each other. What i want is to not feel like 343 doesnt care about mnk players and to see pros use mnk and not treat it like a joke. I strongly believe that the problem between the inputs is caused by the difference in consistency when using the battle rifle . So here are some suggestions:
Fix the game performance so that it plays like a competitive shooter on PC.
Buff the bullet magnetism on mnk and reduce it on controller when using a br or nerf the aim assist on controller when using br.
I play on series S and I have hardly any AA or bullet magnetism. That goes for mouse or controller, if I’m 1mm off it’s a miss.
I’m personally better aiming with a mouse, but find a controller more comfortable. Both inputs have advantages and disadvantages and inputs dont matter that much.
I’d say your system matters more than inputs, like why is my AA stronger on my pc than my console?? Also why is the desync worse via crossplay players?
Neither input should be changed, but systems should be looked into. Everything should work the same and consistently no matter the system.
EDIT: Real Truth = equals your opinion, it’s not actually true or a fact.
I honestly haven’t had issues with performance at all, the game seems to hold a solid framerate at all times for me so I can’t speak on that.
BR 2 shot melee battles are super rough on mkb. Often times I hit 2 shots and the melee but because not every shot of the burst hit the enemy, it isn’t enough to kill. This simply doesn’t happen on controller because at point blank range, aim assist is insuring that all six bullets of the two bursts are hitting.
Also, a melee followed up by a finishing headshot is MUCH more difficult on mkb. When a controller player melees, the aim assist assures that the cross hair stays locked on the enemy after the melee which allows them to simply spam the trigger for the easy cleanup kill. Mkb forces you to have perfect aim after the already chaotic melee trade that leaves players disoriented.
Other than that, I don’t have any issues with the aim assist at this point in time despite having argued about aim assist being OP in the past.
Lmao gtx 1080ti and ryzen 5900x is not garbage on 1080p. Oh and if you think its just my oppinion the stats dont lie my friend. Check out a video called NEW STATS CONFIRM AIM ASSIST is TOO OVERPOWERED - Controller vs. Mouse on youtube. Also why is it that pros say mnk cant compete in halo and top mnk players have less overall accuracy than controller players? Oh i see its because the inputs are balanced right? Just so you know there is a known issue where you get less aim assist on console.
As much as I hate to say it, a 1080 Ti may be a little weak for Infinite at this point. It SHOULDN’T be, but I think it might be. It definitely needs more optimization. Infinite seems to be VERY GPU heavy and rely very lightly on CPU performance.
I want to get a gpu but 3000 dollars for a decent one doesn’t really seem fair at this time. I m upgrating everything else until prices drop to an acceptable level.
Right, totally understandable. I managed to snag a 3070 at retail price after about 3 months of having stock trackers notify me and trying to add it to my cart instantly just to see it sold out before I completed checkout so I feel your pain. I actually sold my 1080 Ti to put money towards a new GPU. Didn’t even really want a 3070, was going for the 3080 but I just so happened to get lucky with the 3070 actually being available.
It is doable, it just takes persistence. 3070 does perform well in Infinite, I can hold 144fps locked at 1440p resolution.
This game however needs a ton of optimization, the new God of War that just came out is playable without a GPU and it is arguably more visually stunning than Infinite. The fact that low end GPUs cannot get playable framerates in a f2p game is detrimental to the playerbase as the general population of players have low-mid range GPUs and are likely never going to have the best of the best when it comes to hardware.
Should of guess you was one of those people who only use the stats without realizing that doesnt show the full picture of a match.
I always find it funny how mouse players only use that stat as an argument and attack people with a different opinion.
You didnt even address the rest of my post, maybe you didnt read the whole paragraph and got triggered as someone disagreed but.
Both inputs have advantages, also the device matters. AA is stronger on pc than console, not sure why but it is not to mention the AA is inconsistent.
You completely ignored my experience with both inputs as well as the things I highlighted that are issues such as systems changing how things work, things not being consistent.
TBH, with that reply you just come across as one of those whiny players who cant stand losing. You use stats which dont even show the outcome of a match just accuracy which dont mean a huge amount and then one youtube video.
Guess what, it’s your opinion. There are videos out there showing pc plays different than console, even on the same input.
I see you arent one for a discussion as soon as someone disagrees, you just ramble on about your own view and call it a fact. Every one of your pos6 is moaning about controllers, spend that time getting better at halo.
This is eh. I mean I get what you’re saying but I wouldn’t pin anything against it. I have an Asus 3080 Strix and I have to run everything low but textures set to ultra to hit 240fps and above., and that’s with my resolution scaled to 60% from 5120x1440. It doesn’t look that bad, the only thing I hate is the noticeable pop in. This game is not a graphical benchmark for all other games, no reason for this poor performance.
Your on point but what’s also rewarding controller is the stronger bullet mag. aim assist coupled with stronger bullet mag is why you can see controllers landing multiple perfects a game with the BR.
You should be glad some of us are still voicing our concerns; 95% of the KBM playerbase has already left… and you won’t hear of them again. Less than 1k views on twitch and 5k ppl oonline on Steam during EU hours since EU/PC is mostly KBM.
Instead of finding a solution for competitive KBM in Halo esports your argument is “it’s ballanced bro, get better”. Game is about to die on PC and you still can’t see you’re loosing your player base with those comments.
Do they play on PC with the controller though? Because they get better AA for some reason.
Most pro players have been playing on controller for awhile though, but once again the fact PC gets better AA is an issue, if you touch it for pc it will hurt console even more. This is a big issue that needed sorting first tbh.
Speaking from on a console it is, on pc that’s a different matter. Controller gets better AA on pc than console (dont know why, maybe specs? No clue)
But like everyone keeps ignoring the issues I bring up from systems acting differently, aa being inconsistent. You cant do anything till that’s resolved. The game will lose players… theres no forge, desync Is bad and the whole game lacks content and most is beyond a paywall.
Edit: we cant act like mouse is the only reason players are leaving. That’s just ignorance, controller players are leaving in bunches as well.
Alright, I’m going to put this to rest. If you’re seriously claiming that YOU hardly have any AA or bullet mag and you really think this is unique to you and only you, you need to get your console replaced.
I’m getting a little fed up reading “AA doesn’t exist on console” when it clearly does, we all know it does. That fact that people spread lies with nothing to back up their claims is just sad. I will back this up, later tonight.
That’s a different topic which should also be fixed 100%. I’m voicing my concerns regarding KBM. The last pro KBM team just disbanded, top KBM players left and 90% are leaving.
When the KBM streamers were streaming (summ1t, shroud, myth, xqc, etc) this game was top of the charts. All of them expressed concerns regarding KBM, all left. Some feedback would be nice for the few of us that remain and maybe just maybe some will come back.