It is NOT due to netcode, NOT due to 3SK. It is because they know reach is a failure. Microsoft knows that Halo CEA would have one of the largest XBL logs in a while. With that nobody would want to move on, EVERYONE will stay, Halo 4 would not sell as much. That is Microsoft’s worst hope. With them using Reach, everyone will buy Halo 4, thinking THIS IS IT. It is not at the decision of 343i but at Microsoft. But they cannot win. With this news they could chose to either sell MILLIONS of copies of Halo CEA and Halo 4 with the ORIGINAL mp OR just cut costs, sell around 1Million and sell a couple million of copies of Halo 4. Halo Reach WILL die this fall at the hands to the massive amount of new games, this is their one last grab at it, but they have let down the community, and ruined all future Halo sales with this decision.
This is closer to the truth than most people want to admit.
I stated similar things yesterday, including the fact that companies want to drive their newest creations, not bump older titles. Everyone flamed me. They say making money is making money. But that shows a huge lack of insight into the entertainment publishing industry.
Let’s face it. It’s 2011. We can put the netcode in the game. It’s not an issue of impossibility, but one of non-interest.
Listen to the newest podcast, you can hear them LYING and Yoink! trough their teeth about the MP.
343 is working on a lot of changes to Halo: Reach according to many interviews. They will likely include a title update to the fix glitches and balancing issues, as well as provide a classic experience for those new classic maps. I’m gonna wait for the title update before I make assumptions on how Halo 4 is going to turn out.
I for one can’t wait for 343 to take over.
My faith in the future of Halo will be fully restored if I put in my Halo: Reach disc, download an update then find out there is no bloom on the magnum DMR and NR.
Halo 1 multiplayer would be a dismal failure in terms of online population. If there was such a demand for it, everyone would be playing it on PC.
> Halo 1 multiplayer would be a dismal failure in terms of online population. If there was such a demand for it, everyone would be playing it on PC.
I dont know if you’ve noticed, but they do. There are thousands of players on Halo PC.
There are many more Reach fans than you think, especially outside this community. Halo: CE has a strong amount of fond memories behind it which obscures the fact that the gameplay doesn’t balance well over XBL in its current form. 343 doesn’t want to risk severing the fanbase across two separate games. Reach has a lot of room for customization and, to be honest, I don’t think it’s as bad as you make it out to be. But as I said earlier today to someone, don’t worry; There’s always Halo 4.
Cheers! 
I don’t think they’re thinking about newer fans who may want to have the CE multiplayer experience, like me. I like Reach, but I’m not a blind fanboy, the game NEEDS a TU. CE’s Campaign is great, but I felt I was always missing out on the full potential of the game, which was the Multiplayer!
I hope 343 don’t become arrogent and ignorent like Bungie have, and see that they are making a mistake with CEA’s Multiplayer.
Uhhhh… No. I think it was to save time from having to re-do everything just to create the same thing. 343i had a short time to spare to remake CE for the Halo anniversary and so using Reach since it is new and etc, it was more easy on 343i’s part. Reach is a upgraded version of Halo 3’s engine. In fact all Bungie did was upgrade the system from H2-Reach instead of creating a new engine.
Yep, you nailed it. But most Halo fans would buy Halo 4 reguardless, and if its better than Halo Ce multi-player we would of switched over. Reach fans would of switched over reguardless(mostly casual gamers), so the HCE online for the 360 would of been popular as well as Halo 4. Halo 4 would be played the most of course, but Halo CE online would of stayed alive for years giving NO reason for the Halo community to complain because you can have the classic online or you can have Halo 4! THE HALO FANBASE WOULD OF BEEN AT ITS HIGHEST OF ANY TIME IN THE SERIES AND HALO WOULD DOMINATE THE MARKET. NO HALO FAN WOULD LEAVE THE SERIES AS THE SUCESS OF THE HCEA COMBINED WITH HALO FOUR WOULD SATISFY EVERYONE. COD EMPLOYS THAT STRATEGY AND THEY DOMINATE THE MARKET NOW.
They won’t be able to overhaul the Reach engine to make it have decent performance and provide competitive gameplay at the same time.
If they hadn’t finished the majority of work already I’d say just scrap the multiplayer portion of HCEA and focus on H4.
I disagree, if CE is a huge success I will be waiting in line for Halo 4, just like I have for all other halos past. If CE flops, I will probably sell my xbox.
I just think it’s easy money. This is the new pattern for Halo. Halo 3/ODST. Now Reach/CEA.
I hope we get a title update as early as July
i understand but i dont think they ruined future sales obviously their going to try and show off halo 4’s gameplay as much as possible in order to get as much people as possible especially the MP
> Halo 1 multiplayer would be a dismal failure in terms of online population. If there was such a demand for it, everyone would be playing it on PC.
Actually there are lots of people that still play CE on PC and Xbox and thats a game that is almost 10 years old. It’s ignorant to say that there is no demand and it wouldn’t sell because believe me it would -Yoinking!- sell like gangbusters.
Probably true. 343 obviously would include MP if they could but it wouldn’t make sense to split the fanbase when there’s so much money to be made on DLC. Plus, Anniversary will only be out for a year before the next Halo, so there’s even more money to be made.
What are they thinking?!?! This game will go down in history as the most disappointing remake of all time if 343 Industries does not include the original Halo CE multiplayer!!! How could they do this to Halo fans!!! I think a little part of my childhood just died……
> Probably true. 343 obviously would include MP if they could but it wouldn’t make sense to split the fanbase when there’s so much money to be made on DLC. Plus, Anniversary will only be out for a year before the next Halo, so there’s even more money to be made.
I’m sorry, you must be misinformed because Halo’s fanbase is already split. And Reach has already failed as a Halo game compared to it’s previous entries. There’s no need to try to make sure those guys split as well, cause if they like Reach, they’ll play Reach. If they like CEA, they’ll play CEA.
It’s not generally splitting the community when if you give CEA CE’s original multiplayer, or as close as possible, it wouldn’t take away from Reach, it would bring the Halo fans who left back into Halo. So, it will add fans, not continually loose them like is the case now. And if CEA does have original, or as close as possible to it, then those Halo fans that came back will buy Halo 4, as well as Reach fans, and so, 343i makes more money. But if it doesn’t even try to recreate the original multiplayer, those old fans(who outnumber Reach 10:1 easily) will probably not come back and cost 343i more money. I know I’m not buying Halo: CEA if it doesn’t have different multiplayer then Reach, I’ll stick with ACR.